这是楼主所提供的语句,还要我催他才给我发过来
<unit id="1351" name="Woods"> <dbid>2001</dbid> <displaynameid>99878</displaynameid> <obstructionradiusx>3.0000</obstructionradiusx> <obstructionradiusz>3.0000</obstructionradiusz> <maxvelocity>0.0000</maxvelocity> <movementtype>land</movementtype> <animfile>buildings\asian_civs\grove\grove.xml</animfile> <impacttype>Wood</impacttype> <placementfile>grove.xml</placementfile> <icon>resources\art\buildings\asian_civs\grove\grove_icon_64.png</icon> <portraiticon>resources\art\buildings\asian_civs\grove\grove_icon_portrait.png</portraiticon> <rollovertextid>99877</rollovertextid> <shortrollovertextid>99877</shortrollovertextid> <los>0.1000</los> <buildpoints>10.0000</buildpoints> <carrycapacity resourcetype="Wood">3000.0000</carrycapacity> <initialresource resourcetype="Wood">100.0000</initialresource> <cost resourcetype="Wood">500.0000</cost> <resourcesubtype>Wood</resourcesubtype> <allowedage>4</allowedage> <resourcesubtype>Wood</resourcesubtype> <buildingworkrate>1.0000</buildingworkrate> <minimapcolor red="0.1900" blue="0.1800" green="0.2500"> </minimapcolor> <unittype>LogicalTypeValidSabotage</unittype> <unittype>LogicalTypeMinimapFilterEconomic</unittype> <unittype>LogicalTypeBuildingsNotWalls</unittype> <unittype>LogicalTypeVillagersAttack</unittype> <unittype>LogicalTypeShipsAndBuildings</unittype> <unittype>LogicalTypeVillagersRespondToAttack</unittype> <unittype>CountsTowardEconomicScore</unittype> <unittype>AbstractFruit</unittype> <unittype>Building</unittype> <unittype>Resource</unittype> <unittype>ColonyBuilding</unittype> <unittype>BuildingClass</unittype> <unittype>Wood</unittype> <unittype>Tree</unittype> <unittype>Nature</unittype> <unittype>AbstractFindOtherEconomicBuilding</unittype> <flag>StartsAtFullEfficiency</flag> <flag>Immoveable</flag> <flag>NoBloodOnDeath</flag> <flag>ObscuresUnits</flag> <flag>NoIdleActions</flag> <flag>NonAutoFormedUnit</flag> <flag>Doppled</flag> <flag>SelectWithObstruction</flag> <flag>PaintTextureWhenPlacing</flag> <flag>FlattenGround</flag> <flag>NotDeleteable</flag> <flag>DieAtZeroResources</flag> <flag>Invulnerable</flag> <flag>DoNotValidateResourceInventory</flag> <flag>ObscuredByUnits</flag> <flag>NeverCountDeathAsLoss</flag> <flag>Tracked</flag> <tactics>woods.tactics</tactics> <command page="10" column="7">Delete</command> <protoaction> <name>AutoGatherWood</name> <rate type="Wood">2.000000</rate> </protoaction> </unit>
tactics
<tactics> <action> <name stringid="43295">AutoGatherWood</name> <type>AutoGather</type> <persistent>1</persistent> <addresourcestoinventory>1</addresourcestoinventory> </action> <tactic>Normal<action>AutoGatherWood</action></tactic> </tactics>
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