收起左侧

[求助] 制作类似畜牧增长的上限问题

[复制链接]
mrf发表于 2021-8-3 11:45:26
根据圣典和我的理解,畜牧自身资源上限在carrycapacity定义。我新添加了一个可以自动增长木材的树林,加了自动增长、初始资源和上限,在游戏中确实显示木材:300/3000,也会自动增长,一切正常,但是资源增长到3000/3000之后不停,继续增长超过上限,就好像这个上限只是个摆设一样……我复制的芒果园,标签和单位类型都直接用的,是需要加特殊的标签或类型(比如herd)吗?谢谢
こはね发表于 2021-8-3 12:41:07
请附上protoy与tactics语句
こはね发表于 2021-8-15 13:37:14
这是楼主所提供的语句,还要我催他才给我发过来
<unit id="1351" name="Woods">
<dbid>2001</dbid>
<displaynameid>99878</displaynameid>
<obstructionradiusx>3.0000</obstructionradiusx>
<obstructionradiusz>3.0000</obstructionradiusz>
<maxvelocity>0.0000</maxvelocity>
<movementtype>land</movementtype>
<animfile>buildings\asian_civs\grove\grove.xml</animfile>
<impacttype>Wood</impacttype>
<placementfile>grove.xml</placementfile>
<icon>resources\art\buildings\asian_civs\grove\grove_icon_64.png</icon>
<portraiticon>resources\art\buildings\asian_civs\grove\grove_icon_portrait.png</portraiticon>
<rollovertextid>99877</rollovertextid>
<shortrollovertextid>99877</shortrollovertextid>
<los>0.1000</los>
<buildpoints>10.0000</buildpoints>
<carrycapacity resourcetype="Wood">3000.0000</carrycapacity>
<initialresource resourcetype="Wood">100.0000</initialresource>
<cost resourcetype="Wood">500.0000</cost>
<resourcesubtype>Wood</resourcesubtype>
<allowedage>4</allowedage>
<resourcesubtype>Wood</resourcesubtype>
<buildingworkrate>1.0000</buildingworkrate>
<minimapcolor red="0.1900" blue="0.1800" green="0.2500">
</minimapcolor>
<unittype>LogicalTypeValidSabotage</unittype>
<unittype>LogicalTypeMinimapFilterEconomic</unittype>
<unittype>LogicalTypeBuildingsNotWalls</unittype>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeShipsAndBuildings</unittype>
<unittype>LogicalTypeVillagersRespondToAttack</unittype>
<unittype>CountsTowardEconomicScore</unittype>
<unittype>AbstractFruit</unittype>
<unittype>Building</unittype>
<unittype>Resource</unittype>
<unittype>ColonyBuilding</unittype>
<unittype>BuildingClass</unittype>
<unittype>Wood</unittype>
<unittype>Tree</unittype>
<unittype>Nature</unittype>
<unittype>AbstractFindOtherEconomicBuilding</unittype>
<flag>StartsAtFullEfficiency</flag>
<flag>Immoveable</flag>
<flag>NoBloodOnDeath</flag>
<flag>ObscuresUnits</flag>
<flag>NoIdleActions</flag>
<flag>NonAutoFormedUnit</flag>
<flag>Doppled</flag>
<flag>SelectWithObstruction</flag>
<flag>PaintTextureWhenPlacing</flag>
<flag>FlattenGround</flag>
<flag>NotDeleteable</flag>
<flag>DieAtZeroResources</flag>
<flag>Invulnerable</flag>
<flag>DoNotValidateResourceInventory</flag>
<flag>ObscuredByUnits</flag>
<flag>NeverCountDeathAsLoss</flag>
<flag>Tracked</flag>
<tactics>woods.tactics</tactics>
<command page="10" column="7">Delete</command>
<protoaction>
<name>AutoGatherWood</name>
<rate type="Wood">2.000000</rate>
</protoaction>
</unit>


tactics
<tactics>
<action>
<name stringid="43295">AutoGatherWood</name>
<type>AutoGather</type>
<persistent>1</persistent>
<addresourcestoinventory>1</addresourcestoinventory>
</action>
<tactic>Normal<action>AutoGatherWood</action></tactic>
</tactics>

こはね发表于 2021-8-15 13:44:19
根据上一楼层的语句以及以前的修改经验,有什么不正常的地方基本上都是flag出了问题,第一眼看上去可疑的就是<flag>DoNotValidateResourceInventory</flag>

后面经过实际测试,添加了<flag>DoNotValidateResourceInventory</flag>,畜牧类增长可以突破上限;删掉后不能超过上限

添加<flag>DoNotValidateResourceInventory</flag>后如下图所示
207116118a99cbd0ee.png

没有添加<flag>DoNotValidateResourceInventory</flag>的情况下如下图所示
720286118a8fa5e3e0.png
跳转到