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有没有剧情编辑器触发器教程

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大果粒复合水果发表于 前天 16:27
看也看不懂,试也试不懂,什么army,aicomms
こはね发表于 昨天 11:43
无教程,这里有一个army deploy
https://www.aoebbs.net/thread-1683-1-1.html

xs地图触发倒是有各种参考,我以前弄了很多
  • 大果粒复合水果 : 英文的教程也没有吗
  • こはね 回复 大果粒复合水果 : 没有,我不制作剧情,同时也不需要任何触发器的教程,搞剧情也是自己打的触发代码,根本用不上原有的触发。因为不需要,所以不会去搜集这些内容
  • こはね 回复 大果粒复合水果 : 这里有一个https://www.aoebbs.net/thread-55-1-1.html
  • 大果粒复合水果 回复 こはね : 再问下大佬有没有遇到决定版做mod科技一半效果生效一半效果不生效的情况
  • こはね 回复 大果粒复合水果 : 没有
こはね发表于 昨天 19:35
关于自己打的触发代码:
比如https://www.aoebbs.net/thread-1839-1-1.html这帖里面的触发就被整合成了两个触发

<Effect name="*Convert by Player Build Controls Socket">
<Param name="SrcObject" dispName="$$22421$$Unit" varType="unit">default</Param>
<Param name="Socket" dispName="$$32975$$Socket" VarType="unit">default</Param>
<Command>for(i=1;&lt;=cNumberPlayers)</Command>
<Command>{</Command>
<Command>if(trPlayerControlsSocket(i, "%Socket%"))</Command>
<Command>{</Command>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>trUnitConvert(i);</Command>
<Command>}</Command>
<Command>}</Command>
</Effect>

<Effect name="*Unit Create-If Unit Owned">
<Param name="SrcObject" dispName="$$22295$$Source Units" VarType="unit">default</Param>
<Param name="ProtoName" dispName="$$22434$$ProtoName" varType="protounit">Villager</Param>
<Param name="Location" dispName="" varType="area">0,0,0</Param>
<Param name="Count" dispName="$$22435$$Count" varType="long">0</Param>
<Command>for(i=1;&lt;=cNumberPlayers)</Command>
<Command>{</Command>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>if(trUnitIsOwnedBy(i))</Command>
<Command>{</Command>
<Command>for (u=0; &lt;%Count%)</Command>
<Command> trUnitCreate("%ProtoName%", "default", %Location%, 0, i);</Command>
<Command>}</Command>
<Command>}</Command>
</Effect>

假如不整合触发,用游戏自带的触发需要使用
<Condition name="Player Controls Socket">
<Param name="PlayerID" dispName="$$22301$$Player" VarType="player">1</Param>
<Param name="Socket" dispName="$$32975$$Socket" VarType="unit">default</Param>
<Expression>trPlayerControlsSocket(%PlayerID%, "%Socket%")</Expression>
</Condition>

<Effect name="Convert">
<Param name="SrcObject" dispName="$$22421$$Unit" varType="unit">default</Param>
<Param name="PlayerID" dispName="$$22301$$Player" varType="player">1</Param>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>trUnitConvert(%PlayerID%);</Command>
</Effect>

<Effect name="Unit Create">
<Param name="PlayerID" dispName="$$22301$$Player" varType="player">1</Param>
<Param name="ProtoName" dispName="$$22434$$ProtoName" varType="protounit">Villager</Param>
<Param name="ScenName" dispName="$$20509$$Name" varType="string">Default</Param>
<Param name="Location" dispName="" varType="area">0,0,0</Param>
<Param name="Heading" dispName="$$22432$$Heading" varType="long">0</Param>
<Command>trUnitCreate("%ProtoName%", "%ScenName%", %Location%, %Heading%, %PlayerID%);</Command>
</Effect>

<Effect name="Unit Create Multi">
<Param name="PlayerID" dispName="$$22301$$Player" varType="player">1</Param>
<Param name="ProtoName" dispName="$$22434$$ProtoName" varType="protounit">Villager</Param>
<Param name="Location" dispName="" varType="area">0,0,0</Param>
<Param name="Count" dispName="$$22435$$Count" varType="long">0</Param>
<Param name="Heading" dispName="$$22432$$Heading" varType="long">0</Param>
<Command>for (i=0; &lt;%Count%)</Command>
<Command> trUnitCreate("%ProtoName%", "default", %Location%, %Heading%,, %PlayerID%);</Command>
</Effect>
<Effect name="Army Deploy">
<Param name="SrcArmy" dispName="$$22348$$Army" VarType="group">default</Param>
<Param name="ProtoName" dispName="$$22434$$ProtoName" varType="protounit">Villager</Param>
<Param name="Location" dispName="" varType="area">0,0,0</Param>
<Param name="Count" dispName="$$22435$$Count" varType="long">0</Param>
<Param name="Heading" dispName="$$22432$$Heading" varType="long">0</Param>
<Param name="Clear" dispName="$$22464$$Clear Existing Units:" varType="bool">true</Param>
<Command>trArmyDispatch("%SrcArmy%", "%ProtoName%", %Count%, %Location%, %Heading%, %Clear%);</Command>
</Effect>

总结来说就是我嫌弃一个一个触发点击麻烦,为了方便就整合起来,因此不会去找什么游戏自带触发教程
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