0 | cHasGatherData |
1 | cPlayerPlaceable |
2 | cCollideable |
3 | cTieToGround |
4 | cImmoveable |
5 | cDisplayHitpointsIfSelected |
6 | cTieToWaterSurface |
7 | cGenerateWaterSplashes |
8 | cVisibleUnderFog |
9 | cVisibleUnderFogIfGaia |
10 | cProjectile |
11 | cHasLOS |
12 | cSelectable |
13 | cDieAtZeroHitpoints |
14 | cDieAtZeroResources |
15 | cValidateResourceInventory |
16 | cHasGatherPoint |
17 | cBloodOnDeath |
18 | cNonSolid |
19 | cObscuresUnits |
20 | cObscuredByUnits |
21 | cNotObscuredByUnitsAsFoundation |
22 | cFlattenGround |
23 | cUseProtoUnitMinimapColor |
24 | cFadeInOnCreation |
25 | cShowOnMinimap |
26 | cAutoFormedUnit |
27 | cRotateObstruction |
28 | cCreateUnitGroupAutomatically |
29 | cCollidesWithProjectiles |
30 | cFadeInOnBuild |
31 | cAlphaFadeLifespan |
32 | cWanders |
33 | cFlyingUnit |
34 | cHeightBob |
35 | cSearchable |
36 | cUnlimitedSupply |
37 | cFaceOutwards |
38 | cSnapPlacement |
39 | cStartEnabled |
40 | cSplitAtMaxInventory |
41 | cFadeOutDuringDeathAnimation |
42 | cForceToGaia |
43 | cYawDuringMovement |
44 | cMarketAbility |
45 | cGivesLOSToAll |
46 | cDoppled |
47 | cDeleteable |
48 | cDestroyProjectile |
49 | cOnlyInEditor |
50 | cGarrisonBonus |
51 | cCanAttackDisabledUnits |
52 | cUnused1 |
53 | cOrientUnitWithGround |
54 | cAlwaysFullColorAsCursor |
55 | cConstrainOrientation |
56 | cPaintTextureWhenPlacing |
57 | cInitialGarrisonOnly |
58 | cWallBuild |
59 | cShowGarrisonButton |
60 | cCommandable |
61 | cKillOnAnimLoop |
62 | cAlwaysCheckCollisions |
63 | cAreaDamageConstant |
64 | cNoIdleActions |
65 | cProjectileDamage |
66 | cGarrisonSpeedBonus |
67 | cPlaceAnywhere |
68 | cProjectileTerrainOnly |
69 | cPlayerOwnsObstruction |
70 | cPlaceSocketWhenPlacing |
71 | cAlwaysShowAsSocket |
72 | cStartOnAnimationUpdate |
73 | cStartOnNoUpdate |
74 | cDeadReplacementWhenDestroyed |
75 | cAnnounceConversion |
76 | cSelectWithObstruction |
77 | cDestroyUnderBuilding |
78 | cConvertOnStartBuild |
79 | cPlaceAsFoundation |
80 | cConvertToGaiaAtZeroHitpoints |
81 | cMakeUnbuiltAtZeroHitpoints |
82 | cExcludeFromPlaytest |
83 | cSolidFoundation |
84 | cHideGarrisonFlag |
85 | cDoppleOnlyWhenDead |
86 | cDirectProjectile |
87 | cForceBuildingData |
88 | cDecalStickToWaterSurface |
89 | cAllowAutoGarrison |
90 | cOverrideInitialGarrison |
91 | cTownBellButton |
92 | cMeteredGarrison |
93 | cRevealFoundation |
94 | cMinimapColorXfrmNonGaia |
95 | cApplyHandicapTraining |
96 | cTracked |
97 | cVisibleOwnerOnly |
98 | cHideFromHelp |
99 | cHideResourceInventory |
100 | cRotateable |
101 | cScalable |
102 | cGodPowerExclusion |
103 | cInvulnerable |
104 | cDeadReplaceOnlyOnTimeout |
105 | cSingleGatherer |
106 | cInvulnerableIfGaia |
107 | cCorpseDecays |
108 | cCantBeSlowed |
109 | cHideHitpointsIfGaia |
110 | cFlareOnFullyBuilt |
111 | cAnnounceFoundationStarted |
112 | cVictoryBuilding |
113 | cBurnable |
114 | cMutateDopples |
115 | cUseObstructionOnMinimap |
116 | cUseAlignedObstructionOnMinimap |
117 | cInvalidTownBellLocation |
118 | cRenderAfterWater |
119 | cDontSortAlphaPolys |
120 | cDontMarkExtraFog |
121 | cVisibleUnderFogOnlyAfterSeen |
122 | cRMCanRotate |
123 | cKnockoutDeath |
124 | cVariationLocked |
125 | cExperienceUnit |
126 | cFadeOutDecalOnDeath |
127 | cAnnounceDestruction |
128 | cBattleMusicTrigger |
129 | cRotateInPlace |
130 | cAdjustPositionOnTerrainCollision |
131 | cHeroName1 |
132 | cHeroName2 |
133 | cHideCostFromDetailHelp |
134 | cPreventsWallBuilding |
135 | cColonyBuilding |
136 | cStartingColonyBuilding |
137 | cColonyPlacementCenter |
138 | cColonyPlacementL |
139 | cCreateUniqueInstance |
140 | cUniqueInstance |
141 | cTileAlignPlacement |
142 | cNugget |
143 | cWorldToolTip |
144 | cOrientWithRiver |
145 | cTCBuildLimit |
146 | cPerimeterGenerator |
147 | cAirfield |
148 | cBlocker |
149 | cLockedSquad |
150 | cSelectOnTrain |
151 | cPlaceAnywhereRules |
152 | cForcePopulationImpactWhenPlaced |
153 | cCanAutoHeal |
154 | cExcludeFromMoveAllMilitary |
155 | cShowAutoGatherRate |
156 | cCanTargetButTakesNoDamage |
157 | cUsesExtraWorkerSlot |
158 | cForceTrainAtBaseTrainPoints |
159 | cAllowOverPopCap |
160 | cShowTactics |
161 | cEnterHotkeyContext |
162 | cCivSpecificText |
163 | cAlwaysAllowOverPopCap |
164 | cNeverCountDeathAsLoss |
165 | cBuildingShowTactics |
166 | cAllowTrainingOnWater, |
167 | cGatherFromTrees |
168 | cDrawnToCrates |
169 | cDisplayRange |
170 | cInvulnerableToAreaDamage |
171 | cDoNotDragSelectWithUnits |
172 | cTownDefenseUnit |
173 | cDontTrainInBatches |
174 | cKillIfConverted |
175 | cShowUnitResourceActionRates |
176 | cSettlerBuildLimit |
177 | cUseSharedBuildLimit |
178 | cInflictsNoDamage |
179 | cDisplayDecoyInfo |
180 | cCanDodgeAttacks |
181 | cNextResearchIsFree |
182 | cDisableBigButtonUI |
183 | cUnitTransformFree |
184 | cUseFarmingAnims |
185 | cBuiltWithSeedingAnim |
186 | cRangeDisplayedAsSquare |
187 | cAllowSocketPlacement |
188 | cOptionalSocketPlacement |
189 | cForceInfluenceRate |
190 | cAllowPlacementOnIce |
191 | cGatherableWhenSocketed |
192 | cDoNotQueue |
193 | cMagnetDoesNotLockUnits |
194 | cUseTacticArmorOverride |
195 | cResourceReturnRateTotalCost |
196 | cForceBatchTrain |
197 | cUISkipActiveTechs |
198 | cApplyResourceReturnIfDeleted |
199 | cAlliesIgnoreInfluenceRate |
200 | cGatherableByAllies |
201 | cShowAutoGatherAbsoluteInfo |
202 | cDoTacticToSameUnitType |
203 | cDoNotDeleteDeadHuntOnPlacement |
204 | cCannotSnare |
205 | cBaseSpeedRunAnim |
206 | cHCEconomicGatherPointOnly |
207 | cDeadTransformBuildLimit |
208 | cForceGatherSiteResource |
209 | cUseStaticFarmingAnims |
210 | cUseDanceActions |
211 | cGatherGarrisonToggle |
212 | cHerdablesIgnoreGatherPoint |
213 | cFreeRepair |
214 | cCountHerdableAsGatherer |
215 | cGatherersContributeToResourceRate |
216 | cAllowGatheringWhenFull |
217 | cShowAreaHealRate |
218 | cForceFullTechUpdate |
219 | cUseAnimalsLabel |
220 | cDanceActionNoWorkers |
221 | cChargeMoveAnim |
222 | cSocketFreeBuilding |
223 | cCannotAttackIfGaia |
224 | cApplyFlagOverrideIfGaia |
225 | cForceFullTechUpdateTeam |
226 | cInvestmentBuilding |
227 | cFakeConversion |
228 | cAllowRebuildInGrouping |
229 | cForceUpdateVisualWhenCnverted |
230 | cDisplaySocketPanel |
231 | cTeamKillBounty |
232 | cMinimapDisplayOnTop |
233 | cRepairable |
234 | cKillSocketWhenDestroyed |
235 | cTeamBuildLimit |
236 | cIgnoreDefaultEjectTimeout |
237 | cQueueEjectActions |
238 | cSharedGarrison |
239 | cDisplayMinimumRange |
240 | cAllowAlliedGarrison |
241 | cDetonationDeath |
242 | cBuildingExtendedDeathAnim |
243 | cEnforceBigButtonUI |
244 | cDeploymentUngarrison |
245 | cForceDisplaySquadModes |
246 | cHideIfSocketedFoundationUntouched |
247 | cDisplayMaxRangeOnSelection |
248 | cDisplayRangeToEnemies |
249 | cChargeIdleAnim |
250 | cDamageTrees |
251 | cTacticArmorUseBaseIfNotSet |
252 | cTransformPropagateChargeState |
253 | cHerdableForceOriginalResource |