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[求助] 如何让决定版的中国和尚和原版一样拥有弟子增强光环?

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纳索的莫里斯发表于 昨天 23:26
我又来问问题了,这次我想恢复原版有的和尚增强弟子生命值和攻击力的光环,我注意到原版的寺庙科技“体能训练”在决定版里不再开启相关光环了,只单纯地增加了一下生命值和攻击力,但检查tactic文件后我发现和尚的光环仍然存在,只是active为0,我起初用在techtreemod里的ypMonasteryDiscipleAura添加了:
<effect mergeMode='add' type="Data" action="DiscipleHPAura" amount="1.00" subtype="ActionEnable" relativity="Absolute">
<target type="ProtoUnit">ypMonkChinese</target>
</effect>
<effect mergeMode='add' type="Data" action="DiscipleDMGAura" amount="1.00" subtype="ActionEnable" relativity="Absolute">
<target type="ProtoUnit">ypMonkChinese</target>
</effect>
但不起效,techtreemod里其他我添加的科技也失效了。于是我改成:
<tech mergeMode="replace" name="ypMonasteryDiscipleAura" type="Normal">
<dbid>4783</dbid>
<displaynameid>65967</displaynameid>
<cost resourcetype="Food">100.0000</cost>
<cost resourcetype="Gold">100.0000</cost>
<researchpoints>15.0000</researchpoints>
<status>UNOBTAINABLE</status>
<icon>resources\images\icons\techs\asians\disciple_aura.png</icon>
<rollovertextid>65968</rollovertextid>
<flag>UniqueTech</flag>
<flag>CountsTowardMilitaryScore</flag>
<flag>YPMonasteryTech</flag>
<effects>
<effect type="Data" amount="1.10" subtype="Damage" allactions="1" relativity="BasePercent">
<target type="ProtoUnit">ypMonkDisciple</target>
</effect>
<effect type="Data" amount="1.10" subtype="Hitpoints" relativity="BasePercent">
<target type="ProtoUnit">ypMonkDisciple</target>
</effect>
<effect type="Data" action="DiscipleHPAura" amount="1.00" subtype="ActionEnable" relativity="Absolute">
<target type="ProtoUnit">AbstractChineseMonk</target>
</effect>
<effect type="Data" action="DiscipleDMGAura" amount="1.00" subtype="ActionEnable" relativity="Absolute">
<target type="ProtoUnit">AbstractChineseMonk</target>
</effect>
</effects>
依然不行。我想知道是什么原因?恳请各位大佬赐教。
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