public class Military
extends Object
Modifier and Type | Method and Description |
---|---|
int |
aiCalculateMostHatedPlayerID(int comparePlayerID)
Returns the playerID for the player the AI thinks it should be attacking.
|
float |
aiGetAttackResponseDistance()
Returns the attack response distance.
|
int |
aiGetAvailableMilitaryPop()
Returns the script-defined military pop for this player.
|
float |
aiGetMilitaryPercentage()
Returns the militarypriority percentage.
|
int |
aiGetMilitaryPop()
Returns the script-defined military pop for this player.
|
int |
aiGetMostHatedPlayerID()
Returns the script-defined most hated player ID for this player.
|
void |
aiSetAttackResponseDistance(float v)
Set the attack response distance.
|
bool |
aiSetAutoGatherMilitaryUnits(bool v)
Turns auto gathering of military units at bases on/off.
|
void |
aiSetMilitaryPercentage(float v)
Set the military priority percentage.
|
void |
aiSetMilitaryPop(int v)
Set the script-defined military pop for this player.
|
void |
aiSetMostHatedPlayerID(int v)
Sets the script-defined most hated player ID for this player.
|
public int aiGetMostHatedPlayerID()
public int aiCalculateMostHatedPlayerID(int comparePlayerID)
public void aiSetMostHatedPlayerID(int v)
public int aiGetAvailableMilitaryPop()
public int aiGetMilitaryPop()
public void aiSetMilitaryPop(int v)
public float aiGetMilitaryPercentage()
public void aiSetMilitaryPercentage(float v)
public float aiGetAttackResponseDistance()
public void aiSetAttackResponseDistance(float v)