public class GodPower
extends Object
Modifier and Type | Method and Description |
---|---|
bool |
aiCastGodPowerAtPosition(int godPowerTechID,
vector pos)
Casts the given God power tech, at the specified position.
|
bool |
aiCastGodPowerAtUnit(int godPowerTechID,
int unitID)
Casts the given God power tech, at the specified unit.
|
int |
aiFindBestAttackGodPowerPlan()
Find a valid god power plan to attach to an attack plan
|
int |
aiFindBestTownDefenseGodPowerPlan()
Find a valid god power plan to use for town defense
|
int |
aiGetGodPowerProtoIDForTechID(int techID)
Translate a granted tech id into a protopower id
|
int |
aiGetGodPowerTechIDForSlot(int slotID)
Get the god power tech id from the given slot.
|
int |
aiGetGodPowerType(int protoPowerID)
Get the type for a ProtoPower
|
public final int cPowerTypeGeneric
public final int cPowerTypeTempUnit
public final int cPowerTypeLightning
public final int cPowerTypeFrost
public final int cPowerTypeLocust
public final int cPowerTypeTeleport
public final int cPowerTypeMeteor
public final int cPowerTypeInferno
public final int cPowerTypeHealing
public final int cPowerTypeEnrage
public final int cPowerTypeClone
public final int cPowerTypeDamageUnit
public final int cPowerTypeTornado
public final int cPowerTypeRain
public final int cPowerTypeUndermine
public final int cPowerTypeSnowStorm
public final int cPowerTypeBronze
public final int cPowerTypePeace
public final int cPowerTypeProsperity
public final int cPowerTypeEclipse
public final int cPowerTypeShowUnit
public final int cPowerTypeBolt
public final int cPowerTypeSpy
public final int cPowerTypeTechActivate
public final int cPowerTypeAnimalMagnet
public final int cPowerTypeHealingSpring
public final int cPowerTypeSwapUnit
public final int cPowerTypeRebellion
public final int cPowerTypeSandstorm
public final int cPowerTypeEarthquake
public final int cPowerTypePlenty
public final int cPowerTypeForestFire
public final int cPowerTypeFlamingWeapons
public final int cPowerTypeDwarvenMines
public final int cPowerTypePestilence
public final int cPowerTypeReverseTime
public final int cPowerTypeTraitors
public final int cPowerTypeVolcano
public final int cPowerTypeTremor
public final int cPowerTypeTartarianGate
public final int cPowerTypeVortex
public final int cPowerTypeHesperides
public final int cPowerTypeChaos
public final int cPowerTypeSpiders
public final int cPowerTypeHeroize
public final int cPowerTypeImplode
public final int cPowerTypeTitanGate
public final int cPowerTypeGaiaForest
public final int cPowerTypeCarnivora
public final int cPowerLure
public final int cPowerCarnivora
public final int cPowerBlessingofZeus
public final int cPowerBolt
public final int cPowerBronzeXP05
public final int cPowerBronze
public final int cPowerCeaseFireNomad
public final int cPowerCeaseFire
public final int cPowerChangeCaladria
public final int cPowerChangeChimera
public final int cPowerChangeCyclops
public final int cPowerChangeHydra
public final int cPowerChangeManticore
public final int cPowerChangeNemean
public final int cPowerChaos
public final int cPowerChickenStorm
public final int cPowerCitadel
public final int cPowerDwarvenMine
public final int cPowerCurse
public final int cPowerEarthquake
public final int cPowerEclipse
public final int cPowerFlamingWeapons
public final int cPowerForestFire
public final int cPowerFrost
public final int cPowerGaiaForestSPC
public final int cPowerGaiaForest
public final int cPowerGoatunheim
public final int cPowerGreatHunt
public final int cPowerHealingSpring
public final int cPowerHeroize
public final int cPowerHesperides
public final int cPowerImplode
public final int cPowerLightningStorm
public final int cPowerLocustSwarm
public final int cPowerMeteor
public final int cPowerNidhogg
public final int cPowerPestilence
public final int cPowerPlenty
public final int cPowerProsperity
public final int cPowerRagnorok
public final int cPowerRain
public final int cPowerRestoration
public final int cPowerDeconstruction
public final int cPowerReverseWonder
public final int cPowerShiftingSands
public final int cPowerSeedofGaia
public final int cPowerSentinel
public final int cPowerPlagueofSerpents
public final int cPowerAncestors
public final int cPowerFimbulwinter
public final int cPowerSonofOsiris
public final int cPowerSPCLightningStorm
public final int cPowerSPCMeteor
public final int cPowerSpiders
public final int cPowerSpy
public final int cPowerTartarianGate
public final int cPowerTitanGate
public final int cPowerTornadoXP05
public final int cPowerTornado
public final int cPowerTraitors
public final int cPowerTraitorsSPC
public final int cPowerTremor
public final int cPowerUndermine
public final int cPowerUnderworldPassage
public final int cPowerVision
public final int cPowerVolcano
public final int cPowerVortex
public final int cPowerWalkingBerryBushes
public final int cPowerWalkingWoods
public final int cPowerWellOfUrd
public bool aiCastGodPowerAtPosition(int godPowerTechID, vector pos)
public bool aiCastGodPowerAtUnit(int godPowerTechID, int unitID)
public int aiGetGodPowerTechIDForSlot(int slotID)
public int aiGetGodPowerProtoIDForTechID(int techID)
public int aiGetGodPowerType(int protoPowerID)
public int aiFindBestAttackGodPowerPlan()
public int aiFindBestTownDefenseGodPowerPlan()