<Tech name ='ypBigConsulateChinese' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>07001</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\chinese_SPC_flag_icon_64</Icon> <RolloverTextID>07002</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>YPUseBigButton3</Flag> <Flag>YPConsulateTech</Flag> <Flag>YPInfiniteTech</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> <Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese</Effect> </Effects> </Tech>
结束关系
<Tech name ='ypBigSequesterChinese' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>07003</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords> <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> <Flag>YPSequesterTech</Flag> <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> <Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> </Effects> </Tech>
中国斡旋
<Tech name ='ypConsulateRelationsChinese' type ='Normal'> <DBID>5060</DBID> <DisplayNameID>07005</DisplayNameID> <ResearchPoints>0.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Flag>Shadow</Flag> <Prereqs> <TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs> <Effects> <Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMercIronTroop' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect> </Effects> </Tech>
<Tech name ='ypBigConsulateChinese1' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>07001</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\chinese_SPC_flag_icon_64</Icon> <RolloverTextID>07002</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>YPUseBigButton3</Flag> <Flag>YPConsulateTech</Flag> <Flag>YPInfiniteTech</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> <Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese1</Effect> </Effects> </Tech>
结束关系1
<Tech name ='ypBigSequesterChinese1' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>07003</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords> <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> <Flag>YPSequesterTech</Flag> <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> <Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese2</Effect> </Effects> </Tech>
盟友2
<Tech name ='ypBigConsulateChinese2' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>07001</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\chinese_SPC_flag_icon_64</Icon> <RolloverTextID>07002</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>YPUseBigButton3</Flag> <Flag>YPConsulateTech</Flag> <Flag>YPInfiniteTech</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> <Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese2</Effect> </Effects> </Tech>
结束关系2
<Tech name ='ypBigSequesterChinese2' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>07003</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords> <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> <Flag>YPSequesterTech</Flag> <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> <Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese3</Effect> </Effects> </Tech>
盟友3
<Tech name ='ypBigConsulateChinese3' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>07001</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\chinese_SPC_flag_icon_64</Icon> <RolloverTextID>07002</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>YPUseBigButton3</Flag> <Flag>YPConsulateTech</Flag> <Flag>YPInfiniteTech</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> <Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese3</Effect> </Effects> </Tech>
结束关系3
<Tech name ='ypBigSequesterChinese3' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>07003</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords> <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> <Flag>YPSequesterTech</Flag> <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> <Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese4</Effect> </Effects> </Tech>