<Tech name ='ypBigConsulateBritish' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>63958</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\flag_british_icon</Icon> <RolloverTextID>63957</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> 计算经济分数 <Flag>YPUseBigButton3</Flag> 大按钮3?(领事馆科技独有的flag) <Flag>YPConsulateTech</Flag> 领事馆科技 <Flag>YPInfiniteTech</Flag> 无限研发 <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyBritish1</Target></Effect> 启用英国远征连
<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishLifeGuards</Effect> 启用5个炸药筒科技
<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishRedcoats</Effect> 启用2位军医科技
<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishRogersRangers</Effect> 启用4位间谍科技
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterBritish</Effect> 启用结束关系科技
<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect> 不知道有什么用,最好还是加上
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyBritish3</Target></Effect> 启用英国远征团
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyBritish2</Target></Effect> 启用英国远征军
<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishBrigade</Effect> 启用英国军旅科技
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> 用来开启领事馆茶叶倍率按钮
<Effect civ ='British' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> 将领事馆国旗改成英国国旗
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsBritish</Effect> 开启斡旋科技 英国所有单位生命值+10%就是这样定义的: <Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>AbstractVillager</Target></Effect> <Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>AbstractInfantry</Target></Effect> <Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>AbstractCavalry</Target></Effect> <Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>AbstractArtillery</Target></Effect> <Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>Surgeon</Target></Effect> </Effects> </Tech>
英国斡旋
<Tech name ='ypConsulateRelationsBritish' type ='Normal'> <DBID>5060</DBID> <DisplayNameID>70454</DisplayNameID> <ResearchPoints>0.0000</ResearchPoints>只要本科技是开启的而且科技研究时间为0秒会自动改良 <Status>UNOBTAINABLE</Status> <Flag>Shadow</Flag> <Prereqs> <TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs> 因为是0秒科技所以改良(运送)了斡旋(卡片)就会自动改良本科技。 <Effects> <Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateRedcoat' relativity ='Absolute'> <Target type ='Player'></Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect> 关闭斡旋卡片,因为运送了斡旋卡片,所以会斡旋卡片变成active状态,如果不关闭的话,选 择其他领事馆盟友后,也会自动改良对应的斡旋,然后运送军队,所以必须把斡旋卡片关闭。 </Effects> </Tech>
解约科技(结束关系)
<Tech name ='ypBigSequesterBritish' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>65603</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>裁剪图标 <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> 无限研发 <Flag>YPSequesterTech</Flag> 解约科技 <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyBritish1</Target></Effect> 禁用英国远征连
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishRogersRangers</Effect> 禁用4为间谍科技
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishRedcoats</Effect> 禁用2位军医科技
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishLifeGuards</Effect> 禁用5个炸药桶科技
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> 启用展开欧洲关系
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyBritish2</Target></Effect> 禁用英国远征军
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyBritish3</Target></Effect> 禁用英国远征团
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishBrigade</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> 用来关闭领事馆茶叶倍率按钮的
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> 取消领事馆国旗
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsBritish</Effect> 关闭英国斡旋 所有单位生命值减10%生命,即为不变。 <Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>AbstractVillager</Target></Effect> <Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>AbstractArtillery</Target></Effect> <Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>AbstractCavalry</Target></Effect> <Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>AbstractInfantry</Target></Effect> <Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>Surgeon</Target></Effect> </Effects> </Tech>
<Tech name ='ypBigConsulateChinese' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>07001</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\chinese_SPC_flag_icon_64</Icon> <RolloverTextID>07002</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>YPUseBigButton3</Flag> <Flag>YPConsulateTech</Flag> <Flag>YPInfiniteTech</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> <Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese</Effect> </Effects> </Tech>
结束关系
<Tech name ='ypBigSequesterChinese' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>07003</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords> <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> <Flag>YPSequesterTech</Flag> <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> <Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> </Effects> </Tech>
中国斡旋
<Tech name ='ypConsulateRelationsChinese' type ='Normal'> <DBID>5060</DBID> <DisplayNameID>07005</DisplayNameID> <ResearchPoints>0.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Flag>Shadow</Flag> <Prereqs> <TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs> <Effects> <Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMercIronTroop' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect> </Effects> </Tech>
<Tech name ='ypBigConsulateChinese1' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>07001</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\chinese_SPC_flag_icon_64</Icon> <RolloverTextID>07002</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>YPUseBigButton3</Flag> <Flag>YPConsulateTech</Flag> <Flag>YPInfiniteTech</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> <Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese1</Effect> </Effects> </Tech>
结束关系1
<Tech name ='ypBigSequesterChinese1' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>07003</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords> <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> <Flag>YPSequesterTech</Flag> <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> <Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese2</Effect> </Effects> </Tech>
盟友2
<Tech name ='ypBigConsulateChinese2' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>07001</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\chinese_SPC_flag_icon_64</Icon> <RolloverTextID>07002</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>YPUseBigButton3</Flag> <Flag>YPConsulateTech</Flag> <Flag>YPInfiniteTech</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> <Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese2</Effect> </Effects> </Tech>
结束关系2
<Tech name ='ypBigSequesterChinese2' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>07003</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords> <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> <Flag>YPSequesterTech</Flag> <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> <Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese3</Effect> </Effects> </Tech>
盟友3
<Tech name ='ypBigConsulateChinese3' type ='Normal'> <DBID>4473</DBID> <DisplayNameID>07001</DisplayNameID> <Cost resourcetype ='Trade'>100.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\eso\chinese_SPC_flag_icon_64</Icon> <RolloverTextID>07002</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>YPUseBigButton3</Flag> <Flag>YPConsulateTech</Flag> <Flag>YPInfiniteTech</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> <Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese3</Effect> </Effects> </Tech>
结束关系3
<Tech name ='ypBigSequesterChinese3' type ='Normal'> <DBID>4691</DBID> <DisplayNameID>07003</DisplayNameID> <ResearchPoints>60.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\ingame\politicians\consulate_endrelations</Icon> <IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords> <RolloverTextID>65602</RolloverTextID> <Flag>NativeDance</Flag> <Flag>YPInfiniteTech</Flag> <Flag>YPSequesterTech</Flag> <Effects> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect> <Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect> <Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> <Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> <Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'> <Target type ='ProtoUnit'>Building</Target></Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese3</Effect> <Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese3</Effect> <Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese4</Effect> </Effects> </Tech>