public class Action
extends Object
Modifier and Type | Field and Description |
---|---|
int |
AreaAttack
The action of performing an area attack, i.e.
|
int |
Attach |
int |
Attack |
int |
AutoConvert
The action of a.o.
|
int |
AutoGather
The action of automatically gathering resource over time, such as herdables.
|
int |
AutoLOS
The action of an oracle expanding its LoS.
|
int |
AutoMover |
int |
Birth
The action of being born.
|
int |
Boost
The action of boosting the surrounding units' stats, as done by Arkantos and Einherjars..
|
int |
Bored
The action of a unit being bored.
|
int |
BuckAttack
The action of performing a buck attack, as done by Battle Boars.
|
int |
Build
The action of a unit building other units.
|
int |
ChargedRangedAttack
The action of attacking from range after charging, as done by Centaurs and Manticores.
|
int |
Convert
The action of set animals being converted.
|
int |
ConvertAttack
The action of attacking by converting the unit, as done by Lampades.
|
int |
CorpseDecay
The action of a corpse decaying.
|
int |
Death |
int |
Decay |
int |
DiveBomb
The action of performing a "Dive Bomb", the suicide attack of Special Shades.
|
int |
Dormant
The action of ???.
|
int |
Dropoff
The action of transferring one's inventory to the target unit, as done with relics.
|
int |
Eat
The action of removing resources from the target to gain health.
|
int |
Eject
The action of ejecting garrisoned units.
|
int |
Empower
The action of empowering, as dome by Pharaohs and Ra Priests.
|
int |
Enter
The action of entering (i.e.
|
int |
Explore |
int |
Freeze
The action of being frozen by e.g.
|
int |
FreezeAttack
The action of performing a freeze attack, as done by Frost Giants.
|
int |
Gate
The action of opening/closing a gate.
|
int |
Gather
The action of gathering resources from a certain target, e.g.
|
int |
GatherPoint |
int |
GetOnMover |
int |
Gore
The action of hurling units in the air, like done by Minotaurs and Ajax.
|
int |
Guard
The action of guarding another target.
|
int |
Guide |
int |
HandAttack
The action of attacking by hand.
|
int |
Heal
The action of healing units.
|
int |
HeroDeath
The action of dying and lying on the ground, waiting to be revived.
|
int |
Hunting
The action of hunting, i.e.
|
int |
Idle
The action of of idle.
|
int |
JumpAttack
The action of performing a jump attack, such as by an Anubite or Amanra.
|
int |
JumpMove
The action of jump move.
|
int |
Light
The action of passively giving off light.
|
int |
Lightning |
int |
LightningAttack
The action of attacking by lightning, as done by SoO, Petsochus, etc...
|
int |
Meteor |
int |
Move
The action of a unit always moving, such as in the case of birds.
|
int |
MoveAttack
The action of performing an "attack move".
|
int |
MoveByGroup
The action of a group of units walking.
|
int |
OverrideAnimation |
int |
Pickup
The action of garrisoning the target in itself, as done with relics
|
int |
RangedAttack
The action of attacking from range.
|
int |
Regenerate
The action of regenerating health passively.
|
int |
Repair
The action of repairing buildings.
|
int |
Research
The action of researching?
|
int |
Swallow
The action of picking up a unit and killing it, like a Cyclops does.
|
int |
Teleport
The action of teleporting, as formerly done by Sphinxes.
|
int |
Throw
The action of throwing a unit (without picking it up first), as done by the Kraken.
|
int |
Thrown
The action of being thrown, e.g.
|
int |
TownBell
The action of ringing the town bell.
|
int |
Trade
The action of trading as done by Trading Caravans.
|
int |
Train
The action of training?
|
int |
Unbuild
The action of a building being deconstructed.
|
int |
Unused0 |
int |
Unused1 |
int |
Unused2 |
int |
Use |
int |
Wander
The action of wandering, e.g.
|
int |
WhirlwindAttack
The action of attacking by creating a whirlwind, as done by Sphinxes, Avengers and Scorpion Men.
|
int |
Work |
public final int Bored
public final int Build
public final int Convert
public final int Death
public final int Decay
public final int Gather
public final int HandAttack
public final int Heal
public final int Hunting
public final int Idle
public final int Move
public final int MoveByGroup
public final int RangedAttack
public final int Repair
public final int Research
public final int Train
public final int OverrideAnimation
public final int Work
public final int Attack
public final int Unused0
public final int Wander
public final int Enter
public final int AutoConvert
public final int Birth
public final int AreaAttack
public final int Freeze
public final int Dormant
public final int GatherPoint
public final int MoveAttack
public final int Thrown
public final int Lightning
public final int Light
public final int JumpAttack
public final int Unused1
public final int Meteor
public final int Attach
public final int Guide
public final int JumpMove
public final int Pickup
public final int DiveBomb
public final int Unused2
public final int Regenerate
public final int Use
public final int Empower
public final int AutoGather
public final int Throw
Swallow
,
Constant Field Valuespublic final int Gore
public final int Dropoff
public final int WhirlwindAttack
public final int ChargedRangedAttack
public final int Eject
public final int FreezeAttack
public final int ConvertAttack
public final int Trade
public final int Guard
public final int AutoMover
public final int GetOnMover
public final int Swallow
public final int Gate
public final int LightningAttack
public final int Explore
public final int Eat
public final int Boost
public final int CorpseDecay
public final int Teleport
public final int BuckAttack
public final int TownBell
public final int HeroDeath
public final int Unbuild
public final int AutoLOS