public class Lightning
extends Object
Modifier and Type | Method and Description |
---|---|
void |
ambientColor(int r,
int g,
int b)
Set ambient color to given RGB (0-255)
|
void |
ambientGetColor()
Get ambient color.
|
void |
applyLightingSet(string name)
Applies a Lighting set.
|
void |
fadeToColor(int r,
int g,
int b,
int duration,
int delay,
int inout)
Fade in/out using color specified.
|
void |
fakeSpecularSunColor(int r,
int g,
int b)
Set fake specular sun color (for water bumps) to given RGB (0-255)
|
void |
fakeSpecularSunGetColor()
Get the fake specular sun color.
|
void |
saveLightingSet(string name)
Saves the current status of lighting values as a set.
|
void |
setGameFadeIn(int r,
int g,
int b,
int duration,
int delay,
int inout)
Turn fade in on/off, set color duration.
|
void |
sunColor(int r,
int g,
int b)
Set sun color to given RGB (0-255)
|
void |
sunDecreaseInclination(int keyState)
Indicates that the decrease sun inclination key has gone up/down.
|
void |
sunDecreaseRotation(int keyState)
Indicates that the decrease sun rotation key has gone up/down.
|
void |
sunGetColor()
Get sun color.
|
void |
sunIncreaseInclination(int keyState)
Indicates that the increase sun inclination key has gone up/down.
|
void |
sunIncreaseRotation(int keyState)
Indicates that the increase sun rotation key has gone up/down.
|
void |
uiApplyLightingSet(int index)
Applies a Lighting Set.
|
public void sunIncreaseInclination(int keyState)
public void sunDecreaseInclination(int keyState)
public void sunIncreaseRotation(int keyState)
public void sunDecreaseRotation(int keyState)
public void fadeToColor(int r, int g, int b, int duration, int delay, int inout)
public void setGameFadeIn(int r, int g, int b, int duration, int delay, int inout)
public void uiApplyLightingSet(int index)
public void ambientColor(int r, int g, int b)
public void ambientGetColor()
public void sunColor(int r, int g, int b)
public void sunGetColor()
public void fakeSpecularSunColor(int r, int g, int b)
public void fakeSpecularSunGetColor()
public void applyLightingSet(string name)
public void saveLightingSet(string name)