public class AIDebug
extends Object
Modifier and Type | Method and Description |
---|---|
void |
AIDebugGathererToggle()
Toggles whether the AI gatherer distribution window is up, refreshing if first showing.
|
void |
AIDebugInfoRefresh()
Shows the AI debug menu with new data.
|
void |
AIDebugInfoToggle()
Toggles whether the AI debug menu is up, refreshing if first showing.
|
void |
AIDebugOutputToggle()
Toggles whether the AI output window is up, refreshing if first showing.
|
void |
AIDebugPastResourceNeedToggle()
Toggles whether the AI past resource needs window is up, refreshing if first showing.
|
void |
AIDebugPopToggle()
Toggles whether the AI pop distribution window is up, refreshing if first showing.
|
void |
AIDebugTimedStatsToggle()
Toggles whether the KB timed statistics window is up, refreshing if first showing.
|
void |
AIDebugToggleBPText()
Toggles the showing of building placement value text.
|
void |
kbCheckConsistency()
Scans all KB entries for unit duplication.
|
void |
renderAreaGroupID(int playerID,
int areaGroupID,
int state)
Sets the render state of the given area (no integer state toggles).
|
void |
renderAreaID(int playerID,
int areaID,
int state)
Sets the render state of the given area (no integer state toggles).
|
void |
renderAreas(int playerID,
int state)
Sets the render state for all areas (no arguments toggles).
|
void |
renderBaseID(int playerID,
int areaID,
int state)
Sets the render state of the given base (no int state toggles).
|
void |
uiSetBuildingPlacementRender(int id,
bool on)
Controls rendering of the building placement info for the given ID.
|
void |
uiSetKBArmyRender(int id,
bool set)
Render the kbArmy info for the given ID.
|
void |
uiSetKBAttackRouteRender()
Render the attackRoute info for the given ID.
|
void |
uiSetKBResourceRender(int resID,
bool set)
Render the kbResource info for the given ID.
|
void |
uiShowAIDebugInfoArea(int areaID)
Brings up the area info for the given ID.
|
void |
uiShowAIDebugInfoAreaGroup()
Brings up the area info for the given ID.
|
void |
uiShowAIDebugInfoAttackRoute()
Brings up the attackRoute info for the given ID.
|
void |
uiShowAIDebugInfoBase(int baseID)
Brings up the base info for the given ID.
|
void |
uiShowAIDebugInfoEscrow()
Brings up the escrow info for the given ID.
|
void |
uiShowAIDebugInfoKBArmy()
Brings up the kbArmy info for the given ID.
|
void |
uiShowAIDebugInfoKBResource()
Brings up the kbResource info for the given ID.
|
void |
uiShowAIDebugInfoKBUnit(int unitID)
Brings up the unit info for the given ID.
|
void |
uiShowAIDebugInfoKBUnitPick()
Brings up the kbUnitPick info for the given ID.
|
void |
uiShowAIDebugInfoPlacement(int placementID)
Brings up the building placement info for the given ID.
|
void |
uiShowAIDebugInfoPlan(int planID)
Brings up the plan debug text for the given plan ID.
|
void |
uiShowAIDebugInfoProgression(int progressionID)
Brings up the progression info for the given ID.
|
public void kbCheckConsistency()
public void renderBaseID(int playerID, int areaID, int state)
public void renderAreas(int playerID, int state)
public void renderAreaID(int playerID, int areaID, int state)
public void renderAreaGroupID(int playerID, int areaGroupID, int state)
public void AIDebugGathererToggle()
public void AIDebugPopToggle()
public void AIDebugPastResourceNeedToggle()
public void AIDebugTimedStatsToggle()
public void AIDebugToggleBPText()
public void uiShowAIDebugInfoPlan(int planID)
public void uiShowAIDebugInfoPlacement(int placementID)
public void uiShowAIDebugInfoProgression(int progressionID)
public void uiShowAIDebugInfoKBUnit(int unitID)
public void uiShowAIDebugInfoBase(int baseID)
public void uiShowAIDebugInfoArea(int areaID)
public void uiShowAIDebugInfoAreaGroup()
public void uiSetKBAttackRouteRender()
public void uiShowAIDebugInfoAttackRoute()
public void uiSetKBResourceRender(int resID, bool set)
public void uiShowAIDebugInfoKBResource()
public void uiSetKBArmyRender(int id, bool set)
public void uiShowAIDebugInfoKBArmy()
public void uiShowAIDebugInfoKBUnitPick()
public void uiShowAIDebugInfoEscrow()
public void uiSetBuildingPlacementRender(int id, bool on)
public void AIDebugInfoRefresh()
public void AIDebugInfoToggle()
public void AIDebugOutputToggle()