public class WaterConfig
extends Object
Modifier and Type | Field and Description |
---|---|
bool |
beautifyWater
If defined, beautify water will be done at request.
|
bool |
noWaterReflection
Disables water reflections.
|
bool |
noWaterRefraction
Disables water refraction.
|
float |
oceanWaveStagger
The animation stagger between one wave and the next.
|
bool |
paintGroundOverWater
Allow painting ground over water to raise the ground.
|
bool |
useWaves
Show waves.
|
float |
waterAllowPaintDelta
DEBUG: epsilon that allows water to be painted on variable terrain heights.
|
int |
waterAlphaMaxDepth
Depth where water alpha goes to max value.
|
int |
waterAlphaMaxValue
Water alpha max value.
|
int |
waterAlphaMinDepth
Depth where water alpha goes to min value.
|
int |
waterAlphaMinValue
Water alpha min value.
|
bool |
waterBetterFloodFill
WATER HACK: trying out a better flood fill.
|
bool |
waterBump
Toggle water bumpmapping.
|
int |
waterColorBlue
DEBUG: the blue color for water vertex Color painting.
|
int |
waterColorGreen
DEBUG: the green color for water vertex Color painting.
|
int |
waterColorPaint
DEBUG: for water vertex Color painting.
|
int |
waterColorRed
DEBUG: the red color for water vertex Color painting.
|
bool |
waterDecal
Toggle water decal.
|
bool |
waterEnv
Toggle water environment map.
|
bool |
waterEnvTrans
Toggles whether water environment map is in transparency mode.
|
int |
waterLargeAngle
WATER HACK: large wave movement angle (degrees) -- must repaint water.
|
int |
waterLargeMaxAlpha
WATER HACK: large wave max alpha.
|
int |
waterLargeMinAlpha
WATER HACK: large wave min alpha.
|
int |
waterLargePeriod
WATER HACK: large wave fade period in secs.
|
int |
waterLargeSpeed
WATER HACK: large wave movement speed -- must repaint water.
|
bool |
waterPaintArea
Toggles painting water area vs just painting water.
|
int |
waterPlaneOffset
DEBUG: distance the water plane is below the edge that created the water.
|
bool |
waterRenderHull
DEBUG: render the water hull.
|
int |
waterSmallAngle
WATER HACK: small wave movement angle (degrees) -- must repaint water.
|
int |
waterSmallMaxAlpha
WATER HACK: small wave max alpha.
|
int |
waterSmallMinAlpha
WATER HACK: small wave min alpha.
|
int |
waterSmallPeriod
WATER HACK: small wave fade period in secs.
|
int |
waterSmallSpeed
WATER HACK: small wave movement speed -- must repaint water.
|
bool |
waterTest
WATER HACK: turn on water test hack.
|
float |
wave2AnimFadeInEnd
Wave parameter.
|
float |
wave2AnimFadeOutEnd
Wave parameter.
|
float |
wave2AnlmFadeOutStart
Wave parameter.
|
float |
waveAnimFadeOutEnd
Wave parameter.
|
float |
waveAnimFadeOutStart
Wave parameter.
|
Modifier and Type | Method and Description |
---|---|
void |
toggleWaterReflect()
Toggle water reflections.
|
void |
toggleWaterRefract()
Toggle water refraction.
|
public bool beautifyWater
public float oceanWaveStagger
public bool paintGroundOverWater
public bool useWaves
public float waterAllowPaintDelta
public int waterAlphaMaxDepth
public int waterAlphaMaxValue
public int waterAlphaMinDepth
public int waterAlphaMinValue
public bool waterBetterFloodFill
public bool waterBump
public int waterColorBlue
public int waterColorGreen
public int waterColorPaint
public int waterColorRed
public bool waterDecal
public bool waterEnv
public bool waterEnvTrans
public int waterLargeAngle
public int waterLargeMaxAlpha
public int waterLargeMinAlpha
public int waterLargePeriod
public int waterLargeSpeed
public bool waterPaintArea
public int waterPlaneOffset
public bool waterRenderHull
public int waterSmallAngle
public int waterSmallMaxAlpha
public int waterSmallMinAlpha
public int waterSmallPeriod
public int waterSmallSpeed
public bool waterTest
public float wave2AnimFadeInEnd
public float wave2AnimFadeOutEnd
public float wave2AnlmFadeOutStart
public float waveAnimFadeOutEnd
public float waveAnimFadeOutStart
public bool noWaterReflection
public bool noWaterRefraction
public void toggleWaterReflect()
noWaterReflection
public void toggleWaterRefract()
noWaterRefraction