public class DirectoryConfig
extends Object
Modifier and Type | Field and Description |
---|---|
string |
animDir
Specifies what anim directory the game will use.
|
string |
copyUpDirectory |
string |
defaultScenarioDir
Defines the default scenario folder to use for load/save.
|
string |
mpAutoSaveFilenameTemplate
Defines the autosaved filename layout.
|
string |
prFilter
Defines the XML file that contains the wordfilter definitions.
|
string |
soundDir
Specifies what sound directory the game will use.
|
string |
XmlTechFile
The XML file that defines the technologies.
|
string |
XmlTechTree
The XML file that defines the techtree.
|
public string animDir
public string copyUpDirectory
public string defaultScenarioDir
public string prFilter
public string mpAutoSaveFilenameTemplate
public string soundDir
public string XmlTechFile
public string XmlTechTree