添加眩晕技能
其他技能你自己参照
9-2 Powers.xml
<power name="PowerStun2" type="Stun"> |
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<displaynameid>09976</displaynameid> |
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<rolloverid>09961</rolloverid> |
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<icon>art\Is the order a rabbit\ability_icon\stun</icon> |
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<minimapeventtime sendalertto="all">1</minimapeventtime> |
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<activetime>40</activetime> |
眩晕持续时间,如果改成-1,那就整场游戏都不会动了。 |
<radius>20.0</radius> |
眩晕半径范围 |
<placement forceonmap="1">LOSDontCare</placement> |
无视视野,可凭空释放技能。 |
<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid> |
释放前技能旋转的圆圈 |
<abstractattacktargettype>Unit</abstractattacktargettype> |
释放对象,所有单位 |
<explicitlyrestrictedattacktargettype>Ship</explicitlyrestrictedattacktargettype> |
无法释放对象,船只 |
<allowduringnorush>1</allowduringnorush> |
允许在条约局使用 |
<startsoundset>PowerStun</startsoundset> |
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</power> |
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PS:该技能有BUG,移动到技能图标上,无法显示技能名称与介绍,其他一切正常。
abilities.xml - 记事本
<KafuuChino>
<ability>
PowerBeam
<rof>60</rof>
</ability>
<ability>
PowerStun
<rof>60</rof>
</ability>
<ability>
PowerCovert
<rof>60</rof>
</ability>
<ability>
PowerHealUnit
<rof>60</rof>
</ability>
</KafuuChino>
<HotoCocoa>
<ability>
PowerBeam
<rof>60</rof>
</ability>
<ability>
PowerStun2
<rof>60</rof>
</ability>
<ability>
PowerCovert2
<rof>60</rof>
</ability>
<ability>
PowerHealUnit
<rof>60</rof>
</ability>
</HotoCocoa>
<power name="PowerCovert2" type="swapunit">
<displaynameid>09975</displaynameid>
<rolloverid>09977</rolloverid>
<icon>art\Is the order a rabbit\ability_icon\question</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>0</activetime>
<radius>20.0</radius>
<placement forceonmap="1" enemy="" allowgaia="">full</placement>
<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid>
<abstracttype swapto="BuildingRubble3x3">Rubble</abstracttype>
<abstracttype swapto="BuildingRubble3x3">AbstractWall</abstracttype>
<abstracttype swapto="BuildingRubble2x2">SPCPathBlock1</abstracttype>
<abstracttype swapto="BuildingRubble3x3">SPCPathBlock2</abstracttype>
<abstracttype swapto="BuildingRubble5x3">SPCPathBlock3</abstracttype>
<abstracttype swapto="ypWildElephant">AbstractElephant</abstracttype>
<abstracttype swapto="ypGoat">AbstractRangedCavalry</abstracttype>
<abstracttype swapto="Graves">AbstractCavalry</abstracttype>
<abstracttype swapto="TreeCarolinaMarsh">AbstractVillager</abstracttype>
<abstracttype swapto="TreeChristmas">AbstractArtillery</abstracttype>
<abstracttype swapto="TreeNewEnglandSnow">AbstractNativeWarrior</abstracttype>
<abstracttype swapto="ypTreeYellowRiver">AbstractRangedInfantry</abstracttype>
<abstracttype swapto="ypTreeCoastalJapan">AbstractInfantry</abstracttype>
<abstracttype swapto="BuildingRubble2x2">TradingPost</abstracttype>
<abstracttype swapto="ypTradingPostCapture">ypTradingPostCapture</abstracttype>
<abstracttype swapto="ypBuildingRubbleShrineNuggetChinese">AbstractFarm</abstracttype>
<abstracttype swapto="BuildingRubbleCabinNugget">AbstractFort</abstracttype>
<abstracttype swapto="ypBuildingRubbleShrineNuggetJapanese">MilitaryBuilding</abstracttype>
<abstracttype swapto="Rubble">EconomicBuilding</abstracttype>
<abstracttype swapto="IGCShipwreck">AbstractFishingBoat</abstracttype>
<abstracttype swapto="IGCShipwreck">Ship</abstracttype>
<abstracttype swapto="TurkeyScout">Guardian</abstracttype>
<abstracttype swapto="Rubble">AbstractTownCenter</abstracttype>
<abstracttype swapto="CrateofWoodLarge">Tree</abstracttype>
<abstracttype swapto="Rubble">AbstractHouse</abstracttype>
<abstracttype swapto="Rubble">Bank</abstracttype>
<abstracttype swapto="Rubble">ypBankAsian</abstracttype>
<abstracttype swapto="Rubble">Church</abstracttype>
<abstracttype swapto="Rubble">FieldHospital</abstracttype>
<abstracttype swapto="Rubble">FirePit</abstracttype>
<abstracttype swapto="Rubble">Market</abstracttype>
<abstracttype swapto="Rubble">ypTradeMarketAsian</abstracttype>
<abstracttype swapto="CrateofCoinLarge">AbstractMine</abstracttype>
<abstracttype swapto="CrateofFoodLarge">AbstractFruit</abstracttype>
<abstracttype swapto="ypTreeCoastalJapan">CrateofWoodLarge</abstracttype>
<abstracttype swapto="ypTreeMongolianFir">AbstractResourceCrate</abstracttype>
<abstracttype swapto="Rubble">ColonyBuilding</abstracttype>
<abstracttype swapto="TreeRedwood">AbstractWagon</abstracttype>
<abstracttype swapto="ypTreeBorneo">Unit</abstracttype>
<swapdelay>0.0</swapdelay>
<allowduringnorush>1</allowduringnorush>
<powerplayerrelation>Enemy</powerplayerrelation>
</power>
<power name="PowerStun2" type="Stun">
<displaynameid>09976</displaynameid>
<rolloverid>09961</rolloverid>
<icon>art\Is the order a rabbit\ability_icon\stun</icon>
<minimapeventtime sendalertto="all">1</minimapeventtime>
<activetime>40</activetime>
<radius>20.0</radius>
<placement forceonmap="1">LOSDontCare</placement>
<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid>
<abstractattacktargettype>Unit</abstractattacktargettype>
<explicitlyrestrictedattacktargettype>Ship</explicitlyrestrictedattacktargettype>
<allowduringnorush>1</allowduringnorush>
<startsoundset>PowerStun</startsoundset>
</power>
这个图是不是与前面的一样?就连教程85%都是相同的
事实上,3.7版本之前的版本甚至连顶部的大标题也没修改;原为“添加转换单位技能”,第二个技能就是眩晕技能,从图中可以看见,敌人眩晕后,毫无反抗,被虐杀。