添加眩晕、击昏单位技能
其他技能你自己参照9-2Power.xml
<power name="PowerStun2" type="Stun">
<displaynameid>09976</displaynameid>
<rolloverid>09961</rolloverid>
<icon>art\Chino\ability_icon\stun</icon>
<minimapeventtime sendalertto="all">1</minimapeventtime>
<activetime>40</activetime> 眩晕持续时间,如果改成-1,那就整场游戏都不会动了。
<radius>20.0</radius> 眩晕半径范围
<placement forceonmap="1">LOSDontCare</placement> 无视视野,可凭空释放技能。
<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid>释放前技能旋转的圆圈
<abstractattacktargettype>Unit</abstractattacktargettype> 释放对象,所有单位
<explicitlyrestrictedattacktargettype>Ship</explicitlyrestrictedattacktargettype> 无法释放对象,船只
<allowduringnorush>1</allowduringnorush> 允许在条约局使用
<startsoundset>PowerStun</startsoundset>
</power>
PS:该技能有BUG,移动到技能图标上,无法显示技能名称与介绍,其他一切正常。
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abilities.xml - 记事本 |
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<KafuuChino> <ability> PowerBeam <rof>60</rof> </ability> <ability> PowerStun <rof>60</rof> </ability> <ability> PowerCovert <rof>60</rof> </ability> <ability> PowerHealUnit <rof>60</rof> </ability> </KafuuChino> <HotoCocoa> <ability> PowerBeam <rof>60</rof> </ability> <ability> PowerStun2 <rof>60</rof> </ability> <ability> PowerCovert2 <rof>60</rof> </ability> <ability> PowerHealUnit <rof>60</rof> </ability> </HotoCocoa> |
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powers.xml - 记事本 |
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) |
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<power name="PowerCovert2" type="swapunit"> <displaynameid>09975</displaynameid> <rolloverid>09977</rolloverid> <icon>art\Chino\ability_icon\question</icon> <minimapeventtime sendalertto="player">1</minimapeventtime> <activetime>0</activetime> <radius>20.0</radius> <placement forceonmap="1" enemy="" allowgaia="">full</placement> <rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid> <abstracttype swapto="BuildingRubble3x3">Rubble</abstracttype> <abstracttype swapto="BuildingRubble3x3">AbstractWall</abstracttype> <abstracttype swapto="BuildingRubble2x2">SPCPathBlock1</abstracttype> <abstracttype swapto="BuildingRubble3x3">SPCPathBlock2</abstracttype> <abstracttype swapto="BuildingRubble5x3">SPCPathBlock3</abstracttype> <abstracttype swapto="ypWildElephant">AbstractElephant</abstracttype> <abstracttype swapto="ypGoat">AbstractRangedCavalry</abstracttype> <abstracttype swapto="Graves">AbstractCavalry</abstracttype> <abstracttype swapto="TreeCarolinaMarsh">AbstractVillager</abstracttype> <abstracttype swapto="TreeChristmas">AbstractArtillery</abstracttype> <abstracttype swapto="TreeNewEnglandSnow">AbstractNativeWarrior</abstracttype> <abstracttype swapto="ypTreeYellowRiver">AbstractRangedInfantry</abstracttype> <abstracttype swapto="ypTreeCoastalJapan">AbstractInfantry</abstracttype> <abstracttype swapto="BuildingRubble2x2">TradingPost</abstracttype> <abstracttype swapto="ypTradingPostCapture">ypTradingPostCapture</abstracttype> <abstracttype swapto="ypBuildingRubbleShrineNuggetChinese">AbstractFarm</abstracttype> <abstracttype swapto="BuildingRubbleCabinNugget">AbstractFort</abstracttype> <abstracttype swapto="ypBuildingRubbleShrineNuggetJapanese">MilitaryBuilding</abstracttype> <abstracttype swapto="Rubble">EconomicBuilding</abstracttype> <abstracttype swapto="IGCShipwreck">AbstractFishingBoat</abstracttype> <abstracttype swapto="IGCShipwreck">Ship</abstracttype> <abstracttype swapto="TurkeyScout">Guardian</abstracttype> <abstracttype swapto="Rubble">AbstractTownCenter</abstracttype> <abstracttype swapto="CrateofWoodLarge">Tree</abstracttype> <abstracttype swapto="Rubble">AbstractHouse</abstracttype> <abstracttype swapto="Rubble">Bank</abstracttype> <abstracttype swapto="Rubble">ypBankAsian</abstracttype> <abstracttype swapto="Rubble">Church</abstracttype> <abstracttype swapto="Rubble">FieldHospital</abstracttype> <abstracttype swapto="Rubble">FirePit</abstracttype> <abstracttype swapto="Rubble">Market</abstracttype> <abstracttype swapto="Rubble">ypTradeMarketAsian</abstracttype> <abstracttype swapto="CrateofCoinLarge">AbstractMine</abstracttype> <abstracttype swapto="CrateofFoodLarge">AbstractFruit</abstracttype> <abstracttype swapto="ypTreeCoastalJapan">CrateofWoodLarge</abstracttype> <abstracttype swapto="ypTreeMongolianFir">AbstractResourceCrate</abstracttype> <abstracttype swapto="Rubble">ColonyBuilding</abstracttype> <abstracttype swapto="TreeRedwood">AbstractWagon</abstracttype> <abstracttype swapto="ypTreeBorneo">Unit</abstracttype> <swapdelay>0.0</swapdelay> <allowduringnorush>1</allowduringnorush> <powerplayerrelation>Enemy</powerplayerrelation> </power> <power name="PowerStun2" type="Stun"> <displaynameid>09976</displaynameid> <rolloverid>09961</rolloverid> <icon>art\Chino\ability_icon\stun</icon> <minimapeventtime sendalertto="all">1</minimapeventtime> <activetime>40</activetime> <radius>20.0</radius> <placement forceonmap="1">LOSDontCare</placement> <rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid> <abstractattacktargettype>Unit</abstractattacktargettype> <explicitlyrestrictedattacktargettype>Ship</explicitlyrestrictedattacktargettype> <allowduringnorush>1</allowduringnorush> <startsoundset>PowerStun</startsoundset> </power> |
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这个图是不是与前面的一样?就连教程85%都是相同的,第二个技能就是眩晕技能,从图中可以看见,敌人眩晕后,毫无反抗,被虐杀。