<Tech name ='ypFrontierOutpost' type ='Normal'>
<DBID>1154</DBID>
<DisplayNameID>99001</DisplayNameID>
<Cost resourcetype ='Wood'>400.0000</Cost>
<Cost resourcetype ='Gold'>200.0000</Cost>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\techs\frontier_outpost\frontier_outpost</Icon>
<RolloverTextID>99003</RolloverTextID>
<Flag>CountsTowardMilitaryScore</Flag>
<Prereqs>
<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
<Effects>
<Effect type ='SetName' proto ='YPOutpostAsian' culture ='none' newName ='29872'></Effect>
<Effect type ='Data' action ='RangedAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
<Target type ='ProtoUnit'>YPOutpostAsian</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='YPOutpostAsian' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
</Effects>
</Tech>
<Tech name ='ypFortifiedOutpost' type ='Normal'>
<DBID>1155</DBID>
<DisplayNameID>99002</DisplayNameID>
<Cost resourcetype ='Wood'>800.0000</Cost>
<Cost resourcetype ='Gold'>400.0000</Cost>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\techs\fortified_outpost\fortified_outpost</Icon>
<RolloverTextID>99004</RolloverTextID>
<Flag>CountsTowardMilitaryScore</Flag>
<Prereqs>
<TechStatus status ='Active'>ypFrontierOutpost</TechStatus>
<TechStatus status ='Active'>Industrialize</TechStatus>
</Prereqs>
<Effects>
<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>YPOutpostAsian</Target></Effect>
<Effect type ='SetName' proto ='YPOutpostAsian' culture ='none' newName ='29873'></Effect>
<Effect type ='Data' action ='CannonAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>YPOutpostAsian</Target></Effect>
<Effect type ='Data' action ='AntiShipAttack' amount ='2.00' subtype ='Damage' relativity ='BasePercent'>
<Target type ='ProtoUnit'>YPOutpostAsian</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='YPOutpostAsian' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
</Effects>
</Tech>