<!-- converted from XMB to XML -->
<tactics>
<action>
<name stringid="38119">CannonAttack</name>
<reloadanim>Bombard_reload</reloadanim>
<type>Attack</type>
<attackaction>1</attackaction>
<rangedlogic>1</rangedlogic>
<anim>Bombard_ranged_attack</anim>
<idleanim>Bombard_ranged_idle</idleanim>
<boredanim>Bombard_bored</boredanim>
<maxheight>0</maxheight>
<accuracy>1.0</accuracy>
<aimbonus>0</aimbonus>
<maxspread>5</maxspread>
<spreadfactor>0.25</spreadfactor>
<trackrating>12</trackrating>
<unintentionaldamagemultiplier>1.0</unintentionaldamagemultiplier>
<projectile>Cannonball</projectile>
<impacteffect>effects\impacts\cannon</impacteffect>
<rate type="All">1.0 </rate>
<throw>1</throw>
<impactforcemin>500.0f</impactforcemin>
<impactforcemax>800.0f</impactforcemax>
<outerdamageareadistance>.25</outerdamageareadistance>
<outerdamageareafactor>.20</outerdamageareafactor>
<impactlaunchangle>10.0</impactlaunchangle>
<areasortmode>Directional</areasortmode>
<targetground>1</targetground>
<numberbounces>1</numberbounces>
<basedamagecap>1</basedamagecap>
<perfectaccuracy>1</perfectaccuracy>
</action>
<tactic>
Limber
<speedmodifier>1.0</speedmodifier>
<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
<transition>
<tactic>Bombard</tactic>
<action>Limber</action>
<anim>Bombard_unlimber</anim>
<length>2</length>
<exit>1</exit>
<automatic>1</automatic>
<commandautomatic>1</commandautomatic>
</transition>
<transition>
<tactic>Defend</tactic>
<action>Limber</action>
<anim>Bombard_unlimber</anim>
<length>2</length>
<exit>1</exit>
<automatic>1</automatic>
<commandautomatic>1</commandautomatic>
</transition>
<deathanim>Death_by_melee</deathanim>
</tactic>
<tactic>
Bombard
<speedmodifier>0.4</speedmodifier>
<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
<exclusive>1</exclusive>
<action>CannonAttack</action>
<transition>
<tactic>Limber</tactic>
<action>Limber</action>
<anim>Bombard_limber</anim>
<length>4</length>
<exit>1</exit>
</transition>
<throw>1</throw>
<idleanim>Bombard_ranged_idle</idleanim>
<boredanim>Bombard_bored</boredanim>
<walkanim>Bombard_Walk</walkanim>
<joganim>Bombard_Jog</joganim>
<runanim>Bombard_Run</runanim>
<deathanim>Bombard_Death</deathanim>
</tactic>
<tactic>
Defend
<speedmodifier>0.4</speedmodifier>
<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
<exclusive>1</exclusive>
<action>CannonAttack</action>
<transition>
<tactic>Limber</tactic>
<action>Limber</action>
<anim>Bombard_limber</anim>
<length>4</length>
<exit>1</exit>
</transition>
<runaway>0</runaway>
<autoretarget>1</autoretarget>
<idleanim>Bombard_ranged_idle</idleanim>
<boredanim>Bombard_bored</boredanim>
<walkanim>Bombard_Walk</walkanim>
<joganim>Bombard_Jog</joganim>
<runanim>Bombard_Run</runanim>
<deathanim>Bombard_Death</deathanim>
</tactic>
</tactics>