中国使用法国卡组(可以联机)
按照这个教程修改,可以让中国使用法国卡组,你也可以仿造,例如让战役美国使用其他国家卡组。
这个方法有个缺点就是,修改好的主城、选择新卡片、设定主城外观、进行一局游戏之后会自动还原,例如中国变回法国。解决办法就是在data创建一个homecity.xml文件,不过联机会导致不同步。
方法:
①在法国选择对中国有用的卡片。
②退出游戏,千万不要还没退出卡组就强制退出(alt+f4)
③打开我的文档/My game/Age of empires III/savegame/sp_你的主城名_homecity
④将French改成Chinese
⑤保存进入游戏。(注意:不要选择新卡片、设定主城外观,直接开局;打完一局后,主城会自动复原。)
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sp_Imperial Capital_French_homecity.xml - 记事本 |
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<?xml version="1.0" encoding="UTF-16"?>
<savedhomecity version ="2"> <defaultdirectoryid>0</defaultdirectoryid> <defaultfilename>homecityfrench.xml</defaultfilename><!-- 这个是法国的homecity,可以修改成其他主城 --> <civ>Chinese</civ> <!-- 这里原本是French,改成Chinese就变成中国了 --> <hctype>HC</hctype> <name>复制我主城的行为是不存在的</name> <heroname></heroname> <herodogname></herodogname> <shipname></shipname> <hcid></hcid> <respec>1</respec> <level>131</level> <xp>2147483627</xp> <skillpoints>2147483627</skillpoints> <xppercentage>2.363381</xppercentage> <numpropunlocksearned>2147483627</numpropunlocksearned> <decks> <deck> <name>Default</name> <gameid>4</gameid> <cards> <card dbid ="3444">HCXPThoroughbreds</card> <card dbid ="3383">HCXPGribeauvalSystem</card> <card dbid ="3443">HCXPTirailleurs</card> <card dbid ="625">HCUnlockFactory</card> <card dbid ="2031">HCRobberBarons</card> <card dbid ="3504">HCXPFurTrade</card> <card dbid ="3387">HCXPEconomicTheory</card> <card dbid ="2545">HCMercsHessians</card> <card dbid ="2076">HCAdvancedArtillery</card> <card dbid ="2363">HCEngineeringSchool</card> </cards> </deck> </decks> <activetechs> <tech dbid ="2260">HCShipCoureurs1</tech> <tech dbid ="2572">HCShipFoodCrates1</tech> <tech dbid ="2190">HCShipCoveredWagons</tech> <tech dbid ="2261">HCShipCoureurs2</tech> <tech dbid ="2184">HCShipFoodCrates2</tech> <tech dbid ="2209">HCShipFoodCrates3</tech> <tech dbid ="2262">HCShipCoureurs3</tech> <tech dbid ="2210">HCShipFoodCrates4</tech> <tech dbid ="3381">HCShipCoureurs4</tech> <tech dbid ="2573">HCShipWoodCrates1</tech> <tech dbid ="2574">HCShipCoinCrates1</tech> <tech dbid ="2214">HCShipCoinCrates2</tech> <tech dbid ="2211">HCShipWoodCrates2</tech> <tech dbid ="2212">HCShipWoodCrates3</tech> <tech dbid ="2215">HCShipCoinCrates3</tech> <tech dbid ="2216">HCShipCoinCrates4</tech> <tech dbid ="2213">HCShipWoodCrates4</tech> <tech dbid ="2263">HCShipWoodCrates5</tech> </activetechs> <activeprops> <prop enabled ="0">French_LightSet1</prop> <prop enabled ="1">French_AcademyTexture0</prop> <prop enabled ="1">French_CathedralTexture0</prop> <prop enabled ="0">French_DockTexture0</prop> <prop enabled ="0">French_MarketTexture0</prop> <prop enabled ="0">French_ManuPlantTexture0</prop> <prop enabled ="1">Spanish_NWTCTexture0</prop> <prop enabled ="1">Spanish_AcademyTexture0</prop> <prop enabled ="1">Spanish_ManuPlantTexture0</prop> <prop enabled ="1">Spanish_CathedralTexture0</prop> <prop enabled ="1">Spanish_DockTexture0</prop> <prop enabled ="1">French_MarketProp01</prop> <prop enabled ="0">French_MarketTexture1</prop> <prop enabled ="1">French_MarketProp02</prop> <prop enabled ="1">French_MarketTexture6</prop> <prop enabled ="0">French_AcademyTexture6</prop> <prop enabled ="1">French_KingStatueProp</prop> <prop enabled ="0">Acad_Fountain00</prop> <prop enabled ="1">French_AcadProp01</prop> <prop enabled ="1">NobleClassFrenchFemale</prop> <prop enabled ="1">NobleClassFrenchMale</prop> <prop enabled ="1">French_LightSet2</prop> <prop enabled ="1">French_CathProp01</prop> <prop enabled ="0">French_RiderStatue</prop> <prop enabled ="1">Cath_Fountain01</prop> <prop enabled ="0">French_CathedralTexture2</prop> <prop enabled ="0">French_PlantProp06</prop> <prop enabled ="0">French_ManuPlantTexture6</prop> <prop enabled ="1">French_PlantProp05</prop> <prop enabled ="1">French_PlantProp01</prop> <prop enabled ="1">French_DockProp01</prop> <prop enabled ="1">French_DockProp02</prop> <prop enabled ="0">French_DockTexture6</prop> <prop enabled ="1">Torchy</prop> <prop enabled ="1">PeasantVendor</prop> <prop enabled ="1">UnitChats</prop> <prop enabled ="0">French_MarketTexture5</prop> <prop enabled ="0">French_CathedralTexture3</prop> <prop enabled ="0">French_CathedralTexture1</prop> <prop enabled ="1">French_ManuPlantTexture7</prop> <prop enabled ="0">French_ManuPlantTexture4</prop> <prop enabled ="1">PeasantMime</prop> <prop enabled ="1">Hunchback</prop> <prop enabled ="1">MiddleClassMusician</prop> <prop enabled ="1">MiddleClassPreacher</prop> <prop enabled ="1">Thug</prop> <prop enabled ="1">PeasantPainter</prop> <prop enabled ="0">French_DockTexture7</prop> <prop enabled ="1">Drunk</prop> <prop enabled ="1">PeasantFisherman</prop> <prop enabled ="1">NiceLady</prop> <prop enabled ="1">Juggler</prop> <prop enabled ="1">StagecoachRoyal</prop> <prop enabled ="1">French_DockTexture3</prop> </activeprops> </savedhomecity> |
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解决自动复原问题。(不可联机)
不采用上面的法国主城是为了让你了解怎样调出战役国家。
我已经将剧情的藏骨集团调出来了:
将<civ>XXXXX</civ>改成<civ>TheCircle</civ>,将<defaultfilename>homecityxxxxxx.xml</defaultfilename>改成<defaultfilename>homecityTheCircle.xml</defaultfilename>。
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sp_TheCircle_homecity.xml - 记事本 |
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<?xml version="1.0" encoding="UTF-16"?>
<savedhomecity version ="2"> <defaultdirectoryid>0</defaultdirectoryid>
<defaultfilename>homecityTheCircle.xml</defaultfilename> <!-- 等一下在data创建一个藏骨集团的homecity,可以挑一个homecity主城文件作为模板,例如直接复制英国主城。-->
<civ>TheCircle</civ><!-- 藏骨集团 --> <hctype>HC</hctype> <name>哈瓦那</name> <heroname>波曼</heroname> <herodogname></herodogname> <shipname></shipname> <hcid></hcid> <respec>1</respec> <level>131</level> <xp>11654367</xp> <skillpoints>10009863</skillpoints> <xppercentage>2.363381</xppercentage> <numpropunlocksearned>9960</numpropunlocksearned> <decks> <deck> <name>Default</name> <gameid>4</gameid> <cards> </cards> </deck> </decks> <activetechs> <tech dbid ="2573">HCShipWoodCrates1</tech> <tech dbid ="2574">HCShipCoinCrates1</tech> <tech dbid ="2214">HCShipCoinCrates2</tech> <tech dbid ="2211">HCShipWoodCrates2</tech> <tech dbid ="2212">HCShipWoodCrates3</tech> <tech dbid ="2215">HCShipCoinCrates3</tech> <tech dbid ="2216">HCShipCoinCrates4</tech> <tech dbid ="2213">HCShipWoodCrates4</tech> <tech dbid ="2263">HCShipWoodCrates5</tech> </activetechs> <activeprops> <prop enabled ="0">French_LightSet1</prop> <prop enabled ="1">French_AcademyTexture0</prop> <prop enabled ="1">French_CathedralTexture0</prop> <prop enabled ="0">French_DockTexture0</prop> <prop enabled ="0">French_MarketTexture0</prop> <prop enabled ="0">French_ManuPlantTexture0</prop> </activeprops> </savedhomecity> |
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方法:
①用AOE3ED在Data3.bar提取英国主城(homecityBritish),然后转换格式,重命名为homecityTheCircle.xml,放到data文件夹里面。
②打开homecityTheCircle.xml
③打开我的文档/My game/Age of empires III/savegame/sp_你的主城名_homecity
④将
French改成
Chinese
⑤保存进入游戏。
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homecityTheCircle.xml - 记事本 |
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<!-- converted from XMB to XML -->
<homecity> <civ>TheCircle</civ><!-- 这里原本是British,修改成TheCircle --> <name>$$36161$$</name><!-- 36161哈瓦那 --> <heroname>$$36788$$</heroname><!-- 36788波曼 --> <gatherpointunit>HomeCityGatherFlag</gatherpointunit> <visual>british\british_homecity.xml</visual> <watervisual>british\british_homecity_water.xml</watervisual> <backgroundvisual>british\british_background.xml</backgroundvisual> <pathdata>british\pathable_area_object.gr2</pathdata> <camera>british\british_homecity_camera.cam</camera> <widescreencamera>british\british_homecity_widescreencamera.cam</widescreencamera> <transportroundtriptime>1</transportroundtriptime> <transportactivationtime>0</transportactivationtime> <level>10</level> <skillpoints>9</skillpoints> <lightset>London</lightset> <watertype>London</watertype> <numpropunlocksearned>0</numpropunlocksearned> <ambientsounds>homecity\britishambientsounds.xml</ambientsounds> <xsai>generic_city</xsai> <coffers> <current> <food>0</food> <wood>0</wood> <gold>0</gold> <fame>0</fame> <ships>0</ships> <skillpoints>0</skillpoints> <xp>0</xp> </current> <maximum> <food>0</food> <wood>0</wood> <gold>0</gold> <fame>0</fame> <ships>0</ships> <skillpoints>-1</skillpoints> <xp>-1</xp> </maximum> </coffers> <cards> <card> <name>HCShipSettlers1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>2</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipSettlers2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>HCShipSettlers1</prereqtech> <age>1</age> <displayunitcount>4</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipSettlers3</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipSettlers2</prereqtech> <age>0</age> <displayunitcount>3</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipSettlers4</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipSettlers3</prereqtech> <age>1</age> 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<name>HCShipFoodCrates4</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipFoodCrates3</prereqtech> <age>2</age> <displayunitcount>1000</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates1</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>300</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>HCShipWoodCrates1</prereqtech> <age>1</age> <displayunitcount>600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates3</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipwoodCrates2</prereqtech> <age>1</age> <displayunitcount>700</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates4</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipwoodCrates3</prereqtech> 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<level>10</level> <prereqtech>-1</prereqtech> <age>1</age> <displayunitcount>2</displayunitcount> </card> <card> <name>HCXPShipSurgeons2</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipSurgeons</prereqtech> <age>1</age> <displayunitcount>4</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCXPFlorenceNightingale</name> <maxcount>1</maxcount> <level>40</level> <prereqtech>HCXPShipSurgeons2</prereqtech> <age>1</age> </card> <card> <name>HCExplorerBritish</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>1</age> </card> <card> <name>HCShipBalloons</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>-1</prereqtech> <age>1</age> </card> <card> <name>HCXPAdvancedBalloon</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>HCShipBalloons</prereqtech> <age>3</age> <displayunitcount>1</displayunitcount> </card> <card> <name>HCShipLongbowmen1</name> <maxcount>1</maxcount> <level>0</level> 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y="3.0">HCShipSettlers3</tech> <tech x="0.9" y="4.0">HCShipSettlers4</tech> <tech x="0.9" y="5.0">HCShipSettlers5</tech> <tech x="1.9" y="1.0">HCShipFoodCrates1</tech> <tech x="2.6" y="1.0">HCShipWoodCrates1</tech> <tech x="3.3" y="1.0">HCShipCoinCrates1</tech> <tech x="1.9" y="2.0">HCShipFoodCrates2</tech> <tech x="2.6" y="2.0">HCShipWoodCrates2</tech> <tech x="3.3" y="2.0">HCShipCoinCrates2</tech> <tech x="1.9" y="3.0">HCShipFoodCrates3</tech> <tech x="2.6" y="3.0">HCShipWoodCrates3</tech> <tech x="3.3" y="3.0">HCShipCoinCrates3</tech> <tech x="1.9" y="4.0">HCShipFoodCrates4</tech> <tech x="2.6" y="4.0">HCShipWoodCrates4</tech> <tech x="3.3" y="4.0">HCShipCoinCrates4</tech> <tech x="4.6" y="1.0">HCShipSheep1Team</tech> <tech x="4.3" y="2.0">HCShipSheep2</tech> <tech x="5.0" y="2.0">HCShipCows</tech> <tech x="4.3" y="3.0">HCFatterSheepTeam</tech> <tech x="6.0" y="1.0">HCShipCoveredWagons</tech> <tech x="6.0" y="3.0">HCShipSurgeons</tech> <tech x="6.0" y="4.0">HCXPShipSurgeons2</tech> <tech x="6.0" y="7.0">HCXPFlorenceNightingale</tech> <tech x="7.0" y="1.0">HCExplorerBritish</tech> <tech x="7.0" y="3.0">HCShipBalloons</tech> <tech x="7.0" y="5.0">HCXPAdvancedBalloon</tech> </obtainabletechs> <activetechs> <tech>HCShipSettlers1</tech> <tech>HCShipSettlers2</tech> <tech>HCShipFoodCrates1</tech> <tech>HCShipFoodCrates2</tech> <tech>HCShipWoodCrates1</tech> <tech>HCShipCoveredWagons</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Academy</name> <visual> <file>buildings_west\academy.xml</file> <bone>bone_academy</bone> </visual> <uix>460</uix> <uiy>125</uiy> <camera>british\british_homecity_academy_camera.cam</camera> <widescreencamera>british\british_homecity_academy_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>ui\home_city\military_academy_icon</portrait> <displaynamestringid>24965</displaynamestringid> <rolloverstringid>25533</rolloverstringid> <obtainabletechs> <tech x="0.0" y="2.0">HCShipPikemen2</tech> <tech x="0.7" y="1.0">HCShipLongbowmen1</tech> <tech x="0.7" y="2.0">HCShipLongbowmen2</tech> <tech x="0.7" y="3.0">HCShipLongbowmen3</tech> <tech x="0.7" y="4.0">HCShipLongbowmen4</tech> <tech x="0.0" y="5.0">HCImprovedLongbows</tech> <tech x="1.2" y="7.0">HCShipLongbowmen5</tech> <tech x="2.0" y="1.0">HCShipMusketeers1</tech> <tech x="2.0" y="2.0">HCShipMusketeers2</tech> <tech x="1.7" y="3.0">HCShipMusketeers3</tech> <tech x="1.7" y="4.0">HCShipMusketeers4</tech> <tech x="1.7" y="5.0">HCShipMusketeers5</tech> <tech x="2.4" y="3.0">HCMusketeerGrenadierDamageBritish</tech> <tech x="2.4" y="4.0">HCMusketeerGrenadierHitpointsBritishTeam</tech> <tech x="2.4" y="5.0">HCMusketeerGrenadierCombatBritish</tech> <tech x="2.4" y="7.0">HCXPImprovedGrenades</tech> <tech x="3.8" y="1.0">HCShipHussars2</tech> <tech x="3.4" y="3.0">HCShipHussars3</tech> <tech x="3.4" y="4.0">HCShipHussars4</tech> <tech x="3.4" y="5.0">HCShipHussars5</tech> <tech x="4.1" y="3.0">HCCavalryDamageBritish</tech> <tech x="4.1" y="4.0">HCCavalryHitpointsBritish</tech> <tech x="4.1" y="5.0">HCCavalryCombatBritish</tech> <tech x="5.1" y="1.0">HCShipGrenadiers1</tech> <tech x="5.1" y="2.0">HCShipGrenadiers2</tech> <tech x="5.1" y="3.0">HCShipGrenadiers3</tech> <tech x="5.1" y="4.0">HCXPShipGrenadiersRepeat</tech> <tech x="5.8" y="1.0">HCShipFalconets1</tech> <tech x="5.8" y="2.0">HCShipFalconets2</tech> <tech x="5.8" y="3.0">HCShipFalconets3</tech> <tech x="5.8" y="4.0">HCXPShipHorseArtillery1</tech> <tech x="5.8" y="7.0">HCXPShipHorseArtillery2</tech> <tech x="6.5" y="1.0">HCAdvancedArtillery</tech> <tech x="6.5" y="2.0">HCShipMortars1</tech> <tech x="6.5" y="3.0">HCShipMortars2</tech> <tech x="7.2" y="3.0">HCShipRockets1</tech> <tech x="7.2" y="5.0">HCShipRockets2</tech> <tech x="7.2" y="7.0">HCXPShipRocketsRepeat</tech> </obtainabletechs> <activetechs> <tech>HCShipLongbowmen1</tech> <tech>HCShipMusketeers1</tech> <tech>HCShipMusketeers2</tech> <tech>HCShipGrenadiers1</tech> <tech>HCShipFalconets1</tech> <tech>HCAdvancedArtillery</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Cathedral</name> <visual> <file>british\british_cathedral.xml</file> <bone>bone_cathedral</bone> </visual> <uix>80</uix> <uiy>475</uiy> <camera>british\british_homecity_cathedral_camera.cam</camera> <widescreencamera>british\british_homecity_cathedral_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>ui\home_city\cathedral_icon</portrait> <displaynamestringid>24969</displaynamestringid> <rolloverstringid>25538</rolloverstringid> <obtainabletechs> <tech x="0.0" y="1.0">HCNativeLore</tech> <tech x="0.0" y="2.0">HCNativeTreaties</tech> <tech x="0.0" y="3.0">HCNativeWarriors</tech> <tech x="0.0" y="5.0">HCAdvancedTradingPost</tech> <tech x="0.7" y="1.0">HCXPRanching</tech> <tech x="0.7" y="3.0">HCFencingSchool</tech> <tech x="1.4" y="3.0">HCRidingSchool</tech> <tech x="2.4" y="2.0">HCColonialMilitia</tech> <tech x="2.0" y="1.0">HCFrontierDefenses</tech> <tech x="1.7" y="2.0">HCPioneers</tech> <tech x="2.4" y="3.0">HCAdvancedArsenal</tech> <tech x="3.1" y="1.0">HCUnlockFort</tech> <tech x="3.1" y="2.0">HCExtensiveFortifications</tech> <tech x="3.1" y="3.0">HCImprovedBuildings</tech> <tech x="2.4" y="5.0">HCXPUnlockFort2</tech> <tech x="3.1" y="5.0">HCHeavyFortifications</tech> <tech x="3.8" y="1.0">HCFastHousesTeam</tech> <tech x="3.8" y="3.0">HCCheaperManors</tech> <tech x="3.8" y="4.0">HCHouseEstates</tech> <tech x="4.6" y="3.0">HCRoyalDecreeBritish</tech> <tech x="5.3" y="1.0">HCXPShipSpies1</tech> <tech x="5.3" y="3.0">HCXPShipSpies2</tech> <tech x="6.0" y="1.0">HCAdvancedMill</tech> <tech x="5.3" y="7.0">HCXPAgents</tech> <tech x="6.7" y="1.0">HCAdvancedMarket</tech> <tech x="6.0" y="5.0">HCAdvancedPlantations</tech> <tech x="6.7" y="3.0">HCCheapDocksTeam</tech> <tech x="6.7" y="4.0">HCAdvancedDock</tech> <tech x="7.4" y="1.0">HCUnlockFactory</tech> <tech x="7.4" y="3.0">HCRobberBarons</tech> </obtainabletechs> <activetechs> <tech>HCFastHousesTeam</tech> <tech>HCFrontierDefenses</tech> <tech>HCUnlockFort</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>ManufacturingPlant</name> <visual> <file>british\british_manufacturing_plant.xml</file> <bone>bone_plant</bone> </visual> <uix>450</uix> <uiy>275</uiy> <camera>british\british_homecity_manufacturing_plant_camera.cam</camera> <widescreencamera>british\british_homecity_plant_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>ui\home_city\manufacturing_plant_icon</portrait> <displaynamestringid>24972</displaynamestringid> <rolloverstringid>25535</rolloverstringid> <obtainabletechs> <tech x="0.0" y="3.0">HCStonemasons</tech> <tech x="0.0" y="5.0">HCXPLandGrab</tech> <tech x="1.3" y="1.0">HCFishMarket</tech> <tech x="0.9" y="3.0">HCRenderingPlant</tech> <tech x="1.6" y="3.0">HCSchooners</tech> <tech x="1.6" y="7.0">HCXPWhaleOil</tech> <tech x="3.4" y="7.0">HCXPSouthSeaBubble</tech> <tech x="2.5" y="3.0">HCSawmills</tech> <tech x="2.5" y="5.0">HCExoticHardwoods</tech> <tech x="2.5" y="6.0">HCXPDistributivism</tech> <tech x="3.4" y="1.0">HCIronmonger</tech> <tech x="3.4" y="3.0">HCSilversmith</tech> <tech x="3.4" y="5.0">HCRoyalMint</tech> <tech x="4.3" y="3.0">HCSustainableAgriculture</tech> <tech x="4.3" y="5.0">HCRefrigeration</tech> <tech x="5.2" y="1.0">HCStockyards</tech> <tech x="5.2" y="2.0">HCFullingMills</tech> <tech x="6.1" y="3.0">HCSpiceTrade</tech> <tech x="6.1" y="5.0">HCMedicine</tech> <tech x="7.0" y="1.0">HCRumDistilleryTeam</tech> <tech x="7.0" y="2.0">HCCigarRoller</tech> <tech x="7.0" y="3.0">HCTextileMills</tech> </obtainabletechs> <activetechs/> <validunits/> <trainbuilding>1</trainbuilding> </building> <building> <name>Dock</name> <visual> <file>british\british_dock.xml</file> <bone>bone_dock</bone> </visual> <uix>200</uix> <uiy>250</uiy> <camera>british\british_homecity_dock_camera.cam</camera> <widescreencamera>british\british_homecity_dock_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>ui\home_city\harbor_icon</portrait> <displaynamestringid>35745</displaynamestringid> <rolloverstringid>35746</rolloverstringid> <obtainabletechs> <tech x="1.3" y="1.0">HCShipCaravels1</tech> <tech x="1.0" y="2.0">HCShipCaravels2</tech> <tech x="1.7" y="2.0">HCShipGalleons</tech> <tech x="1.7" y="3.0">HCShipFrigates</tech> <tech x="1.0" y="4.0">HCNavalCombat</tech> <tech x="1.7" y="4.0">HCShipMonitors</tech> <tech x="1.7" y="5.0">HCShipMonitors2</tech> <tech x="1.7" y="7.0">HCXPOffshoreSupport</tech> <tech x="2.4" y="4.0">HCMonitorCombatTeam</tech> <tech x="3.1" y="1.0">HCAdmirality</tech> <tech x="3.1" y="5.0">HCNavalGunners</tech> <tech x="4.1" y="3.0">HCXPMercsElmeti</tech> <tech x="4.1" y="4.0">HCMercsHighlanders</tech> <tech x="5.5" y="3.0">HCMercsHessians</tech> <tech x="5.5" y="4.0">HCMercsHessians2</tech> <tech x="4.8" y="3.0">HCMercsCorsairs</tech> <tech x="4.1" y="5.0">HCMercsHighland</tech> <tech x="4.8" y="5.0">HCMercsMediterranean</tech> <tech x="5.5" y="5.0">HCMercenaryLoyalty</tech> <tech x="5.5" y="6.0">HCXPMercsGreatCannon</tech> <tech x="6.3" y="1.0">HCXPDanceHall</tech> <tech x="6.3" y="3.0">HCXPCherokeeAllies1</tech> <tech x="6.3" y="5.0">HCXPCherokeeAllies2</tech> <tech x="6.3" y="7.0">HCXPCherokeeAlliesRepeat</tech> <tech x="7.0" y="1.0">HCPrivateers</tech> <tech x="7.0" y="3.0">HCPrivateers2</tech> <tech x="7.0" y="5.0">HCPrivateers3</tech> </obtainabletechs> <activetechs/> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Customization</name> <camera>british\british_homecity_camera.cam</camera> <widescreencamera>british\british_homecity_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\dock_icon</portrait> <displaynamestringid>24966</displaynamestringid> <rolloverstringid>25540</rolloverstringid> <customizationbuilding>1</customizationbuilding> </building> <waypoints> <waypoint> <bone>bone_pathnode_01</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_02</bone> </waypoint> <waypoint> <bone>bone_pathnode_03</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_04</bone> </waypoint> <waypoint> <bone>bone_pathnode_05</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_06</bone> </waypoint> <waypoint> <bone>bone_pathnode_07</bone> </waypoint> <waypoint> <bone>bone_pathnode_08</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_09</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_10</bone> </waypoint> <waypoint> <bone>bone_pathnode_11</bone> </waypoint> <waypoint> <bone>bone_pathnode_12</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_13</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_14</bone> <dock>1</dock> </waypoint> <waypoint> <bone>bone_pathnode_15</bone> </waypoint> <waypoint> <bone>bone_pathnode_16</bone> </waypoint> <waypoint> <bone>bone_pathnode_17</bone> </waypoint> <waypoint> <bone>bone_pathnode_18</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_19</bone> </waypoint> <waypoint> <bone>bone_pathnode_20</bone> </waypoint> <waypoint> <bone>bone_pathnode_21</bone> </waypoint> <waypoint> <bone>bone_GuardArea01</bone> <guardarea>1</guardarea> </waypoint> <waypoint> <bone>bone_GuardArea02</bone> <guardarea>1</guardarea> </waypoint> <waypoint> <bone>bone_GuardArea03</bone> <guardarea>1</guardarea> </waypoint> <waypoint> <bone>bone_fishing</bone> <fishingarea>1</fishingarea> </waypoint> <waypoint> <bone>bone_shipment_start</bone> <shipmentstart>1</shipmentstart> </waypoint> <waypoint> <bone>bone_shipment_end</bone> <shipmentend>1</shipmentend> </waypoint> <waypoint> <bone>bone_dregs01</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs02</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs03</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs04</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs05</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs06</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_vendor01</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor02</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor03</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor04</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor05</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor06</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor07</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor08</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_firework01</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework02</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework03</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework04</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework05</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework06</bone> <fireworks>1</fireworks> </waypoint> </waypoints> <obtainableprops> <prop>MiddleClassBeefeater</prop> <prop>JackTheRipper</prop> <prop>StageCoachRoyal</prop> <prop>Torchy</prop> <prop>Juggler</prop> <prop>PeasantVendor</prop> <prop>MiddleClassMusician</prop> <prop>MiddleClassPreacher</prop> <prop>PeasantPainter</prop> <prop>Drunk</prop> <prop>NiceLady</prop> <prop>PeasantFisherman</prop> <prop>Thug</prop> <prop>UnitChats</prop> <prop active="1">British_LightSet1</prop> <prop>British_LightSet2</prop> <prop>British_AcadProp01</prop> <prop>British_AcadProp02</prop> <prop>British_AcadProp03</prop> <prop>British_AcadProp04</prop> <prop>British_NWTCProp01</prop> <prop>British_NWTCProp02</prop> <prop>British_NWTCProp03</prop> <prop>British_NWTCProp04</prop> <prop>British_NWTCProp05</prop> <prop>British_NWTCProp06</prop> <prop>British_CathProp01</prop> <prop>British_CathProp02</prop> <prop>British_CathProp03</prop> <prop>British_PlantProp01</prop> <prop>British_PlantProp02</prop> <prop>British_PlantProp03</prop> <prop>British_PlantProp04</prop> <prop>British_PlantProp05</prop> <prop>British_PlantProp06</prop> <prop>British_PlantProp07</prop> <prop>British_PlantProp08</prop> <prop>British_DockProp01</prop> <prop>British_DockProp02</prop> <prop>British_DockProp03</prop> <prop>British_DockProp04</prop> <prop active="1">British_AcademyTexture0</prop> <prop>British_AcademyTexture1</prop> <prop>British_AcademyTexture2</prop> <prop>British_AcademyTexture3</prop> <prop active="1">British_CathedralTexture0</prop> <prop>British_CathedralTexture1</prop> <prop>British_CathedralTexture2</prop> <prop>British_CathedralTexture3</prop> <prop active="1">British_DockTexture0</prop> <prop>British_DockTexture1</prop> <prop>British_DockTexture2</prop> <prop>British_DockTexture3</prop> <prop>British_DockTexture4</prop> <prop>British_DockTexture5</prop> <prop>British_DockTexture6</prop> <prop>British_DockTexture7</prop> <prop active="1">British_NWTCTexture0</prop> <prop>British_NWTCTexture1</prop> <prop>British_NWTCTexture2</prop> <prop>British_NWTCTexture3</prop> <prop>British_NWTCTexture4</prop> <prop>British_NWTCTexture5</prop> <prop>British_NWTCTexture6</prop> <prop>British_NWTCTexture7</prop> <prop active="1">British_ManuPlantTexture0</prop> <prop>British_ManuPlantTexture1</prop> <prop>British_ManuPlantTexture2</prop> <prop>British_ManuPlantTexture3</prop> <prop>British_ManuPlantTexture4</prop> <prop>British_ManuPlantTexture5</prop> <prop>British_ManuPlantTexture6</prop> <prop>British_ManuPlantTexture7</prop> </obtainableprops> </homecity> |
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如果改得彻底一点可以把civs的homecity文件定义也改了。
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civs.xml - 记事本 |
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) |
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<civ> <name>TheCircle</name> <main>1</main> <portrait>objects\flags\thecircle</portrait> <culture>EasternEurope</culture> <displaynameid>35794</displaynameid> <rollovernameid>35794</rollovernameid> <alliedid>26446</alliedid> <alliedotherid>26445</alliedotherid> <unalliedid>26444</unalliedid> <agetech> <age>Age0</age> <tech>Age0TheCircle</tech> </agetech> <agetech> <age>Age1</age> <tech>ColonializeTheCircle</tech><!-- 注:这里的科技都被我修改了 --> </agetech> <agetech> <age>Age2</age> <tech>FortressizeTheCircle</tech> </agetech> <agetech> <age>Age3</age> <tech>IndustrializeTheCircle</tech> </agetech> <agetech> <age>Age4</age> <tech>ImperializeTheCircle</tech> </agetech> <buildingefficiency>0.3</buildingefficiency> <gold>0</gold> <food>0</food> <wood>0</wood> <startingunit>Explorer</startingunit> <townstartingunit>Settler</townstartingunit> <townstartingunit>Settler</townstartingunit> <townstartingunit>Settler</townstartingunit> <townstartingunit>Settler</townstartingunit> <townstartingunit>Settler</townstartingunit> <townstartingunit>Settler</townstartingunit> <homecityfilename>homecityTheCircle.xml</homecityfilename> <homecityflagtexture>objects\flags\thecircle</homecityflagtexture> <homecityflagbuttonset>boneFlagBtn</homecityflagbuttonset> <homecityflagbuttonsetlarge>spanishFlagBtnLarge</homecityflagbuttonsetlarge> <unitregen> <unittype>SPCAlain2</unittype> <rate>0.75</rate> <idletimeout>3.5</idletimeout> </unitregen> <unitregen> <unittype>SPCBeaumont</unittype> <rate>0.65</rate> <idletimeout>3.5</idletimeout> </unitregen> <unitregen> <unittype>Minuteman</unittype> <rate>-2.0</rate> </unitregen> <visible>0</visible> <visibleineditor>1</visibleineditor> </civ>
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