制作卡片

本教程为中国添加新卡片-两辆工厂马车,该卡片在主城的皇宫。 洋人的朝廷???并不是想引战,只不过我给中国主城添加了所有西方主城自定义外观人物与革命主城人物,还有西伯利亚狼,满街都是洋人,所以就叫做洋人的朝廷。方法在6-3外部主城,可联机。
①首先在techtreey制作一个运送两个工厂马车的科技,并加上<Flag>HomeCity</Flag>如下:
<Tech name ='ypHCchineseFactory' type ='Normal'> <DBID>625</DBID> <DisplayNameID>00100</DisplayNameID> <Cost resourcetype ='Ships'>1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>buildings\factory\shared_factory_icon</Icon> <RolloverTextID>00101</RolloverTextID> <Flag>HomeCity</Flag> <Effects> <Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='TextOutput'>00102</Effect> </Effects> </Tech>
一般来说,任何新添加的科技都应该遵守添加在techtreey的末尾(</TechTree>前面)这个原则:
techtreey.xml - 记事本
	<Tech name ='ypOttomanMosqueFaith' type ='Normal'>
		<DBID>5271</DBID>
		<DisplayNameID>70513</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>70512</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGather' amount ='0.40' subtype ='WorkRate' unittype ='XP' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCchineseFactory' type ='Normal'>
		<DBID>2625</DBID>
		<DisplayNameID>00100</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\factory\shared_factory_icon</Icon>
		<RolloverTextID>00101</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect> 
			<Effect type ='TextOutput'>00102</Effect></Effects>
	</Tech>
</TechTree>
②在Stringtabley添加
		<String _locID="00100">2 辆工厂马车</String>
		<String _locID="00101">运送 2 辆可转变成工厂的马车。</String>
		<String _locID="00102"> “2 辆工厂马车”支援已经抵达了。</String>
randommapstringsy.xml - 记事本
<?xml version="1.0" encoding="utf-8"?>

<StringTable version="130">
	<Language name="Traditional Chinese">
		<String _locID="18459" symbol="cStringAoMVersion">世纪帝国 III: 亚洲王朝,版本: gameVersion,「亚洲王朝 BugFixes」,最后更新日期: 2012年9月13日</String>
		<String _locID="34029" symbol="cStringESOCRCMismatch">%s - 版本不同</String>
		<String _locID="38274" symbol="cStringESOCRC">版本不同</String>
		<String _locID="43334" symbol="cStringMapsModified">您的正式地图及配置文件案已被修改,因此您将无法进行在线游戏。请重新安装游戏。</String>
		<String _locID="130015">奥沙克</String>
		<String _locID="130016">奥沙克: 充满野生动物的灌木丛散布在这个高低起伏的地形上。</String>
		<String _locID="130017">山顶的交易站就在横贯东西的贸易路线旁,队伍则被贸易路线分隔在两边。</String>
		<String _locID="130018">普利茅斯</String>
		<String _locID="130019">普利茅斯: 充满天然宝藏及心怀感激的清教徒的土地。</String>
		<String _locID="130020">每个殖民地可以派勇敢的清教徒及火鸡斥候去探索资源丰富的荒野,寻找原住民部落及独特的宝藏。</String>
		<String _locID="00100">2 辆工厂马车</String>
		<String _locID="00101">运送 2 辆可转变成工厂的马车。</String>
		<String _locID="00102"> “2 辆工厂马车”支援已经抵达了。</String>
	</Language>
</StringTable>

③用AOE3ED提取帝国目录\data3.bar中的homecitychinese.xml.xmb文件,并转化格式。如果你之前已经提取了请忽略。

 
提取后直接双击xmb文件,(本教程与群文件的AOE3ED是自动关联xmb格式的)
将转换后的xml文件放到游戏目录\data文件夹。

④打开homecitychinese.xml,按照格式添加
		<card>
			<name>ypHCchineseFactory</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
		</card>
 

⑤搜索Imperial Court
按照格式添加
			<tech x="7.2" y="5">ypHCchineseFactory</tech>
 
定义卡片	定义卡片位置
homecitychinese.xml - 记事本
<!-- converted from XMB to XML -->

<homecity>
	<civ>Chinese</civ>
	<name>$$60012$$</name>
	<heroname>$$60013$$</heroname>
	<gatherpointunit>HomeCityGatherFlag</gatherpointunit>
	<visual>china\china_homecity.xml</visual>
	<watervisual>china\china_homecity_water.xml</watervisual>
	<backgroundvisual>china\china_background.xml</backgroundvisual>
	<pathdata>china\pathable_area_object.gr2</pathdata>
	<camera>china\china_homecity_camera.cam</camera>
	<widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera>
	<transportroundtriptime>1</transportroundtriptime>
	<transportactivationtime>0</transportactivationtime>
	<level>10</level>
	<skillpoints>9</skillpoints>
	<lightset>China</lightset>
	<watertype>China_HC</watertype>
	<numpropunlocksearned>0</numpropunlocksearned>
	<ambientsounds>homecity\chineseambientsounds.xml</ambientsounds>
	<xsai>generic_city</xsai>
	<coffers>
		<current>
			<food>0</food>
			<wood>0</wood>
			<gold>0</gold>
			<fame>0</fame>
			<ships>0</ships>
			<skillpoints>0</skillpoints>
			<xp>0</xp>
		</current>
		<maximum>
			<food>0</food>
			<wood>0</wood>
			<gold>0</gold>
			<fame>0</fame>
			<ships>0</ships>
			<skillpoints>-1</skillpoints>
			<xp>-1</xp>
		</maximum>
	</coffers>
	<cards>
		<card>
			<name>YPHCSpawnRefugees1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>YPHCSpawnRefugees2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>YPHCSpawnRefugees1</prereqtech>
			<age>2</age>
		</card>
	<!--为了保证圣典打开本页面的时候流畅以及降低圣典体积,此处省略40KB语句。-->
		<card>
			<name>YPHCShipManchuTeam</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>YPHCMercsMandarinArmy1</prereqtech>
			<age>2</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>YPHCAtonementChinese</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>YPHCMercsIronTroop1</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>9</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCMercenaryLoyalty</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>YPHCAtonementChinese</prereqtech>
			<age>2</age>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>YPHCWokouChinese1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>YPHCWokouChinese2</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>YPHCWokouChinese1</prereqtech>
			<age>3</age>
			<displayunitcount>6</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>YPHCWokouChinese3</name>
			<maxcount>-1</maxcount>
			<level>25</level>
			<prereqtech>YPHCWokouChinese2</prereqtech>
			<age>3</age>
			<displayunitcount>11</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>ypHCchineseFactory</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
		</card>
	</cards>
	<decks>
		<deck>
			<name>$$41681$$</name>
			<cards>
				<card>YPHCSpawnRefugees1</card>
				<card>HCShipFoodCrates1</card>
				<card>HCShipFoodCrates2</card>
				<card>YPHCShipCoveredWagonsAsian</card>
				<card>YPHCShipChuKoNu1</card>
				<card>YPHCShipQiangPikeman1</card>
				<card>YPHCShipQiangPikeman2</card>
				<card>YPHCShipChangdao1</card>
				<card>YPHCShipArquebusier1</card>
				<card>YPHCShipArquebusier2</card>
				<card>YPHCShipSteppeRider1</card>
				<card>YPHCShipFlameThrower2</card>
				<card>HCFurrier</card>
				<card>ypHCShipCastleWagons1</card>
				<card>YPHCAdvancedConsulate</card>
			</cards>
		</deck>
		<deck>
			<name>$$41682$$</name>
			<default/>
			<cards>
				<card>YPHCSpawnRefugees1</card>
				<card>HCShipFoodCrates1</card>
				<card>HCShipFoodCrates2</card>
				<card>YPHCShipCoveredWagonsAsian</card>
				<card>YPHCShipChuKoNu1</card>
				<card>YPHCShipQiangPikeman1</card>
				<card>YPHCShipQiangPikeman2</card>
				<card>YPHCShipChangdao1</card>
				<card>YPHCShipArquebusier1</card>
				<card>YPHCShipArquebusier2</card>
				<card>YPHCShipSteppeRider1</card>
				<card>YPHCShipFlameThrower2</card>
				<card>HCFurrier</card>
				<card>ypHCShipCastleWagons1</card>
				<card>YPHCAdvancedConsulate</card>
			</cards>
		</deck>
		<revoltdeck>
			<name>$$45518$$</name>
			<cards>
				<card>HCREVShipGatlingGuns</card>
				<card>HCREVShipColonialMilitia</card>
				<card>HCREVShipIronclads</card>
				<card>HCREVShipFortWagon</card>
			</cards>
		</revoltdeck>
	</decks>
	<building>
		<name>Estate</name>
		<visual>
			<file>japan\tori.xml</file>
			<bone>bone_tori</bone>
		</visual>
		<uix>150</uix>
		<uiy>200</uiy>
		<camera>china\china_homecity_estate_camera.cam</camera>
		<widescreencamera>china\china_homecity_estate_camera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\estate_icon</portrait>
		<displaynamestringid>24968</displaynamestringid>
		<rolloverstringid>25537</rolloverstringid>
		<obtainabletechs/>
		<activetechs/>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
		<mercbuilding>1</mercbuilding>
	</building>
	<building>
		<name>Emperor's Treasury</name>
		<visual>
			<file>china\court.xml</file>
			<bone>bone_court</bone>
		</visual>
		<uix>250</uix>
		<uiy>375</uiy>
		<camera>china\china_homecity_market_camera.cam</camera>
		<widescreencamera>china\china_homecity_market_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\market_icon</portrait>
		<displaynamestringid>63356</displaynamestringid>
		<rolloverstringid>25536</rolloverstringid>
		<obtainabletechs>
			<tech x="0.5" y="1">YPHCSpawnRefugees1</tech>
			<tech x="0.5" y="2">YPHCSpawnRefugees2</tech>
			<tech x="0.5" y="5">YPHCSpawnMigrants1</tech>
			<tech x="1.4" y="1">HCShipFoodCrates1</tech>
			<tech x="1.4" y="2">HCShipFoodCrates2</tech>
			<tech x="1.4" y="3">HCShipFoodCrates3</tech>
			<tech x="1.4" y="4">HCShipFoodCrates4</tech>
			<tech x="1.4" y="5">HCShipFoodCrates5</tech>
			<tech x="2.2" y="1">HCShipWoodCrates1</tech>
			<tech x="2.2" y="2">HCShipWoodCrates2</tech>
			<tech x="2.2" y="3">HCShipWoodCrates3</tech>
			<tech x="2.2" y="4">HCShipWoodCrates4</tech>
			<tech x="2.2" y="5">HCShipWoodCrates5</tech>
			<tech x="3" y="1">HCShipCoinCrates1</tech>
			<tech x="3" y="2">HCShipCoinCrates2</tech>
			<tech x="3" y="3">HCShipCoinCrates3</tech>
			<tech x="3" y="4">HCShipCoinCrates4</tech>
			<tech x="3" y="5">HCShipCoinCrates5</tech>
			<tech x="3.9" y="1">YPHCSpawnLivestock1</tech>
			<tech x="3.9" y="2">YPHCSpawnLivestock2</tech>
			<tech x="4.7" y="1">YPHCShipVillageWagon1</tech>
			<tech x="4.7" y="2">YPHCShipVillageWagon2</tech>
			<tech x="5.5" y="1">YPHCShipCoveredWagonsAsian</tech>
			<tech x="5.5" y="3">YPHCShipCoveredWagonsChina</tech>
			<tech x="6.3" y="2">YPHCChineseMonkMakeDisciple</tech>
			<tech x="6.3" y="5">YPHCShipShaolinMaster</tech>
			<tech x="7.1" y="1">YPHCShipMongolScoutTeam</tech>
			<tech x="6.3" y="3">YPHCShipDisciple1</tech>
		</obtainabletechs>
		<activetechs>
			<tech>YPHCSpawnRefugees1</tech>
			<tech>HCShipFoodCrates1</tech>
			<tech>HCShipFoodCrates2</tech>
			<tech>YPHCShipCoveredWagonsAsian</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Fortress</name>
		<visual>
			<file>china\widebuilding.xml</file>
			<bone>bone_tallbuilding</bone>
		</visual>
		<uix>460</uix>
		<uiy>125</uiy>
		<camera>china\china_homecity_academy_camera.cam</camera>
		<widescreencamera>china\china_homecity_academy_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\academy_icon</portrait>
		<displaynamestringid>63357</displaynamestringid>
		<rolloverstringid>29002</rolloverstringid>
		<obtainabletechs>
			<tech x="0" y="1">YPHCShipChuKoNu1</tech>
			<tech x="0" y="2">YPHCShipChuKoNu2</tech>
			<tech x="0" y="4">YPHCShipChuKoNu3</tech>
			<tech x="0.4" y="3">YPHCStandardArmyHitpoints</tech>
			<tech x="0" y="5">YPHCShipMandarinDuckSquad</tech>
			<tech x="0.4" y="7">YPHCBannerReforms</tech>
			<tech x="1.1" y="1">YPHCShipQiangPikeman1</tech>
			<tech x="1.1" y="2">YPHCShipQiangPikeman2</tech>
			<tech x="1.1" y="4">YPHCShipQiangPikeman3</tech>
			<tech x="1.1" y="7">YPHCOldHanArmyReforms</tech>
			<tech x="1.8" y="1">YPHCShipArquebusier1</tech>
			<tech x="1.8" y="2">YPHCShipArquebusier2</tech>
			<tech x="2.9" y="2">YPHCShipChangdao1</tech>
			<tech x="2.9" y="3">YPHCShipChangdao2</tech>
			<tech x="2.9" y="5">YPHCTerritorialArmyCombat</tech>
			<tech x="2.2" y="3">YPHCHanAntiCavalryBonus</tech>
			<tech x="3.6" y="2">YPHCShipKeshik2</tech>
			<tech x="3.6" y="3">YPHCShipKeshik3</tech>
			<tech x="3.6" y="5">YPHCShipKeshik4</tech>
			<tech x="3.6" y="7">YPHCWesternReforms</tech>
			<tech x="4.3" y="1">YPHCShipSteppeRider1</tech>
			<tech x="4.3" y="2">YPHCShipSteppeRider2</tech>
			<tech x="4.3" y="3">YPHCShipSteppeRider3</tech>
			<tech x="4.3" y="5">YPHCMongolianScourge</tech>
			<tech x="5.0" y="2">YPHCShipIronFlail1</tech>
			<tech x="5.0" y="4">YPHCShipIronFlail2</tech>
			<tech x="5.4" y="5">YPHCForbiddenArmyArmor</tech>
			<tech x="5.0" y="6">YPHCShipBeiyangArmy</tech>
			<tech x="5.0" y="7">YPHCShipEverVictoriousArmy</tech>
			<tech x="5.9" y="2">YPHCShipMeteorHammer1</tech>
			<tech x="5.9" y="3">YPHCShipMeteorHammer2</tech>
			<tech x="5.9" y="4">YPHCShipMeteorHammer3</tech>
			<tech x="5.9" y="6">YPHCManchuCombat</tech>
			<tech x="6.6" y="1">YPHCShipFlameThrower2</tech>
			<tech x="6.6" y="2">YPHCShipFlameThrower3</tech>
			<tech x="6.6" y="4">YPHCShipIronCapPrincesArmy</tech>
			<tech x="7.3" y="2">YPHCShipHandMortar1</tech>
			<tech x="7.3" y="6">YPHCShipHandMortar2</tech>
			<tech x="6.6" y="6">YPHCShipHandMortarTeam</tech>
			<tech x="1.8" y="7">YPHCShipEmperorsArmy</tech>
			<tech x="7.8" y="1">YPHCShipFlyingCrow1</tech>
			<tech x="7.8" y="3">YPHCArtilleryHitpointsChinese</tech>
			<tech x="7.8" y="4">YPHCArtilleryDamageChinese</tech>
			<tech x="7.8" y="5">YPHCArtilleryCombatChinese</tech>
			<tech x="7.8" y="7">YPHCShipFlyingCrow2</tech>
		</obtainabletechs>
		<activetechs>
			<tech>YPHCShipChuKoNu1</tech>
			<tech>YPHCShipQiangPikeman1</tech>
			<tech>YPHCShipQiangPikeman2</tech>
			<tech>YPHCShipChangdao1</tech>
			<tech>YPHCShipArquebusier1</tech>
			<tech>YPHCShipArquebusier2</tech>
			<tech>YPHCShipSteppeRider1</tech>
			<tech>YPHCShipFlameThrower2</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Imperial Court</name><!-- 往下看,找到红色字的ypHCchineseFactory -->
		<visual>
			<file>china\circlebuilding.xml</file>
			<bone>bone_circlebuilding</bone>
		</visual>
		<uix>80</uix>
		<uiy>475</uiy>
		<camera>china\china_homecity_cathedral_camera.cam</camera>
		<widescreencamera>china\china_homecity_cathedral_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\cathedral_icon</portrait>
		<displaynamestringid>63358</displaynamestringid>
		<rolloverstringid>25538</rolloverstringid>
		<obtainabletechs>
			<tech x="0.35" y="1">YPHCNativeLearning</tech>
			<tech x="0" y="4">YPHCNativeHitpoints</tech>
			<tech x="0.7" y="3">YPHCNativeTradeTax</tech>
			<tech x="0" y="3">YPHCNativeDamage</tech>
			<tech x="0.7" y="5">YPHCExpandedTradingPost</tech>
			<tech x="3.5" y="1">YPHCRanchingWaterBuffalo</tech>
			<tech x="3.5" y="2">YPHCCheapWarAcademyTeam</tech>
			<tech x="3.5" y="3">YPHCAccupuncture</tech>
			<tech x="3.5" y="4">YPHCBannerSchool</tech>
			<tech x="3.5" y="5">YPHCEngineeringSchoolTeam</tech>
			<tech x="3.5" y="7">YPHCConfusciousGift</tech>
			<tech x="1.7" y="1">HCPioneers</tech>
			<tech x="1.7" y="2">YPHCAdvancedIrregulars</tech>
			<tech x="2.6" y="1">YPHCHouseHitpointsTeam</tech>
			<tech x="2.6" y="2">YPHCVillageShooty</tech>
			<tech x="4.95" y="2">ypHCShipCastleWagons1</tech>
			<tech x="4.6" y="3">YPHCExtensiveFortifications</tech>
			<tech x="5.3" y="3">ypHCShipCastleWagons2</tech>
			<tech x="1.7" y="4">HCImprovedBuildings</tech>
			<tech x="5.3" y="4">YPHCGreatWall</tech>
			<tech x="6.3" y="2">YPHCCommoditiesMarket</tech>
			<tech x="6.3" y="1">YPHCAdvancedMonastery</tech>
			<tech x="6.3" y="3">YPHCAdvancedRicePaddy</tech>
			<tech x="6.3" y="4">HCAdvancedDock</tech>
			<tech x="6.3" y="5">YPHCAdvancedWonders</tech>
			<tech x="7.2" y="2">YPHCAdvancedConsulate</tech>
			<tech x="7.2" y="3">YPHCConsulateRelations</tech>
			<tech x="7.2" y="4">YPHCSmoothRelations</tech>
			<tech x="7.2" y="5">ypHCchineseFactory</tech>
		</obtainabletechs>
		<activetechs>
			<tech>YPHCAdvancedConsulate</tech>
			<tech>ypHCShipCastleWagons1</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Merchant's Guild</name>
		<visual>
			<file>china\waterbuilding.xml</file>
			<bone>bone_waterbuilding</bone>
		</visual>
		<uix>450</uix>
		<uiy>275</uiy>
		<camera>china\china_homecity_manufacturing_plant_camera.cam</camera>
		<widescreencamera>china\china_homecity_plant_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\manufacturing_plant_icon</portrait>
		<displaynamestringid>63359</displaynamestringid>
		<rolloverstringid>25535</rolloverstringid>
		<obtainabletechs>
			<tech x="0.0" y="3.0">YPHCVillagemasons</tech>
			<tech x="0.0" y="5.0">HCXPLandGrab</tech>
			<tech x="0.9" y="2">HCFishMarket</tech>
			<tech x="0.9" y="3.0">HCRenderingPlant</tech>
			<tech x="0.9" y="4">YPHCSchoonersJapanese</tech>
			<tech x="1.8" y="3.0">HCSawmills</tech>
			<tech x="1.8" y="5.0">HCExoticHardwoods</tech>
			<tech x="2.7" y="4">HCRoyalMint</tech>
			<tech x="2.7" y="5">HCSilversmith</tech>
			<tech x="3.6" y="2">HCFoodSilos</tech>
			<tech x="3.6" y="4">HCSustainableAgriculture</tech>
			<tech x="3.6" y="6">HCRefrigeration</tech>
			<tech x="4.5" y="2">HCCigarRoller</tech>
			<tech x="4.5" y="3">HCTextileMills</tech>
			<tech x="6.3" y="6">YPHCRainbowTrickle</tech>
			<tech x="5.4" y="1">HCStockyards</tech>
			<tech x="5.4" y="3">HCFullingMills</tech>
			<tech x="6.3" y="1">HCFurrier</tech>
			<tech x="6.3" y="3">HCSpiceTrade</tech>
			<tech x="6.3" y="4">YPHCSpawnSaigaHerd</tech>
			<tech x="2.7" y="7">YPHCEmpressDowager</tech>
		</obtainabletechs>
		<activetechs>
			<tech>HCFurrier</tech>
		</activetechs>
		<validunits/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Customs House</name>
		<visual>
			<file>china\boatbuilding.xml</file>
			<bone>bone_boatbuilding</bone>
		</visual>
		<uix>200</uix>
		<uiy>250</uiy>
		<camera>china\china_homecity_dock_camera.cam</camera>
		<widescreencamera>china\china_homecity_dock_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\dock_icon</portrait>
		<displaynamestringid>63360</displaynamestringid>
		<rolloverstringid>35746</rolloverstringid>
		<obtainabletechs>
			<tech x="1.2" y="1">YPHCShipWarJunk1</tech>
			<tech x="0" y="3">YPHCShipFireship1</tech>
			<tech x="0" y="4">YPHCShipFireshipTeam</tech>
			<tech x="0" y="5">YPHCFireshipDamage</tech>
			<tech x="0.8" y="3">YPHCShipWarJunk2</tech>
			<tech x="1.6" y="5">YPHCChineseImperialNavy</tech>
			<tech x="1.6" y="3">YPHCShipFuchuan1</tech>
			<tech x="1.6" y="4">YPHCShipFuchuanTeam</tech>
			<tech x="2.4" y="3">YPHCNavalCombatTeam</tech>
			<tech x="2.4" y="7">YPHCEuropeanCannons</tech>
			<tech x="2.4" y="1">HCAdmirality</tech>
			<tech x="4.2" y="3">HCMercsManchu</tech>
			<tech x="4.2" y="5">YPHCMercsMandarinArmy1</tech>
			<tech x="4.2" y="6">YPHCShipManchuTeam</tech>
			<tech x="3.4" y="5">HCMercenaryLoyalty</tech>
			<tech x="3.4" y="1">YPHCAtonementChinese</tech>
			<tech x="5.0" y="3">YPHCMercsIronTroop1</tech>
			<tech x="5.8" y="3">YPHCMercsRattanShield1</tech>
			<tech x="5.8" y="5">YPHCMercsRattanShield2</tech>
			<tech x="5.8" y="7">YPHCMercsRattanShield3</tech>
			<tech x="6.6" y="2">YPHCWokouChinese1</tech>
			<tech x="6.6" y="3">YPHCWokouChinese2</tech>
			<tech x="6.6" y="5">YPHCWokouChinese3</tech>
		</obtainabletechs>
		<activetechs/>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
		<mercbuilding>1</mercbuilding>
	</building>
	<building>
		<name>Customization</name>
		<camera>china\china_homecity_camera.cam</camera>
		<widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\dock_icon</portrait>
		<displaynamestringid>24966</displaynamestringid>
		<rolloverstringid>25540</rolloverstringid>
		<customizationbuilding>1</customizationbuilding>
	</building>
	<waypoints>
		<waypoint>
			<bone>bone_pathnode_01</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_02</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_03</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_04</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_05</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_06</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_07</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_08</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_09</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_10</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
			<shipmentend>1</shipmentend>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_11</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_12</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_13</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_14</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_15</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_16</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
			<shipmentstart>1</shipmentstart>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_17</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_18</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_19</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_20</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_21</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_22</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_23</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_24</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_25</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_26</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_27</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_28</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_29</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_30</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_31</bone>
		</waypoint>
		<waypoint>
			<bone>bone_academy_doorway</bone>
			<door>1</door>
		</waypoint>
		<waypoint>
			<bone>bone_plant_doorway</bone>
			<door>1</door>
		</waypoint>
		<waypoint>
			<bone>bone_plant_side_doorway</bone>
			<door>1</door>
		</waypoint>
		<waypoint>
			<bone>bone_small_church_doorway</bone>
			<door>1</door>
		</waypoint>
		<waypoint>
			<bone>bone_cathedral_doorway</bone>
			<door>1</door>
		</waypoint>
		<waypoint>
			<bone>bone_cathedral_side_doorway</bone>
			<door>1</door>
		</waypoint>
		<waypoint>
			<bone>bone_fishing01</bone>
			<fishingarea>1</fishingarea>
		</waypoint>
		<waypoint>
			<bone>bone_fishing02</bone>
			<fishingarea>1</fishingarea>
		</waypoint>
		<waypoint>
			<bone>bone_fishing03</bone>
			<fishingarea>1</fishingarea>
		</waypoint>
		<waypoint>
			<bone>bone_shipment_start</bone>
		</waypoint>
		<waypoint>
			<bone>bone_shipment_end</bone>
		</waypoint>
		<waypoint>
			<bone>bone_dregs01</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs02</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs03</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs04</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs05</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs06</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor01</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor02</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor03</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor04</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor05</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor06</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor07</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor08</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_firework01</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework02</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework03</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework04</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework05</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework06</bone>
			<fireworks>1</fireworks>
		</waypoint>
	</waypoints>
	<obtainableprops>
		<prop>Torchy</prop>
		<prop>Juggler</prop>
		<prop>PeasantVendor</prop>
		<prop>MiddleClassMusician</prop>
		<prop>MiddleClassPreacher</prop>
		<prop>PeasantPainter</prop>
		<prop>Drunk</prop>
		<prop>NiceLady</prop>
		<prop>Thug</prop>
		<prop>PeasantFisherman</prop>
		<prop>UnitChats</prop>
		<prop active="0">Spanish_LightSet1</prop>
		<prop>Spanish_LightSet2</prop>
		<prop>Spanish_AcadProp01</prop>
		<prop>Spanish_AcadProp02</prop>
		<prop>Spanish_AcadProp03</prop>
		<prop>Spanish_AcadProp04</prop>
		<prop>Church_RiderStatueProp</prop>
		<prop>Spanish_CathProp01</prop>
		<prop>Spanish_NWCTProp01</prop>
		<prop>Spanish_NWCTProp02</prop>
		<prop>Spanish_NWCTProp03</prop>
		<prop>Spn_FactProp01</prop>
		<prop>Spn_FactProp02</prop>
		<prop>Spn_DockProp01</prop>
		<prop>Spn_DockProp02</prop>
		<prop>Spn_DockProp03</prop>
		<prop>Spn_DockProp04</prop>
		<prop>Spn_DockProp05</prop>
		<prop active="1">Spanish_NWTCTexture0</prop>
		<prop>Spanish_NWTCTexture1</prop>
		<prop>Spanish_NWTCTexture2</prop>
		<prop>Spanish_NWTCTexture3</prop>
		<prop>Spanish_NWTCTexture4</prop>
		<prop>Spanish_NWTCTexture5</prop>
		<prop>Spanish_NWTCTexture6</prop>
		<prop>Spanish_NWTCTexture7</prop>
		<prop active="1">Spanish_AcademyTexture0</prop>
		<prop>Spanish_AcademyTexture1</prop>
		<prop>Spanish_AcademyTexture2</prop>
		<prop>Spanish_AcademyTexture3</prop>
		<prop active="1">Spanish_ManuPlantTexture0</prop>
		<prop>Spanish_ManuPlantTexture1</prop>
		<prop>Spanish_ManuPlantTexture2</prop>
		<prop>Spanish_ManuPlantTexture3</prop>
		<prop>Spanish_ManuPlantTexture4</prop>
		<prop>Spanish_ManuPlantTexture5</prop>
		<prop>Spanish_ManuPlantTexture6</prop>
		<prop>Spanish_ManuPlantTexture7</prop>
		<prop active="1">Spanish_CathedralTexture0</prop>
		<prop>Spanish_CathedralTexture1</prop>
		<prop>Spanish_CathedralTexture2</prop>
		<prop>Spanish_CathedralTexture3</prop>
		<prop active="1">Spanish_DockTexture0</prop>
		<prop>Spanish_DockTexture1</prop>
		<prop>Spanish_DockTexture2</prop>
		<prop>Spanish_DockTexture3</prop>
		<prop>Spanish_DockTexture4</prop>
		<prop>Spanish_DockTexture5</prop>
		<prop>Spanish_DockTexture6</prop>
		<prop>Spanish_DockTexture7</prop>
	</obtainableprops>
</homecity>
⑥保存,修改完成,进入游戏查看吧。如果有人发现建立卡组的时候,找不到新增的卡片,请检查是不是忘记选择新卡片了?



Jdw发表于 2023-4-8 23:21:21
全程参考大佬的流程, 为啥我游戏里面就是不生效啊。救命

我就修改了,下面3个文件(改的地方框起来了)。
还有就是 homecitychinese.xml 文件里面 可运次数 <maxcount>1</maxcount> 全部改成了 <maxcount>-1</maxcount>

techtreey.xml 文件


randommapstringsy.xml 文件


homecitychinese.xml 文件




改完这3个文件后。直接复制到 data 文件下进行替换了。但就是没有生效。

data.rar
こはね发表于 2023-4-9 00:34:07
引用: Jdw发表于 2023-4-8 23:21:21
全程参考大佬的流程, 为啥我游戏里面就是不生效啊。救命...
1.文件没放对地方
2.文件没保存(或者改了其他路径的文件)。

以上出现的概率不高

最有可能的情况是,请问选择新卡片了吗?
こはね发表于 2023-4-9 00:42:40
引用: Jdw发表于 2023-4-8 23:21:21
全程参考大佬的流程, 为啥我游戏里面就是不生效啊。救命...
已确认,你没有选择新卡片,我直接用你提供的homecity文件


请放心,你不是第一个,以前也有先例,改完主城没有选择新卡片
另外,顺便吐槽一下,改动无效的但要问人的,只有像楼主那样带截图、带文件,才是正确的作法
Jdw发表于 2023-4-9 08:19:43
引用: こはね发表于 2023-4-9 00:42:40
已确认,你没有选择新卡片...
怎么选择新卡片啊,要开新主城吗? 我直接点新建卡片组好像无效
Jdw发表于 2023-4-9 08:41:38
找到了,蟹蟹大佬。

好久没玩了,忘记这个了,打扰了





如果是决定版在以上基础上还需要在activetechs中设定已获得该卡片;因为决定版已经删除了获取新卡片功能,如果你不在activetechs设定你新增的卡片,决定版在建立卡组时,是找不到你这张卡片的。
(下面只是举个例子,用的文件还是亚洲王朝的文件,决定版的文件不是这样的)
定义卡片 定义卡片位置 设定已获取(已激活)该卡片
homecitychinese.xml - 记事本
<!-- converted from XMB to XML -->

	<homecity>
		<civ>Chinese</civ>
		<name>$$60012$$</name>
		<heroname>$$60013$$</heroname>
		<gatherpointunit>HomeCityGatherFlag</gatherpointunit>
		<visual>china\china_homecity.xml</visual>
		<watervisual>china\china_homecity_water.xml</watervisual>
		<backgroundvisual>china\china_background.xml</backgroundvisual>
		<pathdata>china\pathable_area_object.gr2</pathdata>
		<camera>china\china_homecity_camera.cam</camera>
		<widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera>
		<transportroundtriptime>1</transportroundtriptime>
		<transportactivationtime>0</transportactivationtime>
		<level>10</level>
		<skillpoints>9</skillpoints>
		<lightset>China</lightset>
		<watertype>China_HC</watertype>
		<numpropunlocksearned>0</numpropunlocksearned>
		<ambientsounds>homecity\chineseambientsounds.xml</ambientsounds>
		<xsai>generic_city</xsai>
		<coffers>
			<current>
				<food>0</food>
				<wood>0</wood>
				<gold>0</gold>
				<fame>0</fame>
				<ships>0</ships>
				<skillpoints>0</skillpoints>
				<xp>0</xp>
			</current>
			<maximum>
				<food>0</food>
				<wood>0</wood>
				<gold>0</gold>
				<fame>0</fame>
				<ships>0</ships>
				<skillpoints>-1</skillpoints>
				<xp>-1</xp>
			</maximum>
		</coffers>
		<cards>
			<card>
				<name>YPHCSpawnRefugees1</name>
				<maxcount>1</maxcount>
				<level>0</level>
				<prereqtech>-1</prereqtech>
				<age>0</age>
			</card>
			<card>
				<name>YPHCSpawnRefugees2</name>
				<maxcount>1</maxcount>
				<level>0</level>
				<prereqtech>YPHCSpawnRefugees1</prereqtech>
				<age>2</age>
			</card>
		<!--为了保证圣典打开本页面的时候流畅以及降低圣典体积,此处省略40KB语句。-->
			<card>
				<name>YPHCShipManchuTeam</name>
				<maxcount>1</maxcount>
				<level>25</level>
				<prereqtech>YPHCMercsMandarinArmy1</prereqtech>
				<age>2</age>
				<displayunitcount>7</displayunitcount>
				<infiniteinlastage>1</infiniteinlastage>
			</card>
			<card>
				<name>YPHCAtonementChinese</name>
				<maxcount>1</maxcount>
				<level>0</level>
				<prereqtech>-1</prereqtech>
				<age>1</age>
			</card>
			<card>
				<name>YPHCMercsIronTroop1</name>
				<maxcount>1</maxcount>
				<level>10</level>
				<prereqtech>-1</prereqtech>
				<age>2</age>
				<displayunitcount>9</displayunitcount>
				<infiniteinlastage>1</infiniteinlastage>
			</card>
			<card>
				<name>HCMercenaryLoyalty</name>
				<maxcount>1</maxcount>
				<level>25</level>
				<prereqtech>YPHCAtonementChinese</prereqtech>
				<age>2</age>
				<infiniteinlastage>1</infiniteinlastage>
			</card>
			<card>
				<name>YPHCWokouChinese1</name>
				<maxcount>1</maxcount>
				<level>0</level>
				<prereqtech>-1</prereqtech>
				<age>1</age>
				<displayunitcount>4</displayunitcount>
				<infiniteinlastage>1</infiniteinlastage>
			</card>
			<card>
				<name>YPHCWokouChinese2</name>
				<maxcount>1</maxcount>
				<level>10</level>
				<prereqtech>YPHCWokouChinese1</prereqtech>
				<age>3</age>
				<displayunitcount>6</displayunitcount>
				<infiniteinlastage>1</infiniteinlastage>
			</card>
			<card>
				<name>YPHCWokouChinese3</name>
				<maxcount>-1</maxcount>
				<level>25</level>
				<prereqtech>YPHCWokouChinese2</prereqtech>
				<age>3</age>
				<displayunitcount>11</displayunitcount>
				<infiniteinlastage>1</infiniteinlastage>
			</card>
			<card>
				<name>ypHCchineseFactory</name>
				<maxcount>1</maxcount>
				<level>40</level>
				<age>3</age>
				<displayunitcount>2</displayunitcount>
			</card>
		</cards>
		<decks>
			<deck>
				<name>$$41681$$</name>
				<cards>
					<card>YPHCSpawnRefugees1</card>
					<card>HCShipFoodCrates1</card>
					<card>HCShipFoodCrates2</card>
					<card>YPHCShipCoveredWagonsAsian</card>
					<card>YPHCShipChuKoNu1</card>
					<card>YPHCShipQiangPikeman1</card>
					<card>YPHCShipQiangPikeman2</card>
					<card>YPHCShipChangdao1</card>
					<card>YPHCShipArquebusier1</card>
					<card>YPHCShipArquebusier2</card>
					<card>YPHCShipSteppeRider1</card>
					<card>YPHCShipFlameThrower2</card>
					<card>HCFurrier</card>
					<card>ypHCShipCastleWagons1</card>
					<card>YPHCAdvancedConsulate</card>
				</cards>
			</deck>
			<deck>
				<name>$$41682$$</name>
				<default/>
				<cards>
					<card>YPHCSpawnRefugees1</card>
					<card>HCShipFoodCrates1</card>
					<card>HCShipFoodCrates2</card>
					<card>YPHCShipCoveredWagonsAsian</card>
					<card>YPHCShipChuKoNu1</card>
					<card>YPHCShipQiangPikeman1</card>
					<card>YPHCShipQiangPikeman2</card>
					<card>YPHCShipChangdao1</card>
					<card>YPHCShipArquebusier1</card>
					<card>YPHCShipArquebusier2</card>
					<card>YPHCShipSteppeRider1</card>
					<card>YPHCShipFlameThrower2</card>
					<card>HCFurrier</card>
					<card>ypHCShipCastleWagons1</card>
					<card>YPHCAdvancedConsulate</card>
				</cards>
			</deck>
			<revoltdeck>
				<name>$$45518$$</name>
				<cards>
					<card>HCREVShipGatlingGuns</card>
					<card>HCREVShipColonialMilitia</card>
					<card>HCREVShipIronclads</card>
					<card>HCREVShipFortWagon</card>
				</cards>
			</revoltdeck>
		</decks>
		<building>
			<name>Estate</name>
			<visual>
				<file>japan\tori.xml</file>
				<bone>bone_tori</bone>
			</visual>
			<uix>150</uix>
			<uiy>200</uiy>
			<camera>china\china_homecity_estate_camera.cam</camera>
			<widescreencamera>china\china_homecity_estate_camera.cam</widescreencamera>
			<unlocklevel>0</unlocklevel>
			<portrait>homecity\buildings_west\estate_icon</portrait>
			<displaynamestringid>24968</displaynamestringid>
			<rolloverstringid>25537</rolloverstringid>
			<obtainabletechs/>
			<activetechs/>
			<validunits/>
			<units/>
			<trainbuilding>1</trainbuilding>
			<mercbuilding>1</mercbuilding>
		</building>
		<building>
			<name>Emperor's Treasury</name>
			<visual>
				<file>china\court.xml</file>
				<bone>bone_court</bone>
			</visual>
			<uix>250</uix>
			<uiy>375</uiy>
			<camera>china\china_homecity_market_camera.cam</camera>
			<widescreencamera>china\china_homecity_market_widescreencamera.cam</widescreencamera>
			<unlocklevel>0</unlocklevel>
			<portrait>homecity\buildings_west\market_icon</portrait>
			<displaynamestringid>63356</displaynamestringid>
			<rolloverstringid>25536</rolloverstringid>
			<obtainabletechs>
				<tech x="0.5" y="1">YPHCSpawnRefugees1</tech>
				<tech x="0.5" y="2">YPHCSpawnRefugees2</tech>
				<tech x="0.5" y="5">YPHCSpawnMigrants1</tech>
				<tech x="1.4" y="1">HCShipFoodCrates1</tech>
				<tech x="1.4" y="2">HCShipFoodCrates2</tech>
				<tech x="1.4" y="3">HCShipFoodCrates3</tech>
				<tech x="1.4" y="4">HCShipFoodCrates4</tech>
				<tech x="1.4" y="5">HCShipFoodCrates5</tech>
				<tech x="2.2" y="1">HCShipWoodCrates1</tech>
				<tech x="2.2" y="2">HCShipWoodCrates2</tech>
				<tech x="2.2" y="3">HCShipWoodCrates3</tech>
				<tech x="2.2" y="4">HCShipWoodCrates4</tech>
				<tech x="2.2" y="5">HCShipWoodCrates5</tech>
				<tech x="3" y="1">HCShipCoinCrates1</tech>
				<tech x="3" y="2">HCShipCoinCrates2</tech>
				<tech x="3" y="3">HCShipCoinCrates3</tech>
				<tech x="3" y="4">HCShipCoinCrates4</tech>
				<tech x="3" y="5">HCShipCoinCrates5</tech>
				<tech x="3.9" y="1">YPHCSpawnLivestock1</tech>
				<tech x="3.9" y="2">YPHCSpawnLivestock2</tech>
				<tech x="4.7" y="1">YPHCShipVillageWagon1</tech>
				<tech x="4.7" y="2">YPHCShipVillageWagon2</tech>
				<tech x="5.5" y="1">YPHCShipCoveredWagonsAsian</tech>
				<tech x="5.5" y="3">YPHCShipCoveredWagonsChina</tech>
				<tech x="6.3" y="2">YPHCChineseMonkMakeDisciple</tech>
				<tech x="6.3" y="5">YPHCShipShaolinMaster</tech>
				<tech x="7.1" y="1">YPHCShipMongolScoutTeam</tech>
				<tech x="6.3" y="3">YPHCShipDisciple1</tech>
			</obtainabletechs>
			<activetechs>
				<tech>YPHCSpawnRefugees1</tech>
				<tech>HCShipFoodCrates1</tech>
				<tech>HCShipFoodCrates2</tech>
				<tech>YPHCShipCoveredWagonsAsian</tech>
			</activetechs>
			<validunits/>
			<units/>
			<trainbuilding>1</trainbuilding>
		</building>
		<building>
			<name>Fortress</name>
			<visual>
				<file>china\widebuilding.xml</file>
				<bone>bone_tallbuilding</bone>
			</visual>
			<uix>460</uix>
			<uiy>125</uiy>
			<camera>china\china_homecity_academy_camera.cam</camera>
			<widescreencamera>china\china_homecity_academy_widescreencamera.cam</widescreencamera>
			<unlocklevel>0</unlocklevel>
			<portrait>homecity\buildings_west\academy_icon</portrait>
			<displaynamestringid>63357</displaynamestringid>
			<rolloverstringid>29002</rolloverstringid>
			<obtainabletechs>
				<tech x="0" y="1">YPHCShipChuKoNu1</tech>
				<tech x="0" y="2">YPHCShipChuKoNu2</tech>
				<tech x="0" y="4">YPHCShipChuKoNu3</tech>
				<tech x="0.4" y="3">YPHCStandardArmyHitpoints</tech>
				<tech x="0" y="5">YPHCShipMandarinDuckSquad</tech>
				<tech x="0.4" y="7">YPHCBannerReforms</tech>
				<tech x="1.1" y="1">YPHCShipQiangPikeman1</tech>
				<tech x="1.1" y="2">YPHCShipQiangPikeman2</tech>
				<tech x="1.1" y="4">YPHCShipQiangPikeman3</tech>
				<tech x="1.1" y="7">YPHCOldHanArmyReforms</tech>
				<tech x="1.8" y="1">YPHCShipArquebusier1</tech>
				<tech x="1.8" y="2">YPHCShipArquebusier2</tech>
				<tech x="2.9" y="2">YPHCShipChangdao1</tech>
				<tech x="2.9" y="3">YPHCShipChangdao2</tech>
				<tech x="2.9" y="5">YPHCTerritorialArmyCombat</tech>
				<tech x="2.2" y="3">YPHCHanAntiCavalryBonus</tech>
				<tech x="3.6" y="2">YPHCShipKeshik2</tech>
				<tech x="3.6" y="3">YPHCShipKeshik3</tech>
				<tech x="3.6" y="5">YPHCShipKeshik4</tech>
				<tech x="3.6" y="7">YPHCWesternReforms</tech>
				<tech x="4.3" y="1">YPHCShipSteppeRider1</tech>
				<tech x="4.3" y="2">YPHCShipSteppeRider2</tech>
				<tech x="4.3" y="3">YPHCShipSteppeRider3</tech>
				<tech x="4.3" y="5">YPHCMongolianScourge</tech>
				<tech x="5.0" y="2">YPHCShipIronFlail1</tech>
				<tech x="5.0" y="4">YPHCShipIronFlail2</tech>
				<tech x="5.4" y="5">YPHCForbiddenArmyArmor</tech>
				<tech x="5.0" y="6">YPHCShipBeiyangArmy</tech>
				<tech x="5.0" y="7">YPHCShipEverVictoriousArmy</tech>
				<tech x="5.9" y="2">YPHCShipMeteorHammer1</tech>
				<tech x="5.9" y="3">YPHCShipMeteorHammer2</tech>
				<tech x="5.9" y="4">YPHCShipMeteorHammer3</tech>
				<tech x="5.9" y="6">YPHCManchuCombat</tech>
				<tech x="6.6" y="1">YPHCShipFlameThrower2</tech>
				<tech x="6.6" y="2">YPHCShipFlameThrower3</tech>
				<tech x="6.6" y="4">YPHCShipIronCapPrincesArmy</tech>
				<tech x="7.3" y="2">YPHCShipHandMortar1</tech>
				<tech x="7.3" y="6">YPHCShipHandMortar2</tech>
				<tech x="6.6" y="6">YPHCShipHandMortarTeam</tech>
				<tech x="1.8" y="7">YPHCShipEmperorsArmy</tech>
				<tech x="7.8" y="1">YPHCShipFlyingCrow1</tech>
				<tech x="7.8" y="3">YPHCArtilleryHitpointsChinese</tech>
				<tech x="7.8" y="4">YPHCArtilleryDamageChinese</tech>
				<tech x="7.8" y="5">YPHCArtilleryCombatChinese</tech>
				<tech x="7.8" y="7">YPHCShipFlyingCrow2</tech>
			</obtainabletechs>
			<activetechs>
				<tech>YPHCShipChuKoNu1</tech>
				<tech>YPHCShipQiangPikeman1</tech>
				<tech>YPHCShipQiangPikeman2</tech>
				<tech>YPHCShipChangdao1</tech>
				<tech>YPHCShipArquebusier1</tech>
				<tech>YPHCShipArquebusier2</tech>
				<tech>YPHCShipSteppeRider1</tech>
				<tech>YPHCShipFlameThrower2</tech>
			</activetechs>
			<validunits/>
			<units/>
			<trainbuilding>1</trainbuilding>
		</building>
		<building>
			<name>Imperial Court</name><!-- 往下看,找到红色字的ypHCchineseFactory -->
			<visual>
				<file>china\circlebuilding.xml</file>
				<bone>bone_circlebuilding</bone>
			</visual>
			<uix>80</uix>
			<uiy>475</uiy>
			<camera>china\china_homecity_cathedral_camera.cam</camera>
			<widescreencamera>china\china_homecity_cathedral_widescreencamera.cam</widescreencamera>
			<unlocklevel>0</unlocklevel>
			<portrait>homecity\buildings_west\cathedral_icon</portrait>
			<displaynamestringid>63358</displaynamestringid>
			<rolloverstringid>25538</rolloverstringid>
			<obtainabletechs>
				<tech x="0.35" y="1">YPHCNativeLearning</tech>
				<tech x="0" y="4">YPHCNativeHitpoints</tech>
				<tech x="0.7" y="3">YPHCNativeTradeTax</tech>
				<tech x="0" y="3">YPHCNativeDamage</tech>
				<tech x="0.7" y="5">YPHCExpandedTradingPost</tech>
				<tech x="3.5" y="1">YPHCRanchingWaterBuffalo</tech>
				<tech x="3.5" y="2">YPHCCheapWarAcademyTeam</tech>
				<tech x="3.5" y="3">YPHCAccupuncture</tech>
				<tech x="3.5" y="4">YPHCBannerSchool</tech>
				<tech x="3.5" y="5">YPHCEngineeringSchoolTeam</tech>
				<tech x="3.5" y="7">YPHCConfusciousGift</tech>
				<tech x="1.7" y="1">HCPioneers</tech>
				<tech x="1.7" y="2">YPHCAdvancedIrregulars</tech>
				<tech x="2.6" y="1">YPHCHouseHitpointsTeam</tech>
				<tech x="2.6" y="2">YPHCVillageShooty</tech>
				<tech x="4.95" y="2">ypHCShipCastleWagons1</tech>
				<tech x="4.6" y="3">YPHCExtensiveFortifications</tech>
				<tech x="5.3" y="3">ypHCShipCastleWagons2</tech>
				<tech x="1.7" y="4">HCImprovedBuildings</tech>
				<tech x="5.3" y="4">YPHCGreatWall</tech>
				<tech x="6.3" y="2">YPHCCommoditiesMarket</tech>
				<tech x="6.3" y="1">YPHCAdvancedMonastery</tech>
				<tech x="6.3" y="3">YPHCAdvancedRicePaddy</tech>
				<tech x="6.3" y="4">HCAdvancedDock</tech>
				<tech x="6.3" y="5">YPHCAdvancedWonders</tech>
				<tech x="7.2" y="2">YPHCAdvancedConsulate</tech>
				<tech x="7.2" y="3">YPHCConsulateRelations</tech>
				<tech x="7.2" y="4">YPHCSmoothRelations</tech>
				<tech x="7.2" y="5">ypHCchineseFactory</tech>
			</obtainabletechs>
			<activetechs>
				<tech>YPHCAdvancedConsulate</tech>
				<tech>ypHCShipCastleWagons1</tech>
				<tech>ypHCchineseFactory</tech>
			</activetechs>
			<validunits/>
			<units/>
			<trainbuilding>1</trainbuilding>
		</building>
		<building>
			<name>Merchant's Guild</name>
			<visual>
				<file>china\waterbuilding.xml</file>
				<bone>bone_waterbuilding</bone>
			</visual>
			<uix>450</uix>
			<uiy>275</uiy>
			<camera>china\china_homecity_manufacturing_plant_camera.cam</camera>
			<widescreencamera>china\china_homecity_plant_widescreencamera.cam</widescreencamera>
			<unlocklevel>0</unlocklevel>
			<portrait>homecity\buildings_west\manufacturing_plant_icon</portrait>
			<displaynamestringid>63359</displaynamestringid>
			<rolloverstringid>25535</rolloverstringid>
			<obtainabletechs>
				<tech x="0.0" y="3.0">YPHCVillagemasons</tech>
				<tech x="0.0" y="5.0">HCXPLandGrab</tech>
				<tech x="0.9" y="2">HCFishMarket</tech>
				<tech x="0.9" y="3.0">HCRenderingPlant</tech>
				<tech x="0.9" y="4">YPHCSchoonersJapanese</tech>
				<tech x="1.8" y="3.0">HCSawmills</tech>
				<tech x="1.8" y="5.0">HCExoticHardwoods</tech>
				<tech x="2.7" y="4">HCRoyalMint</tech>
				<tech x="2.7" y="5">HCSilversmith</tech>
				<tech x="3.6" y="2">HCFoodSilos</tech>
				<tech x="3.6" y="4">HCSustainableAgriculture</tech>
				<tech x="3.6" y="6">HCRefrigeration</tech>
				<tech x="4.5" y="2">HCCigarRoller</tech>
				<tech x="4.5" y="3">HCTextileMills</tech>
				<tech x="6.3" y="6">YPHCRainbowTrickle</tech>
				<tech x="5.4" y="1">HCStockyards</tech>
				<tech x="5.4" y="3">HCFullingMills</tech>
				<tech x="6.3" y="1">HCFurrier</tech>
				<tech x="6.3" y="3">HCSpiceTrade</tech>
				<tech x="6.3" y="4">YPHCSpawnSaigaHerd</tech>
				<tech x="2.7" y="7">YPHCEmpressDowager</tech>
			</obtainabletechs>
			<activetechs>
				<tech>HCFurrier</tech>
			</activetechs>
			<validunits/>
			<trainbuilding>1</trainbuilding>
		</building>
		<building>
			<name>Customs House</name>
			<visual>
				<file>china\boatbuilding.xml</file>
				<bone>bone_boatbuilding</bone>
			</visual>
			<uix>200</uix>
			<uiy>250</uiy>
			<camera>china\china_homecity_dock_camera.cam</camera>
			<widescreencamera>china\china_homecity_dock_widescreencamera.cam</widescreencamera>
			<unlocklevel>0</unlocklevel>
			<portrait>homecity\buildings_west\dock_icon</portrait>
			<displaynamestringid>63360</displaynamestringid>
			<rolloverstringid>35746</rolloverstringid>
			<obtainabletechs>
				<tech x="1.2" y="1">YPHCShipWarJunk1</tech>
				<tech x="0" y="3">YPHCShipFireship1</tech>
				<tech x="0" y="4">YPHCShipFireshipTeam</tech>
				<tech x="0" y="5">YPHCFireshipDamage</tech>
				<tech x="0.8" y="3">YPHCShipWarJunk2</tech>
				<tech x="1.6" y="5">YPHCChineseImperialNavy</tech>
				<tech x="1.6" y="3">YPHCShipFuchuan1</tech>
				<tech x="1.6" y="4">YPHCShipFuchuanTeam</tech>
				<tech x="2.4" y="3">YPHCNavalCombatTeam</tech>
				<tech x="2.4" y="7">YPHCEuropeanCannons</tech>
				<tech x="2.4" y="1">HCAdmirality</tech>
				<tech x="4.2" y="3">HCMercsManchu</tech>
				<tech x="4.2" y="5">YPHCMercsMandarinArmy1</tech>
				<tech x="4.2" y="6">YPHCShipManchuTeam</tech>
				<tech x="3.4" y="5">HCMercenaryLoyalty</tech>
				<tech x="3.4" y="1">YPHCAtonementChinese</tech>
				<tech x="5.0" y="3">YPHCMercsIronTroop1</tech>
				<tech x="5.8" y="3">YPHCMercsRattanShield1</tech>
				<tech x="5.8" y="5">YPHCMercsRattanShield2</tech>
				<tech x="5.8" y="7">YPHCMercsRattanShield3</tech>
				<tech x="6.6" y="2">YPHCWokouChinese1</tech>
				<tech x="6.6" y="3">YPHCWokouChinese2</tech>
				<tech x="6.6" y="5">YPHCWokouChinese3</tech>
			</obtainabletechs>
			<activetechs/>
			<validunits/>
			<units/>
			<trainbuilding>1</trainbuilding>
			<mercbuilding>1</mercbuilding>
		</building>
		<building>
			<name>Customization</name>
			<camera>china\china_homecity_camera.cam</camera>
			<widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera>
			<unlocklevel>0</unlocklevel>
			<portrait>homecity\buildings_west\dock_icon</portrait>
			<displaynamestringid>24966</displaynamestringid>
			<rolloverstringid>25540</rolloverstringid>
			<customizationbuilding>1</customizationbuilding>
		</building>
		<waypoints>
			<waypoint>
				<bone>bone_pathnode_01</bone>
				<performancearea>1</performancearea>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_02</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_03</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_04</bone>
				<performancearea>1</performancearea>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_05</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_06</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_07</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_08</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_09</bone>
				<exit>1</exit>
				<vendorentry>1</vendorentry>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_10</bone>
				<exit>1</exit>
				<vendorentry>1</vendorentry>
				<shipmentend>1</shipmentend>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_11</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_12</bone>
				<exit>1</exit>
				<vendorentry>1</vendorentry>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_13</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_14</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_15</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_16</bone>
				<exit>1</exit>
				<vendorentry>1</vendorentry>
				<shipmentstart>1</shipmentstart>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_17</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_18</bone>
				<performancearea>1</performancearea>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_19</bone>
				<exit>1</exit>
				<vendorentry>1</vendorentry>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_20</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_21</bone>
				<performancearea>1</performancearea>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_22</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_23</bone>
				<performancearea>1</performancearea>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_24</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_25</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_26</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_27</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_28</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_29</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_30</bone>
			</waypoint>
			<waypoint>
				<bone>bone_pathnode_31</bone>
			</waypoint>
			<waypoint>
				<bone>bone_academy_doorway</bone>
				<door>1</door>
			</waypoint>
			<waypoint>
				<bone>bone_plant_doorway</bone>
				<door>1</door>
			</waypoint>
			<waypoint>
				<bone>bone_plant_side_doorway</bone>
				<door>1</door>
			</waypoint>
			<waypoint>
				<bone>bone_small_church_doorway</bone>
				<door>1</door>
			</waypoint>
			<waypoint>
				<bone>bone_cathedral_doorway</bone>
				<door>1</door>
			</waypoint>
			<waypoint>
				<bone>bone_cathedral_side_doorway</bone>
				<door>1</door>
			</waypoint>
			<waypoint>
				<bone>bone_fishing01</bone>
				<fishingarea>1</fishingarea>
			</waypoint>
			<waypoint>
				<bone>bone_fishing02</bone>
				<fishingarea>1</fishingarea>
			</waypoint>
			<waypoint>
				<bone>bone_fishing03</bone>
				<fishingarea>1</fishingarea>
			</waypoint>
			<waypoint>
				<bone>bone_shipment_start</bone>
			</waypoint>
			<waypoint>
				<bone>bone_shipment_end</bone>
			</waypoint>
			<waypoint>
				<bone>bone_dregs01</bone>
				<illreputearea>1</illreputearea>
			</waypoint>
			<waypoint>
				<bone>bone_dregs02</bone>
				<illreputearea>1</illreputearea>
			</waypoint>
			<waypoint>
				<bone>bone_dregs03</bone>
				<illreputearea>1</illreputearea>
			</waypoint>
			<waypoint>
				<bone>bone_dregs04</bone>
				<illreputearea>1</illreputearea>
			</waypoint>
			<waypoint>
				<bone>bone_dregs05</bone>
				<illreputearea>1</illreputearea>
			</waypoint>
			<waypoint>
				<bone>bone_dregs06</bone>
				<illreputearea>1</illreputearea>
			</waypoint>
			<waypoint>
				<bone>bone_vendor01</bone>
				<vendorarea><![CDATA[
					1>
				]]></vendorarea>
			</waypoint>
			<waypoint>
				<bone>bone_vendor02</bone>
				<vendorarea><![CDATA[
					1>
				]]></vendorarea>
			</waypoint>
			<waypoint>
				<bone>bone_vendor03</bone>
				<vendorarea><![CDATA[
					1>
				]]></vendorarea>
			</waypoint>
			<waypoint>
				<bone>bone_vendor04</bone>
				<vendorarea><![CDATA[
					1>
				]]></vendorarea>
			</waypoint>
			<waypoint>
				<bone>bone_vendor05</bone>
				<vendorarea><![CDATA[
					1>
				]]></vendorarea>
			</waypoint>
			<waypoint>
				<bone>bone_vendor06</bone>
				<vendorarea><![CDATA[
					1>
				]]></vendorarea>
			</waypoint>
			<waypoint>
				<bone>bone_vendor07</bone>
				<vendorarea><![CDATA[
					1>
				]]></vendorarea>
			</waypoint>
			<waypoint>
				<bone>bone_vendor08</bone>
				<vendorarea><![CDATA[
					1>
				]]></vendorarea>
			</waypoint>
			<waypoint>
				<bone>bone_firework01</bone>
				<fireworks>1</fireworks>
			</waypoint>
			<waypoint>
				<bone>bone_firework02</bone>
				<fireworks>1</fireworks>
			</waypoint>
			<waypoint>
				<bone>bone_firework03</bone>
				<fireworks>1</fireworks>
			</waypoint>
			<waypoint>
				<bone>bone_firework04</bone>
				<fireworks>1</fireworks>
			</waypoint>
			<waypoint>
				<bone>bone_firework05</bone>
				<fireworks>1</fireworks>
			</waypoint>
			<waypoint>
				<bone>bone_firework06</bone>
				<fireworks>1</fireworks>
			</waypoint>
		</waypoints>
		<obtainableprops>
			<prop>Torchy</prop>
			<prop>Juggler</prop>
			<prop>PeasantVendor</prop>
			<prop>MiddleClassMusician</prop>
			<prop>MiddleClassPreacher</prop>
			<prop>PeasantPainter</prop>
			<prop>Drunk</prop>
			<prop>NiceLady</prop>
			<prop>Thug</prop>
			<prop>PeasantFisherman</prop>
			<prop>UnitChats</prop>
			<prop active="0">Spanish_LightSet1</prop>
			<prop>Spanish_LightSet2</prop>
			<prop>Spanish_AcadProp01</prop>
			<prop>Spanish_AcadProp02</prop>
			<prop>Spanish_AcadProp03</prop>
			<prop>Spanish_AcadProp04</prop>
			<prop>Church_RiderStatueProp</prop>
			<prop>Spanish_CathProp01</prop>
			<prop>Spanish_NWCTProp01</prop>
			<prop>Spanish_NWCTProp02</prop>
			<prop>Spanish_NWCTProp03</prop>
			<prop>Spn_FactProp01</prop>
			<prop>Spn_FactProp02</prop>
			<prop>Spn_DockProp01</prop>
			<prop>Spn_DockProp02</prop>
			<prop>Spn_DockProp03</prop>
			<prop>Spn_DockProp04</prop>
			<prop>Spn_DockProp05</prop>
			<prop active="1">Spanish_NWTCTexture0</prop>
			<prop>Spanish_NWTCTexture1</prop>
			<prop>Spanish_NWTCTexture2</prop>
			<prop>Spanish_NWTCTexture3</prop>
			<prop>Spanish_NWTCTexture4</prop>
			<prop>Spanish_NWTCTexture5</prop>
			<prop>Spanish_NWTCTexture6</prop>
			<prop>Spanish_NWTCTexture7</prop>
			<prop active="1">Spanish_AcademyTexture0</prop>
			<prop>Spanish_AcademyTexture1</prop>
			<prop>Spanish_AcademyTexture2</prop>
			<prop>Spanish_AcademyTexture3</prop>
			<prop active="1">Spanish_ManuPlantTexture0</prop>
			<prop>Spanish_ManuPlantTexture1</prop>
			<prop>Spanish_ManuPlantTexture2</prop>
			<prop>Spanish_ManuPlantTexture3</prop>
			<prop>Spanish_ManuPlantTexture4</prop>
			<prop>Spanish_ManuPlantTexture5</prop>
			<prop>Spanish_ManuPlantTexture6</prop>
			<prop>Spanish_ManuPlantTexture7</prop>
			<prop active="1">Spanish_CathedralTexture0</prop>
			<prop>Spanish_CathedralTexture1</prop>
			<prop>Spanish_CathedralTexture2</prop>
			<prop>Spanish_CathedralTexture3</prop>
			<prop active="1">Spanish_DockTexture0</prop>
			<prop>Spanish_DockTexture1</prop>
			<prop>Spanish_DockTexture2</prop>
			<prop>Spanish_DockTexture3</prop>
			<prop>Spanish_DockTexture4</prop>
			<prop>Spanish_DockTexture5</prop>
			<prop>Spanish_DockTexture6</prop>
			<prop>Spanish_DockTexture7</prop>
		</obtainableprops>
	</homecity>