<Tech name ='Age0Russian' type ='Normal'>
<DBID>214</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Explorer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TownCenter</Target></Effect>
<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardCossacks</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCossacks</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchWesternization</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchKalmucks</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchBashkirPonies</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Cossack</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Sheep</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>HouseEast</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchPetrineReforms</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGPavlovGrenadiers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mill</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardStrelets</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranStrelets</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Settler2</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCossack</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGTartarLoyalists</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialTartarLoyalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialPavlovs</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialStrelets</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialOprichniks</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardOprichniks</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Capitol</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Falconet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='2.12' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Stable</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianScoutRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Plantation</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TradingPost</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mortar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Dock</Target></Effect>
<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Market</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Arsenal</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CWallGate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Church</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallConnector</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Priest</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceRussian</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Grenadier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Monitor</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Frigate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Galleon</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Caravel</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>FrontierBlockhouse</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Culverin</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>FortifiedBlockhouse</Effect>
<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='TechStatus' status ='active'>Levy</Effect>
<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Factory</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCavalryArchersShadow</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Saloon</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionBolivar</Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpPetard</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpSpy</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
</Effects>
</Tech>
3倍建造经验:
<Effect type ='Data' amount ='3.00' subtype ='BuildBounty' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
3倍成本,实际上是3X0.9=2.7倍
<Effect type ='Data' amount ='2.70' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
这个是旧版本的截图。
techtreey.xml - 记事本
文件
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<Tech name ='Age0Russian' type ='Normal'>
<DBID>214</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='3.00' subtype ='BuildBounty' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='Data' amount ='2.70' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Explorer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TownCenter</Target></Effect>
<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardCossacks</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCossacks</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchWesternization</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchKalmucks</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchBashkirPonies</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Cossack</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Sheep</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>HouseEast</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchPetrineReforms</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGPavlovGrenadiers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mill</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardStrelets</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranStrelets</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCossack</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGTartarLoyalists</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialTartarLoyalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialPavlovs</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialStrelets</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialOprichniks</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardOprichniks</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Capitol</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Falconet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='2.12' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Stable</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianScoutRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Plantation</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TradingPost</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mortar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Dock</Target></Effect>
<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Market</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Arsenal</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CWallGate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Church</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallConnector</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Priest</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceRussian</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Grenadier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Monitor</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Frigate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Galleon</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Caravel</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>FrontierBlockhouse</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Culverin</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>FortifiedBlockhouse</Effect>
<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='TechStatus' status ='active'>Levy</Effect>
<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Factory</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCavalryArchersShadow</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Saloon</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionBolivar</Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpPetard</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpSpy</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
</Effects>
</Tech>