<Unit id ='284' name ='Settler2'>
<DBID>1</DBID>
<DisplayNameID>22806</DisplayNameID>
<EditorNameID>34132</EditorNameID>
<PopulationCount>0</PopulationCount>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Protected</FormationCategory>
<MaxVelocity>4.0000</MaxVelocity>
<MaxRunVelocity>6.0000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\villagers\villager.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<PhysicsInfo>dude</PhysicsInfo>
<Icon>units\villagers\villager_icon</Icon>
<PortraitIcon>units\villagers\villager_portrait</PortraitIcon>
<SelectionPriority>10</SelectionPriority>
<RolloverTextID>22814</RolloverTextID>
<ShortRolloverTextID>25708</ShortRolloverTextID>
<InitialHitpoints>150.0000</InitialHitpoints>
<MaxHitpoints>150.0000</MaxHitpoints>
<LOS>14.0000</LOS>
<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
<UnitAIType>Civilian</UnitAIType>
<TrainPoints>53.0000</TrainPoints>
<Bounty>30.0000</Bounty>
<BuildBounty>30.0000</BuildBounty>
<Cost resourcetype ='Food'>270.0000</Cost>
<CarryCapacity resourcetype ='Food'>1.0000</CarryCapacity>
<CarryCapacity resourcetype ='Wood'>1.0000</CarryCapacity>
<CarryCapacity resourcetype ='Gold'>1.0000</CarryCapacity>
<AllowedAge>0</AllowedAge>
<Armor type ='Hand' value ='0.2000'></Armor>
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>LogicalTypeEasySelectAvoid</UnitType>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeAffectedByTownBell</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>Unit</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>Economic</UnitType>
<UnitType>AbstractVillager</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>Ranged</UnitType>
<UnitType>CountsTowardEconomicScore</UnitType>
<UnitType>ValidIdleVillager</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AffectedByTownBell</UnitType>
<UnitType>CannotConvertHill</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>NotPlayerPlaceable</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>DeadReplacementWhenDestroyed</Flag>
<Flag>VisibleUnderFogIfGaia</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='1'>Stop</Command>
<Command page ='10' column ='2'>Delete</Command>
<Tactics>settler.tactics</Tactics>
</Unit>