飞行模式 | 让单位悬空的方法
飞行模式?是那种像手机开了飞行模式,然后把手机扔出去就能飞起来的模式吗?
找到单位后把
<MovementType>xxxx</MovementType>
将xxxx改为air
非船只单位会直接飞起来,如果需要站在地面按照格式添加
<Flag>TieToWaterSurface</Flag>
这样人就能贴在地面或者表演轻功水上漂了。
例如:
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<Unit id="1491" name="KafuuChino"> <DBID>42</DBID> <DisplayNameID>09945</DisplayNameID> <EditorNameID>09944</EditorNameID> <PopulationCount>1</PopulationCount> <ObstructionRadiusX>0.4900</ObstructionRadiusX> <ObstructionRadiusZ>0.4900</ObstructionRadiusZ> <FormationCategory>Ranged</FormationCategory> <MaxVelocity>6.000000</MaxVelocity> <MaxRunVelocity>8.0000</MaxRunVelocity> <MovementType>air</MovementType> <TurnRate>18.0000</TurnRate> <AnimFile>Is the order a rabbit\KafuuChino\KafuuChino.xml</AnimFile> <ImpactType>Flesh</ImpactType> <PhysicsInfo>dude</PhysicsInfo> <Icon>Is the order a rabbit\KafuuChino\KafuuChino_icon</Icon> <PortraitIcon>Is the order a rabbit\KafuuChino\KafuuChino_portrait</PortraitIcon> <RolloverTextID>09942</RolloverTextID> <ShortRolloverTextID>09943</ShortRolloverTextID> <InitialHitpoints>1500.0000</InitialHitpoints> <MaxHitpoints>1500.0000</MaxHitpoints> <LOS>34.0000</LOS> <ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit> <ProjectileProtoUnit>Grenade</ProjectileProtoUnit> <AutoAttackRange>16.0000</AutoAttackRange> <UnitAIType>RangedCombative</UnitAIType> <TrainPoints>33.0000</TrainPoints> <Bounty>15000.0000</Bounty> <BuildBounty>15000.0000</BuildBounty> <Cost resourcetype="Food">20000.0000</Cost> <Cost resourcetype="Wood">10000.0000</Cost> <Cost resourcetype="Gold">20000.0000</Cost> <Cost resourcetype="Fame">50000.0000</Cost> <Cost resourcetype="XP">50000.0000</Cost> <AllowedAge>0</AllowedAge> <Armor type="Ranged" value="0.9900"/> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeValidSharpshoot</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeLandMilitary</UnitType> <UnitType>LogicalTypeScout</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>AbstractRangedInfantry</UnitType> <UnitType>AbstractCavalryInfantry</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>Ranged</UnitType> <UnitType>Unit</UnitType> <UnitType>Hero</UnitType> <UnitType>UnitClass</UnitType> <UnitType>Military</UnitType> <UnitType>AbstractInfantry</UnitType> <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>TieToWaterSurface</Flag> <Flag>NotDeleteable</Flag> <Flag>KnockoutDeath</Flag> <Flag>CorpseDecays</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ObscuredByUnits</Flag> <Flag>OrientUnitWithGround</Flag> <Flag>Tracked</Flag> <Command page="10" column="2">Delete</Command> <Command page="10" column="1">Stop</Command> <Command page="10" column="0">Garrison</Command> <Command page="11" column="0">Abilities</Command> <Tactics>KafuuChino.tactics</Tactics> <ProtoAction> <Name>BuildingAttack</Name> <Damage>150.000000</Damage> <DamageType>Siege</DamageType> <MaxRange>12.000000</MaxRange> <ROF>3.000000</ROF> </ProtoAction> <ProtoAction> <Name>DefendHandAttack</Name> <Damage>100.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type="AbstractHeavyInfantry">2.000000</DamageBonus> <DamageBonus type="AbstractLightCavalry">2.000000</DamageBonus> <DamageBonus type="xpEagleKnight">2.000000</DamageBonus> <DamageBonus type="AbstractCavalry">0.750000</DamageBonus> <DamageBonus type="xpCoyoteMan">0.750000</DamageBonus> <DamageCap>1000.000000</DamageCap> <DamageArea>5.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>DefendRangedAttack</Name> <Damage>150.000000</Damage> <DamageType>Ranged</DamageType> <MinRange>2.000000</MinRange> <MaxRange>30.000000</MaxRange> <ROF>3.000000</ROF> <HitPercentType>Sweep</HitPercentType> <HitPercent>100.000000</HitPercent> <DamageBonus type="Unit">2.000000</DamageBonus> </ProtoAction> <ProtoAction> <Name>GrenadierRangedAttack</Name> <Damage>16.000000</Damage> <DamageType>Siege</DamageType> <MinRange>2.000000</MinRange> <MaxRange>12.000000</MaxRange> <ROF>3.000000</ROF> <DamageCap>36.000000</DamageCap> <DamageArea>3.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <DamageBonus type="AbstractLightCavalry">0.500000</DamageBonus> <DamageBonus type="AbstractCavalry">0.50000</DamageBonus> </ProtoAction> <ProtoAction> <Name>MeleeHandAttack</Name> <Damage>100.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type="AbstractHeavyInfantry">2.000000</DamageBonus> <DamageBonus type="AbstractLightCavalry">2.000000</DamageBonus> <DamageBonus type="xpEagleKnight">2.000000</DamageBonus> <DamageBonus type="xpCoyoteMan">0.750000</DamageBonus> <DamageBonus type="AbstractCavalry">0.750000</DamageBonus> <DamageCap>1000.000000</DamageCap> <DamageArea>5.000000</DamageArea> <HitPercentType>Sweep</HitPercentType> <HitPercent>100.000000</HitPercent> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>StaggerHandAttack</Name> <Damage>100.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type="AbstractHeavyInfantry">2.000000</DamageBonus> <DamageBonus type="AbstractLightCavalry">2.000000</DamageBonus> <DamageBonus type="xpEagleKnight">2.000000</DamageBonus> <DamageBonus type="xpCoyoteMan">0.750000</DamageBonus> <DamageBonus type="AbstractCavalry">0.750000</DamageBonus> <DamageCap>1000.000000</DamageCap> <DamageArea>5.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>StaggerRangedAttack</Name> <Damage>150.000000</Damage> <DamageType>Magic</DamageType> <MinRange>2.000000</MinRange> <MaxRange>30.000000</MaxRange> <ROF>3.000000</ROF> <DamageBonus type="Unit">2.000000</DamageBonus> <DamageCap>500.000000</DamageCap> <DamageArea>3.000000</DamageArea> <HitPercentType>Sweep</HitPercentType> <HitPercent>100.000000</HitPercent> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>VolleyHandAttack</Name> <Damage>100.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> <DamageBonus type="AbstractHeavyInfantry">2.000000</DamageBonus> <DamageBonus type="AbstractLightCavalry">2.000000</DamageBonus> <DamageBonus type="xpEagleKnight">2.000000</DamageBonus> <DamageBonus type="AbstractCavalry">0.750000</DamageBonus> <DamageBonus type="xpCoyoteMan">0.750000</DamageBonus> <DamageCap>1000.000000</DamageCap> <DamageArea>5.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>VolleyRangedAttack</Name> <Damage>150.000000</Damage> <DamageType>Magic</DamageType> <MinRange>2.000000</MinRange> <MaxRange>30.000000</MaxRange> <ROF>3.000000</ROF> <DamageBonus type="Unit">2.000000</DamageBonus> <DamageCap>500.000000</DamageCap> <DamageArea>3.000000</DamageArea> <HitPercent>100.000000</HitPercent> <HitPercentType>KillingBlow</HitPercentType> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>MagicRangedAttack</Name> <Damage>150.000000</Damage> <DamageType>Magic</DamageType> <MinRange>2.000000</MinRange> <MaxRange>30.000000</MaxRange> <ROF>3.000000</ROF> <DamageBonus type="Unit">2.000000</DamageBonus> <DamageCap>500.000000</DamageCap> <DamageArea>3.000000</DamageArea> <HitPercentType>Sweep</HitPercentType> <HitPercent>100.000000</HitPercent> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>MagicBeamAttack</Name> <Damage>5000.000000</Damage> <DamageType>Magic</DamageType> <MinRange>20.000000</MinRange> <MaxRange>24.000000</MaxRange> <ROF>5.000000</ROF> <DamageBonus type="Unit">2.000000</DamageBonus> <DamageArea>5.000000</DamageArea> <HitPercent>100.000000</HitPercent> <DamageMultiplier>4294968.000000</DamageMultiplier> <HitPercentType>CriticalAttack</HitPercentType> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>NatureAttack</Name> <Damage>150.000000</Damage> <DamageType>Magic</DamageType> <MinRange>12.000000</MinRange> <MaxRange>14.000000</MaxRange> <ROF>3.000000</ROF> <DamageBonus type="Nature">1.000000</DamageBonus> <DamageArea>3.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>NatureAttack2</Name> <Damage>150.000000</Damage> <DamageType>Magic</DamageType> <MinRange>2.000000</MinRange> <ROF>3.000000</ROF> <DamageBonus type="Nature">1.000000</DamageBonus> <DamageArea>3.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>MoveAttack</Name> <Damage>150.000000</Damage> <DamageType>Magic</DamageType> <MinRange>2.000000</MinRange> <ROF>3.000000</ROF> <DamageBonus type="Nature">1.000000</DamageBonus> <DamageArea>3.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> </Unit>
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船只改成air也只会贴在地面,要飞起来就要
把船只的
<Flag>TieToWaterSurface</Flag>
删除,这样船只就能飞起来了。
例如:
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) |
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<Unit id="1463" name="YPAirWarTreasureShip"> <DBID>2142</DBID> <DisplayNameID>05501</DisplayNameID> <EditorNameID>05502</EditorNameID> <ObstructionRadiusX>6.3000</ObstructionRadiusX> <ObstructionRadiusZ>6.3000</ObstructionRadiusZ> <FormationCategory>Ranged</FormationCategory> <MaxVelocity>7.00000</MaxVelocity> <MaxRunVelocity>9.00000</MaxRunVelocity> <MovementType>Air</MovementType> <TurnRate>4.0000</TurnRate> <AnimFile>Mods\WarTreasureShip.xml</AnimFile> <ImpactType>Wood</ImpactType> <PhysicsInfo>house</PhysicsInfo> <Icon>icon\baochuan_icon_64x64</Icon> <PortraitIcon>units\asians\spc\treasure_ship\china_ship_icon_portrait</PortraitIcon> <RolloverTextID>05503</RolloverTextID> <ShortRolloverTextID>05504</ShortRolloverTextID> <InitialHitpoints>6000.0000</InitialHitpoints> <MaxHitpoints>6000.0000</MaxHitpoints> <LOS>50.0000</LOS> <ProjectileProtoUnit>Cannonball</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <TrainPoints>60.0000</TrainPoints> <BuildLimit>1</BuildLimit> <Bounty>320.0000</Bounty> <BuildBounty>320.0000</BuildBounty> <Cost resourcetype="Wood">1200.0000</Cost> <Cost resourcetype="Gold">2000.0000</Cost> <MaxContained>100</MaxContained> <AllowedAge>2</AllowedAge> <Armor type="Ranged" value="0.7500"/> <UnitType>LogicalTypeNavalMilitary</UnitType> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>Ship</UnitType> <UnitType>Transport</UnitType> <UnitType>Unit</UnitType> <UnitType>Military</UnitType> <UnitType>UnitClass</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>AbstractShrine</UnitType> <UnitType>Ranged</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>AbstractWarShip</UnitType> <!-- <Flag>TieToWaterSurface</Flag> --> <Flag>CollidesWithProjectiles</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>NavalUnit</Flag> <Flag>DecalStickToWaterSurface</Flag> <Flag>NoFadeOnDeath</Flag> <Flag>FadeOutDecalOnDeath</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>HeroName1</Flag> <Flag>HasGatherPoint</Flag> <Flag>AllowAutoGarrison</Flag> <Flag>ObscuresUnits</Flag> <Flag>ForceBuildingData</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>NotPlayerPlaceable</Flag> <Flag>Tracked</Flag> <Train row ='0' page ='0' column ='1'>ypWokouArmy</Train> <Train row ='0' page ='0' column ='2'>ypMandarinArmy</Train> <Train row ='0' page ='0' column ='1'>BTypWokouArmy</Train> <Train row ='0' page ='0' column ='2'>BTypMandarinArmy</Train> <Tech row ='0' page ='0' column ='3'>YPExaltedypMercIronTroop</Tech> <Tech row ='0' page ='0' column ='3'>YPHonoredypMercIronTroop</Tech> <Tech row ='0' page ='0' column ='3'>YPDisciplinedypMercIronTroop</Tech> <Tech row ='0' page ='0' column ='4'>YPExaltedWarTreasureShip</Tech> <Contain>LogicalTypeGarrisonInShips</Contain> <Contain>ypFishingBoatAsian</Contain> <Command page="10" column="1">Eject</Command> <Command page="10" column="2">Stop</Command> <Command page="10" column="3">Delete</Command> <Command page="10" column="0">SetGatherPointMilitary</Command> <Command page ='9' column ='2'>TreasureShipCoin</Command> <Command page ='9' column ='0'>TreasureShipFood</Command> <Command page ='9' column ='1'>TreasureShipWood</Command> <Command page ='9' column ='3'>SquadUnlock</Command> <Command page="11" column="3">Abilities</Command> <Tactics>YPWarTreasureShip.tactics</Tactics> <ProtoAction> <Name>BroadsideAttack</Name> <Damage>100.000000</Damage> <DamageType>Siege</DamageType> <MaxRange>35.000000</MaxRange> <ROF>0.050000</ROF> <DamageCap>180.000000</DamageCap> <DamageBonus type="Ship">3.000000</DamageBonus> <DamageArea>1.000000</DamageArea> </ProtoAction> <ProtoAction> <Name>RangedAttack</Name> <HitPercentType>CriticalAttack</HitPercentType> <HitPercent>5.000000</HitPercent> <DamageMultiplier>10.000000</DamageMultiplier> <Damage>120.000000</Damage> <DamageType>Siege</DamageType> <MaxRange>35.000000</MaxRange> <ROF>1.000000</ROF> <DamageCap>300.000000</DamageCap> <DamageBonus type="Building">2.000000</DamageBonus> <DamageBonus type="AbstractArtillery">2.000000</DamageBonus> <DamageArea>1.000000</DamageArea> <DamageBonus type="Ship">3.000000</DamageBonus> </ProtoAction> <ProtoAction> <Name>LongRangeAttack</Name> <Damage>300.000000</Damage> <DamageType>Siege</DamageType> <MaxRange>45.000000</MaxRange> <ROF>2.000000</ROF> <DamageCap>400.000000</DamageCap> <DamageBonus type ='Building'>10.000000</DamageBonus> <DamageArea>10.000000</DamageArea> </ProtoAction> <ProtoAction> <Name>Autogather</Name> <Rate type="Gold">0.500000</Rate> <Rate type="Food">0.500000</Rate> <Rate type="Wood">0.500000</Rate> <Rate type="XP">0.350000</Rate> <Rate type="Trade">0.050000</Rate> </ProtoAction> </Unit>
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PS:将可采集宝藏单位改为air后,那个单位无法采集宝藏。