<Unit id ='1217' name ='ypWCPorcelainTower'>
<DBID>1801</DBID>
<DisplayNameID>99997</DisplayNameID>
<EditorNameID>99996</EditorNameID>
<ObstructionRadiusX>4.0000</ObstructionRadiusX>
<ObstructionRadiusZ>4.0000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MovementType>land</MovementType>
<AnimFile>buildings\wonders\porcelain_tower\porcelain_tower.xml</AnimFile>
<DeadReplacement>BuildingRubble4x4</DeadReplacement>
<DeadReplacementLifespan>15</DeadReplacementLifespan>
<ImpactType>Wood</ImpactType>
<PhysicsInfo>barracks</PhysicsInfo>
<PlacementFile>buildinglarge.xml</PlacementFile>
<Icon>buildings\wonders\porcelain_tower\porcelain_tower_icon_64</Icon>
<MinimapIcon>ui\minimap\wonder_16x16</MinimapIcon>
<PortraitIcon>buildings\wonders\porcelain_tower\porcelain_tower_icon_portrait</PortraitIcon>
<RolloverTextID>99994</RolloverTextID>
<ShortRolloverTextID>99995</ShortRolloverTextID>
<InitialHitpoints>5000.0000</InitialHitpoints>
<MaxHitpoints>5000.0000</MaxHitpoints>
<LOS>12.0000</LOS>
<BuildPoints>120.0000</BuildPoints>
<BuildLimit>1</BuildLimit>
<Bounty>240.0000</Bounty>
<Cost resourcetype ='Food'>800.0000</Cost>
<BuildingWorkRate>1.0000</BuildingWorkRate>
<AllowedAge>0</AllowedAge>
<Armor type ='Siege' value ='0.0000'></Armor>
<BuilderLimit>8</BuilderLimit>
<UnitType>LogicalTypeValidSabotage</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>BuildingClass</UnitType>
<UnitType>MilitaryBuilding</UnitType>
<UnitType>Building</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>HasBountyValue</UnitType>
<!-- <UnitType>AbstractWonder</UnitType> -->
<UnitType>ConvertsHerds</UnitType>
<!-- <UnitType>AbstractPoliticalWonder</UnitType> -->
<Tech row ='0' page ='1' column ='1'>SaloonWildWest</Tech>
<Flag>ShowTactics</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>StartsAtFullEfficiency</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>NoIdleActions</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>Doppled</Flag>
<Flag>SelectWithObstruction</Flag>
<Flag>PaintTextureWhenPlacing</Flag>
<Flag>FlattenGround</Flag>
<Flag>HasGatherPoint</Flag>
<Flag>InitialGarrisonOnly</Flag>
<Flag>EnterHotkeyContext</Flag>
<Flag>Tracked</Flag>
<Command page ='9' column ='3'>WonderCoin</Command>
<Command page ='9' column ='1'>WonderFood</Command>
<Command page ='9' column ='2'>WonderWood</Command>
<Command page ='10' column ='0'>SetGatherPointEconomy</Command>
<Command page ='9' column ='0'>TacticTrade</Command>
<Command page ='10' column ='1'>Delete</Command>
<Tactics>porcelaintower.tactics</Tactics>
<ProtoAction>
<Name>AutoGatherCoin</Name>
<Rate type ='Gold'>10.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>AutoGatherFood</Name>
<Rate type ='Food'>10.500000</Rate>
</ProtoAction>
<ProtoAction>
<Name>AutoGatherWood</Name>
<Rate type ='Wood'>10.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>RainbowCoin</Name>
<Type>AutoGather</Type>
<Rate type ='Gold'>5.500000</Rate>
</ProtoAction>
<ProtoAction>
<Name>RainbowFood</Name>
<Type>AutoGather</Type>
<Rate type ='Food'>7.500000</Rate>
</ProtoAction>
<ProtoAction>
<Name>RainbowTrade</Name>
<Type>AutoGather</Type>
<Rate type ='Trade'>2.00000</Rate>
</ProtoAction>
<ProtoAction>
<Name>RainbowWood</Name>
<Type>AutoGather</Type>
<Rate type ='Wood'>5.500000</Rate>
</ProtoAction>
<ProtoAction>
<Name>RainbowXP</Name>
<Type>AutoGather</Type>
<Rate type ='XP'>2.00000</Rate>
</ProtoAction>
</Unit>