更换图标
如何更换图标?总是有人些喜欢问这些低级问题。
方法:我拿格林机枪作为例子。
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protoy.xml - 记事本 |
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) |
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<Unit id ='774' name ='xpGatlingGun'> <DBID>1165</DBID> <DisplayNameID>45211</DisplayNameID> <EditorNameID>45212</EditorNameID> <PopulationCount>4</PopulationCount> <ObstructionRadiusX>0.9900</ObstructionRadiusX> <ObstructionRadiusZ>0.9900</ObstructionRadiusZ> <FormationCategory>Protected</FormationCategory> <MaxVelocity>4.0000</MaxVelocity> <MaxRunVelocity>6.0000</MaxRunVelocity> <MovementType>land</MovementType> <TurnRate>8.0000</TurnRate> <AnimFile>units\artillery\gatling_gun\gatling_gun.xml</AnimFile> <ImpactType>Wood</ImpactType> <Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon> <PortraitIcon>units\artillery\organ_gun\organ_gun_portrait</PortraitIcon> <RolloverTextID>45210</RolloverTextID> <ShortRolloverTextID>45209</ShortRolloverTextID> <InitialHitpoints>150.0000</InitialHitpoints> <MaxHitpoints>150.0000</MaxHitpoints> <LOS>26.0000</LOS> <ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <TrainPoints>45.0000</TrainPoints> <Bounty>40.0000</Bounty> <BuildBounty>40.0000</BuildBounty> <Cost resourcetype ='Wood'>100.0000</Cost> <Cost resourcetype ='Gold'>300.0000</Cost> <AllowedAge>2</AllowedAge> <Armor type ='Ranged' value ='0.7500'></Armor> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeLandMilitary</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>Ranged</UnitType> <UnitType>AbstractArtillery</UnitType> <UnitType>Unit</UnitType> <UnitType>Military</UnitType> <UnitType>UnitClass</UnitType> <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>CorpseDecays</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ObscuredByUnits</Flag> <Flag>RotateInPlace</Flag> <Flag>ConstrainOrientation</Flag> <Flag>OrientUnitWithGround</Flag> <Flag>Tracked</Flag> <Command page ='10' column ='1'>Stop</Command> <Command page ='10' column ='0'>Garrison</Command> <Command page ='10' column ='2'>Delete</Command> <Tactics>organGun.tactics</Tactics> <ProtoAction> <Name>CannonAttack</Name> <Damage>30.000000</Damage> <DamageType>Siege</DamageType> <MinRange>0.000000</MinRange> <MaxRange>24.000000</MaxRange> <ROF>4.000000</ROF> <DamageCap>60.000000</DamageCap> <DamageBonus type ='AbstractArtillery'>0.500000</DamageBonus> <DamageArea>2.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <DamageBonus type ='AbstractCavalry'>0.500000</DamageBonus> <DamageBonus type ='Ship'>0.500000</DamageBonus> <DamageBonus type ='Building'>0.500000</DamageBonus> <DamageBonus type ='AbstractLightInfantry'>0.500000</DamageBonus> <DamageBonus type ='xpArrowKnight'>0.500000</DamageBonus> </ProtoAction> </Unit> |
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把上面两句的红色路径分别复制,用AOE3ED把这两张图片提取出来,用Photoshop修改。(去art文件夹的art5.bar提取,如果art5.bar找不到就去art4.bar、art3.bar、art2.bar、art1.bar寻找)
修改好了将文件改名保存,并转回ddt格式。
将protoy格林机枪的图标路径修改成你新图标的路径,路径你自己定义,将图标放进去就可以了,(如果你不会的话请将你电脑砸了,你不适合使用电脑。)
例如我修改成ui\units\gatling_gun_icon与ui\units\gatling_gun_portrait:
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protoy.xml - 记事本 |
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) |
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<Unit id ='774' name ='xpGatlingGun'> <DBID>1165</DBID> <DisplayNameID>45211</DisplayNameID> <EditorNameID>45212</EditorNameID> <PopulationCount>4</PopulationCount> <ObstructionRadiusX>0.9900</ObstructionRadiusX> <ObstructionRadiusZ>0.9900</ObstructionRadiusZ> <FormationCategory>Protected</FormationCategory> <MaxVelocity>4.0000</MaxVelocity> <MaxRunVelocity>6.0000</MaxRunVelocity> <MovementType>land</MovementType> <TurnRate>8.0000</TurnRate> <AnimFile>units\artillery\gatling_gun\gatling_gun.xml</AnimFile> <ImpactType>Wood</ImpactType> <Icon>ui\units\gatling_gun_icon</Icon> <PortraitIcon>ui\units\gatling_gun_portrait</PortraitIcon> <RolloverTextID>45210</RolloverTextID> <ShortRolloverTextID>45209</ShortRolloverTextID> <InitialHitpoints>150.0000</InitialHitpoints> <MaxHitpoints>150.0000</MaxHitpoints> <LOS>26.0000</LOS> <ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <TrainPoints>45.0000</TrainPoints> <Bounty>40.0000</Bounty> <BuildBounty>40.0000</BuildBounty> <Cost resourcetype ='Wood'>100.0000</Cost> <Cost resourcetype ='Gold'>300.0000</Cost> <AllowedAge>2</AllowedAge> <Armor type ='Ranged' value ='0.7500'></Armor> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeLandMilitary</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>Ranged</UnitType> <UnitType>AbstractArtillery</UnitType> <UnitType>Unit</UnitType> <UnitType>Military</UnitType> <UnitType>UnitClass</UnitType> <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>CorpseDecays</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ObscuredByUnits</Flag> <Flag>RotateInPlace</Flag> <Flag>ConstrainOrientation</Flag> <Flag>OrientUnitWithGround</Flag> <Flag>Tracked</Flag> <Command page ='10' column ='1'>Stop</Command> <Command page ='10' column ='0'>Garrison</Command> <Command page ='10' column ='2'>Delete</Command> <Tactics>organGun.tactics</Tactics> <ProtoAction> <Name>CannonAttack</Name> <Damage>30.000000</Damage> <DamageType>Siege</DamageType> <MinRange>0.000000</MinRange> <MaxRange>24.000000</MaxRange> <ROF>4.000000</ROF> <DamageCap>60.000000</DamageCap> <DamageBonus type ='AbstractArtillery'>0.500000</DamageBonus> <DamageArea>2.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <DamageBonus type ='AbstractCavalry'>0.500000</DamageBonus> <DamageBonus type ='Ship'>0.500000</DamageBonus> <DamageBonus type ='Building'>0.500000</DamageBonus> <DamageBonus type ='AbstractLightInfantry'>0.500000</DamageBonus> <DamageBonus type ='xpArrowKnight'>0.500000</DamageBonus> </ProtoAction> </Unit> |
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最后将文件按照你在protoy.xml定义的路径,将图标放回帝国3目录的art文件夹里面。
不会使用AOE3ED怎么办?
AOE3ED应该如何使用?
点下面的按钮100次我就告诉你。
我不会告诉你这个图标不是我自己弄的,而是官方制作的,在art4.bar里面就有这两个图标。
如果更换科技图标也是同理:
Techtreey的图标定义为:
<Icon>icon\123\456</Icon>