Modify Protounit
<Effect name="Modify Protounit">
<Param name="ProtoUnit" dispName="$$22449$" varType="protounit">Villager</Param>
<Param name="PlayerID" dispName="$$22301$" VarType="player">1</Param>
<Param name="Field" dispName="$$25417$" varType="pufield">0</Param>
<Param name="Delta" dispName="$$25418$" varType="float">1.0</Param>
<Command>trModifyProtounit("%ProtoUnit%",%PlayerID%,%Field%,%Delta%);</Command>
</Effect>
| trModifyProtounit(unit, player, field, delta) |
| fieldID |
field |
fieldID |
field |
| 0 |
Hitpoints |
36 |
Hand Attack Crush |
| 1 |
Speed |
37 |
Ranged Attack Hack |
| 2 |
LOS |
38 |
Ranged Attack Pierce |
| 3 |
Train Ponits |
39 |
Ranged Attack Crush |
| 4 |
Build Ponits |
40 |
Hand Bonus v. Hero |
| 5 |
Max Containes |
41 |
Hand Bonus v. Cavalry |
| 6 |
Population Count |
42 |
Hand Bonus v. Infantry |
| 7 |
Pop Cap Addition |
43 |
Hand Bonus v. Archer |
| 8 |
Lifespan |
44 |
Hand Bonus v. Siege |
| 9 |
Recharge Time |
45 |
Hand Bonus v. Tower |
| 10 |
Build Limit |
46 |
Hand Bonus v. Ship |
| 11 |
Range |
47 |
Hand Bonus v. Building |
| 12 |
Mininum Range |
48 |
Hand Bonus v. Villagers |
| 13 |
Healing Rate |
49 |
Hand Bonus v. Huntable Animals |
| 14 |
Healing Range |
50 |
Ranged Bonus v. Hero |
| 15 |
Cost Coin |
51 |
Ranged Bonus v. Cavalry |
| 16 |
Cost Wood |
52 |
Ranged Bonus v. Infantry |
| 17 |
Cost Food |
53 |
Ranged Bonus v. Archer |
| 18 |
Cost Experience |
54 |
Ranged Bonus v. Siege |
| 19 |
Cost Home City Upgrades Available |
55 |
Ranged Bonus v. Tower |
| 20 |
Cost XP |
56 |
Ranged Bonus v. Ship |
| 21 |
Cost Ships |
57 |
Ranged Bonus v. Building |
| 22 |
Cost Export |
58 |
Ranged Bonus v. Villagers |
| 23 |
Carry Capacity Coin |
59 |
Ranged Bonus v. Huntable Animals |
| 24 |
Carry Capacity Wood |
60 |
HitPercent |
| 25 |
Carry Capacity Food |
61 |
DamageMultiplier |
| 26 |
Carry Capacity Experience |
62 |
HitPercentType |
| 27 |
Carry Capacity Home City Upgrades Available |
63 |
BuildingWorkRate |
| 28 |
Carry Capacity XP |
64 |
Research Points |
| 29 |
Carry Capacity Ships |
65 |
Build Bounty |
| 30 |
Carry Capacity Export |
66 |
PopulationCapBonus |
| 31 |
Armor Hack |
67 |
PopulationCapExtra |
| 32 |
Armor Pierce |
68 |
revealLOS |
| 33 |
Armor Crush |
69 |
WorkRateSpecific |
| 34 |
Hand Attack Hack |
70 |
XPRate |
| 35 |
Hand Attack Pierce |
|
|