[(bool )] xsAddRuntimeEvent( string foo, string bar, int something ): Setups a runtime event. Don't use this. [(int )] xsArrayCreateBool(int size, bool defaultValue, string name): creates a sized and named boolean array, returning an arrayID. [(int )] xsArrayCreateFloat(int size, float defaultValue, string name): creates a sized and named float array, returning an arrayID. [(int )] xsArrayCreateInt(int size, int defaultValue, string name): creates a sized and named integer array, returning an arrayID. [(int )] xsArrayCreateString(int size, string defaultValue, string name): creates a sized and named string array, returning an arrayID. [(int )] xsArrayCreateVector(int size, vector defaultValue, string name): creates a sized and named vector array, returning an arrayID. [(bool )] xsArrayGetBool(int arrayID, int index): Gets the value at the specified index in the requested array. [(float )] xsArrayGetFloat(int arrayID, int index): Gets the value at the specified index in the requested array. [(int )] xsArrayGetInt(int arrayID, int index): Gets the value at the specified index in the requested array. [(int )] xsArrayGetSize(int arrayID): Gets the specified array's size. [(string)] xsArrayGetString(int arrayID, int index): Gets the value at the specified index in the requested array. [(vector)] xsArrayGetVector(int arrayID, int index): Gets the value at the specified index in the requested array. [(int )] xsArraySetBool(int arrayID, int index, bool value): Sets a value at the specified index in the requested array. [(int )] xsArraySetFloat(int arrayID, int index, float value): Sets a value at the specified index in the requested array. [(int )] xsArraySetInt(int arrayID, int index, int value): Sets a value at the specified index in the requested array. [(int )] xsArraySetString(int arrayID, int index, string value): Sets a value at the specified index in the requested array. [(int )] xsArraySetVector(int arrayID, int index, vector value): Sets a value at the specified index in the requested array. [(void )] xsDisableRule( string ruleName ): Disables the given rule. [(void )] xsDisableRuleGroup( string ruleGroupName ): Disables all rules in the given rule group. [(void )] xsDisableSelf( void ): Disables the current rule. [(int )] xsDumpArrays(): blogs out all XS arrays. [(void )] xsEnableRule( string ruleName ): Enables the given rule. [(void )] xsEnableRuleGroup( string ruleGroupName ): Enables all rule in the given rule group. [(int )] xsGetContextPlayer( void ): Returns the current context player ID. [(int )] xsGetFunctionID( string functionName ): Runs the secret XSFID for the function. USE WITH CAUTION. [(int )] xsGetTime( void ): Returns the current gametime (in milliseconds). [(bool )] xsIsRuleEnabled( string ruleName ): Returns true if the rule is enabled. [(void )] xsIsRuleGroupEnabled( string ruleGroupName ): Returns true if the rule group is enabled. [(void )] xsSetContextPlayer( int playerID ): Sets the current context player ID (DO NOT DO THIS IF YOU DO NOT KNOW WHAT YOU ARE DOING). [(void )] xsSetRuleMaxInterval( string ruleName, int interval ): Sets the max interval of the given rule. [(void )] xsSetRuleMaxIntervalSelf( int interval ): Sets the max interval of the current rule. [(void )] xsSetRuleMinInterval( string ruleName, int interval ): Sets the min interval of the given rule. [(void )] xsSetRuleMinIntervalSelf( int interval ): Sets the min interval of the current rule. [(void )] xsSetRulePriority( string ruleName, int priority ): Sets the priority of the given rule. [(void )] xsSetRulePrioritySelf( int priority ): Sets the priority of the current rule. [(float )] xsVectorGetX( vector v ): Returns the x component of the given vector. [(float )] xsVectorGetY( vector v ): Returns the y component of the given vector. [(float )] xsVectorGetZ( vector v ): Returns the z component of the given vector. [(float )] xsVectorLength( vector v ): Returns the length of the given vector. [(float )] xsVectorNormalize( vector v): Returns the normalized version of the given vector. [(float )] xsVectorSet( float x, float y, float z ): Set the 3 components into a vector, returns the new vector. [(float )] xsVectorSetX( vector v, float x ): Set the x component of the given vector, returns the new vector. [(float )] xsVectorSetY( vector v, float y ): Set the y component of the given vector, returns the new vector. [(float )] xsVectorSetZ( vector v, float z ): Set the z component of the given vector, returns the new vector.