<Unit id="1465" name="UPxpColonialMilitiaChinaNewArmy">
<DBID>2144</DBID>
<DisplayNameID>200038</DisplayNameID>
<EditorNameID>200040</EditorNameID>
<PopulationCount>1</PopulationCount>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Ranged</FormationCategory>
<MaxVelocity>5.0000</MaxVelocity>
<MaxRunVelocity>7.0000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\infantry_ranged\colonial_militia\colonial_militia.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<PhysicsInfo>dude</PhysicsInfo>
<Icon>units\infantry_ranged\colonial_militia\UPyp_china_new_army_icon</Icon>
<PortraitIcon>units\infantry_ranged\colonial_militia\UPyp_china_new_army_portrait</PortraitIcon>
<RolloverTextID>200041</RolloverTextID>
<ShortRolloverTextID>200042</ShortRolloverTextID>
<InitialHitpoints>200.0000</InitialHitpoints>
<MaxHitpoints>200.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
<AutoAttackRange>16.0000</AutoAttackRange>
<UnitAIType>RangedCombative</UnitAIType>
<TrainPoints>30.0000</TrainPoints>
<Bounty>10.0000</Bounty>
<BuildBounty>10.0000</BuildBounty>
<Cost resourcetype="Food">100.0000</Cost>
<AllowedAge>2</AllowedAge>
<Armor type="Hand" value="0.3000"/>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeValidSharpshoot</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>AbstractHeavyInfantry</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>Ranged</UnitType>
<UnitType>AbstractGunpowderTrooper</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractRangedInfantry</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>Tracked</Flag>
<Command page="10" column="1">Stop</Command>
<Command page="10" column="0">Garrison</Command>
<Command page="10" column="2">Delete</Command>
<Tactics>NewArmy.tactics</Tactics>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>20.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DefendHandAttack</Name>
<Damage>12.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type="AbstractCavalry">2.000000</DamageBonus>
<DamageBonus type="AbstractLightInfantry">1.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>DefendRangedAttack</Name>
<Damage>24.000000</Damage>
<DamageType>Ranged</DamageType>
<MinRange>2.000000</MinRange>
<MaxRange>12.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageBonus type="AbstractCavalry">2.000000</DamageBonus>
<DamageBonus type="AbstractLightInfantry">1.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>MeleeHandAttack</Name>
<Damage>12.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type="AbstractCavalry">2.000000</DamageBonus>
<DamageBonus type="AbstractLightInfantry">1.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>StaggerHandAttack</Name>
<Damage>12.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type="AbstractCavalry">2.000000</DamageBonus>
<DamageBonus type="AbstractLightInfantry">1.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>StaggerRangedAttack</Name>
<Damage>24.000000</Damage>
<DamageType>Ranged</DamageType>
<MinRange>2.000000</MinRange>
<MaxRange>12.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageBonus type="AbstractCavalry">2.000000</DamageBonus>
<DamageBonus type="AbstractLightInfantry">1.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>VolleyHandAttack</Name>
<Damage>12.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type="AbstractCavalry">2.000000</DamageBonus>
<DamageBonus type="AbstractLightInfantry">1.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>VolleyRangedAttack</Name>
<Damage>24.000000</Damage>
<DamageType>Ranged</DamageType>
<MinRange>2.000000</MinRange>
<MaxRange>12.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageBonus type="AbstractCavalry">2.000000</DamageBonus>
<DamageBonus type="AbstractLightInfantry">1.500000</DamageBonus>
</ProtoAction>
</Unit>
<Unit id="1466" name="FlagBearer">
<DBID>887</DBID>
<DisplayNameID>00600</DisplayNameID>
<EditorNameID>00601</EditorNameID>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Body</FormationCategory>
<PopulationCount>0</PopulationCount>
<MaxVelocity>5.50000</MaxVelocity>
<MaxRunVelocity>7.50000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>mods\Flag\FlagBearer.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<Icon>units\squad\flag_bearer\flag_bearer_icon</Icon>
<PortraitIcon>units\squad\flag_bearer\flag_bearer_portrait</PortraitIcon>
<InitialHitpoints>300.0000</InitialHitpoints>
<MaxHitpoints>300.0000</MaxHitpoints>
<LOS>14.0000</LOS>
<UnitAIType>HandCombative</UnitAIType>
<BuildLimit>10</BuildLimit>
<TrainPoints>40.0000</TrainPoints>
<RolloverTextID>00616</RolloverTextID>
<ShortRolloverTextID>00317</ShortRolloverTextID>
<Bounty>20.0000</Bounty>
<BuildBounty>20.0000</BuildBounty>
<Cost resourcetype="Gold">200.0000</Cost>
<Armor type="Ranged" value="0.3000"/>
<AllowedAge>1</AllowedAge>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeValidSharpshoot</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>AbstractGunpowderTrooper</UnitType>
<UnitType>AbstractHeavyInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>Tracked</Flag>
<Command page="0" column="1">SetUnitAsHomeCityGatherPoint</Command>
<Command page="10" column="1">Stop</Command>
<Command page="10" column="0">Garrison</Command>
<Command page="10" column="2">Delete</Command>
<Tactics>FlagBearer.tactics</Tactics>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>15.000000</Damage>
<DamageType>Siege</DamageType>
<MaxRange>6.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DefendHandAttack</Name>
<HitPercentType>CriticalAttack</HitPercentType>
<HitPercent>8.000000</HitPercent>
<DamageMultiplier>10.000000</DamageMultiplier>
<HitPercentType>CriticalAttack</HitPercentType>
<HitPercent>8.000000</HitPercent>
<DamageMultiplier>10.000000</DamageMultiplier>
<Damage>15.000000</Damage>
<DamageType>Hand</DamageType>
<DamageBonus type="AbstractVillager">0.100000</DamageBonus>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MeleeHandAttack</Name>
<HitPercentType>CriticalAttack</HitPercentType>
<HitPercent>8.000000</HitPercent>
<DamageMultiplier>10.000000</DamageMultiplier>
<Damage>15.000000</Damage>
<DamageType>Hand</DamageType>
<DamageBonus type="AbstractVillager">0.100000</DamageBonus>
<ROF>1.500000</ROF>
</ProtoAction>
</Unit>