帝国时代3修改革命MOD教程,革命吧!让我们建立新的国家!
Revolt, and become a new nation! ↑↑↑
虽然你最后没有确认革命,但是你按下了革命按钮,所以你被抓了。
新增加革命需要修改7个文件protoy.xml、techtreey.xml、stringtabley.xml、homecityxxxxxx.xml、buttonsets.xml、politiciandata.xml、civs.xml。
我以一个例子作为教程,例如我要给俄国添加新革命
还是老办法,先找一个原有的革命科技复制,然后修改语句
有几点要注意的:
1.革命受主程序印象,开头必须为XPRevolution ,然后后面加上Civs的国家调用名。
2.革命科技必须添加<Flag>RevoltTech</Flag> 否则会出问题
3.添加<Effect type="TechStatus" status="active">XPRevolution</Effect> 与<Effect type="InitiateRevolution"/> 。这个我没有去搞删除试验,不清楚是否要添加,不过你最好还是加上去。
不要跟我说你看不懂其他语句的作用,看不懂的话滚回去1-0学习基础知识去。
techtreey.xml - 记事本
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<Tech name="XPRevolution Lenin " type="Normal"> <DBID>3273</DBID> <DisplayNameID>08000</DisplayNameID> <Cost resourcetype="Food">1000.0000</Cost> <Cost resourcetype="Wood">1000.0000</Cost> <Cost resourcetype="Gold">1000.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\revolution</Icon> <RolloverTextID>08001</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>RevoltTech</Flag> <Prereqs> <TechStatus status="Active">Industrialize</TechStatus> </Prereqs> <Effects> <Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type="Data" amount="0.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">Settler</Target> </Effect> <Effect type="Data" amount="0.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">Oprichnik</Target> </Effect> <Effect type="Data" amount="1.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">xpColonialMilitia</Target> </Effect> <Effect type="Data" amount="10.00" subtype="BuildLimit" relativity="Assign"> <Target type="ProtoUnit">TownCenter</Target> </Effect> <Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>Musketeer</Target></Effect> <Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'> <Target type ='ProtoUnit'>Musketeer</Target></Effect> <Effect type="Data" amount="0.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">FishingBoat</Target> </Effect> <Effect type="Data" amount="0.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">Coureur</Target> </Effect> <Effect type="InitiateRevolution"/> <Effect type="Data" amount="200.00" subtype="PopulationCap" relativity="Absolute"> <Target type="Player"/> </Effect> <Effect type="TechStatus" status="active">XPRevolution</Effect> <Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect> <Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect> <Effect type ='TechStatus' status ='active'>ImperialMusketeers</Effect> <Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='08002'></Effect> </Effects> </Tech>
randommapstringsy.xml.xml - 记事本
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<?xml version="1.0" encoding="utf-8"?>
<StringTable version="130"> <Language name="English"> <String _locID="130015">Ozarks</String> <String _locID="130016">Ozarks: Dense thickets filled with wildlife dot this rolling terrain.</String> <String _locID="130017">Hilltop trading posts sit beside a trade route that crosses the map from East to West. Teams are split across the trade route.</String> <String _locID="130018">Plymouth</String> <String _locID="130019">Plymouth: A bountiful land of natural treasures and grateful Pilgrims.</String> <String _locID="130020">Each colony can use intrepid Pilgrims and Scout Turkeys to explore the bountiful wilderness for Native Settlements and unique treasures.</String> <String _locID="08000">列宁</String> <String _locID="08001">给予16 位红卫兵。</String> <String _locID="08002">红卫兵</String> </Language> </StringTable>
Civs.xml随便找个革命国家复制粘贴,然后修改就行。
civs.xml - 记事本
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<civ> <name>SanMartin</name> <main>0</main> <homecityflagtexture>objects\flags\argentinian</homecityflagtexture> <homecityflagbuttonset>sanMartinFlagBtn</homecityflagbuttonset> <homecityflagbuttonsetlarge>sanMartinFlagBtnLarge</homecityflagbuttonsetlarge> <postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_argentinian</postgameflagtexture> </civ> <civ> <name>Santander</name> <main>0</main> <homecityflagtexture>objects\flags\colombian</homecityflagtexture> <homecityflagbuttonset>santanderFlagBtn</homecityflagbuttonset> <homecityflagbuttonsetlarge>santanderFlagBtnLarge</homecityflagbuttonsetlarge> <postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_colombian</postgameflagtexture> </civ> <civ> <name>OHiggins</name> <main>0</main> <homecityflagtexture>objects\flags\chilean</homecityflagtexture> <homecityflagbuttonset>oHigginsFlagBtn</homecityflagbuttonset> <homecityflagbuttonsetlarge>oHigginsFlagBtnLarge</homecityflagbuttonsetlarge> <postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_chilean</postgameflagtexture> </civ> <civ> <name>Lenin </name> <main>0</main> <homecityflagtexture>objects\flags\Soviet</homecityflagtexture> <homecityflagbuttonset>SovietFlagBtn </homecityflagbuttonset> <homecityflagbuttonsetlarge>SovietFlagBtnLarge </homecityflagbuttonsetlarge> <postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_Soviet</postgameflagtexture> </civ>
<homecityflagtexture>xxxx</homecityflagtexture> 为国旗路径 <homecityflagbuttonset>xxxxxx</homecityflagbuttonset> 游戏界面,进入主城的国旗按钮(在buttonsets.xml定义) <homecityflagbuttonsetlarge>xxxxxxx</homecityflagbuttonsetlarge>建立新主城的国旗按钮(在buttonsets.xml定义) <postgameflagtexture>xxxxxxx</postgameflagtexture> 为游戏结束后,游戏资料显示的国旗
buttonsets.xml - 记事本
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<set name="WashingtonFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\ingame\flag_USA_large_normal</normal> <depressed>ui\ingame\flag_USA_large_click</depressed> <highlight>ui\ingame\flag_USA_large_high</highlight> <disabled>ui\ingame\flag_USA_large_disable</disabled> </set> <set name="HidalgoFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\ingame\flag_mexican_large_normal</normal> <depressed>ui\ingame\flag_mexican_large_click</depressed> <highlight>ui\ingame\flag_mexican_large_high</highlight> <disabled>ui\ingame\flag_mexican_large_disable</disabled> </set> <set name="BonifacioFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\ingame\flag_brazilian_large_normal</normal> <depressed>ui\ingame\flag_brazilian_large_click</depressed> <highlight>ui\ingame\flag_brazilian_large_high</highlight> <disabled>ui\ingame\flag_brazilian_large_disable</disabled> </set> <set name="BolivarFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\ingame\flag_peruvian_large_normal</normal> <depressed>ui\ingame\flag_peruvian_large_click</depressed> <highlight>ui\ingame\flag_peruvian_large_high</highlight> <disabled>ui\ingame\flag_peruvian_large_disable</disabled> </set> <set name="SanMartinFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\ingame\flag_argentinian_large_normal</normal> <depressed>ui\ingame\flag_argentinian_large_click</depressed> <highlight>ui\ingame\flag_argentinian_large_high</highlight> <disabled>ui\ingame\flag_argentinian_large_disable</disabled> </set> <set name="SantanderFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\ingame\flag_colombian_large_normal</normal> <depressed>ui\ingame\flag_colombian_large_click</depressed> <highlight>ui\ingame\flag_colombian_large_high</highlight> <disabled>ui\ingame\flag_colombian_large_disable</disabled> </set> <set name="OHigginsFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\ingame\flag_chilean_large_normal</normal> <depressed>ui\ingame\flag_chilean_large_click</depressed> <highlight>ui\ingame\flag_chilean_large_high</highlight> <disabled>ui\ingame\flag_chilean_large_disable</disabled> </set> <set name="LeninFlagBtn " texturecoords="0 0 0.5859375 0.75"> <normal>ui\eso\flag_Soviet_normal</normal> <depressed>ui\eso\flag_Soviet_click</depressed> <highlight>ui\eso\flag_Soviet_high</highlight> <disabled>ui\eso\flag_Soviet_disable</disabled> </set> <set name="LeninFlagBtnLarge " texturecoords="0 0 0.5859375 0.75"> <normal>ui\ingame\flag_Soviet_large_normal</normal> <depressed>ui\ingame\flag_Soviet_large_click</depressed> <highlight>ui\ingame\flag_Soviet_large_high</highlight> <disabled>ui\ingame\flag_Soviet_large_disable</disabled> </set>
politiciandata.xml - 记事本
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<?xml version="1.0" encoding="utf-8"?>
<politicians> <politicianadmiral portraitfilename="ui\ingame\politicians\politician_admiral"/> <politicianadmiralottoman portraitfilename="ui\ingame\politicians\politician_admiral"/> <politicianadventurerbritish portraitfilename="ui\ingame\politicians\politician_adventurer"/> <politicianadventurerrussian portraitfilename="ui\ingame\politicians\politician_adventurer"/> <politicianadventurerspanish portraitfilename="ui\ingame\politicians\politician_adventurer"/> <politicianbishop portraitfilename="ui\ingame\politicians\politician_bishop"/> <politicianbishopgerman portraitfilename="ui\ingame\politicians\politician_bishop"/> <politiciancavalierdutch portraitfilename="ui\ingame\politicians\politician_cavalier"/> <politiciancavalierfrench portraitfilename="ui\ingame\politicians\politician_cavalier"/> <politiciancavaliergerman portraitfilename="ui\ingame\politicians\politician_cavalier"/> <politiciancavalierottoman portraitfilename="ui\ingame\politicians\politician_cavalier"/> <politiciancavalierrussian portraitfilename="ui\ingame\politicians\politician_cavalier"/> <politiciancavalierspanish portraitfilename="ui\ingame\politicians\politician_cavalier"/> <politicianengineer portraitfilename="ui\ingame\politicians\politician_engineer"/> <politicianengineerportuguese portraitfilename="ui\ingame\politicians\politician_engineer"/> <politicianexiledprince portraitfilename="ui\ingame\politicians\politician_exiled_prince"/> <politiciangeneral portraitfilename="ui\ingame\politicians\politician_general"/> <politiciangeneralbritish portraitfilename="ui\ingame\politicians\politician_general"/> <politiciangeneralottoman portraitfilename="ui\ingame\politicians\politician_general"/> <politiciangeneralskirmisher portraitfilename="ui\ingame\politicians\politician_general"/> <politiciangovernor portraitfilename="ui\ingame\politicians\politician_governor"/> <politiciangrandvizier portraitfilename="ui\ingame\politicians\politician_grand_vizier"/> <politicianmarksman portraitfilename="ui\ingame\politicians\politician_marksman"/> <politicianmarksmanottoman portraitfilename="ui\ingame\politicians\politician_marksman"/> <politicianmarksmanportuguese portraitfilename="ui\ingame\politicians\politician_marksman"/> <politicianmohawk portraitfilename="ui\ingame\politicians\politician_mohawk_statesmen"/> <politicianmusketeerbritish portraitfilename="ui\ingame\politicians\politician_kings_musketeer"/> <politicianmusketeerdutch portraitfilename="ui\ingame\politicians\politician_kings_musketeer"/> <politicianmusketeerfrench portraitfilename="ui\ingame\politicians\politician_kings_musketeer"/> <politicianmusketeerportuguese portraitfilename="ui\ingame\politicians\politician_kings_musketeer"/> <politicianmusketeerrussian portraitfilename="ui\ingame\politicians\politician_kings_musketeer"/> <politicianmusketeerspanish portraitfilename="ui\ingame\politicians\politician_kings_musketeer"/> <politiciannaturalist portraitfilename="ui\ingame\politicians\politician_naturalist"/> <politicianphilosopherprince portraitfilename="ui\ingame\politicians\politician_philosopher_prince"/> <politicianpirate portraitfilename="ui\ingame\politicians\politician_gentlemen_pirate"/> <politicianpresidente portraitfilename="ui\ingame\politicians\politician_el_presidente"/> <politicianquartermaster portraitfilename="ui\ingame\politicians\politician_quarter_master"/> <politicianscout portraitfilename="ui\ingame\politicians\politician_scout"/> <politicianscoutrussian portraitfilename="ui\ingame\politicians\politician_scout"/> <politicianscoutspanish portraitfilename="ui\ingame\politicians\politician_scout"/> <politiciansergeantdutch portraitfilename="ui\ingame\politicians\politician_sergeant_arms"/> <politiciansergeantgerman portraitfilename="ui\ingame\politicians\politician_sergeant_arms"/> <politiciansergeantspanish portraitfilename="ui\ingame\politicians\politician_sergeant_arms"/> <politiciantycoon portraitfilename="ui\ingame\politicians\politician_tycoon"/> <politicianviceroybritish portraitfilename="ui\ingame\politicians\politician_viceroy"/> <politicianviceroydutch portraitfilename="ui\ingame\politicians\politician_viceroy"/> <politicianviceroygerman portraitfilename="ui\ingame\politicians\politician_viceroy"/> <politicianviceroyportuguese portraitfilename="ui\ingame\politicians\politician_viceroy"/> <politicianwarministerrussian portraitfilename="ui\ingame\politicians\politician_war_minister"/> <politicianwarministerspanish portraitfilename="ui\ingame\politicians\politician_war_minister"/> <politiciantycoonact3 portraitfilename="ui\ingame\politicians\politician_tycoon"/> <politicianwarministeract3 portraitfilename="ui\ingame\politicians\politician_war_minister"/> <xprevolutionlouverture portraitfilename="ui\ingame\politicians\politician_REV_louverture"/> <xprevolutionwashington portraitfilename="ui\ingame\politicians\politician_REV_washington"/> <xprevolutionhidalgo portraitfilename="ui\ingame\politicians\politician_REV_hidalgo"/> <xprevolutionbonifacio portraitfilename="ui\ingame\politicians\politician_REV_bonifacio"/> <xprevolutionbolivar portraitfilename="ui\ingame\politicians\politician_REV_bolivar"/> <xprevolutionsanmartin portraitfilename="ui\ingame\politicians\politician_REV_sanmartin"/> <xprevolutionsantander portraitfilename="ui\ingame\politicians\politician_REV_santander"/> <xprevolutionohiggins portraitfilename="ui\ingame\politicians\politician_REV_higgins"/> <xprevolutionlenin portraitfilename="ui\ingame\politicians\politician_REV_lenin"/> <tribaliroquoischief2 portraitfilename="ui\ingame\politicians\politician_IR_chief" nativeciv="Iroquois" techslot="3"/> <tribaliroquoischief3 portraitfilename="ui\ingame\politicians\politician_IR_chief" nativeciv="Iroquois" techslot="3"/>
城镇中心加上这个革命科技的按钮:
protoy.xml - 记事本
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<Unit id ='294' name ='TownCenter'> <DBID>16</DBID> <DisplayNameID>22841</DisplayNameID> <EditorNameID>28145</EditorNameID> <PopulationCapAddition>10</PopulationCapAddition> <ObstructionRadiusX>4.0000</ObstructionRadiusX> <ObstructionRadiusZ>4.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>land</MovementType> <AnimFile>buildings\town_center\town_center.xml</AnimFile> <DeadReplacement>BuildingRubble4x4</DeadReplacement> <DeadReplacementLifespan>15</DeadReplacementLifespan> <ImpactType>Wood</ImpactType> <PhysicsInfo>house</PhysicsInfo> <PlacementFile>buildinglarge.xml</PlacementFile> <Icon>buildings\town_center\towncenter_icon</Icon> <MinimapIcon>ui\minimap\towncenter</MinimapIcon> <PortraitIcon>buildings\town_center\towncenter_portrait</PortraitIcon> <RolloverTextID>22840</RolloverTextID> <ShortRolloverTextID>25734</ShortRolloverTextID> <InitialHitpoints>6500.0000</InitialHitpoints> <MaxHitpoints>6500.0000</MaxHitpoints> <LOS>38.0000</LOS> <ProjectileProtoUnit>Cannonball</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <BuildPoints>60.0000</BuildPoints> <BuildLimit>1</BuildLimit> <Bounty>240.0000</Bounty> <Cost resourcetype ='Wood'>600.0000</Cost> <BuildingWorkRate>1.0000</BuildingWorkRate> <MaxContained>50</MaxContained> <AllowedAge>0</AllowedAge> <Armor type ='Siege' value ='0.0000'></Armor> <BuilderLimit>8</BuilderLimit> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeTCBuildLimit</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>Building</UnitType> <UnitType>Economic</UnitType> <UnitType>BuildingClass</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>CountsTowardEconomicScore</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>AbstractTownCenter</UnitType> <UnitType>AbstractCanSeeStealth</UnitType> <Train row ='0' page ='0' column ='0'>ypSettlerJapanese</Train> <Train row ='0' page ='0' column ='0'>ypSettlerIndian</Train> <Train row ='0' page ='0' column ='0'>ypSettlerAsian</Train> <Train row ='0' page ='0' column ='0'>Settler</Train> <Train row ='0' page ='0' column ='0'>Coureur</Train> <Train row ='0' page ='0' column ='3'>HotAirBalloon</Train> <Train row ='0' page ='0' column ='2'>Envoy</Train> <Train row ='0' page ='0' column ='0'>xpColonialMilitia</Train> <Train row ='0' page ='0' column ='0'>SettlerNative</Train> <Train row ='0' page ='0' column ='5'>PetCougar</Train> <Train row ='0' page ='0' column ='5'>ypSPCBrahminHealer</Train> <Train row ='0' page ='0' column ='5'>ypMonkChinese</Train> <Train row ='0' page ='0' column ='6'>ypMonkChinese2</Train> <Train row ='0' page ='0' column ='6'>ypMonkIndian2</Train> <Train row ='0' page ='0' column ='5'>ypMonkIndian</Train> <Train row ='0' page ='0' column ='5'>ypMonkJapanese</Train> <Train row ='0' page ='0' column ='6'>ypMonkJapanese2</Train> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior5</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth3</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionLouverture</Tech> <Tech row ='0' page ='1' column ='2'>ImpImmigrantsNative</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWarrior2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecYouth5</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdmiralOttoman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianViceroyGerman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianViceroyPortuguese</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierDutch</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerDutch</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGeneralOttoman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianViceroyDutch</Tech> <Tech row ='0' page ='2' column ='0'>BigIroquoisWarParty</Tech> <Tech row ='0' page ='1' column ='2'>ImpLegendaryNativesNatives</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGeneralBritish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMarksmanOttoman</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman3</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdventurerBritish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerBritish</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisChief4</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisChief5</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman5</Tech> <Tech row ='0' page ='2' column ='0'>BigIroquoisRaidingParty</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxYouth5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxShaman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxShaman3</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecChief4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecShaman3</Tech> <Tech row ='0' page ='2' column ='0'>BigAztecScoutingParty</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierFrench</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGeneralSkirmisher</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianBishopGerman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterAct3</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerFrench</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianSergeantGerman</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionOHiggins</Tech> <Tech row ='0' page ='1' column ='2'>SpiesNative</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianSergeantDutch</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth4</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdventurerRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianPhilosopherPrince</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianEngineerPortuguese</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxYouth2</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxChief3</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWarrior4</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianTycoonAct3</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierGerman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianScout</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMarksmanPortuguese</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierOttoman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerPortuguese</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisChief2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior4</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionBolivar</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionBonifacio</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolution Lenin </Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionSanMartin</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionWashington</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior3</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisChief3</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman3</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth5</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianScoutRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianViceroyBritish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdmiral</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianBishop</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGeneral</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianQuartermaster</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianEngineer</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianSergeantSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianPirate</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianPresidente</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianNaturalist</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianTycoon</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianExiledPrince</Tech> <Tech row ='0' page ='1' column ='2'>HCBlockadeNative</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGrandVizier</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxYouth3</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman3</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecYouth2</Tech> <Tech row ='0' page ='2' column ='0'>BigAztecWarParty</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxChief5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxChief2</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxChief4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecChief2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecShaman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWarrior5</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman3</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecChief3</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecChief5</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecShaman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecShaman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecYouth3</Tech> <Tech row ='0' page ='2' column ='0'>BigAztecRaidingParty</Tech> <Tech row ='0' page ='2' column ='0'>BigSiouxDogSoldiers</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionHidalgo</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionSantander</Tech> <Tech row ='0' page ='2' column ='0'>BigIroquoisScoutingParty</Tech> <Tech row ='0' page ='1' column ='2'>ypImpLegendaryNatives</Tech> <Tech row ='0' page ='1' column ='2'>ypImpLegendaryNatives2</Tech> <Tech row ='0' page ='1' column ='0'>ypFakeColonialAge</Tech> <Tech row ='0' page ='1' column ='0'>ypFakeFortressAge</Tech> <Tech row ='0' page ='1' column ='0'>ypFakeImperialAge</Tech> <Tech row ='0' page ='1' column ='0'>ypFakeIndustrialAge</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdventurerSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGovernor</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMohawk</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMarksman</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxYouth4</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior3</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior2</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxShaman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxShaman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWarrior3</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecYouth4</Tech> <Tech row ='0' page ='1' column ='0'>AddLimit</Tech> <Tech row ='0' page ='1' column ='0'>AddPOP</Tech> <Flag>ShowGarrisonButton</Flag> <Flag>AllowAutoGarrison</Flag> <Flag>StartingColonyBuilding</Flag> <Flag>ColonyPlacementCenter</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>FlattenGround</Flag> <Flag>HasGatherPoint</Flag> <Flag>Tracked</Flag> <Contain>AbstractVillager</Contain> <Contain>Imam</Contain> <Contain>NatMedicineMan</Contain> <Contain>Missionary</Contain> <Contain>Priest</Contain> <Contain>Surgeon</Contain> <Contain>xpMedicineMan</Contain> <Contain>xpMedicineManAztec</Contain> <Contain>ypDaimyoRegicide</Contain> <Command page ='0' column ='3'>Levy</Command> <Command page ='10' column ='3'>TownBell</Command> <Command page ='10' column ='4'>Delete</Command> <Command page ='10' column ='3'>ReturnToWork</Command> <Command page ='0' column ='4'>Conscription</Command> <Command page ='10' column ='0'>SetGatherPointEconomy</Command> <Command page ='10' column ='1'>SetGatherPointMilitary</Command> <Command page ='10' column ='2'>Eject</Command> <Command page ='0' column ='5'>RansomExplorer</Command> <Command page ='1' column ='10'>SetUnitAsHomeCityGatherPoint</Command> <Command page ='11' column ='0'>Abilities</Command> <Command page ='0' column ='1'>ypAssemble</Command> <Command page ='0' column ='2'>ypMuster</Command> <Command page ='0' column ='3'>ypAmass</Command> <Command page ='0' column ='4'>ypMarshal</Command> <Command page ='0' column ='3'>ypAmassIndians</Command> <Command page ='0' column ='1'>ypAssembleIndians</Command> <Command page ='0' column ='4'>ypMarshalIndians</Command> <Command page ='0' column ='2'>ypMusterIndians</Command> <Tactics>towncenter.tactics</Tactics> <ProtoAction> <Name>AntiShipAttack</Name> <Damage>75.000000</Damage> <DamageType>Siege</DamageType> <MaxRange>40.000000</MaxRange> <ROF>3.000000</ROF> <DamageBonus type ='AbstractSiegeTrooper'>0.500000</DamageBonus> <Active>1</Active> </ProtoAction> <ProtoAction> <Name>RangedAttack</Name> <DamageBonus type ='AbstractVillager'>2.000000</DamageBonus> <DamageBonus type ='AbstractArtillery'>0.500000</DamageBonus> <Damage>9.000000</Damage> <DamageType>Ranged</DamageType> <MaxRange>32.000000</MaxRange> <ROF>3.000000</ROF> </ProtoAction> </Unit>
因为俄国本身就有革命,所以homecityrussians.xml不用修改。
如果homecity没有<revoltdeck>不能成功发动革命,革命后不会改变主城。
传送门1 传送门2
homecityrussians.xml.xml - 记事本
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<?xml version="1.0" encoding="utf-8"?>
<homecity> <civ>Russians</civ> <name>$$36889$$</name> <heroname>$$43036$$</heroname> <gatherpointunit>HomeCityGatherFlag</gatherpointunit> <visual>russian\russian_homecity.xml</visual> <watervisual>russian\russian_homecity_water.xml</watervisual> <backgroundvisual>russian\russian_background.xml</backgroundvisual> <pathdata>russian\pathable_area_object.gr2</pathdata> <camera>russian\russian_homecity_camera.cam</camera> <widescreencamera>russian\russian_homecity_widescreencamera.cam</widescreencamera> <transportroundtriptime>1</transportroundtriptime> <transportactivationtime>0</transportactivationtime> <level>10</level> <skillpoints>9</skillpoints> <lightset>st_petersburg</lightset> <watertype>Berlin</watertype> <numpropunlocksearned>9</numpropunlocksearned> <ambientsounds>homecity\RussianAmbientSounds.xml</ambientsounds> <snow/> <xsai>generic_city</xsai> <coffers> <current> <food>0</food> <wood>0</wood> <gold>0</gold> <fame>0</fame> <ships>0</ships> <skillpoints>0</skillpoints> <xp>0</xp> </current> <maximum> <food>0</food> <wood>0</wood> <gold>0</gold> <fame>0</fame> <ships>0</ships> <skillpoints>-1</skillpoints> <xp>-1</xp> </maximum> </coffers> <cards> <card> <name>HCShipFoodCrates1</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>300</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipFoodCrates2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>HCShipFoodCrates1</prereqtech> <age>1</age> <displayunitcount>600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipFoodCrates3</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipFoodCrates2</prereqtech> <age>1</age> <displayunitcount>700</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipFoodCrates4</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipFoodCrates3</prereqtech> <age>2</age> <displayunitcount>1000</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipFoodCrates5</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>HCShipFoodCrates4</prereqtech> <age>3</age> <displayunitcount>1600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <!--为了保证圣典打开本页面的时候流畅以及降低圣典体积,此处省略40KB语句。--> <card> <name>HCXPDanceHall</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>1</age> </card> <card> <name>HCXPMercsGreatCannon</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>HCMercenaryLoyalty</prereqtech> <age>3</age> <displayunitcount>3</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCXPNootkaAlliesRepeat</name> <maxcount>-1</maxcount> <level>40</level> <prereqtech>-1</prereqtech> <age>3</age> <displayunitcount>30</displayunitcount> </card> <card> <name>HCPrivateers</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>1</age> <displayunitcount>2</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card>
<card> <name>HCREVShipGatlingGuns </name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>XPRevolution</prereqtech> <age>3</age> <displayunitcount>4</displayunitcount> <revoltcard/> </card> <card> <name>HCREVShipColonialMilitia </name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>XPRevolution</prereqtech> <age>3</age> <displayunitcount>16</displayunitcount> <revoltcard/> </card> <card> <name>HCREVShipIronclads </name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>XPRevolution</prereqtech> <age>3</age> <displayunitcount>2</displayunitcount> <revoltcard/> </card> <card> <name>HCREVShipFortWagon </name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>XPRevolution</prereqtech> <age>3</age> <displayunitcount>1</displayunitcount> <revoltcard/> </card> </cards> <decks> <deck> <name>$$41681$$</name> <cards> <card>HCShipFoodCrates1</card> <card>HCShipCoveredWagons</card> <card>HCShipStrelets1</card> <card>HCShipStrelets2</card> <card>HCShipCossacks1</card> <card>HCShipCossacks2</card> <card>HCShipCavArchers1</card> <card>HCShipCavArchers2</card> <card>HCShipGrenadiers1</card> <card>HCShipGrenadiers2</card> <card>HCShipFalconets1</card> <card>HCExplorerRussian</card> <card>HCFurrierTeam</card> <card>HCAdvancedArtillery</card> <card>HCUnlockFort</card> </cards> </deck> <deck> <name>$$41682$$</name> <default/> <cards> <card>HCShipFoodCrates1</card> <card>HCShipCoveredWagons</card> <card>HCShipStrelets1</card> <card>HCShipStrelets2</card> <card>HCShipCossacks1</card> <card>HCShipCossacks2</card> <card>HCShipCavArchers1</card> <card>HCShipCavArchers2</card> <card>HCShipGrenadiers1</card> <card>HCShipGrenadiers2</card> <card>HCShipFalconets1</card> <card>HCExplorerRussian</card> <card>HCFurrierTeam</card> <card>HCAdvancedArtillery</card> <card>HCUnlockFort</card> </cards> </deck>
<revoltdeck> <name>$$45518$$</name> <cards> <card>HCREVShipGatlingGuns</card> <card>HCREVShipColonialMilitia</card> <card>HCREVShipIronclads</card> <card>HCREVShipFortWagon</card> </cards> </revoltdeck> </decks> <building> <name>Estate</name> <visual> <file>russian\russian estate.xml</file> <bone>bone_estate</bone> </visual> <uix>150</uix> <uiy>200</uiy> <camera>russian\russian_homecity_estate_camera.cam</camera> <widescreencamera>russian\russian_homecity_estate_camera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\estate_icon</portrait> <displaynamestringid>24968</displaynamestringid> <rolloverstringid>25537</rolloverstringid> <obtainabletechs/> <activetechs/> <validunits/> <units/> <mercbuilding>1</mercbuilding> <trainbuilding>1</trainbuilding> </building> <building> <name>Market</name> <visual> <file>russian\russian_tradecenter.xml</file> <bone>bone_market</bone> </visual> <uix>250</uix> <uiy>375</uiy> <camera>russian\russian_homecity_market_camera.cam</camera> <widescreencamera>russian\russian_homecity_market_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\market_icon</portrait> <displaynamestringid>24970</displaynamestringid> <rolloverstringid>25536</rolloverstringid> <obtainabletechs> <tech x="1.0" y="1.0">HCShipFoodCrates1</tech> <tech x="1.7" y="1.0">HCShipWoodCrates1</tech> <tech x="2.4" y="1.0">HCShipCoinCrates1</tech> <tech x="1.0" y="2.0">HCShipFoodCrates2</tech> <tech x="1.7" y="2.0">HCShipWoodCrates2</tech> <tech x="2.4" y="2.0">HCShipCoinCrates2</tech> <tech x="1.0" y="3.0">HCShipFoodCrates3</tech> <tech x="1.7" y="3.0">HCShipWoodCrates3</tech> <tech x="2.4" y="3.0">HCShipCoinCrates3</tech> <tech x="1.0" y="4.0">HCShipFoodCrates4</tech> <tech x="1.7" y="4.0">HCShipWoodCrates4</tech> <tech x="2.4" y="4.0">HCShipCoinCrates4</tech> <tech x="1.0" y="5.0">HCShipFoodCrates5</tech> <tech x="1.7" y="5.0">HCShipWoodCrates5</tech> <tech x="2.4" y="5.0">HCShipCoinCrates5</tech> <tech x="4.0" y="1.0">HCShipSheep1</tech> <tech x="3.7" y="2.0">HCShipSheep2</tech> <tech x="3.7" y="3.0">HCShipSheep3</tech> <tech x="4.4" y="2.0">HCShipCows</tech> <tech x="5.7" y="1.0">HCShipCoveredWagons</tech> <tech x="5.7" y="2.0">HCShipSurgeons</tech> <tech x="5.3" y="3.0">HCCheapHealersTeam</tech> <tech x="6.1" y="3.0">HCXPMasterSurgeons</tech> <tech x="7.0" y="1.0">HCExplorerRussian</tech> <tech x="7.0" y="3.0">HCShipBalloons</tech> <tech x="7.0" y="7.0">HCXPAdvancedBalloon</tech> </obtainabletechs> <activetechs> <tech>HCShipFoodCrates1</tech> <tech>HCShipCoveredWagons</tech> <tech>HCExplorerRussian</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Academy</name> <visual> <file>russian\russian_academy.xml</file> <bone>bone_academy</bone> </visual> <uix>460</uix> <uiy>125</uiy> <camera>russian\russian_homecity_academy_camera.cam</camera> <widescreencamera>russian\russian_homecity_academy_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\academy_icon</portrait> <displaynamestringid>24965</displaynamestringid> <rolloverstringid>25533</rolloverstringid> <obtainabletechs> <tech x="0.0" y="3.0">HCStreletsCombatRussian</tech> <tech x="0.7" y="1.0">HCShipStrelets1</tech> <tech x="0.7" y="2.0">HCShipStrelets2</tech> <tech x="0.7" y="3.0">HCShipStrelets3</tech> <tech x="0.7" y="4.0">HCShipStrelets4</tech> <tech x="0.7" y="5.0">HCSpawnStrelet</tech> <tech x="0.7" y="7.0">HCXPSuvorovReforms</tech> <tech x="1.8" y="1.0">HCShipHalberdiersRussian1</tech> <tech x="1.8" y="2.0">HCShipHalberdiersRussian2</tech> <tech x="1.8" y="3.0">HCShipHalberdiersRussian3</tech> <tech x="1.8" y="5.0">HCRansack</tech> <tech x="2.5" y="1.0">HCShipMusketeersRussian2</tech> <tech x="2.5" y="2.0">HCShipMusketeersRussian3</tech> <tech x="3.5" y="1.0">HCShipCossacks1</tech> <tech x="3.5" y="2.0">HCShipCossacks2</tech> <tech x="3.0" y="3.0">HCShipCossacks3</tech> <tech x="2.5" y="4.0">HCShipCossacks4</tech> <tech x="2.5" y="5.0">HCUniqueCombatRussian</tech> <tech x="4.2" y="1.0">HCShipCavArchers1</tech> <tech x="4.2" y="2.0">HCShipCavArchers2</tech> <tech x="4.2" y="3.0">HCShipCavArchers3</tech> <tech x="3.5" y="4.0">HCXPShipCavArchersRepeat</tech> <tech x="4.2" y="4.0">HCCavalryCombatRussian</tech> <tech x="4.9" y="1.0">HCCavalryLOSTeam</tech> <tech x="4.9" y="2.0">HCShipOprichniks1</tech> <tech x="4.9" y="3.0">HCShipOprichniks2</tech> <tech x="4.9" y="4.0">HCShipOprichniks3</tech> <tech x="4.9" y="7.0">HCXPShipOprichniks4</tech> <tech x="6.0" y="1.0">HCShipGrenadiers1</tech> <tech x="6.0" y="2.0">HCShipGrenadiers2</tech> <tech x="6.0" y="3.0">HCShipGrenadiers3</tech> <tech x="6.0" y="5.0">HCShipGrenadiers4</tech> <tech x="6.7" y="1.0">HCShipFalconets1</tech> <tech x="6.7" y="2.0">HCShipFalconets2</tech> <tech x="6.7" y="3.0">HCShipFalconets3</tech> <tech x="6.7" y="4.0">HCShipCannons1</tech> <tech x="6.7" y="5.0">HCShipCannons2</tech> <tech x="7.4" y="1.0">HCAdvancedArtillery</tech> <tech x="7.4" y="2.0">HCShipMortars1</tech> <tech x="7.4" y="3.0">HCShipMortars2</tech> <tech x="7.4" y="4.0">HCUnicorne</tech> <tech x="7.4" y="7.0">HCXPShipMortarsTeam</tech> </obtainabletechs> <activetechs> <tech>HCShipStrelets1</tech> <tech>HCShipStrelets2</tech> <tech>HCShipCossacks1</tech> <tech>HCShipCossacks2</tech> <tech>HCShipCavArchers1</tech> <tech>HCShipCavArchers2</tech> <tech>HCShipGrenadiers1</tech> <tech>HCShipGrenadiers2</tech> <tech>HCShipFalconets1</tech> <tech>HCAdvancedArtillery</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Cathedral</name> <visual> <file>russian\russian_cathedral.xml</file> <bone>bone_cathedral</bone> </visual> <uix>80</uix> <uiy>475</uiy> <camera>russian\russian_homecity_cathedral_camera.cam</camera> <widescreencamera>russian\russian_homecity_cathedral_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\cathedral_icon</portrait> <displaynamestringid>28989</displaynamestringid> <rolloverstringid>25538</rolloverstringid> <obtainabletechs> <tech x="0.0" y="1.0">HCNativeLore</tech> <tech x="0.0" y="2.0">HCNativeTreaties</tech> <tech x="0.0" y="3.0">HCNativeWarriors</tech> <tech x="0.0" y="5.0">HCAdvancedTradingPost</tech> <tech x="0.0" y="6.0">HCXPBloodBrothers</tech> <tech x="0.9" y="3.0">HCFencingSchool</tech> <tech x="0.9" y="5.0">HCDuelingSchoolTeam</tech> <tech x="1.6" y="1.0">HCXPRanching</tech> <tech x="1.6" y="3.0">HCRidingSchool</tech> <tech x="2.3" y="1.0">HCColonialMilitia</tech> <tech x="2.0" y="2.0">HCPioneers</tech> <tech x="2.7" y="2.0">HCFrontierDefenses</tech> <tech x="3.0" y="3.0">HCImprovedBuildings</tech> <tech x="2.3" y="3.0">HCAdvancedArsenal</tech> <tech x="2.3" y="4.0">HCFrontierDefenses2</tech> <tech x="3.0" y="5.0">HCHeavyFortifications</tech> <tech x="3.5" y="1.0">HCUnlockFort</tech> <tech x="3.5" y="4.0">HCXPUnlockFort2</tech> <tech x="3.5" y="7.0">HCXPSevastopol</tech> <tech x="4.2" y="1.0">HCBarracksHPTeam</tech> <tech x="4.2" y="3.0">HCBlockhouseCannon</tech> <tech x="5.1" y="3.0">HCRoyalDecreeRussian</tech> <tech x="5.1" y="7.0">HCXPNationalRedoubt</tech> <tech x="5.8" y="1.0">HCAdvancedMill</tech> <tech x="6.5" y="1.0">HCAdvancedMarket</tech> <tech x="5.8" y="3.0">HCAdvancedDock</tech> <tech x="5.8" y="5.0">HCAdvancedPlantations</tech> <tech x="5.8" y="7.0">HCXPAssassins</tech> <tech x="6.5" y="2.0">HCXPShipSpies1</tech> <tech x="6.5" y="3.0">HCXPShipSpies2</tech> <tech x="6.5" y="7.0">HCXPShipSpiesTeam</tech> <tech x="7.2" y="1.0">HCUnlockFactory</tech> <tech x="7.2" y="5.0">HCXPIndustrialRevolution</tech> </obtainabletechs> <activetechs> <tech>HCUnlockFort</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>ManufacturingPlant</name> <visual> <file>russian\russian_manufacturingplant.xml</file> <bone>bone_plant</bone> </visual> <uix>450</uix> <uiy>275</uiy> <camera>russian\russian_homecity_manufacturing_plant_camera.cam</camera> <widescreencamera>russian\russian_homecity_plant_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\manufacturing_plant_icon</portrait> <displaynamestringid>24972</displaynamestringid> <rolloverstringid>25535</rolloverstringid> <obtainabletechs> <tech x="0.0" y="3.0">HCStonemasons</tech> <tech x="0.0" y="7.0">HCXPEconomicTheory</tech> <tech x="0.7" y="5.0">HCXPLandGrab</tech> <tech x="1.3" y="1.0">HCFishMarket</tech> <tech x="0.9" y="3.0">HCRenderingPlant</tech> <tech x="1.6" y="3.0">HCSchooners</tech> <tech x="2.5" y="3.0">HCSawmills</tech> <tech x="2.5" y="5.0">HCExoticHardwoods</tech> <tech x="2.5" y="6.0">HCXPDistributivism</tech> <tech x="3.4" y="3.0">HCSilversmith</tech> <tech x="3.4" y="5.0">HCRoyalMint</tech> <tech x="4.3" y="1.0">HCFoodSilos</tech> <tech x="4.3" y="3.0">HCSustainableAgriculture</tech> <tech x="4.3" y="5.0">HCRefrigeration</tech> <tech x="5.2" y="1.0">HCStockyards</tech> <tech x="6.1" y="1.0">HCFurrierTeam</tech> <tech x="6.1" y="3.0">HCSpiceTrade</tech> <tech x="6.1" y="5.0">HCMedicine</tech> <tech x="7.0" y="1.0">HCRumDistillery</tech> <tech x="7.0" y="2.0">HCCigarRoller</tech> <tech x="7.0" y="3.0">HCTextileMills</tech> </obtainabletechs> <activetechs> <tech>HCFurrierTeam</tech> </activetechs> <validunits/> <trainbuilding>1</trainbuilding> </building> <building> <name>Dock</name> <visual> <file>russian\russian_dock.xml</file> <bone>bone_dock</bone> </visual> <uix>200</uix> <uiy>250</uiy> <camera>russian\russian_homecity_dock_camera.cam</camera> <widescreencamera>russian\russian_homecity_dock_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\dock_icon</portrait> <displaynamestringid>35745</displaynamestringid> <rolloverstringid>35746</rolloverstringid> <obtainabletechs> <tech x="1.3" y="1.0">HCShipCaravels1</tech> <tech x="1.0" y="2.0">HCShipCaravels2</tech> <tech x="1.0" y="3.0">HCCoastalDefensesTeam</tech> <tech x="1.7" y="2.0">HCShipGalleons</tech> <tech x="1.7" y="3.0">HCShipFrigates</tech> <tech x="1.7" y="5.0">HCShipRussianFleet</tech> <tech x="1.0" y="4.0">HCNavalCombat</tech> <tech x="2.4" y="4.0">HCShipMonitors</tech> <tech x="2.4" y="7.0">HCXPShipMonitorsTeam</tech> <tech x="3.1" y="1.0">HCAdmirality</tech> <tech x="3.1" y="3.0">HCColdWaterPortTeam</tech> <tech x="4.4" y="4.0">HCXPMercsFusiliers</tech> <tech x="5.1" y="3.0">HCMercsManchu</tech> <tech x="5.1" y="4.0">HCXPMercsNinja</tech> <tech x="5.8" y="3.0">HCMercsHighlanders</tech> <tech x="5.8" y="4.0">HCMercsHackapells</tech> <tech x="5.1" y="5.0">HCMercsHolyRoman</tech> <tech x="5.1" y="7.0">HCXPNootkaAlliesRepeat</tech> <tech x="5.8" y="5.0">HCMercsHighland</tech> <tech x="6.5" y="5.0">HCMercenaryLoyalty</tech> <tech x="6.5" y="6.0">HCXPMercsGreatCannon</tech> <tech x="5.1" y="1.0">HCXPDanceHall</tech> <tech x="7.2" y="1.0">HCPrivateers</tech> </obtainabletechs> <activetechs/> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Customization</name> <camera>russian\russian_homecity_camera.cam</camera> <widescreencamera>russian\russian_homecity_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\dock_icon</portrait> <displaynamestringid>24966</displaynamestringid> <rolloverstringid>25540</rolloverstringid> <customizationbuilding>1</customizationbuilding> </building> <waypoints> <waypoint> <bone>bone_pathnode_01</bone> </waypoint> <waypoint> <bone>bone_pathnode_03</bone> <exit>1</exit> </waypoint> <waypoint> <bone>bone_pathnode_04</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_05</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_06</bone> <exit>1</exit> </waypoint> <waypoint> <bone>bone_pathnode_07</bone> </waypoint> <waypoint> <bone>bone_pathnode_08</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_09</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_10</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_11</bone> <dock>1</dock> </waypoint> <waypoint> <bone>bone_pathnode_12</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_13</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_14</bone> </waypoint> <waypoint> <bone>bone_pathnode_15</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_16</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_17</bone> </waypoint> <waypoint> <bone>bone_pathnode_18</bone> </waypoint> <waypoint> <bone>bone_pathnode_19</bone> </waypoint> <waypoint> <bone>bone_pathnode_20</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_21</bone> </waypoint> <waypoint> <bone>bone_pathnode_22</bone> </waypoint> <waypoint> <bone>bone_pathnode_23</bone> <exit>1</exit> </waypoint> <waypoint> <bone>bone_pathnode_24</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_26</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_27</bone> </waypoint> <waypoint> <bone>bone_pathnode_28</bone> <exit>1</exit> </waypoint> <waypoint> <bone>bone_pathnode_29</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_30</bone> </waypoint> <waypoint> <bone>bone_pathnode_31</bone> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_academy_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_plant_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_cathedral_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_dock_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_shipment_start</bone> <shipmentstart>1</shipmentstart> </waypoint> <waypoint> <bone>bone_shipment_end</bone> <shipmentend>1</shipmentend> </waypoint> <waypoint> <bone>bone_dregs01</bone> <illreputearea><![CDATA[ 1> ]]></illreputearea> </waypoint> <waypoint> <bone>bone_dregs02</bone> <illreputearea><![CDATA[ 1> ]]></illreputearea> </waypoint> <waypoint> <bone>bone_dregs03</bone> <illreputearea><![CDATA[ 1> ]]></illreputearea> </waypoint> <waypoint> <bone>bone_dregs04</bone> <illreputearea><![CDATA[ 1> ]]></illreputearea> </waypoint> <waypoint> <bone>bone_dregs06</bone> <illreputearea><![CDATA[ 1> ]]></illreputearea> </waypoint> <waypoint> <bone>bone_vendor01</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor02</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor03</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor04</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor05</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor06</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor07</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor08</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_firework01</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework02</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework03</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework04</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework05</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework06</bone> <fireworks>1</fireworks> </waypoint> </waypoints> <obtainableprops> <prop>NobleClassFrenchMale</prop> <prop>NobleClassFrenchFemale</prop> <prop>RussianPoliceman1</prop> <prop>RussianPoliceman2</prop> <prop>StageCoachRoyal</prop> <prop>Torchy</prop> <prop>Juggler</prop> <prop>PeasantVendor</prop> <prop>MiddleClassMusician</prop> <prop>MiddleClassPreacher</prop> <prop>PeasantPainter</prop> <prop>Drunk</prop> <prop>NiceLady</prop> <prop>Thug</prop> <prop active="1">RussianWolf</prop> <prop>UnitChats</prop> <prop active="1">Russian_LightSet1</prop> <prop>Russian_LightSet2</prop> <prop>Russian_CathProp01</prop> <prop>Russian_Market_Prop01</prop> <prop>EE_Market_Prop01</prop> <prop>EE_Market_Prop02</prop> <prop>EE_Market_Prop03</prop> <prop>Russian_Market_IcyRider</prop> <prop>Russian_DockProp01</prop> <prop>German_DockProp01</prop> <prop>German_DockProp02</prop> <prop>German_DockProp04</prop> <prop>Russian_PlantProp01</prop> <prop>Tsars_Cannon</prop> <prop>Rus_Street_Lamps</prop> <prop>Rus_Pillar_Lamps</prop> <prop>ee_PlantProp01</prop> <prop>ee_PlantProp02</prop> <prop>EE_PlantProp03</prop> <prop>Russian_AcadProp01</prop> <prop active="1">Russian_NWTCTexture0</prop> <prop>Russian_NWTCTexture1</prop> <prop>Russian_NWTCTexture2</prop> <prop>Russian_NWTCTexture3</prop> <prop>Russian_NWTCTexture4</prop> <prop>Russian_NWTCTexture5</prop> <prop>Russian_NWTCTexture6</prop> <prop>Russian_NWTCTexture7</prop> <prop active="1">Russian_AcademyTexture0</prop> <prop>Russian_AcademyTexture1</prop> <prop>Russian_AcademyTexture2</prop> <prop>Russian_AcademyTexture3</prop> <prop>Russian_AcademyTexture4</prop> <prop>Russian_AcademyTexture5</prop> <prop>Russian_AcademyTexture6</prop> <prop>Russian_AcademyTexture7</prop> <prop active="1">Russian_ManuPlantTexture0</prop> <prop>Russian_ManuPlantTexture1</prop> <prop>Russian_ManuPlantTexture2</prop> <prop>Russian_ManuPlantTexture3</prop> <prop>Russian_ManuPlantTexture4</prop> <prop>Russian_ManuPlantTexture5</prop> <prop>Russian_ManuPlantTexture6</prop> <prop>Russian_ManuPlantTexture7</prop> <prop active="1">Russian_CathedralTexture0</prop> <prop>Russian_CathedralTexture1</prop> <prop>Russian_CathedralTexture2</prop> <prop>Russian_CathedralTexture3</prop> <prop active="1">Russian_DockTexture0</prop> <prop>Russian_DockTexture1</prop> <prop>Russian_DockTexture2</prop> <prop>Russian_DockTexture3</prop> <prop>Russian_DockTexture4</prop> <prop>Russian_DockTexture5</prop> <prop>Russian_DockTexture6</prop> <prop>Russian_DockTexture7</prop> </obtainableprops> </homecity>
启用革命的设定就不放图了,自己在Age0Russian添加.......
效果图:
PS:我发现国旗按钮在civs定义的<homecityflagbuttonsetlarge>SovietFlagBtnLarge</homecityflagbuttonsetlarge>是没有用的,普通界面采用的国旗按钮依然是最少化界面定义的<homecityflagbuttonset>SovietFlagBtn</homecityflagbuttonset>。
我在Photoshop制作了 这张图片,其实是有用的,不过你必须在 UnHardcode Patch 上使用,具体看UnHardcode Patch章节。
3.2版本补充:已证实<homecityflagbuttonsetlarge>xxxxx</homecityflagbuttonsetlarge>只在建立新主城的时候才会用到,而在游戏内没有调用到。具体看 修改国旗教程
接下来介绍一下亚洲国家怎样才能革命,亚洲国家制作革命与上面差不多,但是politiciandata.xml定义革命领袖在亚洲国家是不起作用的,会出现革命图标却无法按下这个按钮,所以我们需要在科技中用active改良革命科技。 来看一下远古大佬风之羽制作的中国革命:
城镇中心的按钮:
protoy.xml - 记事本
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H)
<Unit id ='294' name ='TownCenter'> <DBID>16</DBID> <DisplayNameID>22841</DisplayNameID> <EditorNameID>28145</EditorNameID> <PopulationCapAddition>10</PopulationCapAddition> <ObstructionRadiusX>4.0000</ObstructionRadiusX> <ObstructionRadiusZ>4.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>land</MovementType> <AnimFile>buildings\town_center\town_center.xml</AnimFile> <DeadReplacement>BuildingRubble4x4</DeadReplacement> <DeadReplacementLifespan>15</DeadReplacementLifespan> <ImpactType>Wood</ImpactType> <PhysicsInfo>house</PhysicsInfo> <PlacementFile>buildinglarge.xml</PlacementFile> <Icon>buildings\town_center\towncenter_icon</Icon> <MinimapIcon>ui\minimap\towncenter</MinimapIcon> <PortraitIcon>buildings\town_center\towncenter_portrait</PortraitIcon> <RolloverTextID>22840</RolloverTextID> <ShortRolloverTextID>25734</ShortRolloverTextID> <InitialHitpoints>6500.0000</InitialHitpoints> <MaxHitpoints>6500.0000</MaxHitpoints> <LOS>38.0000</LOS> <ProjectileProtoUnit>Cannonball</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <BuildPoints>60.0000</BuildPoints> <BuildLimit>1</BuildLimit> <Bounty>240.0000</Bounty> <Cost resourcetype ='Wood'>600.0000</Cost> <BuildingWorkRate>1.0000</BuildingWorkRate> <MaxContained>50</MaxContained> <AllowedAge>0</AllowedAge> <Armor type ='Siege' value ='0.0000'></Armor> <BuilderLimit>8</BuilderLimit> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeTCBuildLimit</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>Building</UnitType> <UnitType>Economic</UnitType> <UnitType>BuildingClass</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>CountsTowardEconomicScore</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>AbstractTownCenter</UnitType> <UnitType>AbstractCanSeeStealth</UnitType> <Train row ='0' page ='0' column ='0'>ypSettlerJapanese</Train> <Train row ='0' page ='0' column ='0'>ypSettlerIndian</Train> <Train row ='0' page ='0' column ='0'>ypSettlerAsian</Train> <Train row ='0' page ='0' column ='0'>Settler</Train> <Train row ='0' page ='0' column ='0'>Coureur</Train> <Train row ='0' page ='0' column ='3'>HotAirBalloon</Train> <Train row ='0' page ='0' column ='2'>Envoy</Train> <Train row ='0' page ='0' column ='0'>xpColonialMilitia</Train> <Train row ='0' page ='0' column ='0'>SettlerNative</Train> <Train row ='0' page ='0' column ='5'>PetCougar</Train> <Train row ='0' page ='0' column ='5'>ypSPCBrahminHealer</Train> <Train row ='0' page ='0' column ='5'>ypMonkChinese</Train> <Train row ='0' page ='0' column ='6'>ypMonkChinese2</Train> <Train row ='0' page ='0' column ='6'>ypMonkIndian2</Train> <Train row ='0' page ='0' column ='5'>ypMonkIndian</Train> <Train row ='0' page ='0' column ='5'>ypMonkJapanese</Train> <Train row ='0' page ='0' column ='6'>ypMonkJapanese2</Train> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior5</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth3</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionLouverture</Tech> <Tech row ='0' page ='1' column ='2'>ImpImmigrantsNative</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWarrior2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecYouth5</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdmiralOttoman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianViceroyGerman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianViceroyPortuguese</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierDutch</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerDutch</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGeneralOttoman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianViceroyDutch</Tech> <Tech row ='0' page ='2' column ='0'>BigIroquoisWarParty</Tech> <Tech row ='0' page ='1' column ='2'>ImpLegendaryNativesNatives</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGeneralBritish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMarksmanOttoman</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman3</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdventurerBritish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerBritish</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisChief4</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisChief5</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman5</Tech> <Tech row ='0' page ='2' column ='0'>BigIroquoisRaidingParty</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxYouth5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxShaman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxShaman3</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecChief4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecShaman3</Tech> <Tech row ='0' page ='2' column ='0'>BigAztecScoutingParty</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierFrench</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGeneralSkirmisher</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianBishopGerman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterAct3</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerFrench</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianSergeantGerman</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionOHiggins</Tech> <Tech row ='0' page ='1' column ='2'>SpiesNative</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianSergeantDutch</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth4</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdventurerRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianPhilosopherPrince</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianEngineerPortuguese</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxYouth2</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxChief3</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWarrior4</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianTycoonAct3</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierGerman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianScout</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMarksmanPortuguese</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierOttoman</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerPortuguese</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisChief2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior4</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionBolivar</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionBonifacio</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionSanMartin</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionWashington</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior2</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior3</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisChief3</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman3</Tech> <Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth5</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianScoutRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianViceroyBritish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterRussian</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdmiral</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianBishop</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGeneral</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMusketeerSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianQuartermaster</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianEngineer</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianSergeantSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianPirate</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianPresidente</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianNaturalist</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianTycoon</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianExiledPrince</Tech> <Tech row ='0' page ='1' column ='2'>HCBlockadeNative</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianCavalierSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGrandVizier</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxYouth3</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman3</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecYouth2</Tech> <Tech row ='0' page ='2' column ='0'>BigAztecWarParty</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxChief5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxChief2</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxChief4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecChief2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecShaman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWarrior5</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman3</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman4</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior4</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecChief3</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecChief5</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecShaman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecShaman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecYouth3</Tech> <Tech row ='0' page ='2' column ='0'>BigAztecRaidingParty</Tech> <Tech row ='0' page ='2' column ='0'>BigSiouxDogSoldiers</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionHidalgo</Tech> <Tech row ='0' page ='1' column ='1'>XPRevolutionSantander</Tech> <Tech row ='0' page ='2' column ='0'>BigIroquoisScoutingParty</Tech> <Tech row ='0' page ='1' column ='2'>ypImpLegendaryNatives</Tech> <Tech row ='0' page ='1' column ='2'>ypImpLegendaryNatives2</Tech> <Tech row ='0' page ='1' column ='0'>ypFakeColonialAge</Tech> <Tech row ='0' page ='1' column ='0'>ypFakeFortressAge</Tech> <Tech row ='0' page ='1' column ='0'>ypFakeImperialAge</Tech> <Tech row ='0' page ='1' column ='0'>ypFakeIndustrialAge</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianAdventurerSpanish</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianGovernor</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMohawk</Tech> <Tech row ='0' page ='1' column ='0'>PoliticianMarksman</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxYouth4</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior3</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior2</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxShaman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalSiouxShaman2</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWarrior3</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman5</Tech> <Tech row ='0' page ='1' column ='0'>TribalAztecYouth4</Tech> <Tech row ='0' page ='1' column ='0'>UPypRevolutionSunYatSen </Tech> <Tech row ='0' page ='1' column ='1'>UPypRevolutionYuanShiKai </Tech> <Flag>ShowGarrisonButton</Flag> <Flag>AllowAutoGarrison</Flag> <Flag>StartingColonyBuilding</Flag> <Flag>ColonyPlacementCenter</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>FlattenGround</Flag> <Flag>HasGatherPoint</Flag> <Flag>Tracked</Flag> <Contain>AbstractVillager</Contain> <Contain>Imam</Contain> <Contain>NatMedicineMan</Contain> <Contain>Missionary</Contain> <Contain>Priest</Contain> <Contain>Surgeon</Contain> <Contain>xpMedicineMan</Contain> <Contain>xpMedicineManAztec</Contain> <Contain>ypDaimyoRegicide</Contain> <Command page ='0' column ='3'>Levy</Command> <Command page ='10' column ='3'>TownBell</Command> <Command page ='10' column ='4'>Delete</Command> <Command page ='10' column ='3'>ReturnToWork</Command> <Command page ='0' column ='4'>Conscription</Command> <Command page ='10' column ='0'>SetGatherPointEconomy</Command> <Command page ='10' column ='1'>SetGatherPointMilitary</Command> <Command page ='10' column ='2'>Eject</Command> <Command page ='0' column ='5'>RansomExplorer</Command> <Command page ='1' column ='10'>SetUnitAsHomeCityGatherPoint</Command> <Command page ='11' column ='0'>Abilities</Command> <Command page ='0' column ='1'>ypAssemble</Command> <Command page ='0' column ='2'>ypMuster</Command> <Command page ='0' column ='3'>ypAmass</Command> <Command page ='0' column ='4'>ypMarshal</Command> <Command page ='0' column ='3'>ypAmassIndians</Command> <Command page ='0' column ='1'>ypAssembleIndians</Command> <Command page ='0' column ='4'>ypMarshalIndians</Command> <Command page ='0' column ='2'>ypMusterIndians</Command> <Tactics>towncenter.tactics</Tactics> <ProtoAction> <Name>AntiShipAttack</Name> <Damage>75.000000</Damage> <DamageType>Siege</DamageType> <MaxRange>40.000000</MaxRange> <ROF>3.000000</ROF> <DamageBonus type ='AbstractSiegeTrooper'>0.500000</DamageBonus> <Active>1</Active> </ProtoAction> <ProtoAction> <Name>RangedAttack</Name> <DamageBonus type ='AbstractVillager'>2.000000</DamageBonus> <DamageBonus type ='AbstractArtillery'>0.500000</DamageBonus> <Damage>9.000000</Damage> <DamageType>Ranged</DamageType> <MaxRange>32.000000</MaxRange> <ROF>3.000000</ROF> </ProtoAction> </Unit>
革命科技仍然是要使用
XPRevolution 加上国家调用名,亚洲国家使用active革命科技语句达到革命目的:
techtreey.xml - 记事本
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H)
<Tech name="XPRevolution SunYatSen " type="Normal"> <DBID>5283</DBID> <DisplayNameID>200076</DisplayNameID> <Cost resourcetype="Food">1000.0000</Cost> <Cost resourcetype="Wood">1000.0000</Cost> <Cost resourcetype="Gold">1000.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\revolution</Icon> <RolloverTextID>200037</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>RevoltTech</Flag> <Prereqs> <TechStatus status="Active">Industrialize</TechStatus> </Prereqs> <Effects> <Effect type="Data" amount="0.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">ypSettlerAsian</Target> </Effect> <Effect type="Data" amount="1.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">xpColonialMilitia</Target> </Effect> <Effect type="Data" amount="10.00" subtype="BuildLimit" relativity="Assign"> <Target type="ProtoUnit">TownCenter</Target> </Effect> <Effect type="Data" amount="1.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">xpGatlingGun</Target> </Effect> <Effect type="Data" amount="0.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">ypFishingBoatAsian</Target> </Effect> <Effect type="InitiateRevolution"/> <Effect type="Data" amount="220.00" subtype="PopulationCap" relativity="Absolute"> <Target type="Player"/> </Effect> <Effect type="TechStatus" status="active">XPRevolution</Effect> <Effect type="Data" amount="1.25" subtype="Damage" allactions="1" relativity="BasePercent"> <Target type="ProtoUnit">xpGatlingGun</Target> </Effect> <Effect type="Data" amount="1.00" subtype="AddTrain" unittype="xpGatlingGun" relativity="Absolute"> <Target type="ProtoUnit">ypCastle</Target> </Effect> <Effect type="SetName" proto="xpColonialMilitia" culture="none" newName="200038"/> <Effect type="SetName" proto="xpGatlingGun" culture="none" newName="200039"/> <Effect type="Data" amount="0.00" subtype="CopyUnitPortraitAndIcon" unittype="xpColonialMilitia" relativity="Absolute"> <Target type="ProtoUnit">UPxpColonialMilitiaChinaNewArmy</Target> </Effect> </Effects> </Tech> <Tech name="UPypRevolutionSunYatSen " type="Normal"> <DBID>5284</DBID> <DisplayNameID>200065</DisplayNameID> <Cost resourcetype="Food">666.0000</Cost> <Cost resourcetype="Wood">666.0000</Cost> <Cost resourcetype="Gold">666.0000</Cost> <Cost resourcetype="Trade">600.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\UPypRevolutionROC</Icon> <RolloverTextID>200066</RolloverTextID> <Flag>UniqueTech</Flag> <Flag>CountsTowardEconomicScore</Flag> <Prereqs> <TechStatus status="Active">Industrialize</TechStatus> </Prereqs> <Effects> <Effect type="TechStatus" status="active">XPRevolution SunYatSen </Effect> <Effect type="TechStatus" status="unobtainable">UPypRevolutionYuanShiKai </Effect> </Effects> </Tech> <Tech name="XPRevolution YuanShiKai " type="Normal"> <DBID>5285</DBID> <DisplayNameID>200077</DisplayNameID> <Cost resourcetype="Food">1000.0000</Cost> <Cost resourcetype="Wood">1000.0000</Cost> <Cost resourcetype="Gold">1000.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\revolution</Icon> <RolloverTextID>200037</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Flag>RevoltTech</Flag> <Prereqs> <TechStatus status="Active">Industrialize</TechStatus> </Prereqs> <Effects> <Effect type="Data" amount="0.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">ypSettlerAsian</Target> </Effect> <Effect type="Data" amount="1.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">xpColonialMilitia</Target> </Effect> <Effect type="Data" amount="10.00" subtype="BuildLimit" relativity="Assign"> <Target type="ProtoUnit">TownCenter</Target> </Effect> <Effect type="Data" amount="1.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">xpGatlingGun</Target> </Effect> <Effect type="Data" amount="0.00" subtype="Enable" relativity="Absolute"> <Target type="ProtoUnit">ypFishingBoatAsian</Target> </Effect> <Effect type="InitiateRevolution"/> <Effect type="Data" amount="220.00" subtype="PopulationCap" relativity="Absolute"> <Target type="Player"/> </Effect> <Effect type="TechStatus" status="active">XPRevolution</Effect> <Effect type="Data" amount="1.10" subtype="Damage" allactions="1" relativity="BasePercent"> <Target type="ProtoUnit">xpColonialMilitia</Target> </Effect> <Effect type="Data" amount="1.00" subtype="AddTrain" unittype="xpGatlingGun" relativity="Absolute"> <Target type="ProtoUnit">ypCastle</Target> </Effect> <Effect type="SetName" proto="xpColonialMilitia" culture="none" newName="200038"/> <Effect type="SetName" proto="xpGatlingGun" culture="none" newName="200039"/> <Effect type="Data" amount="0.00" subtype="CopyUnitPortraitAndIcon" unittype="xpColonialMilitia" relativity="Absolute"> <Target type="ProtoUnit">UPxpColonialMilitiaChinaNewArmy</Target> </Effect> </Effects> </Tech> <Tech name="UPypRevolutionYuanShiKai " type="Normal"> <DBID>5286</DBID> <DisplayNameID>200067</DisplayNameID> <Cost resourcetype="Food">666.0000</Cost> <Cost resourcetype="Wood">666.0000</Cost> <Cost resourcetype="Gold">666.0000</Cost> <Cost resourcetype="Trade">600.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\UPypRevolutionFiveRaces</Icon> <RolloverTextID>200068</RolloverTextID> <Flag>UniqueTech</Flag> <Flag>CountsTowardEconomicScore</Flag> <Prereqs> <TechStatus status="Active">Industrialize</TechStatus> </Prereqs> <Effects> <Effect type="TechStatus" status="active">XPRevolution YuanShiKai </Effect> <Effect type="TechStatus" status="unobtainable">UPypRevolutionSunYatSen </Effect> </Effects> </Tech>
风之羽的革命卡是重新制作的,而不是用原来的:
techtreey.xml - 记事本
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H)
<Tech name="UPYPHCREVShipColonialMilitiaChinese" type="Normal"> <DBID>5287</DBID> <DisplayNameID>200072</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>units\infantry_ranged\colonial_militia\UPyp_china_new_army_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="16.00" subtype="FreeHomeCityUnit" unittype="xpColonialMilitia" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech> <Tech name="UPYPHCREVShipGatlingGunsChinese" type="Normal"> <DBID>5288</DBID> <DisplayNameID>200073</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\Units\gatling_gun_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="4.00" subtype="FreeHomeCityUnit" unittype="xpGatlingGun" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech> <Tech name="UPYPHCREVShipFortWagonChinese" type="Normal"> <DBID>5289</DBID> <DisplayNameID>200074</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>units\trade\fort_wagon_icon_64x64</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="FortWagon" relativity="Absolute"> <Target type="Player"/> </Effect> <Effect type="Data" amount="1.00" subtype="BuildLimit" relativity="Absolute"> <Target type="ProtoUnit">FortFrontier</Target> </Effect> </Effects> </Tech> <Tech name="UPYPHCREVShipIroncladsChinese" type="Normal"> <DBID>5290</DBID> <DisplayNameID>200075</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\units\ironclad_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="2.00" subtype="FreeHomeCityUnit" unittype="xpIronclad" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech>
stringtabley.xml - 记事本
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<String _locID="200036">革命吧!</String> <String _locID="200037">革命吧,让我们建立新国家!</String> <String _locID="200038">中国新军</String> <String _locID="200039">马克西姆机枪</String> <String _locID="200040">INF 中国新军</String> <String _locID="200041">优良的全方位步兵单位,擅长攻击骑兵。</String> <String _locID="200042">重装步兵</String> <String _locID="200043"></String> <String _locID="200044"></String> <String _locID="200045"></String> <String _locID="200046"></String> <String _locID="200047"></String> <String _locID="200048"></String> <String _locID="200049"></String> <String _locID="200050"></String> <String _locID="200051"></String> <String _locID="200052"></String> <String _locID="200053"></String> <String _locID="200054"></String> <String _locID="200055"></String> <String _locID="200056"></String> <String _locID="200057"></String> <String _locID="200058"></String> <String _locID="200059"></String> <String _locID="200060"></String> <String _locID="200061"></String> <String _locID="200062">殖民地民兵, 中国新军 (帮助及工具-->历史-->殖民地民兵,未生效)</String> <String _locID="200063"></String> <String _locID="200064"></String> <String _locID="200065">辛亥革命</String> <String _locID="200066">中国人准备革命了! 增加机枪的攻击力。</String> <String _locID="200067">五族共和</String> <String _locID="200068">中国人准备革命了! 增加中国新军的攻击力。</String> <String _locID="200069">人民共和</String> <String _locID="200070">中国人准备革命了! 增加中国新军的速度。</String> <String _locID="200071">您已经向祖国革命了!</String> <String _locID="200072">16 位中国新军</String> <String _locID="200073">4 个马克西姆机枪</String> <String _locID="200074">1 辆堡垒马车</String> <String _locID="200075">2 艘装甲军舰</String> <String _locID="200076">辛亥革命</String> <String _locID="200077">五族共和</String> <String _locID="200078">人民共和</String>
civs.xml - 记事本
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<civ> <name>SunYatSen </name> <main>0</main> <homecityflagtexture>objects\flags\ROC</homecityflagtexture> <homecityflagbuttonset>sunyatsenFlagBtn</homecityflagbuttonset> <homecityflagbuttonsetlarge>sunyatsenFlagBtnLarge</homecityflagbuttonsetlarge> <postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_ROC</postgameflagtexture> </civ> <civ> <name>YuanShiKai </name> <main>0</main> <homecityflagtexture>objects\flags\FiveRaces</homecityflagtexture> <homecityflagbuttonset>yuanshikaiFlagBtn</homecityflagbuttonset> <homecityflagbuttonsetlarge>yuanshikaiFlagBtnLarge</homecityflagbuttonsetlarge> <postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_FiveRaces</postgameflagtexture> </civ>
buttonsets.xml - 记事本
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<set name="sunyatsenFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\eso\flag_ROC_normal</normal> <depressed>ui\eso\flag_ROC_clcik</depressed> <highlight>ui\eso\flag_ROC_high</highlight> <disabled>ui\eso\flag_ROC_disable</disabled> </set> <set name="sunyatsenFlagBtnLarge" texturecoords="0 0 1 0.75"> <normal>ui\ingame\flag_ROC_large_normal</normal> <depressed>ui\ingame\flag_ROC_large_click</depressed> <highlight>ui\ingame\flag_ROC_large_high</highlight> <disabled>ui\ingame\flag_ROC_large_disable</disabled> </set> <set name="yuanshikaiFlagBtn" texturecoords="0 0 0.5859375 0.75"> <normal>ui\eso\flag_FiveRaces_normal</normal> <depressed>ui\eso\flag_FiveRaces_clcik</depressed> <highlight>ui\eso\flag_FiveRaces_high</highlight> <disabled>ui\eso\flag_FiveRaces_disable</disabled> </set> <set name="yuanshikaiFlagBtnLarge" texturecoords="0 0 1 0.75"> <normal>ui\ingame\flag_FiveRaces_large_normal</normal> <depressed>ui\ingame\flag_FiveRaces_large_click</depressed> <highlight>ui\ingame\flag_FiveRaces_large_high</highlight> <disabled>ui\ingame\flag_FiveRaces_large_disable</disabled> </set>
homecitychinese.xml - 记事本
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<?xml version="1.0" encoding="utf-8"?>
<homecity> <civ>Chinese</civ> <name>$$60012$$</name> <heroname>$$60013$$</heroname> <gatherpointunit>HomeCityGatherFlag</gatherpointunit> <visual>china\china_homecity.xml</visual> <watervisual>china\china_homecity_water.xml</watervisual> <backgroundvisual>china\china_background.xml</backgroundvisual> <pathdata>china\pathable_area_object.gr2</pathdata> <camera>china\china_homecity_camera.cam</camera> <widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera> <transportroundtriptime>1</transportroundtriptime> <transportactivationtime>0</transportactivationtime> <level>10</level> <skillpoints>9</skillpoints> <lightset>China</lightset> <watertype>China_HC</watertype> <numpropunlocksearned>9</numpropunlocksearned> <ambientsounds>homecity\chineseambientsounds.xml</ambientsounds> <xsai>generic_city</xsai> <coffers> <current> <food>0</food> <wood>0</wood> <gold>0</gold> <fame>0</fame> <ships>0</ships> <skillpoints>0</skillpoints> <xp>0</xp> </current> <maximum> <food>0</food> <wood>0</wood> <gold>0</gold> <fame>0</fame> <ships>0</ships> <skillpoints>-1</skillpoints> <xp>-1</xp> </maximum> </coffers> <cards> <card> <name>YPHCSpawnRefugees1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> </card> <card> <name>YPHCSpawnRefugees2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>YPHCSpawnRefugees1</prereqtech> <age>2</age> </card> <card> <name>YPHCSpawnMigrants1</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>YPHCSpawnRefugees2</prereqtech> <age>3</age> </card> <!--为了保证圣典打开本页面的时候流畅以及降低圣典体积,此处省略50KB语句。--> <card> <name>YPHCShipManchuTeam</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>YPHCMercsMandarinArmy1</prereqtech> <age>2</age> <displayunitcount>5</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCAtonementChinese</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>1</age> </card> <card> <name>YPHCMercsIronTroop1</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>-1</prereqtech> <age>2</age> <displayunitcount>9</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCMercenaryLoyalty</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>YPHCAtonementChinese</prereqtech> <age>2</age> </card> <card> <name>YPHCWokouChinese1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>1</age> <displayunitcount>4</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCWokouChinese2</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>YPHCWokouChinese1</prereqtech> <age>3</age> <displayunitcount>6</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCWokouChinese3</name> <maxcount>-1</maxcount> <level>25</level> <prereqtech>YPHCWokouChinese2</prereqtech> <age>3</age> <displayunitcount>11</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card>
<card> <name>UPYPHCREVShipGatlingGunsChinese</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>XPRevolution</prereqtech> <age>3</age> <displayunitcount>4</displayunitcount> <revoltcard/> </card> <card> <name>UPYPHCREVShipColonialMilitiaChinese</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>XPRevolution</prereqtech> <age>3</age> <displayunitcount>16</displayunitcount> <revoltcard/> </card> <card> <name>UPYPHCREVShipIroncladsChinese</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>XPRevolution</prereqtech> <age>3</age> <displayunitcount>2</displayunitcount> <revoltcard/> </card> <card> <name>UPYPHCREVShipFortWagonChinese</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>XPRevolution</prereqtech> <age>3</age> <displayunitcount>1</displayunitcount> <revoltcard/> </card> </cards> <decks> <deck> <name>$$41681$$</name> <cards> <card>YPHCSpawnRefugees1</card> <card>HCShipFoodCrates1</card> <card>HCShipFoodCrates2</card> <card>YPHCShipCoveredWagonsAsian</card> <card>YPHCShipChuKoNu1</card> <card>YPHCShipQiangPikeman1</card> <card>YPHCShipQiangPikeman2</card> <card>YPHCShipChangdao1</card> <card>YPHCShipArquebusier1</card> <card>YPHCShipArquebusier2</card> <card>YPHCShipSteppeRider1</card> <card>YPHCShipFlameThrower2</card> <card>HCFurrier</card> <card>ypHCShipCastleWagons1</card> <card>YPHCAdvancedConsulate</card> </cards> </deck> <deck> <name>$$41682$$</name> <default/> <cards> <card>YPHCSpawnRefugees1</card> <card>HCShipFoodCrates1</card> <card>HCShipFoodCrates2</card> <card>YPHCShipCoveredWagonsAsian</card> <card>YPHCShipChuKoNu1</card> <card>YPHCShipQiangPikeman1</card> <card>YPHCShipQiangPikeman2</card> <card>YPHCShipChangdao1</card> <card>YPHCShipArquebusier1</card> <card>YPHCShipArquebusier2</card> <card>YPHCShipSteppeRider1</card> <card>YPHCShipFlameThrower2</card> <card>HCFurrier</card> <card>ypHCShipCastleWagons1</card> <card>YPHCAdvancedConsulate</card> </cards> </deck>
<revoltdeck> <name>$$45518$$</name> <cards> <card>UPYPHCREVShipGatlingGunsChinese</card> <card>UPYPHCREVShipColonialMilitiaChinese</card> <card>UPYPHCREVShipIroncladsChinese</card> <card>UPYPHCREVShipFortWagonChinese</card> </cards> </revoltdeck> </decks> <building> <name>Estate</name> <visual> <file>japan\tori.xml</file> <bone>bone_tori</bone> </visual> <uix>150</uix> <uiy>200</uiy> <camera>china\china_homecity_estate_camera.cam</camera> <widescreencamera>china\china_homecity_estate_camera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\estate_icon</portrait> <displaynamestringid>24968</displaynamestringid> <rolloverstringid>25537</rolloverstringid> <obtainabletechs/> <activetechs/> <validunits/> <units/> <trainbuilding>1</trainbuilding> <mercbuilding>1</mercbuilding> </building> <building> <name>Emperor's Treasury</name> <visual> <file>china\court.xml</file> <bone>bone_court</bone> </visual> <uix>250</uix> <uiy>375</uiy> <camera>china\china_homecity_market_camera.cam</camera> <widescreencamera>china\china_homecity_market_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\market_icon</portrait> <displaynamestringid>63356</displaynamestringid> <rolloverstringid>25536</rolloverstringid> <obtainabletechs> <tech x="0.5" y="1">YPHCSpawnRefugees1</tech> <tech x="0.5" y="2">YPHCSpawnRefugees2</tech> <tech x="0.5" y="5">YPHCSpawnMigrants1</tech> <tech x="1.4" y="1">HCShipFoodCrates1</tech> <tech x="1.4" y="2">HCShipFoodCrates2</tech> <tech x="1.4" y="3">HCShipFoodCrates3</tech> <tech x="1.4" y="4">HCShipFoodCrates4</tech> <tech x="1.4" y="5">HCShipFoodCrates5</tech> <tech x="2.2" y="1">HCShipWoodCrates1</tech> <tech x="2.2" y="2">HCShipWoodCrates2</tech> <tech x="2.2" y="3">HCShipWoodCrates3</tech> <tech x="2.2" y="4">HCShipWoodCrates4</tech> <tech x="2.2" y="5">HCShipWoodCrates5</tech> <tech x="3" y="1">HCShipCoinCrates1</tech> <tech x="3" y="2">HCShipCoinCrates2</tech> <tech x="3" y="3">HCShipCoinCrates3</tech> <tech x="3" y="4">HCShipCoinCrates4</tech> <tech x="3" y="5">HCShipCoinCrates5</tech> <tech x="3.9" y="1">YPHCSpawnLivestock1</tech> <tech x="3.9" y="2">YPHCSpawnLivestock2</tech> <tech x="4.7" y="1">YPHCShipVillageWagon1</tech> <tech x="4.7" y="2">YPHCShipVillageWagon2</tech> <tech x="5.5" y="1">YPHCShipCoveredWagonsAsian</tech> <tech x="5.5" y="3">YPHCShipCoveredWagonsChina</tech> <tech x="6.3" y="2">YPHCChineseMonkMakeDisciple</tech> <tech x="6.3" y="5">YPHCShipShaolinMaster</tech> <tech x="7.1" y="1">YPHCShipMongolScoutTeam</tech> <tech x="6.3" y="3">YPHCShipDisciple1</tech> </obtainabletechs> <activetechs> <tech>YPHCSpawnRefugees1</tech> <tech>HCShipFoodCrates1</tech> <tech>HCShipFoodCrates2</tech> <tech>YPHCShipCoveredWagonsAsian</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Fortress</name> <visual> <file>china\widebuilding.xml</file> <bone>bone_tallbuilding</bone> </visual> <uix>460</uix> <uiy>125</uiy> <camera>china\china_homecity_academy_camera.cam</camera> <widescreencamera>china\china_homecity_academy_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\academy_icon</portrait> <displaynamestringid>63357</displaynamestringid> <rolloverstringid>29002</rolloverstringid> <obtainabletechs> <tech x="0" y="1">YPHCShipChuKoNu1</tech> <tech x="0" y="2">YPHCShipChuKoNu2</tech> <tech x="0" y="4">YPHCShipChuKoNu3</tech> <tech x="0.4" y="3">YPHCStandardArmyHitpoints</tech> <tech x="0" y="5">YPHCShipMandarinDuckSquad</tech> <tech x="0.4" y="7">YPHCBannerReforms</tech> <tech x="1.1" y="1">YPHCShipQiangPikeman1</tech> <tech x="1.1" y="2">YPHCShipQiangPikeman2</tech> <tech x="1.1" y="4">YPHCShipQiangPikeman3</tech> <tech x="1.1" y="7">YPHCOldHanArmyReforms</tech> <tech x="1.8" y="1">YPHCShipArquebusier1</tech> <tech x="1.8" y="2">YPHCShipArquebusier2</tech> <tech x="2.9" y="2">YPHCShipChangdao1</tech> <tech x="2.9" y="3">YPHCShipChangdao2</tech> <tech x="2.9" y="5">YPHCTerritorialArmyCombat</tech> <tech x="2.2" y="3">YPHCHanAntiCavalryBonus</tech> <tech x="3.6" y="2">YPHCShipKeshik2</tech> <tech x="3.6" y="3">YPHCShipKeshik3</tech> <tech x="3.6" y="5">YPHCShipKeshik4</tech> <tech x="3.6" y="7">YPHCWesternReforms</tech> <tech x="4.3" y="1">YPHCShipSteppeRider1</tech> <tech x="4.3" y="2">YPHCShipSteppeRider2</tech> <tech x="4.3" y="3">YPHCShipSteppeRider3</tech> <tech x="4.3" y="5">YPHCMongolianScourge</tech> <tech x="5.0" y="2">YPHCShipIronFlail1</tech> <tech x="5.0" y="4">YPHCShipIronFlail2</tech> <tech x="5.4" y="5">YPHCForbiddenArmyArmor</tech> <tech x="5.0" y="6">YPHCShipBeiyangArmy</tech> <tech x="5.0" y="7">YPHCShipEverVictoriousArmy</tech> <tech x="5.9" y="2">YPHCShipMeteorHammer1</tech> <tech x="5.9" y="3">YPHCShipMeteorHammer2</tech> <tech x="5.9" y="4">YPHCShipMeteorHammer3</tech> <tech x="5.9" y="6">YPHCManchuCombat</tech> <tech x="6.6" y="1">YPHCShipFlameThrower2</tech> <tech x="6.6" y="2">YPHCShipFlameThrower3</tech> <tech x="6.6" y="4">YPHCShipIronCapPrincesArmy</tech> <tech x="7.3" y="2">YPHCShipHandMortar1</tech> <tech x="7.3" y="6">YPHCShipHandMortar2</tech> <tech x="6.6" y="6">YPHCShipHandMortarTeam</tech> <tech x="1.8" y="7">YPHCShipEmperorsArmy</tech> <tech x="7.8" y="1">YPHCShipFlyingCrow1</tech> <tech x="7.8" y="3">YPHCArtilleryHitpointsChinese</tech> <tech x="7.8" y="4">YPHCArtilleryDamageChinese</tech> <tech x="7.8" y="5">YPHCArtilleryCombatChinese</tech> <tech x="7.8" y="7">YPHCShipFlyingCrow2</tech> </obtainabletechs> <activetechs> <tech>YPHCShipChuKoNu1</tech> <tech>YPHCShipQiangPikeman1</tech> <tech>YPHCShipQiangPikeman2</tech> <tech>YPHCShipChangdao1</tech> <tech>YPHCShipArquebusier1</tech> <tech>YPHCShipArquebusier2</tech> <tech>YPHCShipSteppeRider1</tech> <tech>YPHCShipFlameThrower2</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Imperial Court</name> <visual> <file>china\circlebuilding.xml</file> <bone>bone_circlebuilding</bone> </visual> <uix>80</uix> <uiy>475</uiy> <camera>china\china_homecity_cathedral_camera.cam</camera> <widescreencamera>china\china_homecity_cathedral_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\cathedral_icon</portrait> <displaynamestringid>63358</displaynamestringid> <rolloverstringid>25538</rolloverstringid> <obtainabletechs> <tech x="0.35" y="1">YPHCNativeLearning</tech> <tech x="0" y="4">YPHCNativeHitpoints</tech> <tech x="0.7" y="3">YPHCNativeTradeTax</tech> <tech x="0" y="3">YPHCNativeDamage</tech> <tech x="0.7" y="5">YPHCExpandedTradingPost</tech> <tech x="3.5" y="1">YPHCRanchingWaterBuffalo</tech> <tech x="3.5" y="2">YPHCCheapWarAcademyTeam</tech> <tech x="3.5" y="3">YPHCAccupuncture</tech> <tech x="3.5" y="4">YPHCBannerSchool</tech> <tech x="3.5" y="5">YPHCEngineeringSchoolTeam</tech> <tech x="3.5" y="7">YPHCConfusciousGift</tech> <tech x="1.7" y="1">HCPioneers</tech> <tech x="1.7" y="2">YPHCAdvancedIrregulars</tech> <tech x="2.6" y="1">YPHCHouseHitpointsTeam</tech> <tech x="2.6" y="2">YPHCVillageShooty</tech> <tech x="4.95" y="2">ypHCShipCastleWagons1</tech> <tech x="4.6" y="3">YPHCExtensiveFortifications</tech> <tech x="5.3" y="3">ypHCShipCastleWagons2</tech> <tech x="1.7" y="4">HCImprovedBuildings</tech> <tech x="5.3" y="4">YPHCGreatWall</tech> <tech x="6.3" y="2">YPHCCommoditiesMarket</tech> <tech x="6.3" y="1">YPHCAdvancedMonastery</tech> <tech x="6.3" y="3">YPHCAdvancedRicePaddy</tech> <tech x="6.3" y="4">HCAdvancedDock</tech> <tech x="6.3" y="5">YPHCAdvancedWonders</tech> <tech x="7.2" y="2">YPHCAdvancedConsulate</tech> <tech x="7.2" y="3">YPHCConsulateRelations</tech> <tech x="7.2" y="4">YPHCSmoothRelations</tech> </obtainabletechs> <activetechs> <tech>YPHCAdvancedConsulate</tech> <tech>ypHCShipCastleWagons1</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Merchant's Guild</name> <visual> <file>china\waterbuilding.xml</file> <bone>bone_waterbuilding</bone> </visual> <uix>450</uix> <uiy>275</uiy> <camera>china\china_homecity_manufacturing_plant_camera.cam</camera> <widescreencamera>china\china_homecity_plant_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\manufacturing_plant_icon</portrait> <displaynamestringid>63359</displaynamestringid> <rolloverstringid>25535</rolloverstringid> <obtainabletechs> <tech x="0.0" y="3.0">YPHCVillagemasons</tech> <tech x="0.0" y="5.0">HCXPLandGrab</tech> <tech x="0.9" y="2">HCFishMarket</tech> <tech x="0.9" y="3.0">HCRenderingPlant</tech> <tech x="0.9" y="4">YPHCSchoonersJapanese</tech> <tech x="1.8" y="3.0">HCSawmills</tech> <tech x="1.8" y="5.0">HCExoticHardwoods</tech> <tech x="2.7" y="4">HCRoyalMint</tech> <tech x="2.7" y="5">HCSilversmith</tech> <tech x="3.6" y="2">HCFoodSilos</tech> <tech x="3.6" y="4">HCSustainableAgriculture</tech> <tech x="3.6" y="6">HCRefrigeration</tech> <tech x="4.5" y="2">HCCigarRoller</tech> <tech x="4.5" y="3">HCTextileMills</tech> <tech x="6.3" y="6">YPHCRainbowTrickle</tech> <tech x="5.4" y="1">HCStockyards</tech> <tech x="5.4" y="3">HCFullingMills</tech> <tech x="6.3" y="1">HCFurrier</tech> <tech x="6.3" y="3">HCSpiceTrade</tech> <tech x="6.3" y="4">YPHCSpawnSaigaHerd</tech> <tech x="2.7" y="7">YPHCEmpressDowager</tech> </obtainabletechs> <activetechs> <tech>HCFurrier</tech> </activetechs> <validunits/> <trainbuilding>1</trainbuilding> </building> <building> <name>Customs House</name> <visual> <file>china\boatbuilding.xml</file> <bone>bone_boatbuilding</bone> </visual> <uix>200</uix> <uiy>250</uiy> <camera>china\china_homecity_dock_camera.cam</camera> <widescreencamera>china\china_homecity_dock_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\dock_icon</portrait> <displaynamestringid>63360</displaynamestringid> <rolloverstringid>35746</rolloverstringid> <obtainabletechs> <tech x="1.2" y="1">YPHCShipWarJunk1</tech> <tech x="0" y="3">YPHCShipFireship1</tech> <tech x="0" y="4">YPHCShipFireshipTeam</tech> <tech x="0" y="5">YPHCFireshipDamage</tech> <tech x="0.8" y="3">YPHCShipWarJunk2</tech> <tech x="1.6" y="5">YPHCChineseImperialNavy</tech> <tech x="1.6" y="3">YPHCShipFuchuan1</tech> <tech x="1.6" y="4">YPHCShipFuchuanTeam</tech> <tech x="2.4" y="3">YPHCNavalCombatTeam</tech> <tech x="2.4" y="7">YPHCEuropeanCannons</tech> <tech x="2.4" y="1">HCAdmirality</tech> <tech x="4.2" y="3">HCMercsManchu</tech> <tech x="4.2" y="5">YPHCMercsMandarinArmy1</tech> <tech x="4.2" y="6">YPHCShipManchuTeam</tech> <tech x="3.4" y="5">HCMercenaryLoyalty</tech> <tech x="3.4" y="1">YPHCAtonementChinese</tech> <tech x="5.0" y="3">YPHCMercsIronTroop1</tech> <tech x="5.8" y="3">YPHCMercsRattanShield1</tech> <tech x="5.8" y="5">YPHCMercsRattanShield2</tech> <tech x="5.8" y="7">YPHCMercsRattanShield3</tech> <tech x="6.6" y="2">YPHCWokouChinese1</tech> <tech x="6.6" y="3">YPHCWokouChinese2</tech> <tech x="6.6" y="5">YPHCWokouChinese3</tech> </obtainabletechs> <activetechs/> <validunits/> <units/> <trainbuilding>1</trainbuilding> <mercbuilding>1</mercbuilding> </building> <building> <name>Customization</name> <camera>china\china_homecity_camera.cam</camera> <widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\dock_icon</portrait> <displaynamestringid>24966</displaynamestringid> <rolloverstringid>25540</rolloverstringid> <customizationbuilding>1</customizationbuilding> </building> <waypoints> <waypoint> <bone>bone_pathnode_01</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_02</bone> </waypoint> <waypoint> <bone>bone_pathnode_03</bone> </waypoint> <waypoint> <bone>bone_pathnode_04</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_05</bone> </waypoint> <waypoint> <bone>bone_pathnode_06</bone> </waypoint> <waypoint> <bone>bone_pathnode_07</bone> </waypoint> <waypoint> <bone>bone_pathnode_08</bone> </waypoint> <waypoint> <bone>bone_pathnode_09</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_10</bone> <exit>1</exit> <vendorentry>1</vendorentry> <shipmentend>1</shipmentend> </waypoint> <waypoint> <bone>bone_pathnode_11</bone> </waypoint> <waypoint> <bone>bone_pathnode_12</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_13</bone> </waypoint> <waypoint> <bone>bone_pathnode_14</bone> </waypoint> <waypoint> <bone>bone_pathnode_15</bone> </waypoint> <waypoint> <bone>bone_pathnode_16</bone> <exit>1</exit> <vendorentry>1</vendorentry> <shipmentstart>1</shipmentstart> </waypoint> <waypoint> <bone>bone_pathnode_17</bone> </waypoint> <waypoint> <bone>bone_pathnode_18</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_19</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_20</bone> </waypoint> <waypoint> <bone>bone_pathnode_21</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_22</bone> </waypoint> <waypoint> <bone>bone_pathnode_23</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_24</bone> </waypoint> <waypoint> <bone>bone_pathnode_25</bone> </waypoint> <waypoint> <bone>bone_pathnode_26</bone> </waypoint> <waypoint> <bone>bone_pathnode_27</bone> </waypoint> <waypoint> <bone>bone_pathnode_28</bone> </waypoint> <waypoint> <bone>bone_pathnode_29</bone> </waypoint> <waypoint> <bone>bone_pathnode_30</bone> </waypoint> <waypoint> <bone>bone_pathnode_31</bone> </waypoint> <waypoint> <bone>bone_academy_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_plant_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_plant_side_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_small_church_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_cathedral_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_cathedral_side_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_fishing01</bone> <fishingarea>1</fishingarea> </waypoint> <waypoint> <bone>bone_fishing02</bone> <fishingarea>1</fishingarea> </waypoint> <waypoint> <bone>bone_fishing03</bone> <fishingarea>1</fishingarea> </waypoint> <waypoint> <bone>bone_shipment_start</bone> </waypoint> <waypoint> <bone>bone_shipment_end</bone> </waypoint> <waypoint> <bone>bone_dregs01</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs02</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs03</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs04</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs05</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs06</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_vendor01</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor02</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor03</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor04</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor05</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor06</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor07</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor08</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_firework01</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework02</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework03</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework04</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework05</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework06</bone> <fireworks>1</fireworks> </waypoint> </waypoints> <obtainableprops> <prop>Torchy</prop> <prop>Juggler</prop> <prop>PeasantVendor</prop> <prop>MiddleClassMusician</prop> <prop>MiddleClassPreacher</prop> <prop>PeasantPainter</prop> <prop>Drunk</prop> <prop>NiceLady</prop> <prop>Thug</prop> <prop>PeasantFisherman</prop> <prop>UnitChats</prop> <prop active="0">Spanish_LightSet1</prop> <prop>Spanish_LightSet2</prop> <prop>Spanish_AcadProp01</prop> <prop>Spanish_AcadProp02</prop> <prop>Spanish_AcadProp03</prop> <prop>Spanish_AcadProp04</prop> <prop>Church_RiderStatueProp</prop> <prop>Spanish_CathProp01</prop> <prop>Spanish_NWCTProp01</prop> <prop>Spanish_NWCTProp02</prop> <prop>Spanish_NWCTProp03</prop> <prop>Spn_FactProp01</prop> <prop>Spn_FactProp02</prop> <prop>Spn_DockProp01</prop> <prop>Spn_DockProp02</prop> <prop>Spn_DockProp03</prop> <prop>Spn_DockProp04</prop> <prop>Spn_DockProp05</prop> <prop active="1">Spanish_NWTCTexture0</prop> <prop>Spanish_NWTCTexture1</prop> <prop>Spanish_NWTCTexture2</prop> <prop>Spanish_NWTCTexture3</prop> <prop>Spanish_NWTCTexture4</prop> <prop>Spanish_NWTCTexture5</prop> <prop>Spanish_NWTCTexture6</prop> <prop>Spanish_NWTCTexture7</prop> <prop active="1">Spanish_AcademyTexture0</prop> <prop>Spanish_AcademyTexture1</prop> <prop>Spanish_AcademyTexture2</prop> <prop>Spanish_AcademyTexture3</prop> <prop active="1">Spanish_ManuPlantTexture0</prop> <prop>Spanish_ManuPlantTexture1</prop> <prop>Spanish_ManuPlantTexture2</prop> <prop>Spanish_ManuPlantTexture3</prop> <prop>Spanish_ManuPlantTexture4</prop> <prop>Spanish_ManuPlantTexture5</prop> <prop>Spanish_ManuPlantTexture6</prop> <prop>Spanish_ManuPlantTexture7</prop> <prop active="1">Spanish_CathedralTexture0</prop> <prop>Spanish_CathedralTexture1</prop> <prop>Spanish_CathedralTexture2</prop> <prop>Spanish_CathedralTexture3</prop> <prop active="1">Spanish_DockTexture0</prop> <prop>Spanish_DockTexture1</prop> <prop>Spanish_DockTexture2</prop> <prop>Spanish_DockTexture3</prop> <prop>Spanish_DockTexture4</prop> <prop>Spanish_DockTexture5</prop> <prop>Spanish_DockTexture6</prop> <prop>Spanish_DockTexture7</prop> </obtainableprops> </homecity>