<?xml version="1.0" encoding="utf-8"?> |
|
<traderoutemanager> |
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<unittypeowner>TradingPost</unittypeowner> |
|
<level> |
第一个贸易路线等级,即为默认没有升级的贸易路线 |
<awardsound>FindNugget</awardsound> |
贸易单位经过贸易站运送资源、单位的声音(soundsets.xml) |
<levelname>31650</levelname> |
I: 马拉雪橇 |
<nauticallevelname>62403</nauticallevelname> |
人力车 |
<!--带nautical的标签对应art5.bar里面的Treeain\traderoutes.xml里面的设定:nautical="false"、nautical="true"。用来区分美洲与亚洲贸易路线,下同--> |
|
<icontexture>ui\trade_route\trade1</icontexture> |
图标 |
<nauticalicontexture>units\asians\shared\rickshaw\rickshaw1_icon_portrait</nauticalicontexture> |
nautical图标 |
</level> |
|
<level> |
第二个贸易路线等级。(驿马车) |
<upgrade> |
从A类型升级为B类型,自行参考art5.bar里面的Treeain\traderoutes.xml |
<from>dirt</from> |
从马拉雪橇dirt |
<to>stone</to> |
升级为驿马车stone |
</upgrade> |
|
<upgrade> |
|
<from>snow</from> |
从(雪地)马拉雪橇snow |
<to>stone</to> |
升级为驿马车stone |
</upgrade> |
|
<upgrade> |
|
<from>water</from> |
从人力车water |
<to>water2</to> |
升级为(亚洲)贸易车队water2 |
</upgrade> |
|
<grantsvisibility/> |
|
<awardsound>FindNugget</awardsound> |
贸易单位经过贸易站运送资源、单位的声音(soundsets.xml) |
<levelname>31651</levelname> |
驿马车 |
<nauticallevelname>64989</nauticallevelname> |
贸易车队 |
<icontexture>ui\trade_route\trade2</icontexture> |
图标 |
<nauticalicontexture>units\asians\shared\rickshaw\rickshaw2_icon_portrait</nauticalicontexture> |
nautical图标 |
</level> |
|
<level> |
第三个贸易路线等级。(火车) |
<upgrade> |
|
<from>stone</from> |
从驿马车stone |
<to>train</to> |
升级为火车train |
</upgrade> |
|
<upgrade> |
|
<from>water2</from> |
从(亚洲)贸易车队 |
<to>water3</to> |
升级为(亚洲)火车 |
</upgrade> |
|
<transport/> |
|
<grantsvisibility/> |
|
<awardsound>FindNugget</awardsound> |
贸易单位经过贸易站运送资源、单位的声音(soundsets.xml) |
<levelname>31652</levelname> |
火车头 |
<nauticallevelname>31652</nauticallevelname> |
火车头 |
<icontexture>ui\trade_route\trade3</icontexture> |
图标 |
<nauticalicontexture>ui\trade_route\trade3</nauticalicontexture> |
nautical图标 |
</level> |
|
<buildresourceaward/> |
|
<traderoutelengthscale>360</traderoutelengthscale> |
|
<unitmultiples> |
贸易路线按钮 |
<unit> |
因<techprereq>ypTradeRouteCaptureable</techprereq>设定了前提科技,而protoy.xml没有该科技按钮,techtreey没有任何可调用该科技的设定,所以这个贸易路线按钮,不能通过任何方式获得。 |
<name>ypCrateofFood</name> |
|
<count>1</count> |
|
<mincount>1</mincount> |
|
<maxcount>1</maxcount> |
|
<countincrement>0</countincrement> |
|
<activetooltipid>34054</activetooltipid> |
|
<disabledtooltipid>34058</disabledtooltipid> |
|
<techprereq>ypTradeRouteCaptureable</techprereq> |
|
<activeicon>art\ui\command\generate_food_on</activeicon> |
|
<disabledicon>art\ui\command\generate_food_off</disabledicon> |
|
</unit> |
|
<unit> |
因<techprereq>ypTradeRouteCaptureable</techprereq>设定了前提科技,而protoy.xml没有该科技按钮,techtreey没有任何可调用该科技的设定,所以这个贸易路线按钮,不能通过任何方式获得。 |
<name>ypCrateofWood</name> |
|
<count>1</count> |
|
<mincount>1</mincount> |
|
<maxcount>1</maxcount> |
|
<countincrement>0</countincrement> |
|
<activetooltipid>34053</activetooltipid> |
|
<disabledtooltipid>34059</disabledtooltipid> |
|
<techprereq>ypTradeRouteCaptureable</techprereq> |
|
<activeicon>art\ui\command\generate_wood_on</activeicon> |
|
<disabledicon>art\ui\command\generate_wood_off</disabledicon> |
|
</unit> |
|
<unit> |
因<techprereq>ypTradeRouteCaptureable</techprereq>设定了前提科技,而protoy.xml没有该科技按钮,techtreey没有任何可调用该科技的设定,所以这个贸易路线按钮,不能通过任何方式获得。 |
<name>ypCrateofCoin</name> |
|
<count>1</count> |
|
<mincount>1</mincount> |
|
<maxcount>1</maxcount> |
|
<countincrement>0</countincrement> |
|
<activetooltipid>34055</activetooltipid> |
|
<disabledtooltipid>34057</disabledtooltipid> |
|
<techprereq>ypTradeRouteCaptureable</techprereq> |
|
<activeicon>art\ui\command\generate_coin_on</activeicon> |
|
<disabledicon>art\ui\command\generate_coin_off</disabledicon> |
|
</unit> |
|
<unit> |
|
<name>ypCrateofFood1</name> |
protoy.xml的单位调用名 |
<count>1</count> |
没有任何效果 |
<mincount>1</mincount> |
没有任何效果 |
<maxcount>1</maxcount> |
没有任何效果 |
<countincrement>0</countincrement> |
|
<activetooltipid>34054</activetooltipid> |
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送食物。 |
<disabledtooltipid>34058</disabledtooltipid> |
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把食物运送到这个贸易站。 |
<techprereq>ypTradeRouteUpgrade1</techprereq> |
该按钮需要改良科技ypTradeRouteUpgrade1才会显示 |
<activeicon>art\ui\command\generate_food_on</activeicon> |
使用该按钮的情况下显示的图标 |
<disabledicon>art\ui\command\generate_food_off</disabledicon> |
未使用该按钮的情况下显示的图标 |
</unit> |
|
<unit> |
|
<name>ypCrateofWood1</name> |
protoy.xml的单位调用名 |
<count>1</count> |
没有任何效果 |
<mincount>1</mincount> |
没有任何效果 |
<maxcount>1</maxcount> |
没有任何效果 |
<countincrement>0</countincrement> |
|
<activetooltipid>34053</activetooltipid> |
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送木材。 |
<disabledtooltipid>34059</disabledtooltipid> |
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把木材运送到这个贸易站。 |
<techprereq>ypTradeRouteUpgrade1</techprereq> |
该按钮需要改良科技ypTradeRouteUpgrade1才会显示 |
<activeicon>art\ui\command\generate_wood_on</activeicon> |
使用该按钮的情况下显示的图标 |
<disabledicon>art\ui\command\generate_wood_off</disabledicon> |
未使用该按钮的情况下显示的图标 |
</unit> |
|
<unit> |
|
<name>ypCrateofCoin1</name> |
protoy.xml的单位调用名(protoy.xml不存在此单位) |
<count>1</count> |
没有任何效果 |
<mincount>1</mincount> |
没有任何效果 |
<maxcount>1</maxcount> |
没有任何效果 |
<countincrement>0</countincrement> |
|
<activetooltipid>34055</activetooltipid> |
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送钱币。 |
<disabledtooltipid>34057</disabledtooltipid> |
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把钱币运送到这个贸易站。 |
<techprereq>ypTradeRouteUpgrade1</techprereq> |
该按钮需要改良科技ypTradeRouteUpgrade1才会显示 |
<activeicon>art\ui\command\generate_coin_on</activeicon> |
使用该按钮的情况下显示的图标 |
<disabledicon>art\ui\command\generate_coin_off</disabledicon> |
未使用该按钮的情况下显示的图标 |
</unit> |
|
<unit> |
|
<name>CrateofFood</name> |
protoy.xml的单位调用名 |
<count>1</count> |
没有任何效果 |
<mincount>1</mincount> |
没有任何效果 |
<maxcount>1</maxcount> |
没有任何效果 |
<countincrement>0</countincrement> |
|
<activetooltipid>34054</activetooltipid> |
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送食物。 |
<disabledtooltipid>34058</disabledtooltipid> |
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把食物运送到这个贸易站。 |
<techprereq>TradeRouteUpgrade1</techprereq> |
|
<activeicon>art\ui\command\generate_food_on</activeicon> |
使用该按钮的情况下显示的图标 |
<disabledicon>art\ui\command\generate_food_off</disabledicon> |
未使用该按钮的情况下显示的图标 |
</unit> |
|
<unit> |
|
<name>CrateofWood</name> |
protoy.xml的单位调用名 |
<count>1</count> |
没有任何效果 |
<mincount>1</mincount> |
没有任何效果 |
<maxcount>1</maxcount> |
没有任何效果 |
<countincrement>0</countincrement> |
|
<activetooltipid>34053</activetooltipid> |
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送木材。 |
<disabledtooltipid>34059</disabledtooltipid> |
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把木材运送到这个贸易站。 |
<techprereq>TradeRouteUpgrade1</techprereq> |
|
<activeicon>art\ui\command\generate_wood_on</activeicon> |
使用该按钮的情况下显示的图标 |
<disabledicon>art\ui\command\generate_wood_off</disabledicon> |
未使用该按钮的情况下显示的图标 |
</unit> |
|
<unit> |
|
<name>CrateofCoin</name> |
protoy.xml的单位调用名 |
<count>1</count> |
没有任何效果 |
<mincount>1</mincount> |
没有任何效果 |
<maxcount>1</maxcount> |
没有任何效果 |
<countincrement>0</countincrement> |
|
<activetooltipid>34055</activetooltipid> |
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送钱币。 |
<disabledtooltipid>34057</disabledtooltipid> |
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把钱币运送到这个贸易站。 |
<techprereq>TradeRouteUpgrade1</techprereq> |
|
<activeicon>art\ui\command\generate_coin_on</activeicon> |
使用该按钮的情况下显示的图标 |
<disabledicon>art\ui\command\generate_coin_off</disabledicon> |
未使用该按钮的情况下显示的图标 |
</unit> |
|
<unit> |
|
<name>CrateofXP</name> |
protoy.xml的单位调用名 |
<count>1</count> |
没有任何效果 |
<mincount>1</mincount> |
没有任何效果 |
<maxcount>1</maxcount> |
没有任何效果 |
<countincrement>0</countincrement> |
|
<activetooltipid>34056</activetooltipid> |
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在为您增加经验值。 |
<disabledtooltipid>34060</disabledtooltipid> |
未使用该按钮的情况下鼠标移动到图标上显示注释:要求在这个贸易站生产经验值。 |
<activeicon>art\ui\command\generate_fame_on</activeicon> |
使用该按钮的情况下显示的图标 |
<disabledicon>art\ui\command\generate_fame_off</disabledicon> |
未使用该按钮的情况下显示的图标 |
</unit> |
|
<unit> |
|
<name>ypNatGurkha</name> |
protoy.xml的单位调用名 |
<count>1</count> |
没有任何效果 |
<mincount>1</mincount> |
没有任何效果 |
<maxcount>1</maxcount> |
没有任何效果 |
<countincrement>0</countincrement> |
|
<activetooltipid>61946</activetooltipid> |
使用该按钮的情况下鼠标移动到图标上显示注释 |
<disabledtooltipid>61949</disabledtooltipid> |
未使用该按钮的情况下鼠标移动到图标上显示注释 |
<techprereq>ypTradeRouteUpgradeIndia1</techprereq> |
|
<activeicon>art\ui\command\tactic_ashigaru_on</activeicon> |
使用该按钮的情况下显示的图标 |
<disabledicon>art\ui\command\tactic_ashigaru_off</disabledicon> |
未使用该按钮的情况下显示的图标 |
</unit> |
|
</unitmultiples> |
|
</traderoutemanager> |
<?xml version="1.0" encoding="utf-8"?>
<traderoutemanager>
<unittypeowner>TradingPost</unittypeowner>
<level>
<awardsound>FindNugget</awardsound>
<levelname>31650</levelname>
<nauticallevelname>62403</nauticallevelname>
<icontexture>ui\trade_route\trade1</icontexture>
<nauticalicontexture>units\asians\shared\rickshaw\rickshaw1_icon_portrait</nauticalicontexture>
</level>
<level>
<upgrade>
<from>dirt</from>
<to>stone</to>
</upgrade>
<upgrade>
<from>snow</from>
<to>stone</to>
</upgrade>
<upgrade>
<from>water</from>
<to>water2</to>
</upgrade>
<grantsvisibility/>
<awardsound>FindNugget</awardsound>
<levelname>31651</levelname>
<nauticallevelname>64989</nauticallevelname>
<icontexture>ui\trade_route\trade2</icontexture>
<nauticalicontexture>units\asians\shared\rickshaw\rickshaw2_icon_portrait</nauticalicontexture>
</level>
<level>
<upgrade>
<from>stone</from>
<to>train</to>
</upgrade>
<upgrade>
<from>water2</from>
<to>water3</to>
</upgrade>
<transport/>
<grantsvisibility/>
<awardsound>FindNugget</awardsound>
<levelname>31652</levelname>
<nauticallevelname>31652</nauticallevelname>
<icontexture>ui\trade_route\trade3</icontexture>
<nauticalicontexture>ui\trade_route\trade3</nauticalicontexture>
</level>
<buildresourceaward/>
<traderoutelengthscale>360</traderoutelengthscale>
<unitmultiples>
<unit>
<name>ypCrateofFood</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34054</activetooltipid>
<disabledtooltipid>34058</disabledtooltipid>
<techprereq>ypTradeRouteCaptureable</techprereq>
<activeicon>art\ui\command\generate_food_on</activeicon>
<disabledicon>art\ui\command\generate_food_off</disabledicon>
</unit>
<unit>
<name>ypCrateofWood</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34053</activetooltipid>
<disabledtooltipid>34059</disabledtooltipid>
<techprereq>ypTradeRouteCaptureable</techprereq>
<activeicon>art\ui\command\generate_wood_on</activeicon>
<disabledicon>art\ui\command\generate_wood_off</disabledicon>
</unit>
<unit>
<name>ypCrateofCoin</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34055</activetooltipid>
<disabledtooltipid>34057</disabledtooltipid>
<techprereq>ypTradeRouteCaptureable</techprereq>
<activeicon>art\ui\command\generate_coin_on</activeicon>
<disabledicon>art\ui\command\generate_coin_off</disabledicon>
</unit>
<unit>
<name>ypCrateofFood1</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34054</activetooltipid>
<disabledtooltipid>34058</disabledtooltipid>
<techprereq>ypTradeRouteUpgrade1</techprereq>
<activeicon>art\ui\command\generate_food_on</activeicon>
<disabledicon>art\ui\command\generate_food_off</disabledicon>
</unit>
<unit>
<name>ypCrateofWood1</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34053</activetooltipid>
<disabledtooltipid>34059</disabledtooltipid>
<techprereq>ypTradeRouteUpgrade1</techprereq>
<activeicon>art\ui\command\generate_wood_on</activeicon>
<disabledicon>art\ui\command\generate_wood_off</disabledicon>
</unit>
<unit>
<name>ypCrateofCoin1</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34055</activetooltipid>
<disabledtooltipid>34057</disabledtooltipid>
<techprereq>ypTradeRouteUpgrade1</techprereq>
<activeicon>art\ui\command\generate_coin_on</activeicon>
<disabledicon>art\ui\command\generate_coin_off</disabledicon>
</unit>
<unit>
<name>CrateofFood</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34054</activetooltipid>
<disabledtooltipid>34058</disabledtooltipid>
<techprereq>TradeRouteUpgrade1</techprereq>
<activeicon>art\ui\command\generate_food_on</activeicon>
<disabledicon>art\ui\command\generate_food_off</disabledicon>
</unit>
<unit>
<name>CrateofWood</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34053</activetooltipid>
<disabledtooltipid>34059</disabledtooltipid>
<techprereq>TradeRouteUpgrade1</techprereq>
<activeicon>art\ui\command\generate_wood_on</activeicon>
<disabledicon>art\ui\command\generate_wood_off</disabledicon>
</unit>
<unit>
<name>CrateofCoin</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34055</activetooltipid>
<disabledtooltipid>34057</disabledtooltipid>
<techprereq>TradeRouteUpgrade1</techprereq>
<activeicon>art\ui\command\generate_coin_on</activeicon>
<disabledicon>art\ui\command\generate_coin_off</disabledicon>
</unit>
<unit>
<name>CrateofXP</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>34056</activetooltipid>
<disabledtooltipid>34060</disabledtooltipid>
<activeicon>art\ui\command\generate_fame_on</activeicon>
<disabledicon>art\ui\command\generate_fame_off</disabledicon>
</unit>
<unit>
<name>ypCrateofTrade</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>00705</activetooltipid>
<disabledtooltipid>00706</disabledtooltipid>
<techprereq>TestTech2</techprereq>
<activeicon>art\icon\command_trade_on</activeicon>
<disabledicon>art\icon\command_trade_off</disabledicon>
</unit>
<unit>
<name>Musketeer</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>00701</activetooltipid>
<disabledtooltipid>00702</disabledtooltipid>
<techprereq>TestTech2</techprereq>
<activeicon>art\icon\command_musketeer_on</activeicon>
<disabledicon>art\icon\command_musketeer_off</disabledicon>
</unit>
<unit>
<name>Falconet</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>00703</activetooltipid>
<disabledtooltipid>00704</disabledtooltipid>
<techprereq>TestTech2</techprereq>
<activeicon>art\icon\command_falconet_on</activeicon>
<disabledicon>art\icon\command_falconet_off</disabledicon>
</unit>
<unit>
<name>ypNatGurkha</name>
<count>1</count>
<mincount>1</mincount>
<maxcount>1</maxcount>
<countincrement>0</countincrement>
<activetooltipid>61946</activetooltipid>
<disabledtooltipid>61949</disabledtooltipid>
<techprereq>ypTradeRouteUpgradeIndia1</techprereq>
<activeicon>art\ui\command\tactic_ashigaru_on</activeicon>
<disabledicon>art\ui\command\tactic_ashigaru_off</disabledicon>
</unit>
</unitmultiples>
</traderoutemanager>
<Unit id="1334" name="ypCrateofTrade"> <DBID>1971</DBID> <DisplayNameID>00700</DisplayNameID> <ObstructionRadiusX>1.0000</ObstructionRadiusX> <ObstructionRadiusZ>1.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\props_colony\crate_food_small.xml</AnimFile> <Icon>ui\command\generate_food_icon</Icon> <PortraitIcon>ui\command\generate_food_portrait</PortraitIcon> <RolloverTextID>67712</RolloverTextID> <ShortRolloverTextID>67711</ShortRolloverTextID> <LOS>1.0000</LOS> <InitialResource resourcetype="Trade">50.0000</InitialResource> <ResourceSubType>trade</ResourceSubType> <AllowedAge>0</AllowedAge> <Decay delay="0.0000" duration="0.0000"/> <GathererLimit>8</GathererLimit> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeEasySelectAvoid</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>EmbellishmentClass</UnitType> <UnitType>Food</UnitType> <UnitType>Unattackable</UnitType> <UnitType>Resource</UnitType> <UnitType>Unit</UnitType> <UnitType>AbstractResourceCrate</UnitType> <Flag>Immoveable</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>DoNotCreateUnitGroupAutomatically</Flag> <Flag>RMCanRotate</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>NoHPBar</Flag> <Flag>Invulnerable</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag> <Flag>DieAtZeroResources</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>ObscuredByUnits</Flag> <Flag>NotDeleteable</Flag> <Flag>Tracked</Flag> <Command page="10" column="0">Delete</Command> </Unit>
<String _locID="00700">茶叶箱</String> <String _locID="00701">这个贸易站在运送火枪手。</String> <String _locID="00702">要求把火枪手运送到这个贸易站。</String> <String _locID="00703">这个贸易站在运送鹰炮。</String> <String _locID="00704">要求把鹰炮运送到这个贸易站。</String> <String _locID="00705">这个贸易站在运送出口商品。</String> <String _locID="00706">要求把出口商品运送到这个贸易站。</String>
为什么一定要有那个图标,没有就没有,我们能有什么办法?
巨蟹 QQ397668688 |
诶 | |
巨蟹 QQ397668688 |
没反应 | |
小羽 www.aoebbs.netこはね |
? | |
巨蟹 QQ397668688 |
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小羽 www.aoebbs.netこはね |
这个是前提科技 |
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巨蟹 QQ397668688 |
这是你写的测试科技。。 | |
巨蟹 QQ397668688 |
<Unit id="0" name="test1234"> <DBID>20</DBID> <DisplayNameID>22885</DisplayNameID> <EditorNameID>22890</EditorNameID> <ObstructionRadiusX>0.1000</ObstructionRadiusX> <ObstructionRadiusZ>0.1000</ObstructionRadiusZ> <MaxVelocity>60.0000</MaxVelocity> <MovementType>air</MovementType> <AnimFile>effects\projectiles\musket_ball.xml</AnimFile> <Lifespan>1.0000</Lifespan> <LOS>0.0000</LOS> <UnitType>EmbellishmentClass</UnitType> <Tactics>test1234.tactics</Tactics> </Unit>
<?xml version="1.0" encoding="utf-8"?> <tactics> <action> <name>Spawn1</name> <type>Spawn</type> <rate type="ypMahout">3</rate> <active>1</active> <singleuse>1</singleuse> <persistent>1</persistent> </action> <action> <name>Spawn2</name> <type>Spawn</type> <rate type="ypChuKoNu">10</rate> <active>1</active> <singleuse>1</singleuse> <persistent>1</persistent> </action> <tactic> Normal <action>Spawn1</action> <action>Spawn2</action> </tactic> </tactics>
巨蟹 QQ397668688 |
诶,只能送一个单位 | |||||||||||||||||
小羽 www.aoebbs.netこはね |
换种方法? | |||||||||||||||||
小羽 www.aoebbs.netこはね |
弄个像子弹那样自动消失的单位 | |||||||||||||||||
小羽 www.aoebbs.netこはね |
然后自动spawn | |||||||||||||||||
巨蟹 QQ397668688 |
得研究一下 | |||||||||||||||||
巨蟹 QQ397668688 |
不知道运送限时生命的单位会不会起作用 | |||||||||||||||||
小羽 www.aoebbs.netこはね |
应该可以 | |||||||||||||||||
巨蟹 QQ397668688 |
然后自动spawn一个旗军就行 | |||||||||||||||||
小羽 www.aoebbs.netこはね |
<type>Maintain</type>强制生产单位(无视人口限制,无视训练时间,建议使用<singleuse>1</singleuse>语句,使其只能生产一次。):
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小羽 www.aoebbs.netこはね |
不需要吧? | |||||||||||||||||
小羽 www.aoebbs.netこはね |
旗军 | |||||||||||||||||
巨蟹 QQ397668688 |
这样就能全国家通用 | |||||||||||||||||
巨蟹 QQ397668688 |
每个国家产生的单位就能不同 | |||||||||||||||||
小羽 www.aoebbs.netこはね |
<type>Maintain</type>自动生产单位:
(注:类似中国难民卡片不可以设定为旗军,虽然中国难民卡的确是旗军,但是我们新增旗军使用Maintain没有任何效果。)
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巨蟹 QQ397668688 |
忘了这个。。 |
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巨蟹 QQ397668688 |
不过通过科技也许能做到不同国家得到各自不同数量的单位 | |||||||||||||||||
小羽 www.aoebbs.netこはね |
理论上可以 | |||||||||||||||||
巨蟹 QQ397668688 |
只不过用自动训练只能产生数个相同单位。。 | |||||||||||||||||
巨蟹 QQ397668688 |
我先试试看 |
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小羽 www.aoebbs.netこはね |
只需要设定n个不同的战术 | |||||||||||||||||
巨蟹 QQ397668688 |
嗯 | |||||||||||||||||
巨蟹 QQ397668688 |
然后不同的age0 | |||||||||||||||||
巨蟹 QQ397668688 |
启用 | |||||||||||||||||
小羽 www.aoebbs.netこはね |
一个国家spawn两个不同的单位也可以设定两个战术 | |||||||||||||||||
小羽 www.aoebbs.netこはね |
或者直接在前提科技下手,每个国家开启不同的前提科技,不过修改工作量是上一个方法的两三倍 | |||||||||||||||||
巨蟹 QQ397668688 |
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yiBack QQ951539695 |
WOW! | |||||||||||||||||
yiBack QQ951539695 |
学到了 |
改变单位携带资源上限,ResourceName(Food食物、Wood木材、Gold黄金、XP经验、Trade茶叶、Ships船运、Fame隐藏资源) <Effect type ='Data' amount ='X.00' subtype ='InventoryAmount' resource ='ResourceName' relativity ='BasePercent'> <Target type ='ProtoUnit'>Protoname</Target></Effect>
2019-04-07 | ||
yiBack QQ951539695 |
10:53:28 不知道贸易站效率能不能改 |
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小羽 www.aoebbs.netこはね |
10:54:42 好像可以 |
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小羽 www.aoebbs.netこはね |
10:55:36 第一种方法是加长地图贸易路线的长度 |
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yiBack QQ951539695 |
10:56:13 然后就是给贸易单位提速? |
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小羽 www.aoebbs.netこはね |
10:57:58 第二种是奥斯曼有张丝绸之路的卡片好像是会加贸易路线的资源,我记不清,你自己看一下吧 |
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萌新 QQ2515462680 |
12:30:05 丝路卡 提升团队的资源箱的资源 |
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小羽 www.aoebbs.netこはね |
12:31:02 |
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小羽 www.aoebbs.netこはね |
12:33:55 看上去好像是写在主程序里面了 |
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小羽 www.aoebbs.netこはね |
12:34:20<Tech name ='HCSilkRoadTeam' type ='Normal'> <DBID>2340</DBID> <DisplayNameID>36010</DisplayNameID> <Cost resourcetype ='Ships'>1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\hc_team_silk_road\hc_team_silk_road</Icon> <RolloverTextID>36012</RolloverTextID> <Flag>HomeCity</Flag> <Flag>TeamTech</Flag> <Effects> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'> <Target type ='ProtoUnit'>CrateofCoin</Target></Effect> <Effect type ='TextOutput'>70511</Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'> <Target type ='ProtoUnit'>CrateofCoinLarge</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'> <Target type ='ProtoUnit'>CrateofFood</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'> <Target type ='ProtoUnit'>CrateofWood</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'> <Target type ='ProtoUnit'>CrateofFoodLarge</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'> <Target type ='ProtoUnit'>CrateofWoodLarge</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofCoin</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofFood</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofWood</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofCoin1</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofWood1</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofFood1</Target></Effect> </Effects> </Tech> |
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小羽 www.aoebbs.netこはね |
12:44:37 |
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小羽 www.aoebbs.netこはね |
12:47:44 |
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小羽 www.aoebbs.netこはね |
12:58:46 这几个语句是water贸易路线 <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofCoin1</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofWood1</Target></Effect> <Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypCrateofFood1</Target></Effect> |
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小羽 www.aoebbs.netこはね |
13:00:45 Data3.bar\traderoutes.xml <unit> <name>ypCrateofFood1</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34054</activetooltipid> <disabledtooltipid>34058</disabledtooltipid> <techprereq>ypTradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_food_on</activeicon> <disabledicon>art\ui\command\generate_food_off</disabledicon> </unit> <unit> <name>ypCrateofWood1</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34053</activetooltipid> <disabledtooltipid>34059</disabledtooltipid> <techprereq>ypTradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_wood_on</activeicon> <disabledicon>art\ui\command\generate_wood_off</disabledicon> </unit> <unit> <name>ypCrateofCoin1</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34055</activetooltipid> <disabledtooltipid>34057</disabledtooltipid> <techprereq>ypTradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_coin_on</activeicon> <disabledicon>art\ui\command\generate_coin_off</disabledicon> </unit> |
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yiBack QQ951539695 |
18:41:28 俺寻思也有办法? |
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yiBack QQ951539695 |
18:41:38 弄一套新的资源箱子 |
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yiBack QQ951539695 |
18:41:55 然后把之前的全都替换成新的资源箱子 |
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yiBack QQ951539695 |
18:42:05 这样就能分着改了 |
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yiBack QQ951539695 |
18:43:21 或者把贸易路线里的箱子改成别的? |
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小羽 www.aoebbs.netこはね |
18:43:54 是的 |
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小羽 www.aoebbs.netこはね |
18:44:47 最好是弄新箱子 |
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2019-05-04 | ||
yiBack QQ951539695 |
05:29:51 成了,traderoutes里面,那些运送的木箱是可以修改的 protoy里面把原先的木箱复制出来,然后把traderoutes.xml里面的木箱改成复制的新木箱一样有效,正常运送资源 还方便改 |
<Unit id="414" name="TradeRouteCrateofFood"> <DBID>274</DBID> <DisplayNameID>26021</DisplayNameID> <EditorNameID>33048</EditorNameID> <ObstructionRadiusX>1.0000</ObstructionRadiusX> <ObstructionRadiusZ>1.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\props_colony\crate_food_small.xml</AnimFile> <Icon>ui\command\generate_food_icon</Icon> <PortraitIcon>ui\command\generate_food_portrait</PortraitIcon> <RolloverTextID>26020</RolloverTextID> <ShortRolloverTextID>26019</ShortRolloverTextID> <LOS>1.0000</LOS> <InitialResource resourcetype="Food">100.0000</InitialResource> <ResourceSubType>meat</ResourceSubType> <AllowedAge>0</AllowedAge> <Decay delay="0.0000" duration="0.0000"/> <GathererLimit>8</GathererLimit> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeEasySelectAvoid</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>Unattackable</UnitType> <UnitType>EmbellishmentClass</UnitType> <UnitType>Food</UnitType> <UnitType>Resource</UnitType> <UnitType>Unit</UnitType> <UnitType>AbstractResourceCrate</UnitType> <Flag>NotDeleteable</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>Immoveable</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>DoNotCreateUnitGroupAutomatically</Flag> <Flag>RMCanRotate</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>NoHPBar</Flag> <Flag>Invulnerable</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag> <Flag>DieAtZeroResources</Flag> <Flag>ObscuredByUnits</Flag> <Flag>Tracked</Flag> <Command page="10" column="0">Delete</Command> </Unit> <Unit id="415" name="TradeRouteCrateofWood"> <DBID>275</DBID> <DisplayNameID>26025</DisplayNameID> <EditorNameID>33052</EditorNameID> <ObstructionRadiusX>1.0000</ObstructionRadiusX> <ObstructionRadiusZ>1.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\props_colony\crate_wood_small.xml</AnimFile> <Icon>ui\command\generate_wood_icon</Icon> <PortraitIcon>ui\command\generate_wood_portrait</PortraitIcon> <RolloverTextID>26024</RolloverTextID> <ShortRolloverTextID>26023</ShortRolloverTextID> <LOS>1.0000</LOS> <InitialResource resourcetype="Wood">100.0000</InitialResource> <ResourceSubType>Wood</ResourceSubType> <AllowedAge>0</AllowedAge> <Decay delay="0.0000" duration="0.0000"/> <GathererLimit>8</GathererLimit> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeEasySelectAvoid</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>AbstractResourceCrate</UnitType> <UnitType>Unit</UnitType> <UnitType>Resource</UnitType> <UnitType>Wood</UnitType> <UnitType>EmbellishmentClass</UnitType> <UnitType>Unattackable</UnitType> <Flag>ObscuredByUnits</Flag> <Flag>Immoveable</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>DoNotCreateUnitGroupAutomatically</Flag> <Flag>RMCanRotate</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>NoHPBar</Flag> <Flag>Invulnerable</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag> <Flag>DieAtZeroResources</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>NotDeleteable</Flag> <Flag>Tracked</Flag> <Command page="10" column="0">Delete</Command> </Unit> <Unit id="416" name="TradeRouteCrateofCoin"> <DBID>276</DBID> <DisplayNameID>26029</DisplayNameID> <EditorNameID>33044</EditorNameID> <ObstructionRadiusX>1.0000</ObstructionRadiusX> <ObstructionRadiusZ>1.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\props_colony\crate_coin_small.xml</AnimFile> <Icon>ui\command\generate_coin_icon</Icon> <PortraitIcon>ui\command\generate_coin_portrait</PortraitIcon> <RolloverTextID>26028</RolloverTextID> <ShortRolloverTextID>26027</ShortRolloverTextID> <LOS>1.0000</LOS> <InitialResource resourcetype="Gold">100.0000</InitialResource> <ResourceSubType>Gold</ResourceSubType> <AllowedAge>0</AllowedAge> <Decay delay="0.0000" duration="0.0000"/> <GathererLimit>8</GathererLimit> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeEasySelectAvoid</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>Unattackable</UnitType> <UnitType>EmbellishmentClass</UnitType> <UnitType>Resource</UnitType> <UnitType>Gold</UnitType> <UnitType>Unit</UnitType> <UnitType>AbstractResourceCrate</UnitType> <Flag>NotDeleteable</Flag> <Flag>ObscuredByUnits</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>Invulnerable</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag> <Flag>DieAtZeroResources</Flag> <Flag>Immoveable</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>DoNotCreateUnitGroupAutomatically</Flag> <Flag>RMCanRotate</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>NoHPBar</Flag> <Flag>Tracked</Flag> <Command page="10" column="0">Delete</Command> </Unit> <Unit id="414" name="TradeRouteCrateofFood2"> <DBID>274</DBID> <DisplayNameID>26021</DisplayNameID> <EditorNameID>33048</EditorNameID> <ObstructionRadiusX>1.0000</ObstructionRadiusX> <ObstructionRadiusZ>1.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\props_colony\crate_food_small.xml</AnimFile> <Icon>ui\command\generate_food_icon</Icon> <PortraitIcon>ui\command\generate_food_portrait</PortraitIcon> <RolloverTextID>26020</RolloverTextID> <ShortRolloverTextID>26019</ShortRolloverTextID> <LOS>1.0000</LOS> <InitialResource resourcetype="Food">100.0000</InitialResource> <ResourceSubType>meat</ResourceSubType> <AllowedAge>0</AllowedAge> <Decay delay="0.0000" duration="0.0000"/> <GathererLimit>8</GathererLimit> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeEasySelectAvoid</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>Unattackable</UnitType> <UnitType>EmbellishmentClass</UnitType> <UnitType>Food</UnitType> <UnitType>Resource</UnitType> <UnitType>Unit</UnitType> <UnitType>AbstractResourceCrate</UnitType> <Flag>NotDeleteable</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>Immoveable</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>DoNotCreateUnitGroupAutomatically</Flag> <Flag>RMCanRotate</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>NoHPBar</Flag> <Flag>Invulnerable</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag> <Flag>DieAtZeroResources</Flag> <Flag>ObscuredByUnits</Flag> <Flag>Tracked</Flag> <Command page="10" column="0">Delete</Command> </Unit> <Unit id="415" name="TradeRouteCrateofWood2"> <DBID>275</DBID> <DisplayNameID>26025</DisplayNameID> <EditorNameID>33052</EditorNameID> <ObstructionRadiusX>1.0000</ObstructionRadiusX> <ObstructionRadiusZ>1.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\props_colony\crate_wood_small.xml</AnimFile> <Icon>ui\command\generate_wood_icon</Icon> <PortraitIcon>ui\command\generate_wood_portrait</PortraitIcon> <RolloverTextID>26024</RolloverTextID> <ShortRolloverTextID>26023</ShortRolloverTextID> <LOS>1.0000</LOS> <InitialResource resourcetype="Wood">100.0000</InitialResource> <ResourceSubType>Wood</ResourceSubType> <AllowedAge>0</AllowedAge> <Decay delay="0.0000" duration="0.0000"/> <GathererLimit>8</GathererLimit> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeEasySelectAvoid</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>AbstractResourceCrate</UnitType> <UnitType>Unit</UnitType> <UnitType>Resource</UnitType> <UnitType>Wood</UnitType> <UnitType>EmbellishmentClass</UnitType> <UnitType>Unattackable</UnitType> <Flag>ObscuredByUnits</Flag> <Flag>Immoveable</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>DoNotCreateUnitGroupAutomatically</Flag> <Flag>RMCanRotate</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>NoHPBar</Flag> <Flag>Invulnerable</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag> <Flag>DieAtZeroResources</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>NotDeleteable</Flag> <Flag>Tracked</Flag> <Command page="10" column="0">Delete</Command> </Unit> <Unit id="416" name="TradeRouteCrateofCoin2"> <DBID>276</DBID> <DisplayNameID>26029</DisplayNameID> <EditorNameID>33044</EditorNameID> <ObstructionRadiusX>1.0000</ObstructionRadiusX> <ObstructionRadiusZ>1.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\props_colony\crate_coin_small.xml</AnimFile> <Icon>ui\command\generate_coin_icon</Icon> <PortraitIcon>ui\command\generate_coin_portrait</PortraitIcon> <RolloverTextID>26028</RolloverTextID> <ShortRolloverTextID>26027</ShortRolloverTextID> <LOS>1.0000</LOS> <InitialResource resourcetype="Gold">100.0000</InitialResource> <ResourceSubType>Gold</ResourceSubType> <AllowedAge>0</AllowedAge> <Decay delay="0.0000" duration="0.0000"/> <GathererLimit>8</GathererLimit> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeEasySelectAvoid</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>Unattackable</UnitType> <UnitType>EmbellishmentClass</UnitType> <UnitType>Resource</UnitType> <UnitType>Gold</UnitType> <UnitType>Unit</UnitType> <UnitType>AbstractResourceCrate</UnitType> <Flag>NotDeleteable</Flag> <Flag>ObscuredByUnits</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>Invulnerable</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag> <Flag>DieAtZeroResources</Flag> <Flag>Immoveable</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>DoNotCreateUnitGroupAutomatically</Flag> <Flag>RMCanRotate</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>NoHPBar</Flag> <Flag>Tracked</Flag> <Command page="10" column="0">Delete</Command> </Unit>
<?xml version="1.0" encoding="utf-8"?> <traderoutemanager> <unittypeowner>TradingPost</unittypeowner> <level> <awardsound>FindNugget</awardsound> <levelname>31650</levelname> <nauticallevelname>62403</nauticallevelname> <icontexture>ui\trade_route\trade1</icontexture> <nauticalicontexture>units\asians\shared\rickshaw\rickshaw1_icon_portrait</nauticalicontexture> </level> <level> <upgrade> <from>dirt</from> <to>stone</to> </upgrade> <upgrade> <from>snow</from> <to>stone</to> </upgrade> <upgrade> <from>water</from> <to>water2</to> </upgrade> <grantsvisibility/> <awardsound>FindNugget</awardsound> <levelname>31651</levelname> <nauticallevelname>64989</nauticallevelname> <icontexture>ui\trade_route\trade2</icontexture> <nauticalicontexture>units\asians\shared\rickshaw\rickshaw2_icon_portrait</nauticalicontexture> </level> <level> <upgrade> <from>stone</from> <to>train</to> </upgrade> <upgrade> <from>water2</from> <to>water3</to> </upgrade> <transport/> <grantsvisibility/> 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<activeicon>art\ui\command\generate_wood_on</activeicon> <disabledicon>art\ui\command\generate_wood_off</disabledicon> </unit> <unit> <name>ypCrateofCoin</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34055</activetooltipid> <disabledtooltipid>34057</disabledtooltipid> <techprereq>ypTradeRouteCaptureable</techprereq> <activeicon>art\ui\command\generate_coin_on</activeicon> <disabledicon>art\ui\command\generate_coin_off</disabledicon> </unit> <unit> <name>TradeRouteCrateofFood</name><!--<name>ypCrateofFood1</name>--> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34054</activetooltipid> <disabledtooltipid>34058</disabledtooltipid> <techprereq>ypTradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_food_on</activeicon> <disabledicon>art\ui\command\generate_food_off</disabledicon> </unit> <unit> <name>TradeRouteCrateofWood</name><!--<name>ypCrateofWood1</name>--> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34053</activetooltipid> <disabledtooltipid>34059</disabledtooltipid> <techprereq>ypTradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_wood_on</activeicon> <disabledicon>art\ui\command\generate_wood_off</disabledicon> </unit> <unit> <name>TradeRouteCrateofCoin</name><!--<name>ypCrateofCoin1</name>--> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34055</activetooltipid> <disabledtooltipid>34057</disabledtooltipid> <techprereq>ypTradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_coin_on</activeicon> <disabledicon>art\ui\command\generate_coin_off</disabledicon> </unit> <unit> <name>TradeRouteCrateofFood2</name><!--<name>CrateofFood</name>--> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34054</activetooltipid> <disabledtooltipid>34058</disabledtooltipid> <techprereq>TradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_food_on</activeicon> <disabledicon>art\ui\command\generate_food_off</disabledicon> </unit> <unit> <name>TradeRouteCrateofWood2</name><!--<name>CrateofWood</name>--> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34053</activetooltipid> <disabledtooltipid>34059</disabledtooltipid> <techprereq>TradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_wood_on</activeicon> <disabledicon>art\ui\command\generate_wood_off</disabledicon> </unit> <unit> <name>TradeRouteCrateofCoin2</name><!--<name>CrateofCoin</name>--> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34055</activetooltipid> <disabledtooltipid>34057</disabledtooltipid> <techprereq>TradeRouteUpgrade1</techprereq> <activeicon>art\ui\command\generate_coin_on</activeicon> <disabledicon>art\ui\command\generate_coin_off</disabledicon> </unit> <unit> <name>CrateofXP</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>34056</activetooltipid> <disabledtooltipid>34060</disabledtooltipid> <activeicon>art\ui\command\generate_fame_on</activeicon> <disabledicon>art\ui\command\generate_fame_off</disabledicon> </unit> <unit> <name>ypCrateofTrade</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>00705</activetooltipid> <disabledtooltipid>00706</disabledtooltipid> <activeicon>art\icon\command_trade_on</activeicon> <disabledicon>art\icon\command_trade_off</disabledicon> </unit> <unit> <name>Musketeer</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>00701</activetooltipid> <disabledtooltipid>00702</disabledtooltipid> <activeicon>art\icon\command_musketeer_on</activeicon> <disabledicon>art\icon\command_musketeer_off</disabledicon> </unit> <unit> <name>Falconet</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>00703</activetooltipid> <disabledtooltipid>00704</disabledtooltipid> <activeicon>art\icon\command_falconet_on</activeicon> <disabledicon>art\icon\command_falconet_off</disabledicon> </unit> <unit> <name>ypNatGurkha</name> <count>1</count> <mincount>1</mincount> <maxcount>1</maxcount> <countincrement>0</countincrement> <activetooltipid>61946</activetooltipid> <disabledtooltipid>61949</disabledtooltipid> <activeicon>art\ui\command\tactic_ashigaru_on</activeicon> <disabledicon>art\ui\command\tactic_ashigaru_off</disabledicon> </unit> </unitmultiples> </traderoutemanager>
<Tech name="YPAge0Chinese" type="Normal">
<DBID>3529</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
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<Effect type="TechStatus" status="active">YPAAAsianStartingTechs</Effect>
<Effect type="TechStatus" status="active">YPAge0ChineseSpecialTechs</Effect>
<Effect type="TechStatus" status="active">YPAge0ChineseTechs</Effect>
<Effect type="TechStatus" status="active">YPAge0ChineseConsulate</Effect>
<Effect type="TechStatus" status="active">YPAge0ChineseMonks</Effect>
<Effect type="TechStatus" status="active">YPAge0ChineseUnits</Effect>
<Effect type="TechStatus" status="active">YPAge0ChineseBuildings</Effect>
<Effect type="TechStatus" status="active">YPAge0ChineseWonders</Effect>
<Effect type="TechStatus" status="active">TestTech5</Effect>
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<Tech name ='TestTech5' type ='Normal'> <DBID>2340</DBID> <Status>OBTAINABLE</Status> <Flag>Shadow</Flag> <Effects> <Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'> <Target type ='ProtoUnit'>TradeRouteCrateofFood</Target></Effect> <Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'> <Target type ='ProtoUnit'>TradeRouteCrateofWood</Target></Effect> <Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'> <Target type ='ProtoUnit'>TradeRouteCrateofCoin</Target></Effect> <Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'> <Target type ='ProtoUnit'>TradeRouteCrateofFood2</Target></Effect> <Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'> <Target type ='ProtoUnit'>TradeRouteCrateofWood2</Target></Effect> <Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'> <Target type ='ProtoUnit'>TradeRouteCrateofCoin2</Target></Effect> <Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='XP' relativity ='BasePercent'> <Target type ='ProtoUnit'>CrateofXP</Target></Effect> </Effects> </Tech>