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[求助] 有没有解锁视距的补丁?

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发表于 2019-12-14 15:32:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
镜头离的太近了 看的范围太小了

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发表于 2019-12-15 00:19:32 | 只看该作者
有的
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你们要相信我,我真的是萌新。
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发表于 2019-12-15 00:22:56 | 只看该作者
这个是修改教程:https://www.aoebbs.net/Age_of_Empires_III_Modding_Tutorial/11-02pitch.htm

教程编号11-2;全套教程链接:https://mod.aoebbs.net

温馨提示:手机屏幕不够大,可以左右滑动查看内容,本教程推荐使用电脑浏览。

如截图所示,这个修改可以在游戏内自由变换视角。 方法:1.随便找一个UI文件,我选的是uiunitselectionmin.xml(最少化界面)与uiunitselection.xml(普通界面),这两个文件是最合适添加类似截图的按钮,或者在uimainnew.xml添加也可以,然后按照格式添加下列语句:
<gadget name="background1" type="gadget" size1024="620 0 730 27" z="5" background="ui\ingame\ingame_ui_postgame_topbar_ends"/> <gadget name="background3" type="gadget" size1024="730 0 810 27" z="5" background="ui\ingame\ingame_ui_postgame_topbar_ends"/> <gadget name="background2" type="gadget" size1024="810 0 890 27" z="5" background="ui\ingame\ingame_ui_postgame_topbar_ends"/> <!--上面那三个只是背景边框图片-->

<!--下面的是视角高度设定--> <!--中间的configSetInt(&quot;minZoom&quot;,10) cameraRotate() cameraRotate()是命令.--> <!-- 命令表的命令:configSetInt(<stringName>,<integerValue>): sets a config var to an integer value--> <!-- configSetInt(&quot;minZoom&quot;,视角高度)--> <!--视角高度默认值为50,数值大于50能缩小地图增大视角,例如第一张截图为140的视角高度。--> <!--当数值小于50时,视角高度保持在50,但能通过鼠标放大,达到超近距离,甚至能到地面之下。--> <!--最右边的绿色数字是类似图片的显示值-->

<gadget name="SetZoomOut1" type="textField" scrollvert="" size1024="622 1 675 25" tooltiptext="Set Zoom." textcolor="0 0 0" textfont="Arial nobold nodrop" textfontsize="12"> <dropdown command="configSetInt(&quot;minZoom&quot;,0) cameraRotate() cameraRotate()">0</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,5) cameraRotate() cameraRotate()">5</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,10) cameraRotate() cameraRotate()">10</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,20) cameraRotate() cameraRotate()">20</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,29) cameraRotate() cameraRotate()">29</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,40) cameraRotate() cameraRotate()">40</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,50) cameraRotate() cameraRotate()">50</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,65) cameraRotate() cameraRotate()">65</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,70) cameraRotate() cameraRotate()">70</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,80) cameraRotate() cameraRotate()">80</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,90) cameraRotate() cameraRotate()">90</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,100) cameraRotate() cameraRotate()">100</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,110) cameraRotate() cameraRotate()">110</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,120) cameraRotate() cameraRotate()">120</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,130) cameraRotate() cameraRotate()">130</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,140) cameraRotate() cameraRotate()">140</dropdown> </gadget>

<!-- 觉得视角高度设定为5还不够,想多设定几个? 某人:大神,在吗?能不能多设定几个视角高度,只是放大到5还不够,能不能增加4,3,2,1的视角? 大佬:这是方法!@#$%^$#@#$%^%$#$%^&%$#$%^& 某人:不会,能不能帮我改一下 大佬:这么简单,照着方法、截图做就行了。 某人:太难了,你就帮帮我呗。 大佬:请问你是猪吗?这么简单还不会,修改的重点在截图全部都有。 某人:你以为人人都像你那样是大神啊? 大佬:是啊,你以为人人都像你那样是猪啊?直接复制几个语句保存就完事了。 请问复制粘贴几个语句改几个数字很困难吗?我想问你是真不懂还是假不懂,还是不想自己做。 <dropdown command="configSetInt(&quot;minZoom&quot;,1) cameraRotate() cameraRotate()">1</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,2) cameraRotate() cameraRotate()">2</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,3) cameraRotate() cameraRotate()">3</dropdown> <dropdown command="configSetInt(&quot;minZoom&quot;,4) cameraRotate() cameraRotate()">4</dropdown> -->

<!--configSetInt("limitPitch",视角角度)--> <!--视角高度1-15为第一视角,47为游戏默认视角,90垂直视角 -->

<gadget name="andPitch1" type="textField" scrollvert="" size1024="675 1 728 25" tooltiptext="Set Pitch." textcolor="0 0 0" textfont="Arial nobold nodrop" textfontsize="12"> <dropdown command="configSetInt(&quot;limitPitch&quot;,1) cameraRotate() cameraRotate()">1</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,2) cameraRotate() cameraRotate()">2</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,3) cameraRotate() cameraRotate()">3</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,4) cameraRotate() cameraRotate()">4</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,5) cameraRotate() cameraRotate()">5</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,6) cameraRotate() cameraRotate()">6</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,7) configSetInt(&quot;minZoom&quot;,40) cameraRotate() cameraRotate()">7</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,8) configSetInt(&quot;minZoom&quot;,40) cameraRotate() cameraRotate()">8</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,10) configSetInt(&quot;minZoom&quot;,30) cameraRotate() cameraRotate()">10</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,12) configSetInt(&quot;minZoom&quot;,30) cameraRotate() cameraRotate()">12</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,15) configSetInt(&quot;minZoom&quot;,30) cameraRotate() cameraRotate()">15</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,20) configSetInt(&quot;minZoom&quot;,30) cameraRotate() cameraRotate()">20</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,25) cameraRotate() cameraRotate()">25</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,30) cameraRotate() cameraRotate()">30</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,35) cameraRotate() cameraRotate()">35</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,40) cameraRotate() cameraRotate()">40</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,47) cameraRotate() cameraRotate()">47</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,50) cameraRotate() cameraRotate()">50</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,55) cameraRotate() cameraRotate()">55</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,60) cameraRotate() cameraRotate()">60</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,70) cameraRotate() cameraRotate()">70</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,80) cameraRotate() cameraRotate()">80</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,90) cameraRotate() cameraRotate()">90</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,100) cameraRotate() cameraRotate()">100</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,120) cameraRotate() cameraRotate()">120</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,135) cameraRotate() cameraRotate()">135</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,150) cameraRotate() cameraRotate()">150</dropdown> <dropdown command="configSetInt(&quot;limitPitch&quot;,175) cameraRotate() cameraRotate()">175</dropdown> </gadget>

<!--恢复默认视角的按钮:--> <!--textfont="字体设定"--> <!--textcolor="255 255 255"【文字RGB颜色】--> <!--textfontsize="10"【字体大小,不能随意设定,实际上是调用FONTS文件夹里面的fonts3.xml设定的字体大小】--> <!--mouseovertext="$$StringID$$鼠标移动到该按钮显示的注释"-->

<gadget name="normalPitch1" type="stateButton" size1024="730 0 810 26" bevelbutton="" z="10" statebuttonuseinternalstates="" textfont="SmallButtonFont" textfontsize="10" textcolor="255 255 255" texturecoords="0 0 0.826771653543307 0.67741935483871" textcenterhoriz="" mouseovertext="Set Normal Pitch"> $$StringID$$Normal Pitch <command>configSetInt(&quot;limitPitch&quot;,47) configSetInt(&quot;minZoom&quot;,29) cameraRotate() cameraRotate()</command> <stateentry background="ui\ingame\button"/> <stateentry background="ui\ingame\button_clicked"/> <stateentry background="ui\ingame\button_rollover"/> <stateentry background="ui\ingame\button_disable"/> </gadget>

如果要复制语句,直接复制下面的红色语句吧

  uiunitselectionmin.xml - 记事本 __ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
<!-- converted from XMB to XML -->

<layout>
	<gadget name="unitselectionpanel" type="unitselectionpanel" size1024="342 629 700 768" z="105">
		<gadget name="unitselectionpanel-showCommands" type="button" size1024="674 641 701 696" z="125" foreground="" mouseovertext="$$42185$$Available Commands">
			<command>uiShowCommandPanel()</command>
		</gadget>
		<gadget name="unitselectionpanel-showStats" type="button" size1024="674 702 701 757" z="125" foreground="" mouseovertext="$$42184$$Unit Information">
			<command>uiShowStatPanel()</command>
		</gadget>
		<gadget name="unitselectionpanel-unit" type="gadget" background="ui\ingame\ingame_ui_small_02_ypack" size1024="342 628 700 768" z="105" texturecoords="0 0 0.6875 0.26953125">
			<gadget name="unitselectionpanel-unitPortrait" type="button" background="" size1024="342 698 412 768" z="106"/>
			<gadget name="unitselectionpanel-unitTypeName" type="formatText" textwrapon="" textcenterhoriz="" texttruecentervert="" background="" transparent="" textcolor="255 255 255" textfont="SmallIngame" textfontsize="12" size1024="348 650 516 714" z="107"/>
			<gadget name="unitselectionpanel-unitPlayerName" type="formatText" textwrapon="" textcenterhoriz="" texttruecentervert="" background="" transparent="" textcolor="255 255 255" textfont="ScoreFont" textfontsize="12" size1024="520 650 700 714" z="107"/>
			<gadget name="unitselectionpanel-unitHitPointsLabel" type="formatText" textwrapon="" texttruecentervert="" background="" transparent="" textcolor="255 255 255" textfont="StatText" textfontsize="10" size1024="410 680 578 734" z="107"/>
			<gadget name="unitselectionpanel-unitHitPointsValue" type="formatText" textwrapon="" texttruecentervert="" background="" transparent="" textcolor="255 255 255" textfont="StatText" textfontsize="10" size1024="507 680 580 734" z="107"/>
			<gadget name="unitselectionpanel-unitResistsLabel" type="formatText" texttruecentervert="" textcolor="255 255 255" textfont="StatText" textfontsize="10" size1024="583 700 695 714" z="107"/>
			<gadget name="unitselectionpanel-unitResistsValue" type="formatText" texttruecentervert="" textmarkup="" formattextusedatareplace="" textcolor="255 255 255" textfont="StatText" textfontsize="10" size1024="638 700 695 714" z="107"/>
			<gadget name="unitselectionpanel-unitResourceLabel" type="formatText" size1024="410 714 543 734" texttruecentervert="" textmarkup="" formattextusedatareplace="" textwrapon="" textfont="StatText" textfontsize="10" z="107"/>
			<gadget name="unitselectionpanel-unitResourceValue" type="formatText" size1024="507 714 695 734" texttruecentervert="" textmarkup="" formattextusedatareplace="" textwrapon="" textfont="StatText" textfontsize="10" z="107"/>
			<gadget name="unitselectionpanel-unitResourceRateLabel" type="formatText" size1024="583 714 700 734" texttruecentervert="" textmarkup="" formattextusedatareplace="" textwrapon="" textfont="StatText" textfontsize="10" z="107"/>
			<gadget name="unitselectionpanel-unitResourceRateValue" type="formatText" size1024="653 714 700 734" texttruecentervert="" textmarkup="" formattextusedatareplace="" textwrapon="" textfont="StatText" textfontsize="10" z="107"/>
			<gadget name="unitselectionpanel-StackLabel0" type="formatText" size1024="410 714 703 734" texttruecentervert="" textmarkup="" formattextusedatareplace="" textwrapon="" textfont="StatText" textfontsize="10" z="107"/>
			<gadget name="unitselectionpanel-StackLabel1" type="formatText" size1024="410 731 703 751" texttruecentervert="" textmarkup="" formattextusedatareplace="" textcentervert="" textfont="StatText" textfontsize="10" z="107"/>
			<gadget name="unitselectionpanel-StackLabel2" type="formatText" size1024="410 747 703 767" texttruecentervert="" textmarkup="" formattextusedatareplace="" textcentervert="" textfont="StatText" textfontsize="10" z="107"/>
			<gadget name="unitselectionpanel-unitPortraitCountBackground" type="gadget" background="ui\ingame\ingame_ui_small_02_ypack" transparent="" size1024="429 727 461 759" z="107" texturecoords="0.861328125 0.62890625 0.923828125 0.69140625"/>
			<gadget name="unitselectionpanel-unitPortraitCount" textfont="TimerDisplays" textfontsize="16" type="formatText" formattextbottomfill="" textjustifyright="" transparent="" textcolor="255 255 255" size1024="430 737 460 757" z="108"/>
		</gadget>
		<gadget name="unitselectionpanel-stackQueue" type="gadget" size1024="361 631 615 665" z="107">
			<gadget name="unitselectionpanel-buttonArea" type="gadget" size1024="369 632 607 666" z="107"/>
			<gadget name="unitselectionpanel-unitStackButton0" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButton1" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButton2" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButton3" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButton4" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButton5" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButton6" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButton7" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButton8" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 641 395 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButtonBig0" textfont="TimerDisplays" textfontsize="12" type="button" size1024="371 633 403 665" z="108" activateondown=""/>
			<gadget name="unitselectionpanel-unitStackButtonBigBackground" type="gadget" size1024="369 631 405 667" z="107" activateondown="" background="ui\ingame\ingame_ui_small_02_ypack" texturecoords="0.857421875 0.72265625 0.927734375 0.79296875"/>
		</gadget>
		<gadget name="background1" type="gadget" size1024="620 0 730 27" z="5" background="ui\ingame\ingame_ui_postgame_topbar_ends"/>
		<gadget name="background3" type="gadget" size1024="730 0 810 27" z="5" background="ui\ingame\ingame_ui_postgame_topbar_ends"/>
		<gadget name="background2" type="gadget" size1024="810 0 890 27" z="5" background="ui\ingame\ingame_ui_postgame_topbar_ends"/>
		<gadget name="SetZoomOut1" type="textField" scrollvert="" size1024="622 1 675 25" tooltiptext="Set Zoom." textcolor="0 0 0" textfont="Arial nobold nodrop" textfontsize="12">
			<dropdown command="configSetInt(&quot;minZoom&quot;,0) cameraRotate() cameraRotate()">0</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,1) cameraRotate() cameraRotate()">1</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,2) cameraRotate() cameraRotate()">2</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,3) cameraRotate() cameraRotate()">3</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,4) cameraRotate() cameraRotate()">4</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,5) cameraRotate() cameraRotate()">5</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,10) cameraRotate() cameraRotate()">10</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,20) cameraRotate() cameraRotate()">20</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,29) cameraRotate() cameraRotate()">29</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,40) cameraRotate() cameraRotate()">40</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,50) cameraRotate() cameraRotate()">50</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,65) cameraRotate() cameraRotate()">65</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,70) cameraRotate() cameraRotate()">70</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,80) cameraRotate() cameraRotate()">80</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,90) cameraRotate() cameraRotate()">90</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,100) cameraRotate() cameraRotate()">100</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,110) cameraRotate() cameraRotate()">110</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,120) cameraRotate() cameraRotate()">120</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,130) cameraRotate() cameraRotate()">130</dropdown>
			<dropdown command="configSetInt(&quot;minZoom&quot;,140) cameraRotate() cameraRotate()">140</dropdown>
		</gadget>
		<gadget name="andPitch1" type="textField" scrollvert="" size1024="675 1 728 25" tooltiptext="Set Pitch." textcolor="0 0 0" textfont="Arial nobold nodrop" textfontsize="12">
			<dropdown command="configSetInt(&quot;limitPitch&quot;,1) cameraRotate() cameraRotate()">1</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,2) cameraRotate() cameraRotate()">2</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,3) cameraRotate() cameraRotate()">3</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,4) cameraRotate() cameraRotate()">4</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,5) cameraRotate() cameraRotate()">5</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,6) cameraRotate() cameraRotate()">6</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,7) configSetInt(&quot;minZoom&quot;,40) cameraRotate() cameraRotate()">7</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,8) configSetInt(&quot;minZoom&quot;,40) cameraRotate() cameraRotate()">8</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,10) configSetInt(&quot;minZoom&quot;,30) cameraRotate() cameraRotate()">10</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,12) configSetInt(&quot;minZoom&quot;,30) cameraRotate() cameraRotate()">12</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,15) configSetInt(&quot;minZoom&quot;,30) cameraRotate() cameraRotate()">15</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,20) configSetInt(&quot;minZoom&quot;,30) cameraRotate() cameraRotate()">20</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,25) cameraRotate() cameraRotate()">25</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,30) cameraRotate() cameraRotate()">30</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,35) cameraRotate() cameraRotate()">35</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,40) cameraRotate() cameraRotate()">40</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,47) cameraRotate() cameraRotate()">47</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,50) cameraRotate() cameraRotate()">50</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,55) cameraRotate() cameraRotate()">55</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,60) cameraRotate() cameraRotate()">60</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,70) cameraRotate() cameraRotate()">70</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,80) cameraRotate() cameraRotate()">80</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,90) cameraRotate() cameraRotate()">90</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,100) cameraRotate() cameraRotate()">100</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,120) cameraRotate() cameraRotate()">120</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,135) cameraRotate() cameraRotate()">135</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,150) cameraRotate() cameraRotate()">150</dropdown>
			<dropdown command="configSetInt(&quot;limitPitch&quot;,175) cameraRotate() cameraRotate()">175</dropdown>
		</gadget>
		<gadget name="normalPitch1" type="stateButton" size1024="730 0 810 26" bevelbutton="" z="10" statebuttonuseinternalstates="" textfont="SmallButtonFont" textfontsize="10" textcolor="255 255 255" texturecoords="0 0 0.826771653543307 0.67741935483871" textcenterhoriz="" mouseovertext="Set Normal Pitch">
			Normal Pitch
			<command>configSetInt(&quot;limitPitch&quot;,47) configSetInt(&quot;minZoom&quot;,29) cameraRotate() cameraRotate()</command>
			<stateentry background="ui\ingame\button"/>
			<stateentry background="ui\ingame\button_clicked"/>
			<stateentry background="ui\ingame\button_rollover"/>
			<stateentry background="ui\ingame\button_disable"/>
		</gadget>
	</gadget>
</layout>
	
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你们要相信我,我真的是萌新。

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三好萌新

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幸运勋章

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地板
发表于 2019-12-15 00:47:37 | 只看该作者
成品为这个,不过有其他内容https://pan.baidu.com/s/16l4DkMsw2tO1hSptg8q9_w

这个是我半年前制作的UI

内容就是上面教程那两张截图。然后再加一个高级截图











UI-XIAOYU.rar (3.97 MB, 下载次数: 14)
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你们要相信我,我真的是萌新。

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发表于 2019-12-15 14:27:13 | 只看该作者
青天小羽 发表于 2019-12-15 00:22
这个是修改教程:https://www.aoebbs.net/Age_of_Empires_III_Modding_Tutorial/11-02pitch.htm

教程编号1 ...

大佬
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 楼主| 发表于 2019-12-15 14:41:35 | 只看该作者
非常感谢 666
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  • 青天小羽 : 不谢~
    2019-12-15 21:02| 回复
  • 我也说一句
    回复: UID:
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