有马车,有造金矿的按钮,金矿地基可以放下去,但是马车到了地址的时候不动,也不造金矿,也不能删除重新选地方造。没有动作。
<Tech name ='HCCaliforniaGoldRush' type ='Normal'> <DBID>5391</DBID> <DisplayNameID>80257</DisplayNameID> <Cost resourcetype ='Ships'>1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\CaliforniaGoldRush\CaliforniaGoldRush</Icon> <RolloverTextID>80258</RolloverTextID> <Effects> <Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='MODMineGoldWagon' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>MODMineGold</Target></Effect> <Effect type ='Data' action ='MaintainSettlersOttoman' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'> <Target type ='ProtoUnit'>TownCenter</Target></Effect> <Effect type ='Data' amount ='23.00' subtype ='TrainPoints' relativity ='Absolute'> <Target type ='ProtoUnit'>Settler</Target></Effect> </Effects> </Tech>
<Unit id ='1474' name ='MODMineGoldWagon'> <DBID>2153</DBID> <DisplayNameID>80200</DisplayNameID> <EditorNameID>80201</EditorNameID> <ObstructionRadiusX>0.9900</ObstructionRadiusX> <ObstructionRadiusZ>0.9900</ObstructionRadiusZ> <FormationCategory>Protected</FormationCategory> <MaxVelocity>4.0000</MaxVelocity> <MaxRunVelocity>6.0000</MaxRunVelocity> <MovementType>land</MovementType> <TurnRate>5.0000</TurnRate> <AnimFile>units\trade\supply_cart\supply_cart_MODMineGold.xml</AnimFile> <ImpactType>Wood</ImpactType> <Icon>units\trade\spc_wagon_icon_64x64</Icon> <PortraitIcon>units\trade\spc_wagon_portrait</PortraitIcon> <RolloverTextID>80202</RolloverTextID> <ShortRolloverTextID>80203</ShortRolloverTextID> <InitialHitpoints>250.0000</InitialHitpoints> <MaxHitpoints>250.0000</MaxHitpoints> <LOS>18.0000</LOS> <ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit> <UnitAIType>Civilian</UnitAIType> <TrainPoints>60.0000</TrainPoints> <Bounty>60.0000</Bounty> <CarryCapacity resourcetype ='Food'>1.0000</CarryCapacity> <CarryCapacity resourcetype ='Wood'>1.0000</CarryCapacity> <CarryCapacity resourcetype ='Gold'>1.0000</CarryCapacity> <AllowedAge>3</AllowedAge> <Armor type ='Siege' value ='0.2000'></Armor> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>Economic</UnitType> <UnitType>Unit</UnitType> <UnitType>UnitClass</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>CountsTowardEconomicScore</UnitType> <UnitType>ValidIdleVillager</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>AbstractWagon</UnitType> <UnitType>CannotConvertHill</UnitType> <Train row ='0' page ='6' column ='0'>MODMineGold</Train> <Tech row ='0' page ='1' column ='0'>HCMODWagonTransMineGold</Tech> <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>CorpseDecays</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ObscuredByUnits</Flag> <Flag>DeadReplacementWhenDestroyed</Flag> <Flag>ConstrainOrientation</Flag> <Flag>OrientUnitWithGround</Flag> <Command page ='10' column ='0'>Garrison</Command> <Command page ='10' column ='1'>Stop</Command> <Command page ='10' column ='2'>Delete</Command> <Tactics>coveredwagon.tactics</Tactics> <ProtoAction> <Name>Build</Name> <Rate type ='MODMineGold'>3.000000</Rate> </ProtoAction> </Unit> <Unit id ='1475' name ='MODMineGold'> <DBID>2154</DBID> <DisplayNameID>36007</DisplayNameID> <EditorNameID>36008</EditorNameID> <ObstructionRadiusX>3.0000</ObstructionRadiusX> <ObstructionRadiusZ>3.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>land</MovementType> <AnimFile>buildings\gold_mine\Mod_gold_mine.xml</AnimFile> <ImpactType>Stone</ImpactType> <PlacementFile>buildingsmall.xml</PlacementFile><!--建筑建造位置限制的xml,此处参考ypGroveBuilding芒果园人力车转换的芒果园--> <Icon>buildings\gold_mine\gold_mine_icon_64x64</Icon> <MinimapIcon>ui\minimap\minimap_gold</MinimapIcon> <PortraitIcon>buildings\gold_mine\gold_mine_portrait</PortraitIcon> <RolloverTextID>36006</RolloverTextID> <ShortRolloverTextID>36005</ShortRolloverTextID> <LOS>18.0000</LOS> <InitialResource resourcetype ='Gold'>5000.0000</InitialResource> <ResourceSubType>Gold</ResourceSubType> <BuildPoints>30.0000</BuildPoints><!--金矿马车建造金矿要的时间--> <AllowedAge>0</AllowedAge><!--金矿马车可以建造金矿的时代。--> <BuildingWorkRate>1.0000</BuildingWorkRate> <Decay delay ='0.0000' duration ='0.0000'></Decay> <MinimapColor red ='0.8900' blue ='0.2500' green ='0.7000'></MinimapColor> <GathererLimit>20</GathererLimit> <UnitType>LogicalTypeBuildingsNotWalls</UnitType><!--加的标签开始--> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>ColonyBuilding</UnitType> <UnitType>Nature</UnitType> <UnitType>Building</UnitType><!--加的标签结束--> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>MinedResource</UnitType> <UnitType>AbstractMine</UnitType> <UnitType>NatureClass</UnitType> <UnitType>Gold</UnitType> <UnitType>Resource</UnitType> <Flag>NoIdleActions</Flag><!----><!--加的旗帜开始--> <!--<Flag>NotDeleteable</Flag>不能删除,就不能选地址了--> <Flag>ObscuredByUnits</Flag> <Flag>NeverCountDeathAsLoss</Flag> <!--<Flag>FlattenGround</Flag>平地--><!--加的旗帜结束--> <Flag>StartsAtFullEfficiency</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag> <Flag>DieAtZeroResources</Flag> <Flag>DoNotValidateResourceInventory</Flag> <Flag>NoHPBar</Flag> <Flag>Invulnerable</Flag> <Flag>ForceToGaia</Flag> <Flag>DontRotateObstruction</Flag> <Flag>FlattenGround</Flag> <Flag>DoNotCreateUnitGroupAutomatically</Flag> <Flag>Tracked</Flag> <Command page ='10' column ='2'>Delete</Command> </Unit>
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