<Unit id ='930' name ='ChineseOrganGun1'> <DBID>1887</DBID> <DisplayNameID>100003</DisplayNameID> <EditorNameID>100002</EditorNameID> <PopulationCount>4</PopulationCount> <ObstructionRadiusX>0.9900</ObstructionRadiusX> <ObstructionRadiusZ>0.9900</ObstructionRadiusZ> <FormationCategory>Protected</FormationCategory> <MaxVelocity>14.0000</MaxVelocity> <MaxRunVelocity>16.0000</MaxRunVelocity> <MovementType>land</MovementType> <TurnRate>18.0000</TurnRate> <AnimFile>units\Mods\organ_gun\organ_gun.xml</AnimFile> <ImpactType>Wood</ImpactType> <Icon>icon\chinese_organ_icon_64x64</Icon> <PortraitIcon>icon\chinese_organ_icon_portrait</PortraitIcon> <RolloverTextID>99863</RolloverTextID> <ShortRolloverTextID>99864</ShortRolloverTextID> <InitialHitpoints>400000.0000</InitialHitpoints> <MaxHitpoints>400000.0000</MaxHitpoints> <LOS>28.0000</LOS> <UnitAIType>RangedCombative</UnitAIType> <TrainPoints>40.0000</TrainPoints> <Bounty>34.0000</Bounty> <BuildBounty>34.0000</BuildBounty> <Cost resourcetype ='Wood'>170.0000</Cost> <Cost resourcetype ='Gold'>170.0000</Cost> <AllowedAge>1</AllowedAge> <Armor type ='Ranged' value ='0.6500'></Armor> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeValidSharpshoot</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeLandMilitary</UnitType> <UnitType>LogicalTypeScout</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>AbstractInfantry</UnitType> <UnitType>Unit</UnitType> <UnitType>UnitClass</UnitType> <UnitType>Military</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>Ranged</UnitType> <UnitType>AbstractSiegeTrooper</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>AbstractRangedInfantry</UnitType> <Flag>RotateInPlace</Flag> <Flag>RotateInPlace</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>ApplyHandicapTraining</Flag> <Flag>CorpseDecays</Flag> <Flag>CorpseDecays</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>ShowGarrisonButton</Flag> <Flag>DontRotateObstruction</Flag> <Flag>DontRotateObstruction</Flag> <Flag>ObscuredByUnits</Flag> <Flag>ObscuredByUnits</Flag> <Flag>ConstrainOrientation</Flag> <Flag>OrientUnitWithGround</Flag> <Flag>Tracked</Flag> <Command page ='10' column ='1'>Stop</Command> <Command page ='10' column ='0'>Garrison</Command> <Command page ='10' column ='2'>Delete</Command> <Tactics>flamethrower.tactics</Tactics> <ProtoAction> <Name>FlameAttack</Name> <Damage>300000.000000</Damage> <DamageType>Siege</DamageType> <MinRange>0.000000</MinRange> <MaxRange>10000.000000</MaxRange> <ROF>0.500000</ROF> <DamageCap>450000.000000</DamageCap> <DamageBonus type ='AbstractInfantry'>6.000000</DamageBonus> <DamageArea>10000.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <DamageBonus type ='Building'>4.000000</DamageBonus> <DamageBonus type ='Ship'>6.000000</DamageBonus> <DamageBonus type ='AbstractArtillery'>2.000000</DamageBonus> <DamageBonus type ='AbstractLightInfantry'>0.600000</DamageBonus> <DamageBonus type ='AbstractCavalry'>0.800000</DamageBonus> </ProtoAction> </Unit> 改了好几次,都没成功,求助 |