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https://www.aoebbs.net/tutorial-6-0.html
Homecity.xml
Homecity文件需要用AOE3ED在DataPY.bar与Data3.bar 提取。剧情的主城在游戏目录的Campaign\Blood Ice Steel或Wonders文件夹里面,如果需要放到到标准游戏使用,请将文件复制到data文件夹,或者在(我的文档)主城文件写上对应的路径,需要使用小写字母【例如:<defaultfilename>blood ice steel\homecitySPCAct1.xml</defaultfilename>】。每个国家在civs定义的Homecity.xml文件都不同,具体名称看下表。
国家 | 主城Xml文件 | 国家 | 主城Xml文件 | 战役国家 | 主城Xml文件 | 西班牙 | homecitySpanish.xml | 奥斯曼 | homecityOttoman.xml | 圣约翰骑士 | HomecitySPCAct1.xml | 英国 | homecityBritish.xml | 易落魁 | homecityXPIroquois.xml | 布莱克佣兵 | HomecitySPCAct2.xml | 法国 | homecityFrench.xml | 苏族 | homecityXPSioux.xml | 猎鹰公司 | HomecitySPCAct3.xml | 葡萄牙 | homecityPortuguese.xml | 阿兹特克 | homecityXPAztec.xml | 酋长战役 | HomecityXPSPC.xml | 荷兰 | homecityDutch.xml | 日本 | homecityJapanese.xml | 战役日本 | homecitySPC_JC.xml | 俄国 | homecityRussian.xml | 中国 | homecityChinese.xml | 战役中国 | homecitySPC_CC.xml | 德国 | homecityGerman.xml | 印度 | homecityIndians.xml | 战役印度 | homecitySPC_IC.xml |
<homecity> <civ>XXXX</civ> 国家调用名 <name>$$StringID$$</name> Stringtabley.xml的ID,创建新主城默认显示的主城名称 <heroname>$$ StringID $$</heroname> Stringtabley.xml的ID,创建新主城默认显示的英雄名称 <gatherpointunit>HomeCityGatherFlag</gatherpointunit> <visual>xxx\xxxxx.xml</visual> 主城模型xml文件路径【art5.bar】 <watervisual>xxx\xxxxxx.xml</watervisual> 主城水域的xml路径【art5.bar】 <backgroundvisual>xxx\ xxxxxx.xml</backgroundvisual> 主城背景的xml路径【art5.bar】 <pathdata>xxx\ xxxxxx.gr2</pathdata> 主城模型gr2文件路径【art5.bar】 <camera>xxx\xxxxx.cam</camera> 视角文件路径???目前没有办法打开。【art5.bar】 <widescreencamera> xxx\xxxxx.cam </widescreencamera> <transportroundtriptime>1</transportroundtriptime> 作用不明 <transportactivationtime>0</transportactivationtime> 作用不明 <level>10</level> 新主城初始等级 <skillpoints>9</skillpoints> 新主城可获得卡片点数 <lightset>xxxx</lightset> lgt照明文件(在Ligetsets文件夹里面,不要写上后缀名)【art5.bar】 <watertype>xxxx</watertype> 水类型,参考剧情编辑器 <numpropunlocksearned>X</numpropunlocksearned> 主城外观设定点数 <ambientsounds>xxxx\xxxxx.xml</ambientsounds> 主城语音xml文件路径【SoundXML3.bar】 <xsai>generic_city</xsai> <snow/> 添加这个语句就下雪 <coffers> <current> <food>0</food> 作用不明 <wood>0</wood> 作用不明 <gold>0</gold> 作用不明 <fame>0</fame> 作用不明 <ships>0</ships> 作用不明 <skillpoints>0</skillpoints> 作用不明 <xp>0</xp> 作用不明 </current> <maximum> <food>0</food> 作用不明 <wood>0</wood> 作用不明 <gold>0</gold> 作用不明 <fame>0</fame> 作用不明 <ships>0</ships> 作用不明 <skillpoints>-1</skillpoints> 作用不明,只知道-1是无限 <xp>-1</xp> 作用不明,只知道-1是无限 </maximum> </coffers>
这里内容比较重要 <cards> <card> <name>xxxxx</name> 卡片调用名,与techtreey的科技调用名相同 <maxcount>1</maxcount> 可运送次数,改成-1就变成无限 <level>0</level> 主城达到X级可开解锁该卡片 <displayunitcount>8</displayunitcount> 这个只是显示数量,不代表实际数量,实际数量需要在techtreey里改。兵卡中间总是有个数字,就是这个了。 <prereqtech>xxxxx</prereqtech> 需要获得xxxxx卡片才能在主城解锁这张卡片,改成-1或者删除整个语句就默认解锁。 <age>0</age> 卡片所在时代,0是发现,1是殖民,2是堡垒,3是工业,4是帝国 <infiniteinlastage>1</infiniteinlastage> 是否在帝王时代重复出现 </card> </cards> 模板: <cards> <card> <name></name> <maxcount></maxcount> <level></level> <displayunitcount></displayunitcount> <prereqtech></prereqtech> <age></age> <infiniteinlastage></infiniteinlastage> </card> </cards>
<decks> <deck> <name>$$41681$$</name> 固定卡片组???作用不明。 <cards> <card>XXXXXX</card> 都是上面定义的卡片调用名 <card>XXXXXX</card> <card>XXXXXX</card> </cards> </deck> <deck> <name>$$41682$$</name> 我的卡片组(建立主城默认卡片组,同时也是剧情编辑器默认卡片组) <default/> <cards> <card>XXXXXX</card> 都是上面定义的卡片调用名 <card>XXXXXX</card> <card>XXXXXX</card> </cards> </deck> <revoltdeck> 没有这个设定不能成功革命 <name>$$45518$$</name> 革命卡片组(革命后,主城卡片组变成这个) <cards> <card>HCREVShipGatlingGuns</card> <card>HCREVShipColonialMilitia</card> <card>HCREVShipIronclads</card> <card>HCREVShipFortWagon</card> </cards> </revoltdeck> </decks> <building> <name>xxxxxxx</name> 建筑调用名??? <visual> <file>xxx\xxxxx.xml</file> 模型xml路径 <bone>bone_xxxxx</bone> 类似模型xml的定义???不添加就不显示这个建筑???。 </visual> <uix>250</uix> 作用不明 <uiy>375</uiy> 作用不明 <camera>xxx\xxx.cam</camera> <widescreencamera>xxx\xxxx.cam</widescreencamera> <unlocklevel>0</unlocklevel> 解锁等级(不过好像没用) <portrait>xxxx\xxxx</portrait> 图标路径,不过作用不明 <displaynamestringid>StringID</displaynamestringid> 建筑名称 <rolloverstringid>StringID</rolloverstringid> 建筑介绍(军事单位、经济单位)
<obtainabletechs> 卡片坐标 <tech x="x坐标" y="y坐标">XXXX(卡片调用名)</tech> </obtainabletechs>
<activetechs> 建立新主城已获得卡片 <tech> XXXXXXXX </tech> 卡片调用名 </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <obtainableprops> 已开启的主城外观设定??? <prop>XXXX</prop> </obtainableprops>
https://www.aoebbs.net/tutorial-6-1.html
修改卡片运送次数以及效果
注:如果你的data文件夹有homecitychinese.xml就改data文件夹,没有就用AOE3ED提取,然后放到data文件夹。以中国鸳鸯阵卡片为例子,我们通过修改让这个卡片可以运送两次,效果改成12个诸葛弩+3个猛火油柜
1.打开homecitychinese.xml,搜索YPHCShipMandarinDuckSquad,按照红色加粗字的要求进行修改。 <card> <name>YPHCShipMandarinDuckSquad</name> 调用名(与techtreey.xml关联) <maxcount>1</maxcount> 这个代表运输次数,-1等于无限运送,将这个改成2。 <level>25</level> 这个是要求主城等级 <prereqtech>YPHCShipChuKoNu3</prereqtech> 主城解锁了YPHCShipChuKoNu3这张卡片后才能解锁这张卡片。没有该语句或-1代表可以直接获得该卡片。 <age>1</age> 这个是要求第几个时代 <displayunitcount>9</displayunitcount> 这个只是显示数量,不代表实际数量,实际数量需要在techtreey里改。兵卡中间总是有个数字,就是这个了。将这个改成15。 <infiniteinlastage>1</infiniteinlastage> 是否在帝王时代重复出现 </card> | homecitychinese.xml-记事本 | ____ | □ | X | | | 文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) | | | | | |
<!-- converted from XMB to XML -->
<homecity> <civ>Chinese</civ> <name>$$60012$$</name> <heroname>$$60013$$</heroname> <gatherpointunit>HomeCityGatherFlag</gatherpointunit> <visual>china\china_homecity.xml</visual> <watervisual>china\china_homecity_water.xml</watervisual> <backgroundvisual>china\china_background.xml</backgroundvisual> <pathdata>china\pathable_area_object.gr2</pathdata> <camera>china\china_homecity_camera.cam</camera> <widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera> <transportroundtriptime>1</transportroundtriptime> <transportactivationtime>0</transportactivationtime> <level>10</level> <skillpoints>9</skillpoints> <lightset>China</lightset> <watertype>China_HC</watertype> <numpropunlocksearned>0</numpropunlocksearned> <ambientsounds>homecity\chineseambientsounds.xml</ambientsounds> <xsai>generic_city</xsai> <coffers> <current> <food>0</food> <wood>0</wood> <gold>0</gold> <fame>0</fame> <ships>0</ships> <skillpoints>0</skillpoints> <xp>0</xp> </current> <maximum> <food>0</food> <wood>0</wood> <gold>0</gold> <fame>0</fame> <ships>0</ships> <skillpoints>-1</skillpoints> <xp>-1</xp> </maximum> </coffers> <cards> <card> <name>YPHCSpawnRefugees1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> </card> <card> <name>YPHCSpawnRefugees2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>YPHCSpawnRefugees1</prereqtech> <age>2</age> </card> <card> <name>YPHCSpawnMigrants1</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>YPHCSpawnRefugees2</prereqtech> <age>3</age> </card> <card> <name>HCShipFoodCrates1</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>300</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipFoodCrates2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>HCShipFoodCrates1</prereqtech> <age>1</age> <displayunitcount>600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipFoodCrates3</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipFoodCrates2</prereqtech> <age>1</age> <displayunitcount>700</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipFoodCrates4</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipFoodCrates3</prereqtech> <age>2</age> <displayunitcount>1000</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipFoodCrates5</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>HCShipFoodCrates4</prereqtech> <age>3</age> <displayunitcount>1600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates1</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>300</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>HCShipWoodCrates1</prereqtech> <age>1</age> <displayunitcount>600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates3</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipWoodCrates2</prereqtech> <age>1</age> <displayunitcount>700</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates4</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipWoodCrates3</prereqtech> <age>2</age> <displayunitcount>1000</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipWoodCrates5</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>HCShipWoodCrates4</prereqtech> <age>3</age> <displayunitcount>1600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipCoinCrates1</name> <maxcount>-1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>300</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipCoinCrates2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>HCShipCoinCrates1</prereqtech> <age>1</age> <displayunitcount>600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipCoinCrates3</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipCoinCrates2</prereqtech> <age>1</age> <displayunitcount>700</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipCoinCrates4</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>HCShipCoinCrates3</prereqtech> <age>2</age> <displayunitcount>1000</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>HCShipCoinCrates5</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>HCShipCoinCrates4</prereqtech> <age>3</age> <displayunitcount>1600</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCSpawnLivestock1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> </card> <card> <name>YPHCSpawnLivestock2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>YPHCSpawnLivestock1</prereqtech> <age>2</age> </card> <card> <name>YPHCShipVillageWagon1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>1</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipVillageWagon2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>YPHCShipVillageWagon1</prereqtech> <age>1</age> <displayunitcount>2</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipCoveredWagonsAsian</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>2</age> <displayunitcount>1</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipCoveredWagonsChina</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>YPHCShipCoveredWagonsAsian</prereqtech> <age>3</age> <displayunitcount>6</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCChineseMonkMakeDisciple</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>1</age> </card> <card> <name>YPHCShipShaolinMaster</name> <maxcount>1</maxcount> <level>25</level> <prereqtech>YPHCShipDisciple1</prereqtech> <age>3</age> <displayunitcount>1</displayunitcount> </card> <card> <name>YPHCShipDisciple1</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>YPHCChineseMonkMakeDisciple</prereqtech> <age>0</age> <displayunitcount>5</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipMongolScoutTeam</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>0</age> <displayunitcount>2</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipChuKoNu1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>1</age> <displayunitcount>8</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipChuKoNu2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>YPHCShipChuKoNu1</prereqtech> <age>2</age> <displayunitcount>13</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipChuKoNu3</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>YPHCShipChuKoNu2</prereqtech> <age>3</age> <displayunitcount>21</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCStandardArmyHitpoints</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>YPHCShipChuKoNu2</prereqtech> <age>1</age> </card> <card> <name>YPHCShipMandarinDuckSquad</name> <maxcount>2</maxcount> <level>25</level> <prereqtech>YPHCShipChuKoNu3</prereqtech> <age>1</age> <displayunitcount>15</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCBannerReforms</name> <maxcount>1</maxcount> <level>40</level> <prereqtech>YPHCStandardArmyHitpoints</prereqtech> <age>2</age> </card> <card> <name>YPHCShipQiangPikeman1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>2</age> <displayunitcount>14</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipQiangPikeman2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>YPHCShipQiangPikeman1</prereqtech> <age>1</age> <displayunitcount>9</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipQiangPikeman3</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>YPHCShipQiangPikeman2</prereqtech> <age>3</age> <displayunitcount>21</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCOldHanArmyReforms</name> <maxcount>1</maxcount> <level>40</level> <prereqtech>YPHCShipQiangPikeman3</prereqtech> <age>3</age> </card> <card> <name>YPHCShipArquebusier1</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>-1</prereqtech> <age>2</age> <displayunitcount>10</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCShipArquebusier2</name> <maxcount>1</maxcount> <level>0</level> <prereqtech>YPHCShipArquebusier1</prereqtech> <age>3</age> <displayunitcount>17</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <!--为了保证圣典打开本页面的时候流畅以及降低圣典体积,此处省略30KB语句。--> <card> <name>YPHCWokouChinese2</name> <maxcount>1</maxcount> <level>10</level> <prereqtech>YPHCWokouChinese1</prereqtech> <age>3</age> <displayunitcount>6</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> <card> <name>YPHCWokouChinese3</name> <maxcount>-1</maxcount> <level>25</level> <prereqtech>YPHCWokouChinese2</prereqtech> <age>3</age> <displayunitcount>11</displayunitcount> <infiniteinlastage>1</infiniteinlastage> </card> </cards> <decks> <deck> <name>$$41681$$</name> <cards> <card>YPHCSpawnRefugees1</card> <card>HCShipFoodCrates1</card> <card>HCShipFoodCrates2</card> <card>YPHCShipCoveredWagonsAsian</card> <card>YPHCShipChuKoNu1</card> <card>YPHCShipQiangPikeman1</card> <card>YPHCShipQiangPikeman2</card> <card>YPHCShipChangdao1</card> <card>YPHCShipArquebusier1</card> <card>YPHCShipArquebusier2</card> <card>YPHCShipSteppeRider1</card> <card>YPHCShipFlameThrower2</card> <card>HCFurrier</card> <card>ypHCShipCastleWagons1</card> <card>YPHCAdvancedConsulate</card> </cards> </deck> <deck> <name>$$41682$$</name> <default/> <cards> <card>YPHCSpawnRefugees1</card> <card>HCShipFoodCrates1</card> <card>HCShipFoodCrates2</card> <card>YPHCShipCoveredWagonsAsian</card> <card>YPHCShipChuKoNu1</card> <card>YPHCShipQiangPikeman1</card> <card>YPHCShipQiangPikeman2</card> <card>YPHCShipChangdao1</card> <card>YPHCShipArquebusier1</card> <card>YPHCShipArquebusier2</card> <card>YPHCShipSteppeRider1</card> <card>YPHCShipFlameThrower2</card> <card>HCFurrier</card> <card>ypHCShipCastleWagons1</card> <card>YPHCAdvancedConsulate</card> </cards> </deck> <revoltdeck> <name>$$45518$$</name> <cards> <card>HCREVShipGatlingGuns</card> <card>HCREVShipColonialMilitia</card> <card>HCREVShipIronclads</card> <card>HCREVShipFortWagon</card> </cards> </revoltdeck> </decks> <building> <name>Estate</name> <visual> <file>japan\tori.xml</file> <bone>bone_tori</bone> </visual> <uix>150</uix> <uiy>200</uiy> <camera>china\china_homecity_estate_camera.cam</camera> <widescreencamera>china\china_homecity_estate_camera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\estate_icon</portrait> <displaynamestringid>24968</displaynamestringid> <rolloverstringid>25537</rolloverstringid> <obtainabletechs/> <activetechs/> <validunits/> <units/> <trainbuilding>1</trainbuilding> <mercbuilding>1</mercbuilding> </building> <building> <name>Emperor's Treasury</name> <visual> <file>china\court.xml</file> <bone>bone_court</bone> </visual> <uix>250</uix> <uiy>375</uiy> <camera>china\china_homecity_market_camera.cam</camera> <widescreencamera>china\china_homecity_market_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\market_icon</portrait> <displaynamestringid>63356</displaynamestringid> <rolloverstringid>25536</rolloverstringid> <obtainabletechs> <tech x="0.5" y="1">YPHCSpawnRefugees1</tech> <tech x="0.5" y="2">YPHCSpawnRefugees2</tech> <tech x="0.5" y="5">YPHCSpawnMigrants1</tech> <tech x="1.4" y="1">HCShipFoodCrates1</tech> <tech x="1.4" y="2">HCShipFoodCrates2</tech> <tech x="1.4" y="3">HCShipFoodCrates3</tech> <tech x="1.4" y="4">HCShipFoodCrates4</tech> <tech x="1.4" y="5">HCShipFoodCrates5</tech> <tech x="2.2" y="1">HCShipWoodCrates1</tech> <tech x="2.2" y="2">HCShipWoodCrates2</tech> <tech x="2.2" y="3">HCShipWoodCrates3</tech> <tech x="2.2" y="4">HCShipWoodCrates4</tech> <tech x="2.2" y="5">HCShipWoodCrates5</tech> <tech x="3" y="1">HCShipCoinCrates1</tech> <tech x="3" y="2">HCShipCoinCrates2</tech> <tech x="3" y="3">HCShipCoinCrates3</tech> <tech x="3" y="4">HCShipCoinCrates4</tech> <tech x="3" y="5">HCShipCoinCrates5</tech> <tech x="3.9" y="1">YPHCSpawnLivestock1</tech> <tech x="3.9" y="2">YPHCSpawnLivestock2</tech> <tech x="4.7" y="1">YPHCShipVillageWagon1</tech> <tech x="4.7" y="2">YPHCShipVillageWagon2</tech> <tech x="5.5" y="1">YPHCShipCoveredWagonsAsian</tech> <tech x="5.5" y="3">YPHCShipCoveredWagonsChina</tech> <tech x="6.3" y="2">YPHCChineseMonkMakeDisciple</tech> <tech x="6.3" y="5">YPHCShipShaolinMaster</tech> <tech x="7.1" y="1">YPHCShipMongolScoutTeam</tech> <tech x="6.3" y="3">YPHCShipDisciple1</tech> </obtainabletechs> <activetechs> <tech>YPHCSpawnRefugees1</tech> <tech>HCShipFoodCrates1</tech> <tech>HCShipFoodCrates2</tech> <tech>YPHCShipCoveredWagonsAsian</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Fortress</name> <visual> <file>china\widebuilding.xml</file> <bone>bone_tallbuilding</bone> </visual> <uix>460</uix> <uiy>125</uiy> <camera>china\china_homecity_academy_camera.cam</camera> <widescreencamera>china\china_homecity_academy_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\academy_icon</portrait> <displaynamestringid>63357</displaynamestringid> <rolloverstringid>29002</rolloverstringid> <obtainabletechs> <tech x="0" y="1">YPHCShipChuKoNu1</tech> <tech x="0" y="2">YPHCShipChuKoNu2</tech> <tech x="0" y="4">YPHCShipChuKoNu3</tech> <tech x="0.4" y="3">YPHCStandardArmyHitpoints</tech> <tech x="0" y="5">YPHCShipMandarinDuckSquad</tech> <tech x="0.4" y="7">YPHCBannerReforms</tech> <tech x="1.1" y="1">YPHCShipQiangPikeman1</tech> <tech x="1.1" y="2">YPHCShipQiangPikeman2</tech> <tech x="1.1" y="4">YPHCShipQiangPikeman3</tech> <tech x="1.1" y="7">YPHCOldHanArmyReforms</tech> <tech x="1.8" y="1">YPHCShipArquebusier1</tech> <tech x="1.8" y="2">YPHCShipArquebusier2</tech> <tech x="2.9" y="2">YPHCShipChangdao1</tech> <tech x="2.9" y="3">YPHCShipChangdao2</tech> <tech x="2.9" y="5">YPHCTerritorialArmyCombat</tech> <tech x="2.2" y="3">YPHCHanAntiCavalryBonus</tech> <tech x="3.6" y="2">YPHCShipKeshik2</tech> <tech x="3.6" y="3">YPHCShipKeshik3</tech> <tech x="3.6" y="5">YPHCShipKeshik4</tech> <tech x="3.6" y="7">YPHCWesternReforms</tech> <tech x="4.3" y="1">YPHCShipSteppeRider1</tech> <tech x="4.3" y="2">YPHCShipSteppeRider2</tech> <tech x="4.3" y="3">YPHCShipSteppeRider3</tech> <tech x="4.3" y="5">YPHCMongolianScourge</tech> <tech x="5.0" y="2">YPHCShipIronFlail1</tech> <tech x="5.0" y="4">YPHCShipIronFlail2</tech> <tech x="5.4" y="5">YPHCForbiddenArmyArmor</tech> <tech x="5.0" y="6">YPHCShipBeiyangArmy</tech> <tech x="5.0" y="7">YPHCShipEverVictoriousArmy</tech> <tech x="5.9" y="2">YPHCShipMeteorHammer1</tech> <tech x="5.9" y="3">YPHCShipMeteorHammer2</tech> <tech x="5.9" y="4">YPHCShipMeteorHammer3</tech> <tech x="5.9" y="6">YPHCManchuCombat</tech> <tech x="6.6" y="1">YPHCShipFlameThrower2</tech> <tech x="6.6" y="2">YPHCShipFlameThrower3</tech> <tech x="6.6" y="4">YPHCShipIronCapPrincesArmy</tech> <tech x="7.3" y="2">YPHCShipHandMortar1</tech> <tech x="7.3" y="6">YPHCShipHandMortar2</tech> <tech x="6.6" y="6">YPHCShipHandMortarTeam</tech> <tech x="1.8" y="7">YPHCShipEmperorsArmy</tech> <tech x="7.8" y="1">YPHCShipFlyingCrow1</tech> <tech x="7.8" y="3">YPHCArtilleryHitpointsChinese</tech> <tech x="7.8" y="4">YPHCArtilleryDamageChinese</tech> <tech x="7.8" y="5">YPHCArtilleryCombatChinese</tech> <tech x="7.8" y="7">YPHCShipFlyingCrow2</tech> </obtainabletechs> <activetechs> <tech>YPHCShipChuKoNu1</tech> <tech>YPHCShipQiangPikeman1</tech> <tech>YPHCShipQiangPikeman2</tech> <tech>YPHCShipChangdao1</tech> <tech>YPHCShipArquebusier1</tech> <tech>YPHCShipArquebusier2</tech> <tech>YPHCShipSteppeRider1</tech> <tech>YPHCShipFlameThrower2</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Imperial Court</name> <visual> <file>china\circlebuilding.xml</file> <bone>bone_circlebuilding</bone> </visual> <uix>80</uix> <uiy>475</uiy> <camera>china\china_homecity_cathedral_camera.cam</camera> <widescreencamera>china\china_homecity_cathedral_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\cathedral_icon</portrait> <displaynamestringid>63358</displaynamestringid> <rolloverstringid>25538</rolloverstringid> <obtainabletechs> <tech x="0.35" y="1">YPHCNativeLearning</tech> <tech x="0" y="4">YPHCNativeHitpoints</tech> <tech x="0.7" y="3">YPHCNativeTradeTax</tech> <tech x="0" y="3">YPHCNativeDamage</tech> <tech x="0.7" y="5">YPHCExpandedTradingPost</tech> <tech x="3.5" y="1">YPHCRanchingWaterBuffalo</tech> <tech x="3.5" y="2">YPHCCheapWarAcademyTeam</tech> <tech x="3.5" y="3">YPHCAccupuncture</tech> <tech x="3.5" y="4">YPHCBannerSchool</tech> <tech x="3.5" y="5">YPHCEngineeringSchoolTeam</tech> <tech x="3.5" y="7">YPHCConfusciousGift</tech> <tech x="1.7" y="1">HCPioneers</tech> <tech x="1.7" y="2">YPHCAdvancedIrregulars</tech> <tech x="2.6" y="1">YPHCHouseHitpointsTeam</tech> <tech x="2.6" y="2">YPHCVillageShooty</tech> <tech x="4.95" y="2">ypHCShipCastleWagons1</tech> <tech x="4.6" y="3">YPHCExtensiveFortifications</tech> <tech x="5.3" y="3">ypHCShipCastleWagons2</tech> <tech x="1.7" y="4">HCImprovedBuildings</tech> <tech x="5.3" y="4">YPHCGreatWall</tech> <tech x="6.3" y="2">YPHCCommoditiesMarket</tech> <tech x="6.3" y="1">YPHCAdvancedMonastery</tech> <tech x="6.3" y="3">YPHCAdvancedRicePaddy</tech> <tech x="6.3" y="4">HCAdvancedDock</tech> <tech x="6.3" y="5">YPHCAdvancedWonders</tech> <tech x="7.2" y="2">YPHCAdvancedConsulate</tech> <tech x="7.2" y="3">YPHCConsulateRelations</tech> <tech x="7.2" y="4">YPHCSmoothRelations</tech> </obtainabletechs> <activetechs> <tech>YPHCAdvancedConsulate</tech> <tech>ypHCShipCastleWagons1</tech> </activetechs> <validunits/> <units/> <trainbuilding>1</trainbuilding> </building> <building> <name>Merchant's Guild</name> <visual> <file>china\waterbuilding.xml</file> <bone>bone_waterbuilding</bone> </visual> <uix>450</uix> <uiy>275</uiy> <camera>china\china_homecity_manufacturing_plant_camera.cam</camera> <widescreencamera>china\china_homecity_plant_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\manufacturing_plant_icon</portrait> <displaynamestringid>63359</displaynamestringid> <rolloverstringid>25535</rolloverstringid> <obtainabletechs> <tech x="0.0" y="3.0">YPHCVillagemasons</tech> <tech x="0.0" y="5.0">HCXPLandGrab</tech> <tech x="0.9" y="2">HCFishMarket</tech> <tech x="0.9" y="3.0">HCRenderingPlant</tech> <tech x="0.9" y="4">YPHCSchoonersJapanese</tech> <tech x="1.8" y="3.0">HCSawmills</tech> <tech x="1.8" y="5.0">HCExoticHardwoods</tech> <tech x="2.7" y="4">HCRoyalMint</tech> <tech x="2.7" y="5">HCSilversmith</tech> <tech x="3.6" y="2">HCFoodSilos</tech> <tech x="3.6" y="4">HCSustainableAgriculture</tech> <tech x="3.6" y="6">HCRefrigeration</tech> <tech x="4.5" y="2">HCCigarRoller</tech> <tech x="4.5" y="3">HCTextileMills</tech> <tech x="6.3" y="6">YPHCRainbowTrickle</tech> <tech x="5.4" y="1">HCStockyards</tech> <tech x="5.4" y="3">HCFullingMills</tech> <tech x="6.3" y="1">HCFurrier</tech> <tech x="6.3" y="3">HCSpiceTrade</tech> <tech x="6.3" y="4">YPHCSpawnSaigaHerd</tech> <tech x="2.7" y="7">YPHCEmpressDowager</tech> </obtainabletechs> <activetechs> <tech>HCFurrier</tech> </activetechs> <validunits/> <trainbuilding>1</trainbuilding> </building> <building> <name>Customs House</name> <visual> <file>china\boatbuilding.xml</file> <bone>bone_boatbuilding</bone> </visual> <uix>200</uix> <uiy>250</uiy> <camera>china\china_homecity_dock_camera.cam</camera> <widescreencamera>china\china_homecity_dock_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\dock_icon</portrait> <displaynamestringid>63360</displaynamestringid> <rolloverstringid>35746</rolloverstringid> <obtainabletechs> <tech x="1.2" y="1">YPHCShipWarJunk1</tech> <tech x="0" y="3">YPHCShipFireship1</tech> <tech x="0" y="4">YPHCShipFireshipTeam</tech> <tech x="0" y="5">YPHCFireshipDamage</tech> <tech x="0.8" y="3">YPHCShipWarJunk2</tech> <tech x="1.6" y="5">YPHCChineseImperialNavy</tech> <tech x="1.6" y="3">YPHCShipFuchuan1</tech> <tech x="1.6" y="4">YPHCShipFuchuanTeam</tech> <tech x="2.4" y="3">YPHCNavalCombatTeam</tech> <tech x="2.4" y="7">YPHCEuropeanCannons</tech> <tech x="2.4" y="1">HCAdmirality</tech> <tech x="4.2" y="3">HCMercsManchu</tech> <tech x="4.2" y="5">YPHCMercsMandarinArmy1</tech> <tech x="4.2" y="6">YPHCShipManchuTeam</tech> <tech x="3.4" y="5">HCMercenaryLoyalty</tech> <tech x="3.4" y="1">YPHCAtonementChinese</tech> <tech x="5.0" y="3">YPHCMercsIronTroop1</tech> <tech x="5.8" y="3">YPHCMercsRattanShield1</tech> <tech x="5.8" y="5">YPHCMercsRattanShield2</tech> <tech x="5.8" y="7">YPHCMercsRattanShield3</tech> <tech x="6.6" y="2">YPHCWokouChinese1</tech> <tech x="6.6" y="3">YPHCWokouChinese2</tech> <tech x="6.6" y="5">YPHCWokouChinese3</tech> </obtainabletechs> <activetechs/> <validunits/> <units/> <trainbuilding>1</trainbuilding> <mercbuilding>1</mercbuilding> </building> <building> <name>Customization</name> <camera>china\china_homecity_camera.cam</camera> <widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera> <unlocklevel>0</unlocklevel> <portrait>homecity\buildings_west\dock_icon</portrait> <displaynamestringid>24966</displaynamestringid> <rolloverstringid>25540</rolloverstringid> <customizationbuilding>1</customizationbuilding> </building> <waypoints> <waypoint> <bone>bone_pathnode_01</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_02</bone> </waypoint> <waypoint> <bone>bone_pathnode_03</bone> </waypoint> <waypoint> <bone>bone_pathnode_04</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_05</bone> </waypoint> <waypoint> <bone>bone_pathnode_06</bone> </waypoint> <waypoint> <bone>bone_pathnode_07</bone> </waypoint> <waypoint> <bone>bone_pathnode_08</bone> </waypoint> <waypoint> <bone>bone_pathnode_09</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_10</bone> <exit>1</exit> <vendorentry>1</vendorentry> <shipmentend>1</shipmentend> </waypoint> <waypoint> <bone>bone_pathnode_11</bone> </waypoint> <waypoint> <bone>bone_pathnode_12</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_13</bone> </waypoint> <waypoint> <bone>bone_pathnode_14</bone> </waypoint> <waypoint> <bone>bone_pathnode_15</bone> </waypoint> <waypoint> <bone>bone_pathnode_16</bone> <exit>1</exit> <vendorentry>1</vendorentry> <shipmentstart>1</shipmentstart> </waypoint> <waypoint> <bone>bone_pathnode_17</bone> </waypoint> <waypoint> <bone>bone_pathnode_18</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_19</bone> <exit>1</exit> <vendorentry>1</vendorentry> </waypoint> <waypoint> <bone>bone_pathnode_20</bone> </waypoint> <waypoint> <bone>bone_pathnode_21</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_22</bone> </waypoint> <waypoint> <bone>bone_pathnode_23</bone> <performancearea>1</performancearea> </waypoint> <waypoint> <bone>bone_pathnode_24</bone> </waypoint> <waypoint> <bone>bone_pathnode_25</bone> </waypoint> <waypoint> <bone>bone_pathnode_26</bone> </waypoint> <waypoint> <bone>bone_pathnode_27</bone> </waypoint> <waypoint> <bone>bone_pathnode_28</bone> </waypoint> <waypoint> <bone>bone_pathnode_29</bone> </waypoint> <waypoint> <bone>bone_pathnode_30</bone> </waypoint> <waypoint> <bone>bone_pathnode_31</bone> </waypoint> <waypoint> <bone>bone_academy_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_plant_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_plant_side_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_small_church_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_cathedral_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_cathedral_side_doorway</bone> <door>1</door> </waypoint> <waypoint> <bone>bone_fishing01</bone> <fishingarea>1</fishingarea> </waypoint> <waypoint> <bone>bone_fishing02</bone> <fishingarea>1</fishingarea> </waypoint> <waypoint> <bone>bone_fishing03</bone> <fishingarea>1</fishingarea> </waypoint> <waypoint> <bone>bone_shipment_start</bone> </waypoint> <waypoint> <bone>bone_shipment_end</bone> </waypoint> <waypoint> <bone>bone_dregs01</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs02</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs03</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs04</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs05</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_dregs06</bone> <illreputearea>1</illreputearea> </waypoint> <waypoint> <bone>bone_vendor01</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor02</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor03</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor04</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor05</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor06</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor07</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_vendor08</bone> <vendorarea><![CDATA[ 1> ]]></vendorarea> </waypoint> <waypoint> <bone>bone_firework01</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework02</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework03</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework04</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework05</bone> <fireworks>1</fireworks> </waypoint> <waypoint> <bone>bone_firework06</bone> <fireworks>1</fireworks> </waypoint> </waypoints> <obtainableprops> <prop>Torchy</prop> <prop>Juggler</prop> <prop>PeasantVendor</prop> <prop>MiddleClassMusician</prop> <prop>MiddleClassPreacher</prop> <prop>PeasantPainter</prop> <prop>Drunk</prop> <prop>NiceLady</prop> <prop>Thug</prop> <prop>PeasantFisherman</prop> <prop>UnitChats</prop> <prop active="0">Spanish_LightSet1</prop> <prop>Spanish_LightSet2</prop> <prop>Spanish_AcadProp01</prop> <prop>Spanish_AcadProp02</prop> <prop>Spanish_AcadProp03</prop> <prop>Spanish_AcadProp04</prop> <prop>Church_RiderStatueProp</prop> <prop>Spanish_CathProp01</prop> <prop>Spanish_NWCTProp01</prop> <prop>Spanish_NWCTProp02</prop> <prop>Spanish_NWCTProp03</prop> <prop>Spn_FactProp01</prop> <prop>Spn_FactProp02</prop> <prop>Spn_DockProp01</prop> <prop>Spn_DockProp02</prop> <prop>Spn_DockProp03</prop> <prop>Spn_DockProp04</prop> <prop>Spn_DockProp05</prop> <prop active="1">Spanish_NWTCTexture0</prop> <prop>Spanish_NWTCTexture1</prop> <prop>Spanish_NWTCTexture2</prop> <prop>Spanish_NWTCTexture3</prop> <prop>Spanish_NWTCTexture4</prop> <prop>Spanish_NWTCTexture5</prop> <prop>Spanish_NWTCTexture6</prop> <prop>Spanish_NWTCTexture7</prop> <prop active="1">Spanish_AcademyTexture0</prop> <prop>Spanish_AcademyTexture1</prop> <prop>Spanish_AcademyTexture2</prop> <prop>Spanish_AcademyTexture3</prop> <prop active="1">Spanish_ManuPlantTexture0</prop> <prop>Spanish_ManuPlantTexture1</prop> <prop>Spanish_ManuPlantTexture2</prop> <prop>Spanish_ManuPlantTexture3</prop> <prop>Spanish_ManuPlantTexture4</prop> <prop>Spanish_ManuPlantTexture5</prop> <prop>Spanish_ManuPlantTexture6</prop> <prop>Spanish_ManuPlantTexture7</prop> <prop active="1">Spanish_CathedralTexture0</prop> <prop>Spanish_CathedralTexture1</prop> <prop>Spanish_CathedralTexture2</prop> <prop>Spanish_CathedralTexture3</prop> <prop active="1">Spanish_DockTexture0</prop> <prop>Spanish_DockTexture1</prop> <prop>Spanish_DockTexture2</prop> <prop>Spanish_DockTexture3</prop> <prop>Spanish_DockTexture4</prop> <prop>Spanish_DockTexture5</prop> <prop>Spanish_DockTexture6</prop> <prop>Spanish_DockTexture7</prop> </obtainableprops> </homecity>
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2.打开techtreey.xml然后搜索YPHCShipMandarinDuckSquad,按照红色加粗字的要求进行修改 <Tech name ='YPHCShipMandarinDuckSquad' type ='Normal'> <DBID>3935</DBID> <DisplayNameID>61521</DisplayNameID> 卡片名称 <Cost resourcetype ='Food'>500.0000</Cost> 运送卡片花费500食物 <Cost resourcetype ='Ships'>1.0000</Cost> 运送卡片花费1个船运点 <ResearchPoints>40.0000</ResearchPoints> 运送时间 <Status>UNOBTAINABLE</Status> <Icon>ui\home_city\hc_chinese_mandarin_duck_squad</Icon> 图标 <RolloverTextID>63694</RolloverTextID> 卡片介绍 <Flag>HomeCity</Flag> 科技属性(卡片的科技属性的必须是homecity,否则无法显示卡片。) <Effects> <Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'> <Target type ='Player'></Target></Effect> 运送1个猛火油柜,将1改成3。
<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'> <Target type ='Player'></Target></Effect> 运送8个诸葛弩,将8改成12。 </Effects> </Tech>
| techtreey.xml-记事本 | ____ | □ | X | | | 文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) | | | | | |
<Tech name ='YPHCShipMandarinDuckSquad' type ='Normal'> <DBID>3935</DBID> <DisplayNameID>61521</DisplayNameID> <Cost resourcetype ='Food'>500.0000</Cost> <Cost resourcetype ='Ships'>1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\home_city\hc_chinese_mandarin_duck_squad</Icon> <RolloverTextID>63694</RolloverTextID> <Flag>HomeCity</Flag> <Effects> <Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'> <Target type ='Player'></Target></Effect> </Effects> </Tech> <Tech name ='YPHCShipIronCapPrincesArmy' type ='Normal'> <DBID>3936</DBID> <DisplayNameID>61522</DisplayNameID> <Cost resourcetype ='Food'>1000.0000</Cost> <Cost resourcetype ='Ships'>1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\home_city\hc_chinese_iron_cap_prince_army</Icon> <RolloverTextID>63698</RolloverTextID> <Flag>HomeCity</Flag> <Effects> <Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'> <Target type ='Player'></Target></Effect> <Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypChangdao' relativity ='Absolute'> <Target type ='Player'></Target></Effect> </Effects> </Tech>
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进入游戏看看中国的鸳鸯阵卡片是不是变成可以运送两次了,然后运送3个猛火油柜+12个诸葛弩。
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