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[求助] 如何修改无线卡片

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jpfzhuifeng007发表于 2024-8-29 18:22:38
如题,需要修改那些文件和内容,详细最好
jpfzhuifeng007发表于 2024-8-29 20:23:16
版本为帝国时代3亚洲王朝
こはね发表于 2024-8-29 20:45:25

圣典都有


https://www.aoebbs.net/tutorial-6-0.html


Homecity.xml





Homecity文件需要用AOE3ED在DataPY.bar与Data3.bar 提取。剧情的主城在游戏目录的Campaign\Blood Ice Steel或Wonders文件夹里面,如果需要放到到标准游戏使用,请将文件复制到data文件夹,或者在(我的文档)主城文件写上对应的路径,需要使用小写字母【例如:<defaultfilename>blood ice steel\homecitySPCAct1.xml</defaultfilename>】。每个国家在civs定义的Homecity.xml文件都不同,具体名称看下表。

国家主城Xml文件国家主城Xml文件战役国家主城Xml文件
西班牙homecitySpanish.xml奥斯曼homecityOttoman.xml圣约翰骑士HomecitySPCAct1.xml
英国homecityBritish.xml易落魁homecityXPIroquois.xml布莱克佣兵HomecitySPCAct2.xml
法国homecityFrench.xml苏族homecityXPSioux.xml猎鹰公司HomecitySPCAct3.xml
葡萄牙homecityPortuguese.xml阿兹特克homecityXPAztec.xml酋长战役HomecityXPSPC.xml
荷兰homecityDutch.xml日本homecityJapanese.xml战役日本homecitySPC_JC.xml
俄国homecityRussian.xml中国homecityChinese.xml战役中国homecitySPC_CC.xml
德国homecityGerman.xml印度homecityIndians.xml战役印度homecitySPC_IC.xml


<homecity>
<civ>XXXX</civ> 国家调用名
<name>$$StringID$$</name> Stringtabley.xml的ID,创建新主城默认显示的主城名称
<heroname>$$ StringID $$</heroname> Stringtabley.xml的ID,创建新主城默认显示的英雄名称
<gatherpointunit>HomeCityGatherFlag</gatherpointunit>
<visual>xxx\xxxxx.xml</visual> 主城模型xml文件路径【art5.bar】
<watervisual>xxx\xxxxxx.xml</watervisual> 主城水域的xml路径【art5.bar】
<backgroundvisual>xxx\ xxxxxx.xml</backgroundvisual> 主城背景的xml路径【art5.bar】
<pathdata>xxx\ xxxxxx.gr2</pathdata> 主城模型gr2文件路径【art5.bar】
<camera>xxx\xxxxx.cam</camera> 视角文件路径???目前没有办法打开。【art5.bar】
<widescreencamera> xxx\xxxxx.cam </widescreencamera>
<transportroundtriptime>1</transportroundtriptime> 作用不明
<transportactivationtime>0</transportactivationtime> 作用不明
<level>10</level> 新主城初始等级
<skillpoints>9</skillpoints> 新主城可获得卡片点数
<lightset>xxxx</lightset> lgt照明文件(在Ligetsets文件夹里面,不要写上后缀名)【art5.bar】
<watertype>xxxx</watertype> 水类型,参考剧情编辑器
<numpropunlocksearned>X</numpropunlocksearned> 主城外观设定点数
<ambientsounds>xxxx\xxxxx.xml</ambientsounds> 主城语音xml文件路径【SoundXML3.bar】
<xsai>generic_city</xsai>
<snow/> 添加这个语句就下雪
<coffers>
<current>
<food>0</food> 作用不明
<wood>0</wood> 作用不明
<gold>0</gold> 作用不明
<fame>0</fame> 作用不明
<ships>0</ships> 作用不明
<skillpoints>0</skillpoints> 作用不明
<xp>0</xp> 作用不明
</current>
<maximum>
<food>0</food> 作用不明
<wood>0</wood> 作用不明
<gold>0</gold> 作用不明
<fame>0</fame> 作用不明
<ships>0</ships> 作用不明
<skillpoints>-1</skillpoints> 作用不明,只知道-1是无限
<xp>-1</xp> 作用不明,只知道-1是无限
</maximum>
</coffers>

这里内容比较重要
<cards>
<card>
<name>xxxxx</name> 卡片调用名,与techtreey的科技调用名相同
<maxcount>1</maxcount> 可运送次数,改成-1就变成无限
<level>0</level> 主城达到X级可开解锁该卡片
<displayunitcount>8</displayunitcount> 这个只是显示数量,不代表实际数量,实际数量需要在techtreey里改。兵卡中间总是有个数字,就是这个了。
<prereqtech>xxxxx</prereqtech> 需要获得xxxxx卡片才能在主城解锁这张卡片,改成-1或者删除整个语句就默认解锁。
<age>0</age> 卡片所在时代,0是发现,1是殖民,2是堡垒,3是工业,4是帝国
<infiniteinlastage>1</infiniteinlastage> 是否在帝王时代重复出现
</card>
</cards>
模板:
<cards>
<card>
<name></name>
<maxcount></maxcount>
<level></level>
<displayunitcount></displayunitcount>
<prereqtech></prereqtech>
<age></age>
<infiniteinlastage></infiniteinlastage>
</card>
</cards>



<decks>
<deck>
<name>$$41681$$</name> 固定卡片组???作用不明。
<cards>
<card>XXXXXX</card> 都是上面定义的卡片调用名
<card>XXXXXX</card>
<card>XXXXXX</card>
</cards>
</deck>
<deck>
<name>$$41682$$</name> 我的卡片组(建立主城默认卡片组,同时也是剧情编辑器默认卡片组)
<default/>
<cards>
<card>XXXXXX</card> 都是上面定义的卡片调用名
<card>XXXXXX</card>
<card>XXXXXX</card>
</cards>
</deck>
<revoltdeck> 没有这个设定不能成功革命
<name>$$45518$$</name> 革命卡片组(革命后,主城卡片组变成这个)
<cards>
<card>HCREVShipGatlingGuns</card>
<card>HCREVShipColonialMilitia</card>
<card>HCREVShipIronclads</card>
<card>HCREVShipFortWagon</card>
</cards>
</revoltdeck>
</decks>
<building>
<name>xxxxxxx</name> 建筑调用名???
<visual>
<file>xxx\xxxxx.xml</file> 模型xml路径
<bone>bone_xxxxx</bone> 类似模型xml的定义???不添加就不显示这个建筑???。
</visual>
<uix>250</uix> 作用不明
<uiy>375</uiy> 作用不明
<camera>xxx\xxx.cam</camera>
<widescreencamera>xxx\xxxx.cam</widescreencamera>
<unlocklevel>0</unlocklevel> 解锁等级(不过好像没用)
<portrait>xxxx\xxxx</portrait> 图标路径,不过作用不明
<displaynamestringid>StringID</displaynamestringid> 建筑名称
<rolloverstringid>StringID</rolloverstringid> 建筑介绍(军事单位、经济单位)

<obtainabletechs> 卡片坐标
<tech x="x坐标" y="y坐标">XXXX(卡片调用名)</tech>
</obtainabletechs>



<activetechs> 建立新主城已获得卡片
<tech> XXXXXXXX </tech> 卡片调用名
</activetechs>
<validunits/>
<units/>
<trainbuilding>1</trainbuilding>
</building>
<obtainableprops> 已开启的主城外观设定???
<prop>XXXX</prop>
</obtainableprops>





https://www.aoebbs.net/tutorial-6-1.html


修改卡片运送次数以及效果


注:如果你的data文件夹有homecitychinese.xml就改data文件夹,没有就用AOE3ED提取,然后放到data文件夹。以中国鸳鸯阵卡片为例子,我们通过修改让这个卡片可以运送两次,效果改成12个诸葛弩+3个猛火油柜

1.打开homecitychinese.xml,搜索YPHCShipMandarinDuckSquad,按照红色加粗字的要求进行修改。


<card>
<name>YPHCShipMandarinDuckSquad</name> 调用名(与techtreey.xml关联)
<maxcount>1</maxcount> 这个代表运输次数,-1等于无限运送,将这个改成2。
<level>25</level> 这个是要求主城等级
<prereqtech>YPHCShipChuKoNu3</prereqtech> 主城解锁了YPHCShipChuKoNu3这张卡片后才能解锁这张卡片。没有该语句或-1代表可以直接获得该卡片。
<age>1</age> 这个是要求第几个时代
<displayunitcount>9</displayunitcount> 这个只是显示数量,不代表实际数量,实际数量需要在techtreey里改。兵卡中间总是有个数字,就是这个了。将这个改成15。
<infiniteinlastage>1</infiniteinlastage> 是否在帝王时代重复出现
</card>
  homecitychinese.xml-记事本____X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)

<!-- converted from XMB to XML -->

<homecity>
<civ>Chinese</civ>
<name>$$60012$$</name>
<heroname>$$60013$$</heroname>
<gatherpointunit>HomeCityGatherFlag</gatherpointunit>
<visual>china\china_homecity.xml</visual>
<watervisual>china\china_homecity_water.xml</watervisual>
<backgroundvisual>china\china_background.xml</backgroundvisual>
<pathdata>china\pathable_area_object.gr2</pathdata>
<camera>china\china_homecity_camera.cam</camera>
<widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera>
<transportroundtriptime>1</transportroundtriptime>
<transportactivationtime>0</transportactivationtime>
<level>10</level>
<skillpoints>9</skillpoints>
<lightset>China</lightset>
<watertype>China_HC</watertype>
<numpropunlocksearned>0</numpropunlocksearned>
<ambientsounds>homecity\chineseambientsounds.xml</ambientsounds>
<xsai>generic_city</xsai>
<coffers>
<current>
<food>0</food>
<wood>0</wood>
<gold>0</gold>
<fame>0</fame>
<ships>0</ships>
<skillpoints>0</skillpoints>
<xp>0</xp>
</current>
<maximum>
<food>0</food>
<wood>0</wood>
<gold>0</gold>
<fame>0</fame>
<ships>0</ships>
<skillpoints>-1</skillpoints>
<xp>-1</xp>
</maximum>
</coffers>
<cards>
<card>
<name>YPHCSpawnRefugees1</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>0</age>
</card>
<card>
<name>YPHCSpawnRefugees2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>YPHCSpawnRefugees1</prereqtech>
<age>2</age>
</card>
<card>
<name>YPHCSpawnMigrants1</name>
<maxcount>1</maxcount>
<level>25</level>
<prereqtech>YPHCSpawnRefugees2</prereqtech>
<age>3</age>
</card>
<card>
<name>HCShipFoodCrates1</name>
<maxcount>-1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>0</age>
<displayunitcount>300</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipFoodCrates2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>HCShipFoodCrates1</prereqtech>
<age>1</age>
<displayunitcount>600</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipFoodCrates3</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>HCShipFoodCrates2</prereqtech>
<age>1</age>
<displayunitcount>700</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipFoodCrates4</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>HCShipFoodCrates3</prereqtech>
<age>2</age>
<displayunitcount>1000</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipFoodCrates5</name>
<maxcount>1</maxcount>
<level>25</level>
<prereqtech>HCShipFoodCrates4</prereqtech>
<age>3</age>
<displayunitcount>1600</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipWoodCrates1</name>
<maxcount>-1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>0</age>
<displayunitcount>300</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipWoodCrates2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>HCShipWoodCrates1</prereqtech>
<age>1</age>
<displayunitcount>600</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipWoodCrates3</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>HCShipWoodCrates2</prereqtech>
<age>1</age>
<displayunitcount>700</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipWoodCrates4</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>HCShipWoodCrates3</prereqtech>
<age>2</age>
<displayunitcount>1000</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipWoodCrates5</name>
<maxcount>1</maxcount>
<level>25</level>
<prereqtech>HCShipWoodCrates4</prereqtech>
<age>3</age>
<displayunitcount>1600</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipCoinCrates1</name>
<maxcount>-1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>0</age>
<displayunitcount>300</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipCoinCrates2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>HCShipCoinCrates1</prereqtech>
<age>1</age>
<displayunitcount>600</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipCoinCrates3</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>HCShipCoinCrates2</prereqtech>
<age>1</age>
<displayunitcount>700</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipCoinCrates4</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>HCShipCoinCrates3</prereqtech>
<age>2</age>
<displayunitcount>1000</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>HCShipCoinCrates5</name>
<maxcount>1</maxcount>
<level>25</level>
<prereqtech>HCShipCoinCrates4</prereqtech>
<age>3</age>
<displayunitcount>1600</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCSpawnLivestock1</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>0</age>
</card>
<card>
<name>YPHCSpawnLivestock2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>YPHCSpawnLivestock1</prereqtech>
<age>2</age>
</card>
<card>
<name>YPHCShipVillageWagon1</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>0</age>
<displayunitcount>1</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipVillageWagon2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>YPHCShipVillageWagon1</prereqtech>
<age>1</age>
<displayunitcount>2</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipCoveredWagonsAsian</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>2</age>
<displayunitcount>1</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipCoveredWagonsChina</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>YPHCShipCoveredWagonsAsian</prereqtech>
<age>3</age>
<displayunitcount>6</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCChineseMonkMakeDisciple</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>1</age>
</card>
<card>
<name>YPHCShipShaolinMaster</name>
<maxcount>1</maxcount>
<level>25</level>
<prereqtech>YPHCShipDisciple1</prereqtech>
<age>3</age>
<displayunitcount>1</displayunitcount>
</card>
<card>
<name>YPHCShipDisciple1</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>YPHCChineseMonkMakeDisciple</prereqtech>
<age>0</age>
<displayunitcount>5</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipMongolScoutTeam</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>0</age>
<displayunitcount>2</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipChuKoNu1</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>1</age>
<displayunitcount>8</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipChuKoNu2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>YPHCShipChuKoNu1</prereqtech>
<age>2</age>
<displayunitcount>13</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipChuKoNu3</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>YPHCShipChuKoNu2</prereqtech>
<age>3</age>
<displayunitcount>21</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCStandardArmyHitpoints</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>YPHCShipChuKoNu2</prereqtech>
<age>1</age>
</card>
<card>
<name>YPHCShipMandarinDuckSquad</name>
<maxcount>2</maxcount>
<level>25</level>
<prereqtech>YPHCShipChuKoNu3</prereqtech>
<age>1</age>
<displayunitcount>15</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCBannerReforms</name>
<maxcount>1</maxcount>
<level>40</level>
<prereqtech>YPHCStandardArmyHitpoints</prereqtech>
<age>2</age>
</card>
<card>
<name>YPHCShipQiangPikeman1</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>2</age>
<displayunitcount>14</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipQiangPikeman2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>YPHCShipQiangPikeman1</prereqtech>
<age>1</age>
<displayunitcount>9</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipQiangPikeman3</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>YPHCShipQiangPikeman2</prereqtech>
<age>3</age>
<displayunitcount>21</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCOldHanArmyReforms</name>
<maxcount>1</maxcount>
<level>40</level>
<prereqtech>YPHCShipQiangPikeman3</prereqtech>
<age>3</age>
</card>
<card>
<name>YPHCShipArquebusier1</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>-1</prereqtech>
<age>2</age>
<displayunitcount>10</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCShipArquebusier2</name>
<maxcount>1</maxcount>
<level>0</level>
<prereqtech>YPHCShipArquebusier1</prereqtech>
<age>3</age>
<displayunitcount>17</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>

<!--为了保证圣典打开本页面的时候流畅以及降低圣典体积,此处省略30KB语句。-->


<card>
<name>YPHCWokouChinese2</name>
<maxcount>1</maxcount>
<level>10</level>
<prereqtech>YPHCWokouChinese1</prereqtech>
<age>3</age>
<displayunitcount>6</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
<card>
<name>YPHCWokouChinese3</name>
<maxcount>-1</maxcount>
<level>25</level>
<prereqtech>YPHCWokouChinese2</prereqtech>
<age>3</age>
<displayunitcount>11</displayunitcount>
<infiniteinlastage>1</infiniteinlastage>
</card>
</cards>
<decks>
<deck>
<name>$$41681$$</name>
<cards>
<card>YPHCSpawnRefugees1</card>
<card>HCShipFoodCrates1</card>
<card>HCShipFoodCrates2</card>
<card>YPHCShipCoveredWagonsAsian</card>
<card>YPHCShipChuKoNu1</card>
<card>YPHCShipQiangPikeman1</card>
<card>YPHCShipQiangPikeman2</card>
<card>YPHCShipChangdao1</card>
<card>YPHCShipArquebusier1</card>
<card>YPHCShipArquebusier2</card>
<card>YPHCShipSteppeRider1</card>
<card>YPHCShipFlameThrower2</card>
<card>HCFurrier</card>
<card>ypHCShipCastleWagons1</card>
<card>YPHCAdvancedConsulate</card>
</cards>
</deck>
<deck>
<name>$$41682$$</name>
<default/>
<cards>
<card>YPHCSpawnRefugees1</card>
<card>HCShipFoodCrates1</card>
<card>HCShipFoodCrates2</card>
<card>YPHCShipCoveredWagonsAsian</card>
<card>YPHCShipChuKoNu1</card>
<card>YPHCShipQiangPikeman1</card>
<card>YPHCShipQiangPikeman2</card>
<card>YPHCShipChangdao1</card>
<card>YPHCShipArquebusier1</card>
<card>YPHCShipArquebusier2</card>
<card>YPHCShipSteppeRider1</card>
<card>YPHCShipFlameThrower2</card>
<card>HCFurrier</card>
<card>ypHCShipCastleWagons1</card>
<card>YPHCAdvancedConsulate</card>
</cards>
</deck>
<revoltdeck>
<name>$$45518$$</name>
<cards>
<card>HCREVShipGatlingGuns</card>
<card>HCREVShipColonialMilitia</card>
<card>HCREVShipIronclads</card>
<card>HCREVShipFortWagon</card>
</cards>
</revoltdeck>
</decks>
<building>
<name>Estate</name>
<visual>
<file>japan\tori.xml</file>
<bone>bone_tori</bone>
</visual>
<uix>150</uix>
<uiy>200</uiy>
<camera>china\china_homecity_estate_camera.cam</camera>
<widescreencamera>china\china_homecity_estate_camera.cam</widescreencamera>
<unlocklevel>0</unlocklevel>
<portrait>homecity\buildings_west\estate_icon</portrait>
<displaynamestringid>24968</displaynamestringid>
<rolloverstringid>25537</rolloverstringid>
<obtainabletechs/>
<activetechs/>
<validunits/>
<units/>
<trainbuilding>1</trainbuilding>
<mercbuilding>1</mercbuilding>
</building>
<building>
<name>Emperor's Treasury</name>
<visual>
<file>china\court.xml</file>
<bone>bone_court</bone>
</visual>
<uix>250</uix>
<uiy>375</uiy>
<camera>china\china_homecity_market_camera.cam</camera>
<widescreencamera>china\china_homecity_market_widescreencamera.cam</widescreencamera>
<unlocklevel>0</unlocklevel>
<portrait>homecity\buildings_west\market_icon</portrait>
<displaynamestringid>63356</displaynamestringid>
<rolloverstringid>25536</rolloverstringid>
<obtainabletechs>
<tech x="0.5" y="1">YPHCSpawnRefugees1</tech>
<tech x="0.5" y="2">YPHCSpawnRefugees2</tech>
<tech x="0.5" y="5">YPHCSpawnMigrants1</tech>
<tech x="1.4" y="1">HCShipFoodCrates1</tech>
<tech x="1.4" y="2">HCShipFoodCrates2</tech>
<tech x="1.4" y="3">HCShipFoodCrates3</tech>
<tech x="1.4" y="4">HCShipFoodCrates4</tech>
<tech x="1.4" y="5">HCShipFoodCrates5</tech>
<tech x="2.2" y="1">HCShipWoodCrates1</tech>
<tech x="2.2" y="2">HCShipWoodCrates2</tech>
<tech x="2.2" y="3">HCShipWoodCrates3</tech>
<tech x="2.2" y="4">HCShipWoodCrates4</tech>
<tech x="2.2" y="5">HCShipWoodCrates5</tech>
<tech x="3" y="1">HCShipCoinCrates1</tech>
<tech x="3" y="2">HCShipCoinCrates2</tech>
<tech x="3" y="3">HCShipCoinCrates3</tech>
<tech x="3" y="4">HCShipCoinCrates4</tech>
<tech x="3" y="5">HCShipCoinCrates5</tech>
<tech x="3.9" y="1">YPHCSpawnLivestock1</tech>
<tech x="3.9" y="2">YPHCSpawnLivestock2</tech>
<tech x="4.7" y="1">YPHCShipVillageWagon1</tech>
<tech x="4.7" y="2">YPHCShipVillageWagon2</tech>
<tech x="5.5" y="1">YPHCShipCoveredWagonsAsian</tech>
<tech x="5.5" y="3">YPHCShipCoveredWagonsChina</tech>
<tech x="6.3" y="2">YPHCChineseMonkMakeDisciple</tech>
<tech x="6.3" y="5">YPHCShipShaolinMaster</tech>
<tech x="7.1" y="1">YPHCShipMongolScoutTeam</tech>
<tech x="6.3" y="3">YPHCShipDisciple1</tech>
</obtainabletechs>
<activetechs>
<tech>YPHCSpawnRefugees1</tech>
<tech>HCShipFoodCrates1</tech>
<tech>HCShipFoodCrates2</tech>
<tech>YPHCShipCoveredWagonsAsian</tech>
</activetechs>
<validunits/>
<units/>
<trainbuilding>1</trainbuilding>
</building>
<building>
<name>Fortress</name>
<visual>
<file>china\widebuilding.xml</file>
<bone>bone_tallbuilding</bone>
</visual>
<uix>460</uix>
<uiy>125</uiy>
<camera>china\china_homecity_academy_camera.cam</camera>
<widescreencamera>china\china_homecity_academy_widescreencamera.cam</widescreencamera>
<unlocklevel>0</unlocklevel>
<portrait>homecity\buildings_west\academy_icon</portrait>
<displaynamestringid>63357</displaynamestringid>
<rolloverstringid>29002</rolloverstringid>
<obtainabletechs>
<tech x="0" y="1">YPHCShipChuKoNu1</tech>
<tech x="0" y="2">YPHCShipChuKoNu2</tech>
<tech x="0" y="4">YPHCShipChuKoNu3</tech>
<tech x="0.4" y="3">YPHCStandardArmyHitpoints</tech>
<tech x="0" y="5">YPHCShipMandarinDuckSquad</tech>
<tech x="0.4" y="7">YPHCBannerReforms</tech>
<tech x="1.1" y="1">YPHCShipQiangPikeman1</tech>
<tech x="1.1" y="2">YPHCShipQiangPikeman2</tech>
<tech x="1.1" y="4">YPHCShipQiangPikeman3</tech>
<tech x="1.1" y="7">YPHCOldHanArmyReforms</tech>
<tech x="1.8" y="1">YPHCShipArquebusier1</tech>
<tech x="1.8" y="2">YPHCShipArquebusier2</tech>
<tech x="2.9" y="2">YPHCShipChangdao1</tech>
<tech x="2.9" y="3">YPHCShipChangdao2</tech>
<tech x="2.9" y="5">YPHCTerritorialArmyCombat</tech>
<tech x="2.2" y="3">YPHCHanAntiCavalryBonus</tech>
<tech x="3.6" y="2">YPHCShipKeshik2</tech>
<tech x="3.6" y="3">YPHCShipKeshik3</tech>
<tech x="3.6" y="5">YPHCShipKeshik4</tech>
<tech x="3.6" y="7">YPHCWesternReforms</tech>
<tech x="4.3" y="1">YPHCShipSteppeRider1</tech>
<tech x="4.3" y="2">YPHCShipSteppeRider2</tech>
<tech x="4.3" y="3">YPHCShipSteppeRider3</tech>
<tech x="4.3" y="5">YPHCMongolianScourge</tech>
<tech x="5.0" y="2">YPHCShipIronFlail1</tech>
<tech x="5.0" y="4">YPHCShipIronFlail2</tech>
<tech x="5.4" y="5">YPHCForbiddenArmyArmor</tech>
<tech x="5.0" y="6">YPHCShipBeiyangArmy</tech>
<tech x="5.0" y="7">YPHCShipEverVictoriousArmy</tech>
<tech x="5.9" y="2">YPHCShipMeteorHammer1</tech>
<tech x="5.9" y="3">YPHCShipMeteorHammer2</tech>
<tech x="5.9" y="4">YPHCShipMeteorHammer3</tech>
<tech x="5.9" y="6">YPHCManchuCombat</tech>
<tech x="6.6" y="1">YPHCShipFlameThrower2</tech>
<tech x="6.6" y="2">YPHCShipFlameThrower3</tech>
<tech x="6.6" y="4">YPHCShipIronCapPrincesArmy</tech>
<tech x="7.3" y="2">YPHCShipHandMortar1</tech>
<tech x="7.3" y="6">YPHCShipHandMortar2</tech>
<tech x="6.6" y="6">YPHCShipHandMortarTeam</tech>
<tech x="1.8" y="7">YPHCShipEmperorsArmy</tech>
<tech x="7.8" y="1">YPHCShipFlyingCrow1</tech>
<tech x="7.8" y="3">YPHCArtilleryHitpointsChinese</tech>
<tech x="7.8" y="4">YPHCArtilleryDamageChinese</tech>
<tech x="7.8" y="5">YPHCArtilleryCombatChinese</tech>
<tech x="7.8" y="7">YPHCShipFlyingCrow2</tech>
</obtainabletechs>
<activetechs>
<tech>YPHCShipChuKoNu1</tech>
<tech>YPHCShipQiangPikeman1</tech>
<tech>YPHCShipQiangPikeman2</tech>
<tech>YPHCShipChangdao1</tech>
<tech>YPHCShipArquebusier1</tech>
<tech>YPHCShipArquebusier2</tech>
<tech>YPHCShipSteppeRider1</tech>
<tech>YPHCShipFlameThrower2</tech>
</activetechs>
<validunits/>
<units/>
<trainbuilding>1</trainbuilding>
</building>
<building>
<name>Imperial Court</name>
<visual>
<file>china\circlebuilding.xml</file>
<bone>bone_circlebuilding</bone>
</visual>
<uix>80</uix>
<uiy>475</uiy>
<camera>china\china_homecity_cathedral_camera.cam</camera>
<widescreencamera>china\china_homecity_cathedral_widescreencamera.cam</widescreencamera>
<unlocklevel>0</unlocklevel>
<portrait>homecity\buildings_west\cathedral_icon</portrait>
<displaynamestringid>63358</displaynamestringid>
<rolloverstringid>25538</rolloverstringid>
<obtainabletechs>
<tech x="0.35" y="1">YPHCNativeLearning</tech>
<tech x="0" y="4">YPHCNativeHitpoints</tech>
<tech x="0.7" y="3">YPHCNativeTradeTax</tech>
<tech x="0" y="3">YPHCNativeDamage</tech>
<tech x="0.7" y="5">YPHCExpandedTradingPost</tech>
<tech x="3.5" y="1">YPHCRanchingWaterBuffalo</tech>
<tech x="3.5" y="2">YPHCCheapWarAcademyTeam</tech>
<tech x="3.5" y="3">YPHCAccupuncture</tech>
<tech x="3.5" y="4">YPHCBannerSchool</tech>
<tech x="3.5" y="5">YPHCEngineeringSchoolTeam</tech>
<tech x="3.5" y="7">YPHCConfusciousGift</tech>
<tech x="1.7" y="1">HCPioneers</tech>
<tech x="1.7" y="2">YPHCAdvancedIrregulars</tech>
<tech x="2.6" y="1">YPHCHouseHitpointsTeam</tech>
<tech x="2.6" y="2">YPHCVillageShooty</tech>
<tech x="4.95" y="2">ypHCShipCastleWagons1</tech>
<tech x="4.6" y="3">YPHCExtensiveFortifications</tech>
<tech x="5.3" y="3">ypHCShipCastleWagons2</tech>
<tech x="1.7" y="4">HCImprovedBuildings</tech>
<tech x="5.3" y="4">YPHCGreatWall</tech>
<tech x="6.3" y="2">YPHCCommoditiesMarket</tech>
<tech x="6.3" y="1">YPHCAdvancedMonastery</tech>
<tech x="6.3" y="3">YPHCAdvancedRicePaddy</tech>
<tech x="6.3" y="4">HCAdvancedDock</tech>
<tech x="6.3" y="5">YPHCAdvancedWonders</tech>
<tech x="7.2" y="2">YPHCAdvancedConsulate</tech>
<tech x="7.2" y="3">YPHCConsulateRelations</tech>
<tech x="7.2" y="4">YPHCSmoothRelations</tech>
</obtainabletechs>
<activetechs>
<tech>YPHCAdvancedConsulate</tech>
<tech>ypHCShipCastleWagons1</tech>
</activetechs>
<validunits/>
<units/>
<trainbuilding>1</trainbuilding>
</building>
<building>
<name>Merchant's Guild</name>
<visual>
<file>china\waterbuilding.xml</file>
<bone>bone_waterbuilding</bone>
</visual>
<uix>450</uix>
<uiy>275</uiy>
<camera>china\china_homecity_manufacturing_plant_camera.cam</camera>
<widescreencamera>china\china_homecity_plant_widescreencamera.cam</widescreencamera>
<unlocklevel>0</unlocklevel>
<portrait>homecity\buildings_west\manufacturing_plant_icon</portrait>
<displaynamestringid>63359</displaynamestringid>
<rolloverstringid>25535</rolloverstringid>
<obtainabletechs>
<tech x="0.0" y="3.0">YPHCVillagemasons</tech>
<tech x="0.0" y="5.0">HCXPLandGrab</tech>
<tech x="0.9" y="2">HCFishMarket</tech>
<tech x="0.9" y="3.0">HCRenderingPlant</tech>
<tech x="0.9" y="4">YPHCSchoonersJapanese</tech>
<tech x="1.8" y="3.0">HCSawmills</tech>
<tech x="1.8" y="5.0">HCExoticHardwoods</tech>
<tech x="2.7" y="4">HCRoyalMint</tech>
<tech x="2.7" y="5">HCSilversmith</tech>
<tech x="3.6" y="2">HCFoodSilos</tech>
<tech x="3.6" y="4">HCSustainableAgriculture</tech>
<tech x="3.6" y="6">HCRefrigeration</tech>
<tech x="4.5" y="2">HCCigarRoller</tech>
<tech x="4.5" y="3">HCTextileMills</tech>
<tech x="6.3" y="6">YPHCRainbowTrickle</tech>
<tech x="5.4" y="1">HCStockyards</tech>
<tech x="5.4" y="3">HCFullingMills</tech>
<tech x="6.3" y="1">HCFurrier</tech>
<tech x="6.3" y="3">HCSpiceTrade</tech>
<tech x="6.3" y="4">YPHCSpawnSaigaHerd</tech>
<tech x="2.7" y="7">YPHCEmpressDowager</tech>
</obtainabletechs>
<activetechs>
<tech>HCFurrier</tech>
</activetechs>
<validunits/>
<trainbuilding>1</trainbuilding>
</building>
<building>
<name>Customs House</name>
<visual>
<file>china\boatbuilding.xml</file>
<bone>bone_boatbuilding</bone>
</visual>
<uix>200</uix>
<uiy>250</uiy>
<camera>china\china_homecity_dock_camera.cam</camera>
<widescreencamera>china\china_homecity_dock_widescreencamera.cam</widescreencamera>
<unlocklevel>0</unlocklevel>
<portrait>homecity\buildings_west\dock_icon</portrait>
<displaynamestringid>63360</displaynamestringid>
<rolloverstringid>35746</rolloverstringid>
<obtainabletechs>
<tech x="1.2" y="1">YPHCShipWarJunk1</tech>
<tech x="0" y="3">YPHCShipFireship1</tech>
<tech x="0" y="4">YPHCShipFireshipTeam</tech>
<tech x="0" y="5">YPHCFireshipDamage</tech>
<tech x="0.8" y="3">YPHCShipWarJunk2</tech>
<tech x="1.6" y="5">YPHCChineseImperialNavy</tech>
<tech x="1.6" y="3">YPHCShipFuchuan1</tech>
<tech x="1.6" y="4">YPHCShipFuchuanTeam</tech>
<tech x="2.4" y="3">YPHCNavalCombatTeam</tech>
<tech x="2.4" y="7">YPHCEuropeanCannons</tech>
<tech x="2.4" y="1">HCAdmirality</tech>
<tech x="4.2" y="3">HCMercsManchu</tech>
<tech x="4.2" y="5">YPHCMercsMandarinArmy1</tech>
<tech x="4.2" y="6">YPHCShipManchuTeam</tech>
<tech x="3.4" y="5">HCMercenaryLoyalty</tech>
<tech x="3.4" y="1">YPHCAtonementChinese</tech>
<tech x="5.0" y="3">YPHCMercsIronTroop1</tech>
<tech x="5.8" y="3">YPHCMercsRattanShield1</tech>
<tech x="5.8" y="5">YPHCMercsRattanShield2</tech>
<tech x="5.8" y="7">YPHCMercsRattanShield3</tech>
<tech x="6.6" y="2">YPHCWokouChinese1</tech>
<tech x="6.6" y="3">YPHCWokouChinese2</tech>
<tech x="6.6" y="5">YPHCWokouChinese3</tech>
</obtainabletechs>
<activetechs/>
<validunits/>
<units/>
<trainbuilding>1</trainbuilding>
<mercbuilding>1</mercbuilding>
</building>
<building>
<name>Customization</name>
<camera>china\china_homecity_camera.cam</camera>
<widescreencamera>china\china_homecity_widescreencamera.cam</widescreencamera>
<unlocklevel>0</unlocklevel>
<portrait>homecity\buildings_west\dock_icon</portrait>
<displaynamestringid>24966</displaynamestringid>
<rolloverstringid>25540</rolloverstringid>
<customizationbuilding>1</customizationbuilding>
</building>
<waypoints>
<waypoint>
<bone>bone_pathnode_01</bone>
<performancearea>1</performancearea>
</waypoint>
<waypoint>
<bone>bone_pathnode_02</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_03</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_04</bone>
<performancearea>1</performancearea>
</waypoint>
<waypoint>
<bone>bone_pathnode_05</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_06</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_07</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_08</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_09</bone>
<exit>1</exit>
<vendorentry>1</vendorentry>
</waypoint>
<waypoint>
<bone>bone_pathnode_10</bone>
<exit>1</exit>
<vendorentry>1</vendorentry>
<shipmentend>1</shipmentend>
</waypoint>
<waypoint>
<bone>bone_pathnode_11</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_12</bone>
<exit>1</exit>
<vendorentry>1</vendorentry>
</waypoint>
<waypoint>
<bone>bone_pathnode_13</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_14</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_15</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_16</bone>
<exit>1</exit>
<vendorentry>1</vendorentry>
<shipmentstart>1</shipmentstart>
</waypoint>
<waypoint>
<bone>bone_pathnode_17</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_18</bone>
<performancearea>1</performancearea>
</waypoint>
<waypoint>
<bone>bone_pathnode_19</bone>
<exit>1</exit>
<vendorentry>1</vendorentry>
</waypoint>
<waypoint>
<bone>bone_pathnode_20</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_21</bone>
<performancearea>1</performancearea>
</waypoint>
<waypoint>
<bone>bone_pathnode_22</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_23</bone>
<performancearea>1</performancearea>
</waypoint>
<waypoint>
<bone>bone_pathnode_24</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_25</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_26</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_27</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_28</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_29</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_30</bone>
</waypoint>
<waypoint>
<bone>bone_pathnode_31</bone>
</waypoint>
<waypoint>
<bone>bone_academy_doorway</bone>
<door>1</door>
</waypoint>
<waypoint>
<bone>bone_plant_doorway</bone>
<door>1</door>
</waypoint>
<waypoint>
<bone>bone_plant_side_doorway</bone>
<door>1</door>
</waypoint>
<waypoint>
<bone>bone_small_church_doorway</bone>
<door>1</door>
</waypoint>
<waypoint>
<bone>bone_cathedral_doorway</bone>
<door>1</door>
</waypoint>
<waypoint>
<bone>bone_cathedral_side_doorway</bone>
<door>1</door>
</waypoint>
<waypoint>
<bone>bone_fishing01</bone>
<fishingarea>1</fishingarea>
</waypoint>
<waypoint>
<bone>bone_fishing02</bone>
<fishingarea>1</fishingarea>
</waypoint>
<waypoint>
<bone>bone_fishing03</bone>
<fishingarea>1</fishingarea>
</waypoint>
<waypoint>
<bone>bone_shipment_start</bone>
</waypoint>
<waypoint>
<bone>bone_shipment_end</bone>
</waypoint>
<waypoint>
<bone>bone_dregs01</bone>
<illreputearea>1</illreputearea>
</waypoint>
<waypoint>
<bone>bone_dregs02</bone>
<illreputearea>1</illreputearea>
</waypoint>
<waypoint>
<bone>bone_dregs03</bone>
<illreputearea>1</illreputearea>
</waypoint>
<waypoint>
<bone>bone_dregs04</bone>
<illreputearea>1</illreputearea>
</waypoint>
<waypoint>
<bone>bone_dregs05</bone>
<illreputearea>1</illreputearea>
</waypoint>
<waypoint>
<bone>bone_dregs06</bone>
<illreputearea>1</illreputearea>
</waypoint>
<waypoint>
<bone>bone_vendor01</bone>
<vendorarea><![CDATA[
1>
]]></vendorarea>
</waypoint>
<waypoint>
<bone>bone_vendor02</bone>
<vendorarea><![CDATA[
1>
]]></vendorarea>
</waypoint>
<waypoint>
<bone>bone_vendor03</bone>
<vendorarea><![CDATA[
1>
]]></vendorarea>
</waypoint>
<waypoint>
<bone>bone_vendor04</bone>
<vendorarea><![CDATA[
1>
]]></vendorarea>
</waypoint>
<waypoint>
<bone>bone_vendor05</bone>
<vendorarea><![CDATA[
1>
]]></vendorarea>
</waypoint>
<waypoint>
<bone>bone_vendor06</bone>
<vendorarea><![CDATA[
1>
]]></vendorarea>
</waypoint>
<waypoint>
<bone>bone_vendor07</bone>
<vendorarea><![CDATA[
1>
]]></vendorarea>
</waypoint>
<waypoint>
<bone>bone_vendor08</bone>
<vendorarea><![CDATA[
1>
]]></vendorarea>
</waypoint>
<waypoint>
<bone>bone_firework01</bone>
<fireworks>1</fireworks>
</waypoint>
<waypoint>
<bone>bone_firework02</bone>
<fireworks>1</fireworks>
</waypoint>
<waypoint>
<bone>bone_firework03</bone>
<fireworks>1</fireworks>
</waypoint>
<waypoint>
<bone>bone_firework04</bone>
<fireworks>1</fireworks>
</waypoint>
<waypoint>
<bone>bone_firework05</bone>
<fireworks>1</fireworks>
</waypoint>
<waypoint>
<bone>bone_firework06</bone>
<fireworks>1</fireworks>
</waypoint>
</waypoints>
<obtainableprops>
<prop>Torchy</prop>
<prop>Juggler</prop>
<prop>PeasantVendor</prop>
<prop>MiddleClassMusician</prop>
<prop>MiddleClassPreacher</prop>
<prop>PeasantPainter</prop>
<prop>Drunk</prop>
<prop>NiceLady</prop>
<prop>Thug</prop>
<prop>PeasantFisherman</prop>
<prop>UnitChats</prop>
<prop active="0">Spanish_LightSet1</prop>
<prop>Spanish_LightSet2</prop>
<prop>Spanish_AcadProp01</prop>
<prop>Spanish_AcadProp02</prop>
<prop>Spanish_AcadProp03</prop>
<prop>Spanish_AcadProp04</prop>
<prop>Church_RiderStatueProp</prop>
<prop>Spanish_CathProp01</prop>
<prop>Spanish_NWCTProp01</prop>
<prop>Spanish_NWCTProp02</prop>
<prop>Spanish_NWCTProp03</prop>
<prop>Spn_FactProp01</prop>
<prop>Spn_FactProp02</prop>
<prop>Spn_DockProp01</prop>
<prop>Spn_DockProp02</prop>
<prop>Spn_DockProp03</prop>
<prop>Spn_DockProp04</prop>
<prop>Spn_DockProp05</prop>
<prop active="1">Spanish_NWTCTexture0</prop>
<prop>Spanish_NWTCTexture1</prop>
<prop>Spanish_NWTCTexture2</prop>
<prop>Spanish_NWTCTexture3</prop>
<prop>Spanish_NWTCTexture4</prop>
<prop>Spanish_NWTCTexture5</prop>
<prop>Spanish_NWTCTexture6</prop>
<prop>Spanish_NWTCTexture7</prop>
<prop active="1">Spanish_AcademyTexture0</prop>
<prop>Spanish_AcademyTexture1</prop>
<prop>Spanish_AcademyTexture2</prop>
<prop>Spanish_AcademyTexture3</prop>
<prop active="1">Spanish_ManuPlantTexture0</prop>
<prop>Spanish_ManuPlantTexture1</prop>
<prop>Spanish_ManuPlantTexture2</prop>
<prop>Spanish_ManuPlantTexture3</prop>
<prop>Spanish_ManuPlantTexture4</prop>
<prop>Spanish_ManuPlantTexture5</prop>
<prop>Spanish_ManuPlantTexture6</prop>
<prop>Spanish_ManuPlantTexture7</prop>
<prop active="1">Spanish_CathedralTexture0</prop>
<prop>Spanish_CathedralTexture1</prop>
<prop>Spanish_CathedralTexture2</prop>
<prop>Spanish_CathedralTexture3</prop>
<prop active="1">Spanish_DockTexture0</prop>
<prop>Spanish_DockTexture1</prop>
<prop>Spanish_DockTexture2</prop>
<prop>Spanish_DockTexture3</prop>
<prop>Spanish_DockTexture4</prop>
<prop>Spanish_DockTexture5</prop>
<prop>Spanish_DockTexture6</prop>
<prop>Spanish_DockTexture7</prop>
</obtainableprops>
</homecity>




2.打开techtreey.xml然后搜索YPHCShipMandarinDuckSquad,按照红色加粗字的要求进行修改


<Tech name ='YPHCShipMandarinDuckSquad' type ='Normal'>
<DBID>3935</DBID>
<DisplayNameID>61521</DisplayNameID> 卡片名称
<Cost resourcetype ='Food'>500.0000</Cost> 运送卡片花费500食物
<Cost resourcetype ='Ships'>1.0000</Cost> 运送卡片花费1个船运点
<ResearchPoints>40.0000</ResearchPoints> 运送时间
<Status>UNOBTAINABLE</Status>
<Icon>ui\home_city\hc_chinese_mandarin_duck_squad</Icon> 图标
<RolloverTextID>63694</RolloverTextID> 卡片介绍
<Flag>HomeCity</Flag> 科技属性(卡片的科技属性的必须是homecity,否则无法显示卡片。)
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'>
<Target type ='Player'></Target></Effect> 运送1个猛火油柜,将1改成3

<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'>
<Target type ='Player'></Target></Effect> 运送8个诸葛弩,将8改成12
</Effects>
</Tech>


  techtreey.xml-记事本____X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)


<Tech name ='YPHCShipMandarinDuckSquad' type ='Normal'>
<DBID>3935</DBID>
<DisplayNameID>61521</DisplayNameID>
<Cost resourcetype ='Food'>500.0000</Cost>
<Cost resourcetype ='Ships'>1.0000</Cost>
<ResearchPoints>40.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\home_city\hc_chinese_mandarin_duck_squad</Icon>
<RolloverTextID>63694</RolloverTextID>
<Flag>HomeCity</Flag>
<Effects>
<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
</Effects>
</Tech>
<Tech name ='YPHCShipIronCapPrincesArmy' type ='Normal'>
<DBID>3936</DBID>
<DisplayNameID>61522</DisplayNameID>
<Cost resourcetype ='Food'>1000.0000</Cost>
<Cost resourcetype ='Ships'>1.0000</Cost>
<ResearchPoints>40.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\home_city\hc_chinese_iron_cap_prince_army</Icon>
<RolloverTextID>63698</RolloverTextID>
<Flag>HomeCity</Flag>
<Effects>
<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypChangdao' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
</Effects>
</Tech>

进入游戏看看中国的鸳鸯阵卡片是不是变成可以运送两次了,然后运送3个猛火油柜+12个诸葛弩。


  • こはね : 改成无限次则将<maxcount>xx</maxcount>改成<maxcount>-1</maxcount>
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