rule _P1_Gold_C highFrequency active { bool bVar0 = (trGetStatValue(1, 2) >= trQuestVarGet("P1 Kill")+ 1);
bool bVar1 = (trQuestVarGet("P8C") == 1);
bool tempExp = (bVar0 && bVar1); if (tempExp) { trQuestVarSet("P1 Kill", trQuestVarGet("P1 Kill") + 1); trPlayerGrantResources(1, "Gold", 1); xsDisableRule("_P1_Gold_C"); trEcho("Trigger disabling rule P1_Gold_C"); trDelayedRuleActivation("_P1_Gold_C"); |