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我把tactics象橋兵里的StaggerRangedAttack改成
<type>Attack</type>
<attackaction>1</attackaction>
<rangedlogic>1</rangedlogic>
<anim>Attack_ranged</anim>
<idleanim>Idle</idleanim>
<reloadanim>attack_ranged_reload</reloadanim>
<maxheight>0</maxheight>
<accuracy>1.0</accuracy>
<accuracyreductionfactor>0.5</accuracyreductionfactor>
<aimbonus>0</aimbonus>
<maxspread>5</maxspread>
<spreadfactor>0.25</spreadfactor>
<trackrating>12</trackrating>
<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
<projectile>ypFlamingArrowAmmo</projectile>
<impacteffect>effects\impacts\cannon</impacteffect>
<rate type="Unit">1.0 </rate>
<throw>1</throw>
<impactforcemin>500.0f</impactforcemin>
<impactforcemax>800.0f</impactforcemax>
<outerdamageareadistance>.25</outerdamageareadistance>
<outerdamageareafactor>.20</outerdamageareafactor>
<impactlaunchangle>10.0</impactlaunchangle>
<targetground>1</targetground>
<numberbounces>0</numberbounces>
<basedamagecap>1</basedamagecap>
<perfectaccuracy>1</perfectaccuracy>
<instantballistics>1</instantballistics>
然後在protoy把象轎兵的發射物改成<ProjectileProtoUnit>ypFlamingArrowAmmo</ProjectileProtoUnit>
最後實測是,象轎兵攻擊時不旦沒有火焰之箭,而家連本來的射擊彈道都沒有,只能有槍聲和殺敵 |
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