你好,我加的金矿马车不能造金矿
有马车,有造金矿的按钮,金矿地基可以放下去,但是马车到了地址的时候不动,也不造金矿,也不能删除重新选地方造。没有动作。<Tech name ='HCCaliforniaGoldRush' type ='Normal'>
<DBID>5391</DBID>
<DisplayNameID>80257</DisplayNameID>
<Cost resourcetype ='Ships'>1.0000</Cost>
<ResearchPoints>40.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\techs\CaliforniaGoldRush\CaliforniaGoldRush</Icon>
<RolloverTextID>80258</RolloverTextID>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='MODMineGoldWagon' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>MODMineGold</Target></Effect>
<Effect type ='Data' action ='MaintainSettlersOttoman' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TownCenter</Target></Effect>
<Effect type ='Data' amount ='23.00' subtype ='TrainPoints' relativity ='Absolute'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
</Effects>
</Tech>
<Unit id ='1474' name ='MODMineGoldWagon'>
<DBID>2153</DBID>
<DisplayNameID>80200</DisplayNameID>
<EditorNameID>80201</EditorNameID>
<ObstructionRadiusX>0.9900</ObstructionRadiusX>
<ObstructionRadiusZ>0.9900</ObstructionRadiusZ>
<FormationCategory>Protected</FormationCategory>
<MaxVelocity>4.0000</MaxVelocity>
<MaxRunVelocity>6.0000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>5.0000</TurnRate>
<AnimFile>units\trade\supply_cart\supply_cart_MODMineGold.xml</AnimFile>
<ImpactType>Wood</ImpactType>
<Icon>units\trade\spc_wagon_icon_64x64</Icon>
<PortraitIcon>units\trade\spc_wagon_portrait</PortraitIcon>
<RolloverTextID>80202</RolloverTextID>
<ShortRolloverTextID>80203</ShortRolloverTextID>
<InitialHitpoints>250.0000</InitialHitpoints>
<MaxHitpoints>250.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
<UnitAIType>Civilian</UnitAIType>
<TrainPoints>60.0000</TrainPoints>
<Bounty>60.0000</Bounty>
<CarryCapacity resourcetype ='Food'>1.0000</CarryCapacity>
<CarryCapacity resourcetype ='Wood'>1.0000</CarryCapacity>
<CarryCapacity resourcetype ='Gold'>1.0000</CarryCapacity>
<AllowedAge>3</AllowedAge>
<Armor type ='Siege' value ='0.2000'></Armor>
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>Economic</UnitType>
<UnitType>Unit</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>CountsTowardEconomicScore</UnitType>
<UnitType>ValidIdleVillager</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractWagon</UnitType>
<UnitType>CannotConvertHill</UnitType>
<Train row ='0' page ='6' column ='0'>MODMineGold</Train>
<Tech row ='0' page ='1' column ='0'>HCMODWagonTransMineGold</Tech>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>DeadReplacementWhenDestroyed</Flag>
<Flag>ConstrainOrientation</Flag>
<Flag>OrientUnitWithGround</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='1'>Stop</Command>
<Command page ='10' column ='2'>Delete</Command>
<Tactics>coveredwagon.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='MODMineGold'>3.000000</Rate>
</ProtoAction>
</Unit>
<Unit id ='1475' name ='MODMineGold'>
<DBID>2154</DBID>
<DisplayNameID>36007</DisplayNameID>
<EditorNameID>36008</EditorNameID>
<ObstructionRadiusX>3.0000</ObstructionRadiusX>
<ObstructionRadiusZ>3.0000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MovementType>land</MovementType>
<AnimFile>buildings\gold_mine\Mod_gold_mine.xml</AnimFile>
<ImpactType>Stone</ImpactType>
<PlacementFile>buildingsmall.xml</PlacementFile><!--建筑建造位置限制的xml,此处参考ypGroveBuilding芒果园人力车转换的芒果园-->
<Icon>buildings\gold_mine\gold_mine_icon_64x64</Icon>
<MinimapIcon>ui\minimap\minimap_gold</MinimapIcon>
<PortraitIcon>buildings\gold_mine\gold_mine_portrait</PortraitIcon>
<RolloverTextID>36006</RolloverTextID>
<ShortRolloverTextID>36005</ShortRolloverTextID>
<LOS>18.0000</LOS>
<InitialResource resourcetype ='Gold'>5000.0000</InitialResource>
<ResourceSubType>Gold</ResourceSubType>
<BuildPoints>30.0000</BuildPoints><!--金矿马车建造金矿要的时间-->
<AllowedAge>0</AllowedAge><!--金矿马车可以建造金矿的时代。-->
<BuildingWorkRate>1.0000</BuildingWorkRate>
<Decay delay ='0.0000' duration ='0.0000'></Decay>
<MinimapColor red ='0.8900' blue ='0.2500' green ='0.7000'></MinimapColor>
<GathererLimit>20</GathererLimit>
<UnitType>LogicalTypeBuildingsNotWalls</UnitType><!--加的标签开始-->
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>ColonyBuilding</UnitType>
<UnitType>Nature</UnitType>
<UnitType>Building</UnitType><!--加的标签结束-->
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>MinedResource</UnitType>
<UnitType>AbstractMine</UnitType>
<UnitType>NatureClass</UnitType>
<UnitType>Gold</UnitType>
<UnitType>Resource</UnitType>
<Flag>NoIdleActions</Flag><!----><!--加的旗帜开始-->
<!--<Flag>NotDeleteable</Flag>不能删除,就不能选地址了-->
<Flag>ObscuredByUnits</Flag>
<Flag>NeverCountDeathAsLoss</Flag>
<!--<Flag>FlattenGround</Flag>平地--><!--加的旗帜结束-->
<Flag>StartsAtFullEfficiency</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>Doppled</Flag>
<Flag>SelectWithObstruction</Flag>
<Flag>PaintTextureWhenPlacing</Flag>
<Flag>DoNotDieAtZeroHitpoints</Flag>
<Flag>DieAtZeroResources</Flag>
<Flag>DoNotValidateResourceInventory</Flag>
<Flag>NoHPBar</Flag>
<Flag>Invulnerable</Flag>
<Flag>ForceToGaia</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>FlattenGround</Flag>
<Flag>DoNotCreateUnitGroupAutomatically</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='2'>Delete</Command>
</Unit>
这个已经解决了。 本帖因为楼主没有验证邮箱被卡审核两个月{:8_302:}
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