丢雷楼某系列



  protoy.xml - 记事本 ____ X
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	<Unit id ='923' name ='ypStableChinese'>
		<DBID>1350</DBID>
		<DisplayNameID>00012</DisplayNameID>
		<ObstructionRadiusX>4.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>5.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>buildings\asian_civs\stable\stable2.xml</AnimFile>
		<DeadReplacement>BuildingRubble4x4</DeadReplacement>
		<DeadReplacementLifespan>15</DeadReplacementLifespan>
		<ImpactType>Wood</ImpactType>
		<PhysicsInfo>blockhouse</PhysicsInfo>
		<PlacementFile>buildingsmall.xml</PlacementFile>
		<Icon>buildings\stables\stables_icon</Icon>
		<PortraitIcon>buildings\stables\stables_portrait</PortraitIcon>
		<RolloverTextID>60215</RolloverTextID>
		<ShortRolloverTextID>60214</ShortRolloverTextID>
		<InitialHitpoints>2500.0000</InitialHitpoints>
		<MaxHitpoints>2500.0000</MaxHitpoints>
		<LOS>14.0000</LOS>
		<ProjectileProtoUnit>Arrow</ProjectileProtoUnit>
		<UnitAIType>RangedCombative</UnitAIType>
		<BuildPoints>30.0000</BuildPoints>
		<Bounty>40.0000</Bounty>
		<BuildBounty>20.0000</BuildBounty>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<BuildingWorkRate>1.0000</BuildingWorkRate>
		<AllowedAge>1</AllowedAge>
		<Armor type ='Siege' value ='0.0000'></Armor>
		<BuilderLimit>8</BuilderLimit>
		<UnitType>LogicalTypeValidSabotage</UnitType>
		<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
		<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
		<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
		<UnitType>LogicalTypeVillagersAttack</UnitType>
		<UnitType>LogicalTypeHandUnitsAttack</UnitType>
		<UnitType>LogicalTypeShipsAndBuildings</UnitType>
		<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
		<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
		<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
		<UnitType>ConvertsHerds</UnitType>
		<UnitType>AbstractStables</UnitType>
		<UnitType>HasBountyValue</UnitType>
		<UnitType>CountsTowardMilitaryScore</UnitType>
		<UnitType>Building</UnitType>
		<UnitType>MilitaryBuilding</UnitType>
		<UnitType>BuildingClass</UnitType>
		<Train row ='0' page ='0' column ='0'>ypSteppeRider</Train>
		<Train row ='0' page ='0' column ='1'>ypKeshik</Train>
		<Train row ='0' page ='0' column ='2'>ypMeteorHammer</Train>
		<Train row ='0' page ='0' column ='3'>ypIronFlail</Train>
		<Train row ='0' page ='0' column ='4'>MeteorHammer2</Train>
		<Train row ='0' page ='0' column ='5'></Train>
		<Tech row ='0' page ='2' column ='0'>YPDisciplinedSteppeRider</Tech>
		<Tech row ='0' page ='2' column ='0'>YPHonoredSteppeRider</Tech>
		<Tech row ='0' page ='2' column ='0'>YPExaltedSteppeRider</Tech>
		<Tech row ='0' page ='2' column ='1'>YPDisciplinedKeshik</Tech>
		<Tech row ='0' page ='2' column ='1'>YPHonoredKeshik</Tech>
		<Tech row ='0' page ='2' column ='1'>YPExaltedKeshik</Tech>
		<Tech row ='0' page ='2' column ='2'>YPHonoredMeteorHammer</Tech>
		<Tech row ='0' page ='2' column ='2'>YPExaltedMeteorHammer</Tech>
		<Tech row ='0' page ='2' column ='3'>YPExaltedIronFlail</Tech>
		<Tech row ='0' page ='2' column ='3'>YPHonoredIronFlail</Tech>
		<Tech row ='0' page ='2' column ='4'>HonoredMeteorHammer2</Tech>
		<Tech row ='0' page ='2' column ='4'>ExaltedMeteorHammer2</Tech>
		<Flag>CollidesWithProjectiles</Flag>
		<Flag>StartsAtFullEfficiency</Flag>
		<Flag>Immoveable</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>ObscuresUnits</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>PaintTextureWhenPlacing</Flag>
		<Flag>FlattenGround</Flag>
		<Flag>HasGatherPoint</Flag>
		<Flag>AllowAutoGarrison</Flag>
		<Flag>Tracked</Flag>
		<Command page ='10' column ='3'>Delete</Command>
	</Unit>
	<Unit id ='923' name ='ypBarracksChinese'>
		<DBID>1350</DBID>
		<DisplayNameID>00013</DisplayNameID>
		<ObstructionRadiusX>4.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>5.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>mods\barracks_high.xml</AnimFile>
		<DeadReplacement>BuildingRubble4x4</DeadReplacement>
		<DeadReplacementLifespan>15</DeadReplacementLifespan>
		<ImpactType>Wood</ImpactType>
		<PhysicsInfo>blockhouse</PhysicsInfo>
		<PlacementFile>buildingsmall.xml</PlacementFile>
		<Icon>icon\building_barracks_manchu_high_icon_64</Icon>
		<PortraitIcon>icon\building_barracks_manchu_high_portrait</PortraitIcon>
		<RolloverTextID>22846</RolloverTextID>
		<ShortRolloverTextID>25610</ShortRolloverTextID>
		<InitialHitpoints>2500.0000</InitialHitpoints>
		<MaxHitpoints>2500.0000</MaxHitpoints>
		<LOS>14.0000</LOS>
		<ProjectileProtoUnit>Arrow</ProjectileProtoUnit>
		<UnitAIType>RangedCombative</UnitAIType>
		<BuildPoints>30.0000</BuildPoints>
		<Bounty>40.0000</Bounty>
		<BuildBounty>20.0000</BuildBounty>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<BuildingWorkRate>1.0000</BuildingWorkRate>
		<AllowedAge>1</AllowedAge>
		<Armor type ='Siege' value ='0.0000'></Armor>
		<BuilderLimit>8</BuilderLimit>
		<UnitType>LogicalTypeValidSabotage</UnitType>
		<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
		<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
		<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
		<UnitType>LogicalTypeVillagersAttack</UnitType>
		<UnitType>LogicalTypeHandUnitsAttack</UnitType>
		<UnitType>LogicalTypeShipsAndBuildings</UnitType>
		<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
		<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
		<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
		<UnitType>ConvertsHerds</UnitType>
		<UnitType>AbstractStables</UnitType>
		<UnitType>HasBountyValue</UnitType>
		<UnitType>CountsTowardMilitaryScore</UnitType>
		<UnitType>Building</UnitType>
		<UnitType>MilitaryBuilding</UnitType>
		<UnitType>BuildingClass</UnitType>
		<Train row ='0' page ='0' column ='0'>ypQiangPikeman</Train>
		<Train row ='0' page ='0' column ='0'>ypQiangPikeman2</Train>
		<Train row ='0' page ='0' column ='1'>ypChuKoNu</Train>
		<Train row ='0' page ='0' column ='1'>ypChuKoNu2</Train>
		<Train row ='0' page ='0' column ='2'>KoreanArrowKnight</Train>
		<Train row ='0' page ='0' column ='2'>KoreanArrowKnight2</Train>
		<Train row ='0' page ='0' column ='3'>MingUnique2</Train>
		<Train row ='0' page ='0' column ='3'>MingUnique</Train>
		<Train row ='0' page ='0' column ='4'>ypChangdao</Train>
		<Train row ='0' page ='0' column ='5'>ypArquebusier</Train>
		<Tech row ='0' page ='2' column ='0'>YPDisciplinedQiangPikeman</Tech>
		<Tech row ='0' page ='2' column ='0'>YPHonoredQiangPikeman</Tech>
		<Tech row ='0' page ='2' column ='0'>YPExaltedQiangPikeman</Tech>
		<Tech row ='0' page ='2' column ='1'>YPDisciplinedChuKoNu</Tech>
		<Tech row ='0' page ='2' column ='1'>YPHonoredChuKoNu</Tech>
		<Tech row ='0' page ='2' column ='1'>YPExaltedChuKoNu</Tech>
		<Tech row ='0' page ='2' column ='2'>DisciplinedKoreanArrowKnight</Tech>
		<Tech row ='0' page ='2' column ='2'>HonoredKoreanArrowKnight</Tech>
		<Tech row ='0' page ='2' column ='2'>ExaltedKoreanArrowKnight</Tech>
		<Tech row ='0' page ='2' column ='3'>DisciplinedMingUnique</Tech>
		<Tech row ='0' page ='2' column ='3'>HonoredMingUnique</Tech>
		<Tech row ='0' page ='2' column ='3'>ExaltedMingUnique</Tech>
		<Tech row ='0' page ='2' column ='4'>YPHonoredChangdao</Tech>
		<Tech row ='0' page ='2' column ='4'>YPExaltedChangdao</Tech>
		<Tech row ='0' page ='2' column ='5'>YPHonoredArquebusier</Tech>
		<Tech row ='0' page ='2' column ='5'>YPExaltedArquebusier</Tech>
		<Flag>CollidesWithProjectiles</Flag>
		<Flag>StartsAtFullEfficiency</Flag>
		<Flag>Immoveable</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>ObscuresUnits</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>PaintTextureWhenPlacing</Flag>
		<Flag>FlattenGround</Flag>
		<Flag>HasGatherPoint</Flag>
		<Flag>AllowAutoGarrison</Flag>
		<Flag>Tracked</Flag>
		<Command page ='10' column ='3'>Delete</Command>
	</Unit>



我不就是帮我朋友改个单兵训练吗,用得着两次这样对我?





  civs.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
	<civ>
		<name>Chinese</name>
		<main>1</main>
		<gameid>ypack</gameid>
		<statsid>CH</statsid>
		<portrait>objects\flags\china</portrait>
		<culture>Chinese</culture>
		<displaynameid>60002</displaynameid>
		<rollovernameid>62430</rollovernameid>
		<alliedid>26446</alliedid>
		<alliedotherid>26445</alliedotherid>
		<unalliedid>26444</unalliedid>
		<hcshipmentmodifier>1.001234</hcshipmentmodifier>
		<hcshipmentgrowthmodifier>0.001234</hcshipmentgrowthmodifier>
		<hcmaxshipmentmaxgrowthmodifier>10</hcmaxshipmentmaxgrowthmodifier>
		<additionalwonderbuildrate>0.091</additionalwonderbuildrate>
		<additionalwonderbuildrate>0.1</additionalwonderbuildrate>
		<additionalwonderbuildrate>0.111</additionalwonderbuildrate>
		<additionalwonderbuildrate>0.125</additionalwonderbuildrate>
		<additionalwonderbuildrate>0.12</additionalwonderbuildrate>
		<additionalwonderbuildrate>0.119</additionalwonderbuildrate>
		<additionalwonderbuildrate>0.121</additionalwonderbuildrate>
		<additionalwonderbuildrate>0.125</additionalwonderbuildrate>
		<agetech>
			<age>Age0</age>
			<tech>YPAge0Chinese</tech>
		</agetech>
		<agetech>
			<age>Age1</age>
			<tech>YPColonializeChinese</tech>
		</agetech>
		<agetech>
			<age>Age2</age>
			<tech>YPFortressizeChinese</tech>
		</agetech>
		<agetech>
			<age>Age3</age>
			<tech>YPIndustrializeChinese</tech>
		</agetech>
		<agetech>
			<age>Age4</age>
			<tech>YPImperializeChinese</tech>
		</agetech>
		<postindustrialtech>ypPostIndustrialChinese</postindustrialtech>
		<postimperialtech>ypPostImperialChinese</postimperialtech>
		<buildingefficiency>0.3</buildingefficiency>
		<gold>0</gold>
		<food>0</food>
		<wood>0</wood>
		<startingunit>ypMonkChinese</startingunit>
		<startingunit>ypMonkDisciple</startingunit>
		<townstartingunit>ypSettlerAsian</townstartingunit>
		<townstartingunit>ypSettlerAsian</townstartingunit>
		<townstartingunit>ypSettlerAsian</townstartingunit>
		<townstartingunit>ypSettlerAsian</townstartingunit>
		<townstartingunit>ypSettlerAsian</townstartingunit>
		<townstartingunit>ypSettlerAsian</townstartingunit>
		<townstartingunit>ypGoat</townstartingunit>
		<townstartingunit>CrateofFood</townstartingunit>
		<townstartingunit>CrateofFood</townstartingunit>
		<townstartingunit>CrateofWood</townstartingunit>
		<townstartingunit>CrateofWood</townstartingunit>
		<townstartingunit>CrateofWood</townstartingunit>
		<townstartingunit>HomeCityLandSpawnFlagStick</townstartingunit>
		<randomstartingunits>0</randomstartingunits>
		<homecityfilename>homecitychinese.xml</homecityfilename>
		<homecityflagtexture>objects\flags\china</homecityflagtexture>
		<homecityflagbuttonset>ChineseFlagBtn</homecityflagbuttonset>
		<homecityflagbuttonsetlarge>ChineseFlagBtnLarge</homecityflagbuttonsetlarge>
		<postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_chinese</postgameflagtexture>
		<matchmakingtextures>
			<bannertexture>ui\eso\civ_flags_quick_launch_y</bannertexture>
			<bannertexturecoords>0 0.0 0.78125 0.25</bannertexturecoords>
			<portraittexture>ui\eso\eso_quick_search_politicians_04</portraittexture>
			<portraittexturecoords>0.005859375 0.00390625 0.396484375 0.392578125</portraittexturecoords>
			<smallportraittexture>ui\singleplayer\cpai_avatar_chinese</smallportraittexture>
			<smallportraittexturecoords>0 0 1 1</smallportraittexturecoords>
		</matchmakingtextures>
		<unitregen>
			<unittype>Hero</unittype>
			<rate>0.25</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>AbstractDaimyo</unittype>
			<rate>0.25</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>ypPeasant</unittype>
			<rate>-1.0</rate>
		</unitregen>
		<unitregen>
			<unittype>ypIrregular</unittype>
			<rate>-2.0</rate>
		</unitregen>
		<unitregen>
			<unittype>SPCBolivar</unittype>
			<rate>0.25</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>KoreanGeneral2</unittype>
			<rate>-0.25</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>JaguarKnightHero</unittype>
			<rate>0.25</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>EagleKnightHero</unittype>
			<rate>0.25</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>PumaManHero</unittype>
			<rate>0.25</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>MacehualtinHero</unittype>
			<rate>0.25</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<blocktrain>
			<building>ypBarracksChinese</building>
			<unit>ypChuKoNu</unit>
			<count>5</count>
		</blocktrain>
		<blocktrain>
			<building>ypBarracksChinese</building>
			<unit>ypArquebusier</unit>
			<count>5</count>
		</blocktrain>
		<blocktrain>
			<building>ypBarracksChinese</building>
			<unit>ypChangdao</unit>
			<count>5</count>
		</blocktrain>
		<blocktrain>
			<building>ypBarracksChinese</building>
			<unit>ypQiangPikeman</unit>
			<count>5</count>
		</blocktrain>
		<blocktrain>
			<building>ypStableChinese</building>
			<unit>ypKeshik</unit>
			<count>5</count>
		</blocktrain>
		<blocktrain>
			<building>ypStableChinese</building>
			<unit>ypSteppeRider</unit>
			<count>5</count>
		</blocktrain>
		<blocktrain>
			<building>ypStableChinese</building>
			<unit>ypMeteorHammer</unit>
			<count>5</count>
		</blocktrain>
		<blocktrain>
			<building>ypStableChinese</building>
			<unit>MeteorHammer2</unit>
			<count>5</count>
		</blocktrain>