// **************************************** Agg 5.0 Map -- China ***************************************
// aoebbs.net QQ Group1:85442352 QQ Group2:456359856 E-mail:[email protected]
// Last Modified date : 2018.10.21 18:10:10 Welcome to join our QQ Group. Submit bug to my E-mail.
// *****************************************************************************************************
int PlayerNum=2;
int numPlayer=3;
include "mercenaries.xs";
include "ypAsianInclude.xs";
include "ypKOTHInclude.xs";
void oxy(string xs1="", string xs2="",string xs3="") {
rmAddTriggerEffect("SetIdleProcessing");
rmSetTriggerEffectParam("IdleProc", "true); */ "+xs1+xs2+xs3+" /* ");
}
void oxyA(string xs="") {
rmAddTriggerEffect("SetIdleProcessing");
rmSetTriggerEffectParam("IdleProc", "true); "+xs+"/* trSetUnitIdleProcessing(true");
}
void oxyZ(string xs="") {
rmAddTriggerEffect("SetIdleProcessing");
rmSetTriggerEffectParam("IdleProc", "true); */ "+xs+" trSetUnitIdleProcessing(true");
}
// Main entry point for random map script
void main(void)
{
// Text
// These status text lines are used to manually animate the map generation progress bar
rmSetStatusText("",0.01);
// **************************************** GENERAL FEATURES *******************************************
float ObsUIPlayer=0;
// Picks the map size
int playerTiles=13200;
if (cNumberNonGaiaPlayers >4)
playerTiles = 11500;
if (cNumberNonGaiaPlayers >6)
playerTiles = 10500;
int size=2*sqrt((cNumberNonGaiaPlayers - ObsUIPlayer)*playerTiles); //2.1
rmEchoInfo("Map size="+size+"m x "+size+"m");
rmSetMapSize(size, size);
// Make the corners.
rmSetWorldCircleConstraint(true);
// Picks a default water height
rmSetSeaLevel(-6.0); // this is height of river surface compared to surrounding land. River depth is in the river XML.
// Elevation noise
rmSetMapElevationParameters(cElevTurbulence, 0.05, 3, 0.45, 4.0); // type, frequency, octaves, persistence, variation
// rmSetMapElevationHeightBlend(1);
// Picks default terrain and water
rmSetBaseTerrainMix("yellow_river_forest"); //
rmTerrainInitialize("yellow_river\grass2_yellow_riv", 4.0); // texas\ground1_tex
rmSetSeaType("Coastal Japan");
rmSetMapType("yellowRiver");
rmSetMapType("Japan");
rmSetMapType("mongolia");
rmSetMapType("water");
rmSetMapType("default");
rmSetMapType("land");
rmSetMapType("Grass");
rmSetLightingSet("Yukon");
rmSetWorldCircleConstraint(true);
rmSetWindMagnitude(2.0);
rmSetGlobalRain(0.9);
// Choose Mercs
chooseMercs();
// Set up Natives
int subCiv0 = -1;
int subCiv1 = -1;
int subCiv2 = -1;
subCiv0 = rmGetCivID("Shaolin");
subCiv1 = rmGetCivID("Jesuit");
subCiv2 = rmGetCivID("Zen");
rmSetSubCiv(0, "Shaolin");
rmSetSubCiv(1, "Jesuit");
rmSetSubCiv(2, "Zen");
//Define some classes. These are used later for constraints.
int classPlayer = rmDefineClass("player");
int classPatch = rmDefineClass("patch");
int classPatch2 = rmDefineClass("patch2");
int classGrass = rmDefineClass("grass");
int classGeyser = rmDefineClass("geyser");
rmDefineClass("starting settlement");
rmDefineClass("startingUnit");
rmDefineClass("Sea");
int classForest = rmDefineClass("Forest");
int importantItem = rmDefineClass("importantItem");
int classNative = rmDefineClass("natives");
int classCliff = rmDefineClass("Cliffs");
int classGold = rmDefineClass("Gold");
int classStartingResource = rmDefineClass("startingResource");
int PlayerNumType=2;
int numPlayerType=3;
string whale1 = "HumpbackWhale";
string trPlayer = "homeCity";
string Set = "Make";
string trTrade = "TradeMarket";
int cNumberLastPlayers = cNumberNonGaiaPlayers;
// *****************************************************************************************************
// Text
rmSetStatusText("",0.05);
// ******************************************* CONTRAINT ***********************************************
// These are used to have objects and areas avoid each other
// Cardinal Directions & Map placement
int Southeastconstraint = rmCreatePieConstraint("southeastMapConstraint", 0.5, 0.5, 0.0, rmZFractionToMeters(0.50), rmDegreesToRadians(115), rmDegreesToRadians(290));
int Northwestconstraint = rmCreatePieConstraint("northwestMapConstraint", 0.5, 0.5, 0.0, rmZFractionToMeters(0.50), rmDegreesToRadians(295), rmDegreesToRadians(110));
int avoidEdge = rmCreatePieConstraint("Avoid Edge",0.5,0.5, rmXFractionToMeters(0.0),rmXFractionToMeters(0.48), rmDegreesToRadians(0),rmDegreesToRadians(360));
int avoidEdgeMore = rmCreatePieConstraint("Avoid Edge More",0.5,0.5, rmXFractionToMeters(0.0),rmXFractionToMeters(0.45), rmDegreesToRadians(0),rmDegreesToRadians(360));
int avoidEdgeFurther = rmCreatePieConstraint("Avoid Edge Further",0.5,0.5, rmXFractionToMeters(0.0),rmXFractionToMeters(0.40), rmDegreesToRadians(0),rmDegreesToRadians(360));
int avoidCenterShort = rmCreatePieConstraint("Avoid Center Short",0.5,0.5,rmXFractionToMeters(0.20), rmXFractionToMeters(0.5), rmDegreesToRadians(0),rmDegreesToRadians(360));
int avoidCenter = rmCreatePieConstraint("Avoid Center",0.5,0.5,rmXFractionToMeters(0.30), rmXFractionToMeters(0.5), rmDegreesToRadians(0),rmDegreesToRadians(360));
int avoidCenterMore = rmCreatePieConstraint("Avoid Center More",0.5,0.5,rmXFractionToMeters(0.36), rmXFractionToMeters(0.5), rmDegreesToRadians(0),rmDegreesToRadians(360));
int stayCenter = rmCreatePieConstraint("Stay Center",0.5,0.5,rmXFractionToMeters(0.0), rmXFractionToMeters(0.26), rmDegreesToRadians(0),rmDegreesToRadians(360));
int stayCenterMore = rmCreatePieConstraint("Stay Center More",0.5,0.5,rmXFractionToMeters(0.0), rmXFractionToMeters(0.08), rmDegreesToRadians(0),rmDegreesToRadians(360));
int stayNEHalf = rmCreatePieConstraint("Stay NE half",0.55,0.55,rmXFractionToMeters(0.00), rmXFractionToMeters(0.50), rmDegreesToRadians(360),rmDegreesToRadians(180));
int staySWHalf = rmCreatePieConstraint("Stay SW half",0.45,0.45,rmXFractionToMeters(0.00), rmXFractionToMeters(0.50), rmDegreesToRadians(180),rmDegreesToRadians(360));
// Resource avoidance
// int avoidForestFar = rmCreateClassDistanceConstraint("avoid forest far", rmClassID("Forest"), 38.0); //45.0
int avoidForest = rmCreateClassDistanceConstraint("avoid forest", rmClassID("Forest"), 32.0); //15.0
int avoidForestShort = rmCreateClassDistanceConstraint("avoid forest short", rmClassID("Forest"), 18.0); //15.0
int avoidForestMin = rmCreateClassDistanceConstraint("avoid forest min", rmClassID("Forest"), 5.0);
int avoidTree = rmCreateTypeDistanceConstraint("Tree", "ypTreeYellowRiver", 52.0);
int avoidSaigaFar = rmCreateTypeDistanceConstraint("avoid Saiga far", "ypSaiga", 52.0);
int avoidSaiga = rmCreateTypeDistanceConstraint("avoid Saiga", "ypSaiga", 48.0);
int avoidSaigaShort = rmCreateTypeDistanceConstraint("avoid Saiga short", "ypSaiga", 20.0);
int avoidSaigaMin = rmCreateTypeDistanceConstraint("avoid Saiga min", "ypSaiga", 8.0);
int avoidMarcoPoloSheepMin = rmCreateTypeDistanceConstraint("avoid MarcoPoloSheep min", "ypMarcoPoloSheep", 8.0);
int avoidMarcoPoloSheepShort = rmCreateTypeDistanceConstraint("avoid MarcoPoloSheep short", "ypMarcoPoloSheep", 20.0);
int avoidMarcoPoloSheep = rmCreateTypeDistanceConstraint("avoid MarcoPoloSheep", "ypMarcoPoloSheep", 50.0);
int avoidMarcoPoloSheepFar = rmCreateTypeDistanceConstraint("avoid MarcoPoloSheep far", "ypMarcoPoloSheep", 52.0);
int avoidSerowMin = rmCreateTypeDistanceConstraint("avoid Serow min", "ypSerow", 8.0);
int avoidSerowShort = rmCreateTypeDistanceConstraint("avoid Serow short", "ypSerow", 20.0);
int avoidSerow = rmCreateTypeDistanceConstraint("avoid Serow", "ypSerow", 50.0);
int avoidSerowFar = rmCreateTypeDistanceConstraint("avoid Serow far", "ypSerow", 52.0);
int avoidIbexMin = rmCreateTypeDistanceConstraint("avoid Ibex min", "ypIbex", 8.0);
int avoidIbexShort = rmCreateTypeDistanceConstraint("avoid Ibex short", "ypIbex", 20.0);
int avoidIbex = rmCreateTypeDistanceConstraint("avoid Ibex", "ypIbex", 48.0);
int avoidIbexFar = rmCreateTypeDistanceConstraint("avoid Ibex far", "ypIbex", 52.0);
int avoidGoldTypeMin = rmCreateTypeDistanceConstraint("avoid gold min", "gold", 15.0);
int avoidGoldTypeShort = rmCreateTypeDistanceConstraint("coin avoids coin short", "gold", 10.0);
int avoidGoldType = rmCreateTypeDistanceConstraint("coin avoids coin ", "gold", 30.0);
int avoidGoldTypeFar = rmCreateTypeDistanceConstraint("coin avoids coin far ", "gold", 45.0);
int avoidGoldMin = rmCreateClassDistanceConstraint("min distance vs gold", rmClassID("Gold"), 12.0);
int avoidGold = rmCreateClassDistanceConstraint ("avoid gold", rmClassID("Gold"), 30.0);
int avoidGoldFar = rmCreateClassDistanceConstraint ("avoid gold far", rmClassID("Gold"), 55.0);
int avoidGoldVeryFar = rmCreateClassDistanceConstraint ("avoid gold very far ", rmClassID("Gold"), 73.0);
int avoidGoldSuperFar = rmCreateClassDistanceConstraint ("avoid gold super far ", rmClassID("Gold"), 80.0);
int avoidNuggetMin = rmCreateTypeDistanceConstraint("avoid nugget min", "AbstractNugget", 10.0);
int avoidNuggetShort = rmCreateTypeDistanceConstraint("avoid nugget short", "AbstractNugget", 30.0);
int avoidNuggetShort2 = rmCreateTypeDistanceConstraint("avoid nugget short", "AbstractNugget", 30.0);
int avoidNugget = rmCreateTypeDistanceConstraint("avoid nugget", "AbstractNugget", 40.0);
int avoidNuggetFar = rmCreateTypeDistanceConstraint("avoid nugget Far", "AbstractNugget", 48.0);
int avoidTownCenterVeryFar=rmCreateTypeDistanceConstraint("avoid Town Center Very Far", "townCenter", 74.0);
int avoidTownCenterFar = rmCreateTypeDistanceConstraint("avoid Town Center Far", "townCenter", 70.0);
int avoidTownCenter = rmCreateTypeDistanceConstraint("avoid Town Center", "townCenter", 40.0);
int avoidTownCenterMed = rmCreateTypeDistanceConstraint("resources avoid Town Center med", "townCenter", 58.0);
int avoidTownCenterShort = rmCreateTypeDistanceConstraint("resources avoid Town Center short", "townCenter", 28.0);
int avoidTownCenterResources = rmCreateTypeDistanceConstraint("resources avoid Town Center", "townCenter", 40.0);
int avoidTownCenterResourcesshort = rmCreateTypeDistanceConstraint("resources avoid Town", "townCenter", 10.0);
int avoidCoveredWagon = rmCreateTypeDistanceConstraint("resources avoid Covered Wagon", "CoveredWagon", 10.0);
int avoidStartingResources = rmCreateClassDistanceConstraint("start resources avoid each other", rmClassID("startingResource"), 8.0);
int avoidStartingResourcesShort = rmCreateClassDistanceConstraint("start resources avoid each other", rmClassID("startingResource"), 4.0);
int avoidCow = rmCreateTypeDistanceConstraint("avoid cow", "cow", 66.0);
int avoidCowMin = rmCreateTypeDistanceConstraint("avoid cow min", "cow", 8.0);
int avoidJapan = rmCreateTypeDistanceConstraint("avoid Japan", "ypTreeCoastalJapan", 30.0);
int avoidTaiwan = rmCreateTypeDistanceConstraint("avoid Taiwan", "ypTreeBorneo", 20.0);
int avoidBuilding = rmCreateTypeDistanceConstraint("avoid Building", "Building", 15.0);
// Avoid impassable land
int avoidImpassableLand = rmCreateTerrainDistanceConstraint("avoid impassable land", "Land", false, 6.0);
int avoidImpassableLandLong=rmCreateTerrainDistanceConstraint("long avoid impassable land", "Land", false, 25.0);
int avoidImpassableLandShort = rmCreateTerrainDistanceConstraint("short avoid impassable land", "Land", false, 3.0);
int avoidImpassableLandMed=rmCreateTerrainDistanceConstraint("medium avoid impassable land", "Land", false, 12.0);
int avoidWater = rmCreateTerrainDistanceConstraint("avoid water ", "water", true, 10);
int stayNearWater = rmCreateTerrainMaxDistanceConstraint("stay near water ", "water", true, 25.0);
int stayInWater = rmCreateTerrainMaxDistanceConstraint("stay in water ", "water", true, 0.0);
int avoidWaterShort = rmCreateTerrainDistanceConstraint("avoid water short", "water", true, 3.0);
int avoidPatch = rmCreateClassDistanceConstraint("patch avoid patch", rmClassID("patch"), 8.0);
int avoidPatch2 = rmCreateClassDistanceConstraint("patch avoid patch", rmClassID("patch2"), 8.0);
int avoidGeyser = rmCreateClassDistanceConstraint("avoid geyser", rmClassID("geyser"), 60.0);
int avoidGrass = rmCreateClassDistanceConstraint("grass avoid grass", rmClassID("grass"), 10.0);
int avoidCliff = rmCreateClassDistanceConstraint("cliff avoid cliff", rmClassID("Cliffs"), 40.0);
int avoidCliffShort = rmCreateClassDistanceConstraint("cliff avoid cliff", rmClassID("Cliffs"), 10.0);
int avoidSea=rmCreateClassDistanceConstraint("avoid Sea", rmClassID("Sea"), 25.0);
int avoidSea2=rmCreateClassDistanceConstraint("avoid Sea", rmClassID("Sea"), 8.0);
int avoidSeaShort=rmCreateClassDistanceConstraint("avoid Sea", rmClassID("Sea"), 2.0);
int avoidFish = rmCreateTypeDistanceConstraint("FishToFish", "abstractFish", 25.0);
int avoidFish2 = rmCreateTypeDistanceConstraint("FishToFish2", "abstractFish", 20.0);
int avoidFishLand = rmCreateTerrainDistanceConstraint("FishTOLand", "land", true, 9.0);
int avoidLand = rmCreateTerrainDistanceConstraint("ship avoid land", "land", true, 15.0);
int avoidNuggetWater = rmCreateTypeDistanceConstraint("nugget vs. nugget water", "AbstractNugget", 30.0);
int avoidWaterNugget = rmCreateTypeDistanceConstraint("ships vs. nugget water", "AbstractNugget", 20.0);
int avoidJunk = rmCreateTypeDistanceConstraint("ships vs. Junk", "Privateer", 70.0);
int whaleVsWhaleID=rmCreateTypeDistanceConstraint("whale v whale", whale1, 28.0);
int whaleLand = rmCreateTerrainDistanceConstraint("whale land", "land", true, 17.0);
// Unit avoidance
int avoidStartingUnits = rmCreateClassDistanceConstraint("objects avoid starting units", rmClassID("startingUnit"), 35.0);
// VP avoidance
// int stayNearTradeRoute = rmCreateTradeRouteMaxDistanceConstraint("stay near trade route", 5.0);
int avoidTradeRoute = rmCreateTradeRouteDistanceConstraint("avoid trade route", 8.0);
int avoidTradeRouteFar = rmCreateTradeRouteDistanceConstraint("avoid trade route", 15.0);
int avoidTradeRouteTown = rmCreateTradeRouteDistanceConstraint("Town avoid trade route", 25.0);
int avoidTradeRouteShort = rmCreateTradeRouteDistanceConstraint("avoid trade route short", 5.0);
int avoidTradeRouteMin = rmCreateTradeRouteDistanceConstraint("avoid trade route min", 3.0);
int avoidTradeRouteSocketShort = rmCreateTypeDistanceConstraint("avoid trade route socket short", "socketTradeRoute", 4.0);
int avoidTradeRouteSocket = rmCreateTypeDistanceConstraint("avoid trade route socket", "socketTradeRoute", 8.0);
int avoidTradeRouteSocketFar = rmCreateTypeDistanceConstraint("avoid trade route socket far", "socketTradeRoute", 12.0);
int avoidImportantItem=rmCreateClassDistanceConstraint("secrets etc avoid each other", rmClassID("importantItem"), 10.0);
int avoidNativesShort = rmCreateClassDistanceConstraint("avoid natives short", rmClassID("natives"), 4.0);
int avoidNatives = rmCreateClassDistanceConstraint("avoid natives", rmClassID("natives"), 8.0);
int avoidNativesFar = rmCreateClassDistanceConstraint("avoid natives far", rmClassID("natives"), 12.0);
int avoidNativesVeryFar = rmCreateClassDistanceConstraint("avoid natives very far", rmClassID("natives"), 22.0);
// flag constraints
int flagLand = rmCreateTerrainDistanceConstraint("flag vs land", "land", true, 18.0);
int nuggetVsFlag = rmCreateTypeDistanceConstraint("nugget v flag", "HomeCityWaterSpawnFlag", 8.0);
int flagVsFlag = rmCreateTypeDistanceConstraint("flag avoid same", "HomeCityWaterSpawnFlag", 8.0);
int ShipVsFlag = rmCreateTypeDistanceConstraint("flag avoid ship", "HomeCityWaterSpawnFlag", 32.0);
int flagEdgeConstraint=rmCreatePieConstraint("flag edge of map", 0.5, 0.5, rmGetMapXSize()-25, rmGetMapXSize()-10, 0, rmDegreesToRadians(0), rmDegreesToRadians(180));
// *****************************************************************************************************
// Text
rmSetStatusText("",0.10);
// ******************************************* River and Sea *******************************************
float Breite = 4.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 2) Breite = 4.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 3) Breite = 5.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 4) Breite = 6.8;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) >= 5) Breite = 8.8;
float Breite0 = 3.0;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 2) Breite0 = 3.0;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 3) Breite0 = 4.0;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 4) Breite0 = 5.3;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) >= 5) Breite0 = 7.3;
float Breite2 = 5.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 2) Breite2 = 5.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 3) Breite2 = 6.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 4) Breite2 = 7.8;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) >= 5) Breite2 = 9.8;
float Breite4 = 3.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 2) Breite4 = 3.2;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 3) Breite4 = 4.2;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 4) Breite4 = 5.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) >= 5) Breite4 = 7.5;
float Breite7 = 4.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 2) Breite7 = 4.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 3) Breite7 = 5.5;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) == 4) Breite7 = 6.8;
If ((cNumberNonGaiaPlayers - ObsUIPlayer) >= 5) Breite7 = 8.8;
int seaS = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite, Breite);
int sea0 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
int sea2 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite2, Breite2);
int sea4 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite4, Breite4);
int sea8 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite, Breite);
int seaI = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
//Korea
rmRiverAddWaypoint(seaS, 0.97, 0.38 );
rmRiverAddWaypoint(seaS, 0.96, 0.33 );
rmRiverAddWaypoint(seaS, 0.94, 0.30 );
rmRiverAddWaypoint(seaS, 0.92, 0.30 );
rmRiverAddWaypoint(seaS, 0.92, 0.26 );
rmRiverAddWaypoint(seaS, 0.84, 0.26 );
rmRiverAddWaypoint(seaS, 0.84, 0.28 );
rmRiverAddWaypoint(seaS, 0.84, 0.26 );
rmRiverAddWaypoint(seaS, 0.80, 0.24 );
//Yellow Sea
rmRiverAddWaypoint(seaS, 0.76, 0.30 );
rmRiverAddWaypoint(seaS, 0.81, 0.38 );
rmRiverAddWaypoint(seaS, 0.81, 0.40 );
rmRiverAddWaypoint(seaS, 0.84, 0.40 );
rmRiverAddWaypoint(seaS, 0.84, 0.45 );
rmRiverAddWaypoint(seaS, 0.87, 0.48 );
rmRiverAddWaypoint(seaS, 0.82, 0.52 );
rmRiverAddWaypoint(seaS, 0.80, 0.56 );
rmRiverAddWaypoint(seaS, 0.83, 0.56 );
rmRiverAddWaypoint(seaS, 0.80, 0.56 );
rmRiverAddWaypoint(seaS, 0.76, 0.53 );
rmRiverAddWaypoint(seaS, 0.80, 0.56 );
rmRiverAddWaypoint(seaS, 0.77, 0.59 );
rmRiverAddWaypoint(seaS, 0.78, 0.55 );
rmRiverAddWaypoint(seaS, 0.77, 0.59 );
rmRiverAddWaypoint(seaS, 0.80, 0.54 );
rmRiverAddWaypoint(seaS, 0.82, 0.56 );
rmRiverAddWaypoint(seaS, 0.82, 0.52 );
rmRiverAddWaypoint(seaS, 0.82, 0.44 );
rmRiverAddWaypoint(seaS, 0.70, 0.44 );
rmRiverAddWaypoint(seaS, 0.68, 0.46 );
rmRiverAddWaypoint(seaS, 0.70, 0.44 );
rmRiverAddWaypoint(seaS, 0.70, 0.36 );
rmRiverAddWaypoint(seaS, 0.65, 0.30 );
rmRiverAddWaypoint(seaS, 0.63, 0.27 );
rmRiverAddWaypoint(seaS, 0.60, 0.27 );
rmRiverAddWaypoint(seaS, 0.60, 0.29 );
rmRiverAddWaypoint(seaS, 0.60, 0.27 );
rmRiverAddWaypoint(seaS, 0.55, 0.27 );
rmRiverAddWaypoint(seaS, 0.50, 0.24 );
rmRiverAddWaypoint(seaS, 0.40, 0.24 );
rmRiverAddWaypoint(seaS, 0.33, 0.23 );
rmRiverAddWaypoint(seaS, 0.30, 0.25 );
rmRiverAddWaypoint(sea0, 0.97, 0.38 );
rmRiverAddWaypoint(sea0, 0.95, 0.38 );
rmRiverAddWaypoint(sea2, 0.79, 0.40 );
rmRiverAddWaypoint(sea2, 0.75, 0.40 );
rmRiverAddWaypoint(sea2, 0.80, 0.40 );
rmRiverAddWaypoint(sea2, 0.70, 0.30 );
rmRiverAddWaypoint(sea2, 0.60, 0.20 );
rmRiverAddWaypoint(sea2, 0.50, 0.20 );
rmRiverAddWaypoint(sea2, 0.48, 0.22 );
rmRiverAddWaypoint(sea2, 0.40, 0.22 );
rmRiverAddWaypoint(sea2, 0.38, 0.21 );
rmRiverAddWaypoint(sea2, 0.37, 0.22 );
rmRiverAddWaypoint(sea2, 0.35, 0.18 );
rmRiverAddWaypoint(sea2, 0.35, 0.00 );
rmRiverAddWaypoint(sea4, 0.77, 0.56 );
rmRiverAddWaypoint(sea4, 0.81, 0.52 );
rmRiverAddWaypoint(sea8, 0.80, 0.24 );
rmRiverAddWaypoint(sea8, 0.70, 0.10 );
rmRiverAddWaypoint(sea8, 0.75, 0.25 );
rmRiverAddWaypoint(sea8, 0.70, 0.10 );
rmRiverAddWaypoint(sea8, 0.80, 0.24 );
rmRiverAddWaypoint(sea8, 0.75, 0.05 );
rmRiverAddWaypoint(sea8, 0.80, 0.13 );
rmRiverAddWaypoint(sea8, 0.75, 0.13 );
rmRiverAddWaypoint(sea8, 0.75, 0.20 );
rmRiverAddWaypoint(sea8, 0.80, 0.17 );
rmRiverAddWaypoint(sea8, 0.75, 0.20 );
rmRiverAddWaypoint(sea8, 0.84, 0.26 );
rmRiverAddWaypoint(sea8, 0.92, 0.24 );
rmRiverAddWaypoint(seaI, 0.70, 0.40 );
rmRiverAddWaypoint(seaI, 0.70, 0.30 );
rmRiverAddWaypoint(seaI, 0.80, 0.20 );
rmRiverSetBankNoiseParams(seaS,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea0,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea2,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea4,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea8,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(seaI,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverBuild(seaS);
rmRiverBuild(sea0);
rmRiverBuild(sea2);
rmRiverBuild(sea4);
rmRiverBuild(sea8);
rmRiverBuild(seaI);
rmAddAreaToClass(seaS,rmClassID("Sea"));
rmAddAreaToClass(sea0,rmClassID("Sea"));
rmAddAreaToClass(sea2,rmClassID("Sea"));
rmAddAreaToClass(sea4,rmClassID("Sea"));
rmAddAreaToClass(sea8,rmClassID("Sea"));
rmAddAreaToClass(seaI,rmClassID("Sea"));
// *****************************************************************************************************
// Text
rmSetStatusText("",0.15);
// ******************************************** Destroy ID *********************************************
//AGG 3.0 Map All start ID and count need <=9999.If you want to modify ,Please search up "9999".
int InvisibleProjectileCount = rmRandFloat(200,300);
int InvisibleProjectileDistance1 = 30;
int InvisibleProjectileDistance2 = 45;
int InvisibleProjectileDistance = rmRandFloat(InvisibleProjectileDistance1,InvisibleProjectileDistance2);
/*
If (cNumberNonGaiaPlayers == 2) InvisibleProjectileCount = rmRandFloat(cNumberNonGaiaPlayers * 800,cNumberPlayers * 650);
If (cNumberNonGaiaPlayers == 3) InvisibleProjectileCount = rmRandFloat(cNumberNonGaiaPlayers * 350,cNumberPlayers * 350);
If (cNumberNonGaiaPlayers == 4) InvisibleProjectileCount = rmRandFloat(cNumberNonGaiaPlayers * 320,cNumberPlayers * 250);
If (cNumberNonGaiaPlayers == 5) InvisibleProjectileCount = rmRandFloat(cNumberNonGaiaPlayers * 280,cNumberPlayers * 230);
If (cNumberNonGaiaPlayers == 6) InvisibleProjectileCount = rmRandFloat(cNumberNonGaiaPlayers * 270,cNumberPlayers * 200);
If (cNumberNonGaiaPlayers == 7) InvisibleProjectileCount = rmRandFloat(cNumberNonGaiaPlayers * 250,cNumberPlayers * 180);
If (cNumberNonGaiaPlayers == 8) InvisibleProjectileCount = rmRandFloat(cNumberNonGaiaPlayers * 130,cNumberPlayers * 100);
*/
int InvisibleProjectileID = 0;
for(c=1; <=rmRandInt(5,6))
{
InvisibleProjectileID = rmCreateObjectDef("Create InvisibleProjectile"+c);
rmAddObjectDefItem(InvisibleProjectileID, "InvisibleProjectile", 1, 0.0);
rmSetObjectDefMinDistance(InvisibleProjectileID, 0.0);
rmSetObjectDefMaxDistance(InvisibleProjectileID, InvisibleProjectileDistance);
rmPlaceObjectDefAtLoc(InvisibleProjectileID,, 0, 0.15, 0.15, InvisibleProjectileCount);
}
// *****************************************************************************************************
// ******************************************* Trigger Unit ********************************************
int TC1 = rmRandInt(7,8);
int TC2 = rmRandInt(9,10);
int EXP = rmRandInt(1,2);
int TownCenter1= rmCreateObjectDef("TownCenter1");
rmAddObjectDefItem(TownCenter1, "IGCTownCenter", 1, 6.0);
rmAddObjectDefItem(TownCenter1, "OutlawMusketeer", 18, 8.0);
rmSetObjectDefMinDistance(TownCenter1, 0.0);
rmSetObjectDefMaxDistance(TownCenter1, 16);
if ( TC1 == 7 )
{
rmPlaceObjectDefAtLoc(TownCenter1,, 0, 0.07, 0.60,1);
}
else
{
rmPlaceObjectDefAtLoc(TownCenter1,, 0, 0.27, 0.88,1);
}
int TownCenter2= rmCreateObjectDef("Create TownCenter2");
rmAddObjectDefItem(TownCenter2, "IGCTownCenter", 1, 15.0);
rmAddObjectDefItem(TownCenter2, "ypWokou", 10, 6.0);
rmAddObjectDefItem(TownCenter2, "ypWaywardRonin", 8, 9.0);
rmAddObjectDefItem(TownCenter2, "ypFugitiveDacoit", 6, 11.0);
rmSetObjectDefMinDistance(TownCenter2, 0.0);
rmSetObjectDefMaxDistance(TownCenter2, 16);
if ( TC2 == 9 )
{
rmPlaceObjectDefAtLoc(TownCenter2, 0, 0.90, 0.36,1);
rmAddGroupingConstraint(TownCenter2,avoidSea2);
}
else
{
rmAddObjectDefConstraint(TownCenter2, avoidTownCenter);
rmPlaceObjectDefAtLoc(TownCenter2, 0, 0.55, 0.90,1);
}
int ExplorerID= rmCreateObjectDef("Explorer");
rmAddObjectDefItem(ExplorerID, "Explorer", 1, 6.0);
rmAddObjectDefItem(ExplorerID, "OutlawMusketeer", 8, 6.0);
rmSetObjectDefMinDistance(ExplorerID, 0.0);
rmSetObjectDefMaxDistance(ExplorerID, 16);
if ( EXP == 2 )
{
rmPlaceObjectDefAtLoc(ExplorerID,, 0, 0.65, 0.34,1);
rmAddGroupingConstraint(ExplorerID,avoidSea2);
}
else
{
rmPlaceObjectDefAtLoc(ExplorerID,, 0, 0.36, 0.63,1);
}
// *****************************************************************************************************
// ******************************************** ESOC Unit **********************************************
//For 1v1 to 3v3 Obs only
int cNumNonObsPlayers=2;
int cTeamSize=1;
//Logic for type of obs, on assumption of tvb.
if(rmGetPlayerTeam(1)!=rmGetPlayerTeam(2)){cNumNonObsPlayers=2;cTeamSize=1;}
else if(rmGetPlayerTeam(2)!=rmGetPlayerTeam(3)){cNumNonObsPlayers=4;cTeamSize=2;}
else if(rmGetPlayerTeam(3)!=rmGetPlayerTeam(4)){cNumNonObsPlayers=6;cTeamSize=3;}
int cAllowViewLock=0;
if(cNumberNonGaiaPlayers>cNumNonObsPlayers){if(rmGetPlayerCiv(cNumNonObsPlayers+1)==8){cAllowViewLock=1;}}
int happybdaymitoe = rmCreateObjectDef("happybdaymitoe");
if(cAllowViewLock==1)
{
rmAddObjectDefItem(happybdaymitoe,"Bat", 1, 0);
for(x=1; <= 100)
{
for(z=1; <= 100)
{
rmPlaceObjectDefAtLoc(happybdaymitoe, 0, 0.01*z, 0.01*x, 1);
}
}
}
int BCOSIMBATMAN = rmCreateObjectDef("BCOSIMBATMAN");
rmAddObjectDefItem(BCOSIMBATMAN,"Bat", 1, 1.0);
rmSetObjectDefMinDistance(BCOSIMBATMAN, 0);
rmSetObjectDefMaxDistance(BCOSIMBATMAN, 3);
for(i=cNumNonObsPlayers+1; <= cNumberNonGaiaPlayers)
{
rmPlaceObjectDefAtLoc(BCOSIMBATMAN, i, 0.985, 0.45+0.01*i, 1);
}
// *****************************************************************************************************
// Text
rmSetStatusText("",0.20);
// ****************************************** River and Sea2 *******************************************
int sea1 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite, Breite);
int sea3 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
int sea5 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
int sea6 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite, Breite);
int sea7 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite7, Breite7);
int sea9 = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
int seaX = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
int seaY = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
int seaZ = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
int seaA = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite0, Breite0);
int seaB = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite4, Breite4);
int seaC = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite4, Breite4);
int seaD = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite2, Breite2);
int seaE = rmRiverCreate(-1, "Coastal Japan", 1, 1, Breite4, Breite4);
rmRiverAddWaypoint(sea1, 0.30, 0.25 );
rmRiverAddWaypoint(sea1, 0.25, 0.29 );
rmRiverAddWaypoint(sea1, 0.20, 0.32 );
rmRiverAddWaypoint(sea1, 0.15, 0.33 );
rmRiverAddWaypoint(sea1, 0.18, 0.33 );
rmRiverAddWaypoint(sea1, 0.15, 0.30 );
rmRiverAddWaypoint(sea1, 0.13, 0.32 );
rmRiverAddWaypoint(sea1, 0.15, 0.30 );
rmRiverAddWaypoint(sea1, 0.02, 0.28 );
rmRiverAddWaypoint(sea1, 0.00, 0.28 );
rmRiverAddWaypoint(sea1, 0.00, 0.40 );
rmRiverAddWaypoint(sea1, 0.08, 0.40 );
rmRiverAddWaypoint(sea1, 0.10, 0.40 );
rmRiverAddWaypoint(sea1, 0.10, 0.42 );
rmRiverAddWaypoint(sea1, 0.13, 0.42 );
rmRiverAddWaypoint(sea1, 0.08, 0.40 );
rmRiverAddWaypoint(sea1, 0.10, 0.42 );
rmSetStatusText("",0.23);
rmRiverAddWaypoint(sea3, 0.00, 0.44 );
rmRiverAddWaypoint(sea3, 0.05, 0.44 );
rmRiverAddWaypoint(sea3, 0.08, 0.43 );
rmRiverAddWaypoint(sea5, 0.15, 0.08 );
rmRiverAddWaypoint(sea5, 0.09, 0.38 );
rmRiverAddWaypoint(sea7, 0.25, 0.25 );
rmRiverAddWaypoint(sea7, 0.15, 0.25 );
rmRiverAddWaypoint(sea6, 0.00, 0.24 );
rmRiverAddWaypoint(sea6, 0.10, 0.24 );
rmRiverAddWaypoint(sea6, 0.00, 0.20 );
rmRiverAddWaypoint(sea6, 0.20, 0.20 );
rmRiverAddWaypoint(sea6, 0.20, 0.00 );
rmRiverAddWaypoint(sea6, 0.25, 0.00 );
rmRiverAddWaypoint(sea6, 0.25, 0.20 );
rmRiverAddWaypoint(sea6, 0.30, 0.20 );
rmRiverAddWaypoint(sea6, 0.30, 0.00 );
rmRiverAddWaypoint(sea6, 0.40, 0.00 );
rmRiverAddWaypoint(sea6, 0.50, 0.00 );
rmRiverAddWaypoint(sea6, 0.52, 0.17 );
rmRiverAddWaypoint(sea6, 0.55, 0.17 );
rmRiverAddWaypoint(sea6, 0.55, 0.00 );
rmRiverAddWaypoint(sea6, 0.60, 0.00 );
rmRiverAddWaypoint(sea6, 0.60, 0.17 );
rmRiverAddWaypoint(sea6, 0.65, 0.22 );
rmRiverAddWaypoint(sea6, 0.65, 0.00 );
rmRiverAddWaypoint(sea6, 0.70, 0.00 );
rmRiverAddWaypoint(sea6, 0.70, 0.22 );
rmRiverAddWaypoint(sea6, 0.73, 0.22 );
rmRiverAddWaypoint(sea9, 0.53, 0.00 );
rmRiverAddWaypoint(sea9, 0.53, 0.17 );
rmRiverAddWaypoint(sea9, 0.43, 0.07 );
rmRiverAddWaypoint(sea9, 0.33, 0.07 );
rmRiverAddWaypoint(sea9, 0.35, 0.15 );
rmRiverAddWaypoint(sea9, 0.35, 0.22 );
rmRiverAddWaypoint(sea9, 0.40, 0.22 );
rmRiverAddWaypoint(sea9, 0.50, 0.21 );
rmRiverAddWaypoint(sea9, 0.45, 0.22 );
rmRiverAddWaypoint(sea9, 0.30, 0.12 );
rmRiverAddWaypoint(seaX, 0.20, 0.20 );
rmRiverAddWaypoint(seaX, 0.15, 0.25 );
rmRiverAddWaypoint(seaX, 0.18, 0.28 );
rmRiverAddWaypoint(seaX, 0.23, 0.23 );
rmRiverAddWaypoint(seaY, 0.60, 0.23 );
rmRiverAddWaypoint(seaY, 0.70, 0.10 );
rmRiverAddWaypoint(seaZ, 0.55, 0.10 );
rmRiverAddWaypoint(seaZ, 0.44, 0.06 );
rmRiverAddWaypoint(seaA, 0.14, 0.14 );
rmRiverAddWaypoint(seaA, 0.24, 0.14 );
rmRiverAddWaypoint(seaA, 0.24, 0.00 );
rmRiverAddWaypoint(seaB, 0.20, 0.13 );
rmRiverAddWaypoint(seaB, 0.45, 0.20 );
rmRiverAddWaypoint(seaC, 0.00, 0.00 );
rmRiverAddWaypoint(seaC, 0.20, 0.20 );
rmRiverAddWaypoint(seaD, 0.00, 0.00 );
rmRiverAddWaypoint(seaD, 0.28, 0.23 );
rmRiverAddWaypoint(seaE, 0.10, 0.20 );
rmRiverAddWaypoint(seaE, 0.20, 0.10 );
rmRiverSetBankNoiseParams(sea1,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea3,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea5,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea6,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea7,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(sea9,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(seaX,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(seaY,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(seaZ,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(seaA,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(seaB,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(seaC,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverSetBankNoiseParams(seaD,0.00, 0, 0.0, 0.0, 0.0, 0.0);
rmRiverBuild(sea1);
rmRiverBuild(sea3);
rmRiverBuild(sea5);
rmRiverBuild(sea6);
rmRiverBuild(sea7);
rmRiverBuild(sea9);
rmRiverBuild(seaX);
rmRiverBuild(seaY);
rmRiverBuild(seaZ);
rmRiverBuild(seaA);
rmRiverBuild(seaB);
rmRiverBuild(seaC);
rmRiverBuild(seaD);
rmRiverBuild(seaE);
rmAddAreaToClass(sea1,rmClassID("Sea"));
rmAddAreaToClass(sea3,rmClassID("Sea"));
rmAddAreaToClass(sea5,rmClassID("Sea"));
rmAddAreaToClass(sea6,rmClassID("Sea"));
rmAddAreaToClass(sea7,rmClassID("Sea"));
rmAddAreaToClass(sea9,rmClassID("Sea"));
rmAddAreaToClass(seaX,rmClassID("Sea"));
rmAddAreaToClass(seaY,rmClassID("Sea"));
rmAddAreaToClass(seaZ,rmClassID("Sea"));
rmAddAreaToClass(seaA,rmClassID("Sea"));
rmAddAreaToClass(seaB,rmClassID("Sea"));
rmAddAreaToClass(seaC,rmClassID("Sea"));
rmAddAreaToClass(seaD,rmClassID("Sea"));
rmAddAreaToClass(seaE,rmClassID("Sea"));
// *****************************************************************************************************
// ******************************************* PLACE PLAYERS *******************************************
int teamZeroCount = rmGetNumberPlayersOnTeam(0);
int teamOneCount = rmGetNumberPlayersOnTeam(1);
// 2 team and FFA support
float OneVOnePlacement=rmRandFloat(0, 1);
// ****************************************** Observer UI2,2 *******************************************
//AI Level = 10.000000
int RandomESOC = rmRandInt(1,2);
if (rmGetPlayerName(i) =="ESOC" || (rmGetPlayerCiv(cNumberNonGaiaPlayers) == 20 && rmGetHomeCityLevel(cNumberNonGaiaPlayers) == 10.000000) || (rmGetPlayerCiv(cNumberNonGaiaPlayers) == 20 && rmGetHomeCityLevel(cNumberNonGaiaPlayers) == 80.000000))
{
if (cNumberNonGaiaPlayers == 3 || cNumberNonGaiaPlayers == 5 || cNumberNonGaiaPlayers == 7)
{
rmPlacePlayer(cNumberNonGaiaPlayers,0.5,0.5);
if ( cNumberTeams == 3 )
{
if ( RandomESOC == 1 )
{
rmPlacePlayer(1,0.75,0.75);
rmPlacePlayer(2,0.20,0.43);
}
else
{
rmPlacePlayer(1,0.20,0.43);
rmPlacePlayer(2,0.75,0.75);
}
}
}
}
// ********************************************** Default **********************************************
if ( cNumberTeams == 2 )
{
if (PlayerNumType == 2)
{
if ( OneVOnePlacement < 0.5)
{
if ((cNumberNonGaiaPlayers / cNumberTeams) == 3 || (cNumberNonGaiaPlayers / cNumberTeams) == 3.5 || (cNumberNonGaiaPlayers / cNumberTeams) == 4)
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.20, 0.58, 0.20, 0.73, 0, 0.0);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.80, 0.80, 0.60, 0.85, 0, 0.0);
}
else
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.20, 0.43, 0.20, 0.58, 0, 0.0);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.75, 0.75, 0.60, 0.85, 0, 0.0);
}
}
else
{
if ((cNumberNonGaiaPlayers / cNumberTeams) == 3 || (cNumberNonGaiaPlayers / cNumberTeams) == 3.5 || (cNumberNonGaiaPlayers / cNumberTeams) == 4)
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.80, 0.80, 0.60, 0.85, 0, 0.0);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.20, 0.58, 0.20, 0.73, 0, 0.0);
}
else
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.75, 0.75, 0.60, 0.85, 0, 0.0);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.20, 0.43, 0.20, 0.58, 0, 0.0);
}
}
}
}
else
{
if (cNumberNonGaiaPlayers == 3 )
{
if ( OneVOnePlacement > 0.5)
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.20, 0.43, 0.20, 0.58, 0, 0.0);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.75, 0.75, 0.60, 0.85, 0, 0.0);
}
else
{
rmSetPlacementTeam(0);
rmPlacePlayersLine(0.75, 0.75, 0.60, 0.85, 0, 0.0);
rmSetPlacementTeam(1);
rmPlacePlayersLine(0.20, 0.43, 0.20, 0.58, 0, 0.0);
}
rmSetPlacementTeam(2);
rmPlacePlayersLine(0.20, 0.70, 0.25, 0.75, 0, 0.0);
}
else
{
//Line......................................................................................
int TeamLocation = rmRandInt(rmRandInt(7,8),rmRandInt(9,10));
float Team1A = 0.70; float Team1B = 0.80; float Team1C = 0.65; float Team1D = 0.85;
float Team2A = 0.20; float Team2B = 0.43; float Team2C = 0.20; float Team2D = 0.58;
float Team3A = 0.20; float Team3B = 0.70; float Team3C = 0.25; float Team3D = 0.75;
float Team4A = 0.40; float Team4B = 0.30; float Team4C = 0.50; float Team4D = 0.40;
float Team5A = 0.70; float Team5B = 0.65; float Team5C = 0.60; float Team5D = 0.55;
float Team6A = 0.50; float Team6B = 0.80; float Team6C = 0.60; float Team6D = 0.80;
float Team7A = 0.90; float Team7B = 0.65; float Team7C = 0.80; float Team7D = 0.80;
float Team8A = 0.30; float Team8B = 0.60; float Team8C = 0.40; float Team8D = 0.50;
//4321&8765
if (TeamLocation == 7)
{
Team1A = 0.40; Team1B = 0.30; Team1C = 0.50; Team1D = 0.40;
Team2A = 0.20; Team2B = 0.70; Team2C = 0.25; Team2D = 0.75;
Team3A = 0.20; Team3B = 0.43; Team3C = 0.20; Team3D = 0.58;
Team4A = 0.70; Team4B = 0.80; Team4C = 0.65; Team4D = 0.85;
Team5A = 0.30; Team5B = 0.60; Team5C = 0.40; Team5D = 0.50;
Team6A = 0.90; Team6B = 0.65; Team6C = 0.80; Team6D = 0.80;
Team7A = 0.50; Team7B = 0.80; Team7C = 0.60; Team7D = 0.80;
Team8A = 0.70; Team8B = 0.65; Team8C = 0.60; Team8D = 0.55;
}
//2413&6857
if (TeamLocation == 8)
{
Team1A = 0.20; Team1B = 0.43; Team1C = 0.20; Team1D = 0.58;
Team2A = 0.40; Team2B = 0.30; Team2C = 0.50; Team2D = 0.40;
Team3A = 0.70; Team3B = 0.80; Team3C = 0.65; Team3D = 0.85;
Team4A = 0.20; Team4B = 0.70; Team4C = 0.25; Team4D = 0.75;
Team5A = 0.50; Team5B = 0.80; Team5C = 0.60; Team5D = 0.80;
Team6A = 0.30; Team6B = 0.60; Team6C = 0.40; Team6D = 0.50;
Team7A = 0.70; Team7B = 0.65; Team7C = 0.60; Team7D = 0.55;
Team8A = 0.90; Team8B = 0.65; Team8C = 0.80; Team8D = 0.80;
}
//3142&7586
if (TeamLocation == 9)
{
Team1A = 0.20; Team1B = 0.43; Team1C = 0.20; Team1D = 0.58;
Team2A = 0.40; Team2B = 0.30; Team2C = 0.50; Team2D = 0.40;
Team3A = 0.70; Team3B = 0.80; Team3C = 0.65; Team3D = 0.85;
Team4A = 0.20; Team4B = 0.70; Team4C = 0.25; Team4D = 0.75;
Team5A = 0.50; Team5B = 0.80; Team5C = 0.60; Team5D = 0.80;
Team6A = 0.30; Team6B = 0.60; Team6C = 0.40; Team6D = 0.50;
Team7A = 0.70; Team7B = 0.65; Team7C = 0.60; Team7D = 0.55;
Team8A = 0.90; Team8B = 0.65; Team8C = 0.80; Team8D = 0.80;
}
//1234&5678
if (TeamLocation == 10)
{
Team1A = 0.70; Team1B = 0.80; Team1C = 0.65; Team1D = 0.85;
Team2A = 0.20; Team2B = 0.43; Team2C = 0.20; Team2D = 0.58;
Team3A = 0.20; Team3B = 0.70; Team3C = 0.25; Team3D = 0.75;
Team4A = 0.40; Team4B = 0.30; Team4C = 0.50; Team4D = 0.40;
Team5A = 0.70; Team5B = 0.65; Team5C = 0.60; Team5D = 0.55;
Team6A = 0.50; Team6B = 0.80; Team6C = 0.60; Team6D = 0.80;
Team7A = 0.90; Team7B = 0.65; Team7C = 0.80; Team7D = 0.80;
Team8A = 0.30; Team8B = 0.60; Team8C = 0.40; Team8D = 0.50;
}
rmSetPlacementTeam(0);
rmPlacePlayersLine(Team1A, Team1B, Team1C, Team1D, 0, 1.0);
rmSetPlacementTeam(1);
rmPlacePlayersLine(Team2A, Team2B, Team2C, Team2D, 0, 1.0);
rmSetPlacementTeam(2);
rmPlacePlayersLine(Team3A, Team3B, Team3C, Team3D, 0, 1.0);
rmSetPlacementTeam(3);
rmPlacePlayersLine(Team4A, Team4B, Team4C, Team4D, 0, 1.0);
rmSetPlacementTeam(4);
rmPlacePlayersLine(Team5A, Team5B, Team5C, Team5D, 0, 1.0);
rmSetPlacementTeam(5);
rmPlacePlayersLine(Team6A, Team6B, Team6C, Team6D, 0, 1.0);
rmSetPlacementTeam(6);
rmPlacePlayersLine(Team7A, Team7B, Team7C, Team7D, 0, 1.0);
rmSetPlacementTeam(7);
rmPlacePlayersLine(Team8A, Team8B, Team8C, Team8D, 0, 1.0);
// rmSetPlacementSection(0.6, 0.15);
// rmPlacePlayersSquare(0.3, 0.3, 0);
// rmPlacePlayersCircular(0.39, 0.39, 0.0);
// rmPlacePlayersCircular(0.39, 0.39, rmDegreesToRadians(360.0));
// rmPlacePlayersCircular(0.39, 0.39, rmDegreesToRadians(6.0));
}
}
// *****************************************************************************************************
// Text
rmSetStatusText("",0.25);
// ****************************************** TRADE ROUTE **********************************************
int tradeRouteID = rmCreateTradeRoute();
int socketID=rmCreateObjectDef("sockets to dock Trade Posts");
rmAddObjectDefItem(socketID, "SocketTradeRoute", 1, 0.0);
rmSetObjectDefAllowOverlap(socketID, true);
rmSetObjectDefMinDistance(socketID, 0.0);
rmSetObjectDefMaxDistance(socketID, 6.0);
rmAddObjectDefConstraint(socketID, avoidSea);
int tpvariation = rmRandInt(0,1);
float socket01 = 0.10;
float socket02 = 0.28;
float socket03 = 0.43;
float socket04 = 0.69;
float socket05 = 0.90;
float socketB01 = 0.10;
float socketB02 = 0.28;
float socketB03 = 0.41;
float socketB04 = 0.69;
float socketC01 = 0.10;
float socketC02 = 0.43;
float socketC03 = 0.69;
int socketcount = rmRandInt(rmRandInt(3,4),5);
if (tpvariation > 0.5)
{ //South Start
rmSetObjectDefTradeRouteID(socketID, tradeRouteID);
rmAddTradeRouteWaypoint(tradeRouteID, 0.00, 0.52);
rmAddTradeRouteWaypoint(tradeRouteID, 0.20, 0.51);
rmAddTradeRouteWaypoint(tradeRouteID, 0.40, 0.40);
rmAddTradeRouteWaypoint(tradeRouteID, 0.55, 0.45);
rmAddTradeRouteWaypoint(tradeRouteID, 0.68, 0.68);
rmAddTradeRouteWaypoint(tradeRouteID, 0.80, 0.65);
rmAddTradeRouteWaypoint(tradeRouteID, 1.00, 0.50);
socket01 = 0.10;
socket02 = 0.28;
socket03 = 0.45;
socket05 = 0.92;
socketB01 = 0.15;
socketB02 = 0.29;
socketB03 = 0.55;
socketB04 = 0.75;
socketC01 = 0.20;
socketC02 = 0.43;
socketC03 = 0.69;
}
else
{ //North Start
rmSetObjectDefTradeRouteID(socketID, tradeRouteID);
rmAddTradeRouteWaypoint(tradeRouteID, 1.00, 0.50);
rmAddTradeRouteWaypoint(tradeRouteID, 0.80, 0.65);
rmAddTradeRouteWaypoint(tradeRouteID, 0.68, 0.68);
rmAddTradeRouteWaypoint(tradeRouteID, 0.55, 0.45);
rmAddTradeRouteWaypoint(tradeRouteID, 0.40, 0.40);
rmAddTradeRouteWaypoint(tradeRouteID, 0.20, 0.51);
rmAddTradeRouteWaypoint(tradeRouteID, 0.00, 0.52);
socket01 = 0.08;
socket02 = 0.22;
socket03 = 0.55;
socket05 = 0.90;
socketB01 = 0.22;
socketB02 = 0.44;
socketB03 = 0.69;
socketB04 = 0.90;
socketC01 = 0.22;
socketC02 = 0.55;
socketC03 = 0.80;
}
bool placedTradeRouteA = rmBuildTradeRoute(tradeRouteID, "water");
// if(placedTradeRouteA == false)
// rmEchoError("Failed to place trade route 1");
// rmSetObjectDefTradeRouteID(socketID, tradeRouteID);
vector socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, 0.00);
if (socketcount == 3)
{
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socketC01);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socketC02);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socketC03);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
}
if (socketcount == 4)
{
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socketB01);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socketB02);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socketB03);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socketB04);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
}
if (socketcount == 5)
{
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socket01);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socket02);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socket03);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socket04);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
socketLoc = rmGetTradeRouteWayPoint(tradeRouteID, socket05);
rmPlaceObjectDefAtPoint(socketID, 0, socketLoc);
}
// *************************************************************************************************************
// ******************************************* Trigger Unit ****************************************************
int PlantationID= rmCreateObjectDef("Crate Plantation");
rmAddObjectDefItem(PlantationID, "Plantation", 1, 12.0);
rmSetObjectDefMinDistance(PlantationID, 0.0);
rmSetObjectDefMaxDistance(PlantationID, 16);
if ( TC1 == 7 )
{
rmPlaceObjectDefAtLoc(PlantationID,, 0, 0.07, 0.62,1);
}
else
{
rmPlaceObjectDefAtLoc(PlantationID,, 0, 0.28, 0.86,1);
}
int Arsenal= rmCreateObjectDef("Crate Arsenal");
rmAddObjectDefItem(Arsenal, "Arsenal", 1, 16.0);
rmSetObjectDefMinDistance(Arsenal, 0.0);
rmSetObjectDefMaxDistance(Arsenal, 16);
if ( TC1 == 7 )
{
rmPlaceObjectDefAtLoc(Arsenal,, 0, 0.07, 0.59,1);
}
else
{
rmPlaceObjectDefAtLoc(Arsenal,, 0, 0.28, 0.85,1);
}
int Coureur1ID= rmCreateObjectDef("Coureur");
rmAddObjectDefItem(Coureur1ID, "ypHCChineseFarmer", 1, 5.0);
rmSetObjectDefMinDistance(Coureur1ID, 0.0);
rmSetObjectDefMaxDistance(Coureur1ID, 16);
if ( TC1 == 7 )
{
rmPlaceObjectDefAtLoc(Coureur1ID,, 0, 0.07, 0.61,1);
}
else
{
rmPlaceObjectDefAtLoc(Coureur1ID,, 0, 0.32, 0.89,1);
}
int Coureur2ID= rmCreateObjectDef("Coureur2");
rmAddObjectDefItem(Coureur2ID, "ypHCChineseFarmer", 1, 8.0);
rmSetObjectDefMinDistance(Coureur2ID, 0.0);
rmSetObjectDefMaxDistance(Coureur2ID, 16);
if ( TC1 == 7 )
{
rmPlaceObjectDefAtLoc(Coureur2ID,, 0, 0.06, 0.61,1);
}
else
{
rmPlaceObjectDefAtLoc(Coureur2ID,, 0, 0.31, 0.89,1);
}
int Coureur3ID= rmCreateObjectDef("Coureur3");
rmAddObjectDefItem(Coureur3ID, "ypHCChineseFarmer", 1, 7.0);
rmSetObjectDefMinDistance(Coureur3ID, 0.0);
rmSetObjectDefMaxDistance(Coureur3ID, 16);
if ( TC1 == 7 )
{
rmPlaceObjectDefAtLoc(Coureur3ID,, 0, 0.06, 0.62,1);
}
else
{
rmPlaceObjectDefAtLoc(Coureur3ID,, 0, 0.34, 0.87,1);
}
int Settler1ID= rmCreateObjectDef("Settler");
rmAddObjectDefItem(Settler1ID, "ypHCChineseFarmer", 1, 3.0);
rmSetObjectDefMinDistance(Settler1ID, 0.0);
rmSetObjectDefMaxDistance(Settler1ID, 16);
if ( TC1 == 7 )
{
rmPlaceObjectDefAtLoc(Settler1ID,, 0, 0.06, 0.63,1);
}
else
{
rmPlaceObjectDefAtLoc(Settler1ID,, 0, 0.33, 0.86,1);
}
int Settler2ID= rmCreateObjectDef("Settler2");
rmAddObjectDefItem(Settler2ID, "ypHCChineseFarmer", 1, 6.0);
rmSetObjectDefMinDistance(Settler2ID, 0.0);
rmSetObjectDefMaxDistance(Settler2ID, 16);
if ( TC1 == 7 )
{
rmPlaceObjectDefAtLoc(Settler2ID,, 0, 0.08, 0.62,1);
}
else
{
rmPlaceObjectDefAtLoc(Settler2ID,, 0, 0.30, 0.86,1);
}
//Town2
int Shrine2= rmCreateObjectDef("Create Shrine2");
rmAddObjectDefItem(Shrine2, "ypShrineJapanese", 1, 12.0);
rmSetObjectDefMinDistance(Shrine2, 0.0);
rmSetObjectDefMaxDistance(Shrine2, 16);
if ( TC2 == 9 )
{
rmAddGroupingConstraint(Shrine2,avoidSea2);
rmPlaceObjectDefAtLoc(Shrine2,, 0, 0.87, 0.32,1);
}
else
{
rmAddObjectDefConstraint(Shrine2, avoidTownCenter);
rmPlaceObjectDefAtLoc(Shrine2,, 0, 0.56, 0.90,1);
}
int Shrine1= rmCreateObjectDef("Create Shrine1");
rmAddObjectDefItem(Shrine1, "ypShrineJapanese", 1, 16.0);
rmSetObjectDefMinDistance(Shrine1, 0.0);
rmSetObjectDefMaxDistance(Shrine1, 16);
if ( TC2 == 9 )
{
rmAddGroupingConstraint(Shrine1,avoidSea2);
rmPlaceObjectDefAtLoc(Shrine1,, 0, 0.87, 0.38,1);
}
else
{
rmAddObjectDefConstraint(Shrine1, avoidTownCenter);
rmPlaceObjectDefAtLoc(Shrine1,, 0, 0.55, 0.91,1);
}
int SettlerAsian2= rmCreateObjectDef("Create SettlerAsian2");
rmAddObjectDefItem(SettlerAsian2, "ypHCChineseFarmer", 1, 8.0);
rmSetObjectDefMinDistance(SettlerAsian2, 0.0);
rmSetObjectDefMaxDistance(SettlerAsian2, 16);
if ( TC2 == 9 )
{
rmAddGroupingConstraint(SettlerAsian2,avoidSea2);
rmPlaceObjectDefAtLoc(SettlerAsian2,, 0, 0.88, 0.37,1);
}
else
{
rmAddObjectDefConstraint(SettlerAsian2, avoidTownCenter);
rmPlaceObjectDefAtLoc(SettlerAsian2,, 0, 0.54, 0.92,1);
}
int SettlerAsian1= rmCreateObjectDef("Create SettlerAsian1");
rmAddObjectDefItem(SettlerAsian1, "ypHCChineseWoman", 1, 8.0);
rmSetObjectDefMinDistance(SettlerAsian1, 0.0);
rmSetObjectDefMaxDistance(SettlerAsian1, 16);
if ( TC2 == 9 )
{
rmAddGroupingConstraint(SettlerAsian1,avoidSea2);
rmPlaceObjectDefAtLoc(SettlerAsian1,, 0, 0.88, 0.35,1);
}
else
{
rmAddObjectDefConstraint(SettlerAsian1, avoidTownCenter);
rmPlaceObjectDefAtLoc(SettlerAsian1,, 0, 0.53, 0.91,1);
}
int SettlerJapanese1= rmCreateObjectDef("Create SettlerJapanese1");
rmAddObjectDefItem(SettlerJapanese1, "ypHCJapanesePeasant", 1, 8.0);
rmSetObjectDefMinDistance(SettlerJapanese1, 0.0);
rmSetObjectDefMaxDistance(SettlerJapanese1, 16);
if ( TC2 == 9 )
{
rmAddGroupingConstraint(SettlerJapanese1,avoidSea2);
rmPlaceObjectDefAtLoc(SettlerJapanese1,, 0, 0.87, 0.35,1);
}
else
{
rmAddObjectDefConstraint(SettlerJapanese1, avoidTownCenter);
rmPlaceObjectDefAtLoc(SettlerJapanese1,, 0, 0.54, 0.91,1);
}
int SettlerJapanese2= rmCreateObjectDef("Create SettlerJapanese2");
rmAddObjectDefItem(SettlerJapanese2, "ypHCJapaneseStreetPerformer", 1, 8.0);
rmSetObjectDefMinDistance(SettlerJapanese2, 0.0);
rmSetObjectDefMaxDistance(SettlerJapanese2, 16);
if ( TC2 == 9 )
{
rmPlaceObjectDefAtLoc(SettlerJapanese2,, 0, 0.83, 0.35,1);
rmAddGroupingConstraint(SettlerJapanese2,avoidSea2);
}
else
{
rmAddObjectDefConstraint(SettlerJapanese2, avoidTownCenter);
rmPlaceObjectDefAtLoc(SettlerJapanese2,, 0, 0.54, 0.89,1);
}
int RicePaddy= rmCreateObjectDef("Create RicePaddy");
rmAddObjectDefItem(RicePaddy, "ypRicePaddy", 1, 8.0);
rmSetObjectDefMinDistance(RicePaddy, 0.0);
rmSetObjectDefMaxDistance(RicePaddy, 16);
if ( TC2 == 9 )
{
rmPlaceObjectDefAtLoc(RicePaddy,, 0, 0.85, 0.35,1);
rmAddGroupingConstraint(RicePaddy,avoidSea2);
}
else
{
rmAddObjectDefConstraint(RicePaddy, avoidTownCenter);
rmPlaceObjectDefAtLoc(RicePaddy,, 0, 0.53, 0.88,1);
}
// *************************************************************************************************************
// Text
rmSetStatusText("",0.30);
// **************************************** NATURE DESIGN & AREAS **********************************************
// Players area
for (i=1; < cNumberNonGaiaPlayers)
{
int playerareaID = rmCreateArea("playerarea"+i);
rmSetPlayerArea(i, playerareaID);
rmSetAreaSize(playerareaID, 0.05, 0.05);
rmSetAreaCoherence(playerareaID, 1.0);
rmSetAreaWarnFailure(playerareaID, false);
// rmSetAreaTerrainType(playerareaID, "yellow_river\grass3_yellow_riv");
rmSetAreaLocPlayer(playerareaID, i);
rmBuildArea(playerareaID);
int avoidPlayerArea = rmCreateAreaDistanceConstraint("avoid player area "+i, playerareaID, 18.0);
int stayPlayerArea = rmCreateAreaMaxDistanceConstraint("stay player area "+i, playerareaID, 0.0);
}
int avoidPlayerArea1 = rmConstraintID("avoid player area 1");
int avoidPlayerArea2 = rmConstraintID("avoid player area 2");
int stayPlayerArea1 = rmConstraintID("stay player area 1");
int stayPlayerArea2 = rmConstraintID("stay player area 2");
// Green hill zone
int hillNorthwestID=rmCreateArea("northwest hills");
rmSetAreaSize(hillNorthwestID, 0.24, 0.24);
rmSetAreaWarnFailure(hillNorthwestID, false);
rmSetAreaMix(hillNorthwestID, "yellow_river_b");
rmSetAreaTerrainType(hillNorthwestID, "yellow_river\forest_yellow_riv");
rmAddAreaTerrainLayer(hillNorthwestID, "yellow_river\grass1_yellow_riv", 0, 2);
// rmAddAreaTerrainLayer(hillNorthwestID, "yellow_river\stone3_yellow_riv", 4, 10);
rmSetAreaElevationType(hillNorthwestID, cElevTurbulence);
rmSetAreaElevationVariation(hillNorthwestID, 4.0);
rmSetAreaBaseHeight(hillNorthwestID, 10);
rmSetAreaElevationMinFrequency(hillNorthwestID, 0.05);
rmSetAreaElevationOctaves(hillNorthwestID, 3);
rmSetAreaElevationPersistence(hillNorthwestID, 0.5);
// rmSetAreaElevationNoiseBias(hillNorthwestID, 0.5);
// rmSetAreaElevationEdgeFalloffDist(hillNorthwestID, 20.0);
rmSetAreaCoherence(hillNorthwestID, 0.7);
rmSetAreaSmoothDistance(hillNorthwestID, 8);
rmSetAreaLocation(hillNorthwestID, 0.5, 0.88);
rmSetAreaEdgeFilling(hillNorthwestID, 5);
rmAddAreaInfluenceSegment(hillNorthwestID, 0.0, 0.85, 1.0, 0.85);
// rmSetAreaHeightBlend(hillNorthwestID, 1.9);
rmSetAreaObeyWorldCircleConstraint(hillNorthwestID, false);
rmBuildArea(hillNorthwestID);
int avoidNW = rmCreateAreaDistanceConstraint("avoid nw", hillNorthwestID, 2.0);
int stayNW = rmCreateAreaMaxDistanceConstraint("stay nw", hillNorthwestID, 0.0);
// ********************************************* NATIVE ************************************************
int shaolinID = rmCreateGrouping("shaolin A", "native shaolin temple mongol 04");
rmSetGroupingMinDistance(shaolinID, 0.0);
rmSetGroupingMaxDistance(shaolinID, rmXFractionToMeters(0.05));
rmPlaceGroupingAtLoc(shaolinID, 0,0.40,0.80);
// rmAddAreaToClass(shaolinID,rmClassID("natives"));
rmAddGroupingConstraint(shaolinID, avoidImpassableLandMed);
rmAddGroupingConstraint(shaolinID, avoidTradeRouteShort);
rmAddGroupingConstraint(shaolinID, avoidTradeRouteSocket);
int ZenID = rmCreateGrouping("Zen A", "native zen temple ceylon 04");
rmSetGroupingMinDistance(ZenID, 0.0);
rmSetGroupingMaxDistance(ZenID,rmXFractionToMeters(0.05));
// rmAddAreaToClass(ZenID,rmClassID("natives"));
rmAddGroupingConstraint(ZenID, avoidImpassableLandMed);
rmAddGroupingConstraint(ZenID, avoidTradeRouteShort);
rmAddGroupingConstraint(ZenID, avoidTradeRouteSocket);
rmPlaceGroupingAtLoc(ZenID, 0,0.48,0.62);
int JesuitID = rmCreateGrouping("Jesuit A", "native jesuit mission borneo 03");
rmSetGroupingMinDistance(JesuitID, 0.0);
rmSetGroupingMaxDistance(JesuitID, rmXFractionToMeters(0.05));
// rmAddAreaToClass(JesuitID,rmClassID("natives"));
rmAddGroupingConstraint(JesuitID, avoidImpassableLandMed);
rmAddGroupingConstraint(JesuitID, avoidTradeRouteShort);
rmAddGroupingConstraint(JesuitID, avoidTradeRouteSocket);
rmPlaceGroupingAtLoc(JesuitID, 0,0.60,0.40);
// *******************************************************************************************************
// Text
rmSetStatusText("",0.35);
// *********************************************** Cliff *************************************************
// Cliffs
/*
int cliffcount = 6;
for (i= 0; < cliffcount)
{
int cliffID = rmCreateArea("cliff"+i);
rmAddAreaToClass(cliffID, rmClassID("Cliffs"));
rmSetAreaSize(cliffID, rmAreaTilesToFraction(360), rmAreaTilesToFraction(360));
rmSetAreaMinBlobs(cliffID, 1);
rmSetAreaMaxBlobs(cliffID, 1);
// rmSetAreaMinBlobDistance(cliffID, 4.0);
// rmSetAreaMaxBlobDistance(cliffID, 4.0);
rmSetAreaWarnFailure(cliffID, true);
rmSetAreaObeyWorldCircleConstraint(cliffID, false);
rmSetAreaCliffType(cliffID, "texas grass"); // new england inland grass
rmSetAreaCliffPainting(cliffID, false, false, true, 0.1 , true); // paintGround, paintOutsideEdge, paintSide, minSideHeight, paintInsideEdge
// rmSetAreaTerrainType(cliffID, "pampas\groundforest_pam", 0, 0);
rmSetAreaCliffEdge(cliffID, 1, rmRandFloat(0.50, 0.50) , 0.0, 0.0, 1); // rmRandFloat(0.24, 0.28)
// rmSetAreaCliffEdge(cliffID, 1, rmRandFloat(0.28, 0.28) , 0.0, 0.0, 1); // rmRandFloat(0.24, 0.28)
rmSetAreaCliffHeight(cliffID, 3.5, 0.2, 0.4);
rmSetAreaHeightBlend(cliffID, 2);
rmSetAreaCoherence(cliffID, 0.8);
rmSetAreaSmoothDistance(cliffID, 10);
rmAddAreaConstraint (cliffID, avoidCliff);
rmAddAreaConstraint (cliffID, avoidEdge);
// rmAddAreaConstraint(cliffID, avoidNativesFar);
rmAddAreaConstraint(cliffID, avoidTradeRouteSocket);
rmAddAreaConstraint(cliffID, avoidTradeRouteShort);
rmAddAreaConstraint (cliffID, avoidPlayerArea1);
rmAddAreaConstraint (cliffID, avoidPlayerArea2);
rmAddAreaConstraint (cliffID, avoidNW);
// rmAddAreaConstraint (cliffID, avoidSE);
rmAddAreaConstraint (cliffID, avoidAreaA);
rmAddAreaConstraint (cliffID, avoidAreaB);
rmAddAreaConstraint (cliffID, avoidAreaC);
rmAddAreaConstraint (cliffID, avoidAreaD);
rmAddAreaConstraint (cliffID, avoidSea);
rmBuildArea(cliffID);
}
*/
// *******************************************************************************************************
/* // Terrain patch1
for (i=0; < 60)
{
int patchID = rmCreateArea("first patch "+i);
rmSetAreaWarnFailure(patchID, false);
rmSetAreaSize(patchID, rmAreaTilesToFraction(50), rmAreaTilesToFraction(50));
rmAddAreaToClass(patchID, classPatch);
// rmSetAreaMix(patchID, "pampas_grass"); //pampas_grass
rmSetAreaTerrainType(patchID, "yellow_river\stone2_yellow_riv");
rmSetAreaMinBlobs(patchID, 4);
rmSetAreaMaxBlobs(patchID, 5);
rmSetAreaMinBlobDistance(patchID, 16.0);
rmSetAreaMaxBlobDistance(patchID, 40.0);
rmSetAreaCoherence(patchID, 0.0);
rmAddAreaConstraint(patchID, avoidImpassableLandShort);
rmAddAreaConstraint(patchID, avoidPatch);
rmAddAreaConstraint (patchID, avoidNW);
rmBuildArea(patchID);
}
*/
// Terrain patch NW
for (i=0; <18)
{
int NWpatchID = rmCreateArea("NW patch "+i);
rmSetAreaWarnFailure(NWpatchID, false);
rmSetAreaObeyWorldCircleConstraint(NWpatchID, false);
rmSetAreaSize(NWpatchID, rmAreaTilesToFraction(50), rmAreaTilesToFraction(60));
rmAddAreaToClass(NWpatchID, classPatch2);
// rmSetAreaMix(NWpatchID, "pampas_grass"); //pampas_grass
rmSetAreaTerrainType(NWpatchID, "yellow_river\grass1_yellow_riv");
rmSetAreaMinBlobs(NWpatchID, 3);
rmSetAreaMaxBlobs(NWpatchID, 5);
rmSetAreaMinBlobDistance(NWpatchID, 16.0);
rmSetAreaMaxBlobDistance(NWpatchID, 40.0);
rmSetAreaCoherence(NWpatchID, 0.0);
// rmAddAreaConstraint(NWpatchID, avoidImpassableLandShort);
rmAddAreaConstraint(NWpatchID, avoidPatch2);
rmAddAreaConstraint (NWpatchID, stayNW);
rmBuildArea(NWpatchID);
}
// *********************************************** Grass ***********************************************
// Grass
for (i=0; < 50)
{
int GrassID = rmCreateObjectDef("drygrass"+i);
rmAddObjectDefItem(GrassID, "UnderbrushYellowRiver", rmRandInt(1,1), 4.0);
rmSetObjectDefMinDistance(GrassID, 0);
rmSetObjectDefMaxDistance(GrassID, rmXFractionToMeters(0.6));
rmAddObjectDefToClass(GrassID, rmClassID("grass"));
rmAddObjectDefConstraint(GrassID, avoidGrass);
rmAddObjectDefConstraint(GrassID, avoidImpassableLandShort);
rmAddObjectDefConstraint(GrassID, avoidTownCenterShort);
rmAddObjectDefConstraint (GrassID, avoidNW);
rmPlaceObjectDefAtLoc(GrassID, 0, 0.50, 0.50);
}
// *****************************************************************************************************
// *********************************** PLAYER STARTING RESOURCES ***************************************
// ********************************************** Define ***********************************************
// Town center & units
int TCID = rmCreateObjectDef("player TC");
int startingUnits = rmCreateStartingUnitsObjectDef(5.0);
int Chi3 = rmRandInt(rmRandInt(1,rmRandInt(2,3)),rmRandInt(4,5));
if (rmGetNomadStart())
{
rmAddObjectDefItem(TCID, "CoveredWagon", 1, 0.0);
}
else
{
rmAddObjectDefItem(TCID, "TownCenter", 1, 0.0);
rmAddObjectDefToClass(TCID, classStartingResource);
/*
if ( cNumberTeams != 2 )
{
rmAddObjectDefConstraint(TCID, avoidTradeRouteTown);
}
*/
// rmAddObjectDefConstraint(TCID, avoidTradeRouteFar);
// rmAddObjectDefConstraint(TCID, avoidTownCenterMed);
}
rmSetObjectDefMinDistance(TCID, 0.0);
rmSetObjectDefMaxDistance(TCID, 0.0);
// Starting mines
int playergoldID = rmCreateObjectDef("player mine");
rmAddObjectDefItem(playergoldID, "minegold", 1, 0);
rmSetObjectDefMinDistance(playergoldID, 16.0);
rmSetObjectDefMaxDistance(playergoldID, 18.0);
rmAddObjectDefToClass(playergoldID, classStartingResource);
rmAddObjectDefToClass(playergoldID, classGold);
rmAddObjectDefConstraint(playergoldID, avoidGoldType);
rmAddObjectDefConstraint(playergoldID, avoidTradeRoute);
rmAddObjectDefConstraint(playergoldID, avoidImpassableLand);
rmAddObjectDefConstraint(playergoldID, avoidNatives);
rmAddObjectDefConstraint(playergoldID, avoidStartingResources);
// 2nd mine
int playergold2ID = rmCreateObjectDef("player second mine");
rmAddObjectDefItem(playergold2ID, "mine", 1, 0);
rmSetObjectDefMinDistance(playergold2ID, 18.0); //58
rmSetObjectDefMaxDistance(playergold2ID, 20.0); //62
rmAddObjectDefToClass(playergold2ID, classStartingResource);
rmAddObjectDefToClass(playergold2ID, classGold);
rmAddObjectDefConstraint(playergold2ID, avoidTradeRoute);
rmAddObjectDefConstraint(playergold2ID, avoidImpassableLand);
rmAddObjectDefConstraint(playergold2ID, avoidNatives);
rmAddObjectDefConstraint(playergold2ID, avoidGoldType);
rmAddObjectDefConstraint(playergold2ID, avoidStartingResources);
// 3nd mine
int playergold3ID = rmCreateObjectDef("player third mine");
rmAddObjectDefItem(playergold3ID, "mine", 1, 0);
rmSetObjectDefMinDistance(playergold3ID, 68.0); //58
rmSetObjectDefMaxDistance(playergold3ID, 70.0); //62
rmAddObjectDefToClass(playergold3ID, classStartingResource);
rmAddObjectDefToClass(playergold3ID, classGold);
rmAddObjectDefConstraint(playergold3ID, avoidTradeRouteShort);
rmAddObjectDefConstraint(playergold3ID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(playergold3ID, avoidImpassableLand);
rmAddObjectDefConstraint(playergold3ID, avoidNatives);
rmAddObjectDefConstraint(playergold3ID, avoidGoldTypeFar);
rmAddObjectDefConstraint(playergold3ID, avoidStartingResources);
rmAddObjectDefConstraint(playergold3ID, avoidEdgeMore);
rmAddObjectDefConstraint(playergold3ID, avoidCenterMore);
// Starting trees1
int playerTree1ID = rmCreateObjectDef("player trees");
rmAddObjectDefItem(playerTree1ID, "ypTreeYellowRiver", rmRandInt(3,3), 1.0);
rmSetObjectDefMinDistance(playerTree1ID, 6);
rmSetObjectDefMaxDistance(playerTree1ID, 12);
rmAddObjectDefToClass(playerTree1ID, classStartingResource);
// rmAddObjectDefToClass(playerTree1ID, classForest);
// rmAddObjectDefConstraint(playerTree1ID, avoidForestMin);
rmAddObjectDefConstraint(playerTree1ID, avoidTradeRoute);
rmAddObjectDefConstraint(playerTree1ID, avoidImpassableLand);
// rmAddObjectDefConstraint(playerTree1ID, avoidStartingResources);
// Starting trees2
int playerTree2ID = rmCreateObjectDef("player trees2");
rmAddObjectDefItem(playerTree2ID, "ypTreeYellowRiver", rmRandInt(3,3), 2.0);
rmSetObjectDefMinDistance(playerTree2ID, 8);
rmSetObjectDefMaxDistance(playerTree2ID, 14);
rmAddObjectDefToClass(playerTree2ID, classStartingResource);
// rmAddObjectDefToClass(playerTree2ID, classForest);
// rmAddObjectDefConstraint(playerTree2ID, avoidForestMin);
rmAddObjectDefConstraint(playerTree2ID, avoidTradeRoute);
rmAddObjectDefConstraint(playerTree2ID, avoidImpassableLand);
// rmAddObjectDefConstraint(playerTree2ID, avoidStartingResources);
// Starting herd
int playerherdID = rmCreateObjectDef("starting herd");
rmAddObjectDefItem(playerherdID, "ypGiantSalamander", rmRandInt(6,8), 4.0);
rmSetObjectDefMinDistance(playerherdID, 8.0);
rmSetObjectDefMaxDistance(playerherdID, 12.0);
rmSetObjectDefCreateHerd(playerherdID, true);
rmAddObjectDefToClass(playerherdID, classStartingResource);
rmAddObjectDefConstraint(playerherdID, avoidTradeRoute);
rmAddObjectDefConstraint(playerherdID, avoidImpassableLand);
rmAddObjectDefConstraint(playerherdID, avoidNatives);
rmAddObjectDefConstraint(playerherdID, avoidStartingResourcesShort);
// Starting Berry
int playerBerryID=rmCreateObjectDef("player berries");
rmAddObjectDefItem(playerBerryID, "BerryBush", 4, 3.0);
rmSetObjectDefMinDistance(playerBerryID, 12);
rmSetObjectDefMaxDistance(playerBerryID, 14);
rmAddObjectDefToClass(playerBerryID, classStartingResource);
rmAddObjectDefConstraint(playerBerryID, avoidTradeRoute);
rmAddObjectDefConstraint(playerBerryID, avoidImpassableLand);
// (Chinese) Starting Crate
int ChineseCrateID=rmCreateObjectDef("Chinese Crate");
if ( Chi3 == 1 )
{
rmAddObjectDefItem(ChineseCrateID, "CrateofWood", 1, 5.0);
}
if ( Chi3 == 2 )
{
rmAddObjectDefItem(ChineseCrateID, "CrateofFood", 1, 5.0);
}
if ( Chi3 == 3 )
{
rmAddObjectDefItem(ChineseCrateID, "CrateofCoin", 1, 5.0);
}
if ( Chi3 == 4 )
{
rmAddObjectDefItem(ChineseCrateID, "Crateofwood", 1, 5.0);
rmAddObjectDefItem(ChineseCrateID, "CrateofCoin", 1, 5.0);
}
if ( Chi3 == 5 )
{
rmAddObjectDefItem(ChineseCrateID, "Crateoffood", 1, 5.0);
rmAddObjectDefItem(ChineseCrateID, "CrateofCoin", 1, 5.0);
}
rmSetObjectDefMinDistance(ChineseCrateID, 4);
rmSetObjectDefMaxDistance(ChineseCrateID, 6);
rmAddObjectDefToClass(ChineseCrateID, classStartingResource);
rmAddObjectDefConstraint(ChineseCrateID, avoidTradeRoute);
rmAddObjectDefConstraint(ChineseCrateID, avoidImpassableLand);
// (SPCAct3) Starting Hero
int SPCAct3ID=rmCreateObjectDef("SPCACT3");
rmAddObjectDefItem(SPCAct3ID, "SPCAmelia", 1, 5.0);
rmAddObjectDefItem(SPCAct3ID, "SPCCooper", 1, 5.0);
rmSetObjectDefMinDistance(SPCAct3ID, 18);
rmSetObjectDefMaxDistance(SPCAct3ID, 22);
rmAddObjectDefToClass(SPCAct3ID, classStartingResource);
rmAddObjectDefConstraint(SPCAct3ID, avoidTradeRoute);
rmAddObjectDefConstraint(SPCAct3ID, avoidImpassableLand);
// (SPCAct3) Starting Crate
int SPCAct3CrateID=rmCreateObjectDef("SPC Crate");
rmAddObjectDefItem(SPCAct3CrateID, "Crateoffood", 2, 4.0);
rmAddObjectDefItem(SPCAct3CrateID, "Crateofwood", 2, 4.0);
rmSetObjectDefMinDistance(SPCAct3CrateID, 4);
rmSetObjectDefMaxDistance(SPCAct3CrateID, 6);
rmAddObjectDefToClass(SPCAct3CrateID, classStartingResource);
rmAddObjectDefConstraint(SPCAct3CrateID, avoidTradeRoute);
rmAddObjectDefConstraint(SPCAct3CrateID, avoidImpassableLand);
// (XPSPC) Starting Crate
int XPSPCID=rmCreateObjectDef("SPC Country");
rmAddObjectDefItem(XPSPCID, "SPCXPNathaniel", 1, 5.0);
rmAddObjectDefItem(XPSPCID, "SPCXPWashington", 1, 5.0);
rmSetObjectDefMinDistance(XPSPCID, 18);
rmSetObjectDefMaxDistance(XPSPCID, 22);
rmAddObjectDefToClass(XPSPCID, classStartingResource);
rmAddObjectDefConstraint(XPSPCID, avoidTradeRoute);
rmAddObjectDefConstraint(XPSPCID, avoidImpassableLand);
rmAddObjectDefConstraint(XPSPCID, avoidStartingResources);
rmAddObjectDefConstraint(XPSPCID, avoidNatives);
rmAddObjectDefConstraint(XPSPCID, avoidEdge);
rmAddObjectDefConstraint(XPSPCID, avoidNugget);
// 2nd herd
int playerSaigaID = rmCreateObjectDef("player Saiga");
rmAddObjectDefItem(playerSaigaID, "ypSaiga", rmRandInt(11,11), 10.0);
rmSetObjectDefMinDistance(playerSaigaID, 38);
rmSetObjectDefMaxDistance(playerSaigaID, 40);
rmSetObjectDefCreateHerd(playerSaigaID, true);
rmAddObjectDefConstraint(playerSaigaID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(playerSaigaID, avoidImpassableLandShort);
rmAddObjectDefConstraint(playerSaigaID, avoidNativesShort);
// rmAddObjectDefConstraint(playerSaigaID, avoidStartingResources);
rmAddObjectDefConstraint(playerSaigaID, avoidSaigaShort);
rmAddObjectDefConstraint(playerSaigaID, avoidIbexShort);
rmAddObjectDefConstraint(playerSaigaID, avoidCenterMore);
// 3rd herd
int playerMarcoPoloSheepID = rmCreateObjectDef("player MarcoPoloSheep");
rmAddObjectDefItem(playerMarcoPoloSheepID, "ypMarcoPoloSheep", rmRandInt(8,8), 8.0);
rmSetObjectDefMinDistance(playerMarcoPoloSheepID, 48);
rmSetObjectDefMaxDistance(playerMarcoPoloSheepID, 50);
rmSetObjectDefCreateHerd(playerMarcoPoloSheepID, true);
rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidMarcoPoloSheepFar);
// rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidSaigaShort);
// rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidIbexShort);
rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidSerowFar);
rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidTradeRouteShort);
rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidImpassableLandShort);
rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidNativesShort);
// rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidCenterShort);
// rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidStartingResources);
rmAddObjectDefConstraint(playerMarcoPoloSheepID, avoidEdgeMore);
// Starting treasures
int playerNuggetID = rmCreateObjectDef("player nugget");
rmAddObjectDefItem(playerNuggetID, "Nugget", 1, 0.0);
rmSetNuggetDifficulty(1, 1);
rmSetObjectDefMinDistance(playerNuggetID, 20.0);
rmSetObjectDefMaxDistance(playerNuggetID, 30.0);
rmAddObjectDefToClass(playerNuggetID, classStartingResource);
rmAddObjectDefConstraint(playerNuggetID, avoidTradeRoute);
rmAddObjectDefConstraint(playerNuggetID, avoidImpassableLand);
rmAddObjectDefConstraint(playerNuggetID, avoidNatives);
rmAddObjectDefConstraint(playerNuggetID, avoidStartingResources);
rmAddObjectDefConstraint(playerNuggetID, avoidNugget);
rmAddObjectDefConstraint(playerNuggetID, avoidEdge);
int nugget0count = rmRandInt (2,2); // 1,2
int OBSUIID = rmCreateObjectDef("ESOC OBSUI Unit");
rmAddObjectDefItem(OBSUIID, "Minuteman", 1, 20.0);
rmSetObjectDefMinDistance(OBSUIID, 0);
rmSetObjectDefMaxDistance(OBSUIID, 40);
// Text
rmSetStatusText("",0.40);
// ************************************************ Place ************************************************
for(i=1; <=cNumberNonGaiaPlayers)
{
rmPlaceObjectDefAtLoc(TCID, i, rmPlayerLocXFraction(i), rmPlayerLocZFraction(i));
vector TCLoc = rmGetUnitPosition(rmGetUnitPlacedOfPlayer(TCID, i));
rmPlaceObjectDefAtLoc(startingUnits, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playergoldID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playergold2ID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playergold3ID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerherdID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerTree1ID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerTree1ID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerTree1ID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerTree2ID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerTree2ID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerBerryID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerSaigaID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerMarcoPoloSheepID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(playerNuggetID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
/*
if (rmGetPlayerCiv(i) == 20 || rmGetPlayerCiv(i) ==rmGetCivID("SPCChinese"))
{
rmPlaceObjectDefAtLoc(ChineseCrateID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
}
*/
if (rmGetPlayerCiv(i) == rmGetCivID("SPCAct3"))
{
rmPlaceObjectDefAtLoc(SPCAct3CrateID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(SPCAct3ID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
}
if (rmGetPlayerCiv(i) == rmGetCivID("XPSPC"))
{
rmPlaceObjectDefAtLoc(SPCAct3CrateID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
rmPlaceObjectDefAtLoc(XPSPCID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
}
if (nugget0count == 2)
rmPlaceObjectDefAtLoc(playerNuggetID, i, rmXMetersToFraction(xsVectorGetX(TCLoc)), rmZMetersToFraction(xsVectorGetZ(TCLoc)));
}
// *******************************************************************************************************
// ********************************************** Mines **************************************************
int goldCount = rmRandInt(3 * (cNumberNonGaiaPlayers - ObsUIPlayer), 3 * (cNumberNonGaiaPlayers - ObsUIPlayer)); // 3,3
//Mines
for(i=0; < goldCount)
{
int goldID = rmCreateObjectDef("gold"+i);
rmAddObjectDefItem(goldID, "Mine", 1, 0.0);
rmSetObjectDefMinDistance(goldID, rmXFractionToMeters(0.12));
rmSetObjectDefMaxDistance(goldID, rmXFractionToMeters(0.7));
rmAddObjectDefToClass(goldID, classGold);
rmAddObjectDefConstraint(goldID, avoidTradeRouteSocketFar);
rmAddObjectDefConstraint(goldID, avoidTradeRoute);
rmAddObjectDefConstraint(goldID, avoidImpassableLand);
rmAddObjectDefConstraint(goldID, avoidNatives);
rmAddObjectDefConstraint(goldID, avoidGoldVeryFar);
// rmAddObjectDefConstraint(goldID, Northwestconstraint);
rmAddObjectDefConstraint(goldID, avoidTownCenterVeryFar);
rmAddObjectDefConstraint(goldID, avoidEdgeMore);
rmPlaceObjectDefAtLoc(goldID, 0, 0.50, 0.85);
}
// *******************************************************************************************************
// ***************************************** Island Resources ********************************************
int TreeCount = rmRandInt(10,12);//((cNumberNonGaiaPlayers - ObsUIPlayer) * 5)
int TreeCount2 = rmRandInt(15,20);//((cNumberNonGaiaPlayers - ObsUIPlayer) * 8)
int TreeTaiwanID = rmCreateObjectDef("TreeTaiwan ");
rmAddObjectDefItem(TreeTaiwanID, "ypTreeBorneo", TreeCount2, 12.0);
rmSetObjectDefMinDistance(TreeTaiwanID, 0.0);
rmSetObjectDefMaxDistance(TreeTaiwanID, rmXFractionToMeters(0.03));
rmAddGroupingConstraint(TreeTaiwanID, avoidSeaShort);
rmAddGroupingConstraint(TreeTaiwanID, avoidImpassableLand);
rmPlaceObjectDefAtLoc(TreeTaiwanID, 0, 0.44, 0.10, 1);
int HerdTaiwanID = rmCreateObjectDef("HerdTaiwan ");
rmAddObjectDefItem(HerdTaiwanID, "ypGiantSalamander", 6, 8.0);
rmSetObjectDefMinDistance(HerdTaiwanID, 0.0);
rmSetObjectDefMaxDistance(HerdTaiwanID, rmXFractionToMeters(0.05));
rmAddGroupingConstraint(HerdTaiwanID, avoidSeaShort);
rmPlaceObjectDefAtLoc(HerdTaiwanID, 0, 0.46, 0.11, 1);
int NuggetTaiwanID = rmCreateObjectDef("NuggetTaiwan ");
rmAddObjectDefItem(NuggetTaiwanID, "nugget", 1, 0.0);
rmSetNuggetDifficulty(4, 4);
rmSetObjectDefMinDistance(NuggetTaiwanID, 0.0);
rmSetObjectDefMaxDistance(NuggetTaiwanID, rmXFractionToMeters(0.05));
rmAddGroupingConstraint(NuggetTaiwanID, avoidSeaShort);
rmAddGroupingConstraint(NuggetTaiwanID, avoidImpassableLand);
rmPlaceObjectDefAtLoc(NuggetTaiwanID, 0, 0.45, 0.12, 1);
int TreeHainanID = rmCreateObjectDef("TreeHainan ");
rmAddObjectDefItem(TreeHainanID, "ypTreeBorneo", TreeCount, 6.0);
rmSetObjectDefMinDistance(TreeHainanID, 0.0);
rmSetObjectDefMaxDistance(TreeHainanID, rmXFractionToMeters(0.05));
rmAddGroupingConstraint(TreeHainanID, avoidSeaShort);
rmPlaceObjectDefAtLoc(TreeHainanID, 0, 0.00, 0.32, 1);
int NuggetHainanID = rmCreateObjectDef("NuggetHainan ");
rmAddObjectDefItem(NuggetHainanID, "ypNuggetTreeAsian", 1, 0.0);
rmSetNuggetDifficulty(3, 3);
rmSetObjectDefMinDistance(NuggetHainanID, 0.0);
rmSetObjectDefMaxDistance(NuggetHainanID, rmXFractionToMeters(0.05));
rmAddGroupingConstraint(NuggetHainanID, avoidSeaShort);
rmPlaceObjectDefAtLoc(NuggetHainanID, 0, 0.00, 0.29, 1);
int NuggetJapanID = rmCreateObjectDef("NuggetJapan ");
rmAddObjectDefItem(NuggetJapanID, "nugget", 1, 0.0);
rmSetNuggetDifficulty(4, 4);
rmSetObjectDefMinDistance(NuggetJapanID, 0.0);
rmSetObjectDefMaxDistance(NuggetJapanID, rmXFractionToMeters(0.05));
rmAddGroupingConstraint(NuggetJapanID, avoidSeaShort);
rmPlaceObjectDefAtLoc(NuggetJapanID, 0, 0.89, 0.10, 1);
int TreeJapanID = rmCreateObjectDef("TreeJapan ");
rmAddObjectDefItem(TreeJapanID, "ypTreeCoastalJapan", TreeCount2, 10.0);
rmSetObjectDefMinDistance(TreeJapanID, 0.0);
rmSetObjectDefMaxDistance(TreeJapanID, rmXFractionToMeters(0.10));
rmAddGroupingConstraint(TreeJapanID, avoidSeaShort);
rmPlaceObjectDefAtLoc(TreeJapanID, 0, 0.90, 0.10, 1);
int HerdJapanID = rmCreateObjectDef("HerdJapan ");
rmAddObjectDefItem(HerdJapanID, "ypGiantSalamander", 6, 8.0);
rmSetObjectDefMinDistance(HerdJapanID, 0.0);
rmSetObjectDefMaxDistance(HerdJapanID, rmXFractionToMeters(0.10));
rmAddGroupingConstraint(HerdJapanID, avoidSeaShort);
rmPlaceObjectDefAtLoc(HerdJapanID, 0, 0.91, 0.10, 1);
// *******************************************************************************************************
// *********************************************** Forest ************************************************
int dirtforestcount = ((cNumberNonGaiaPlayers - ObsUIPlayer) * 4);
if(cNumberNonGaiaPlayers >=4) dirtforestcount = ((cNumberNonGaiaPlayers - ObsUIPlayer) * 3);
if(cNumberNonGaiaPlayers >=6) dirtforestcount = ((cNumberNonGaiaPlayers - ObsUIPlayer) * 2);
int greenforestcount = ((cNumberNonGaiaPlayers - ObsUIPlayer) * 6);
if(cNumberNonGaiaPlayers >=4) greenforestcount = ((cNumberNonGaiaPlayers - ObsUIPlayer) * 4);
if(cNumberNonGaiaPlayers >=6) greenforestcount = ((cNumberNonGaiaPlayers - ObsUIPlayer) * 2);
int dirtforesttreecount = rmRandInt(5,6);
// Green forests big
// Green forests small
for (i=1; < greenforestcount)
{
int greenforesttreeID = rmCreateObjectDef("dirt forest trees"+i);
rmAddObjectDefItem(greenforesttreeID, "ypTreeYellowRiver", 5, 5.0);
rmSetObjectDefMinDistance(greenforesttreeID, rmXFractionToMeters(0.0));
rmSetObjectDefMaxDistance(greenforesttreeID, rmXFractionToMeters(0.5));
rmAddObjectDefToClass(greenforesttreeID, classForest);
// rmAddObjectDefConstraint(greenforesttreeID, avoidForestShort);
rmAddObjectDefConstraint(greenforesttreeID, avoidImpassableLandShort);
rmAddAreaConstraint(greenforesttreeID, avoidJapan);
rmAddAreaConstraint(greenforesttreeID, avoidTree);
rmAddAreaConstraint(greenforesttreeID, avoidTownCenterVeryFar);
rmAddAreaConstraint(greenforesttreeID, avoidBuilding);
rmAddAreaConstraint(greenforesttreeID, avoidTownCenterResourcesshort);
rmAddAreaConstraint(greenforesttreeID, avoidCoveredWagon);
rmPlaceObjectDefAtLoc(greenforesttreeID, 0, 0.50, 0.50,7);
}
for (i=1; < greenforestcount)
{
int dirtforesttreeID = rmCreateObjectDef("dirt forest trees"+i);
rmAddObjectDefItem(dirtforesttreeID, "ypTreeBamboo", 5, 2.0);
rmSetObjectDefMinDistance(dirtforesttreeID, rmXFractionToMeters(0.0));
rmSetObjectDefMaxDistance(dirtforesttreeID, rmXFractionToMeters(0.5));
rmAddObjectDefToClass(dirtforesttreeID, classForest);
// rmAddObjectDefConstraint(dirtforesttreeID, avoidForestShort);
rmAddObjectDefConstraint(dirtforesttreeID, avoidImpassableLandShort);
rmAddAreaConstraint(dirtforesttreeID, avoidJapan);
rmAddAreaConstraint(dirtforesttreeID, avoidTree);
rmAddAreaConstraint(dirtforesttreeID, avoidBuilding);
rmAddAreaConstraint(dirtforesttreeID, avoidTownCenterResourcesshort);
rmAddAreaConstraint(dirtforesttreeID, avoidCoveredWagon);
rmPlaceObjectDefAtLoc(dirtforesttreeID, 0, 0.50, 0.50,5);
}
// *******************************************************************************************************
// Text
rmSetStatusText("",0.45);
// ************************************************ Herd *************************************************
int herdcount = (cNumberPlayers - ObsUIPlayer);
for(i=0; < herdcount)
{
//Ibex
int IbexID = rmCreateObjectDef("Ibex"+i);
rmAddObjectDefItem(IbexID, "ypIbex", rmRandInt(11,11), 10.0);
rmSetObjectDefMinDistance(IbexID, rmXFractionToMeters(0.0));
rmSetObjectDefMaxDistance(IbexID, rmXFractionToMeters(0.5));
rmSetObjectDefCreateHerd(IbexID, true);
rmAddObjectDefConstraint(IbexID, avoidImpassableLandShort);
rmAddObjectDefConstraint(IbexID, avoidNativesShort);
rmAddObjectDefConstraint(IbexID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(IbexID, avoidGoldMin);
rmAddObjectDefConstraint(IbexID, avoidForestMin);
rmAddObjectDefConstraint(IbexID, avoidTownCenterFar);
rmAddObjectDefConstraint(IbexID, avoidSaigaFar);
rmAddObjectDefConstraint(IbexID, avoidMarcoPoloSheepFar);
rmAddObjectDefConstraint(IbexID, avoidIbexFar);
rmAddObjectDefConstraint(IbexID, avoidSerowFar);
rmAddObjectDefConstraint(IbexID, avoidJapan);
rmAddObjectDefConstraint(IbexID, avoidTaiwan);
// rmAddObjectDefConstraint(IbexID, avoidEdge);
//Serow
int SerowID = rmCreateObjectDef("Serow"+i);
rmAddObjectDefItem(SerowID, "ypSerow", rmRandInt(8,8), 8.0);
rmSetObjectDefMinDistance(SerowID, rmXFractionToMeters(0.0));
rmSetObjectDefMaxDistance(SerowID, rmXFractionToMeters(0.5));
rmSetObjectDefCreateHerd(SerowID, true);
rmAddObjectDefConstraint(SerowID, avoidImpassableLandShort);
rmAddObjectDefConstraint(SerowID, avoidNativesShort);
rmAddObjectDefConstraint(SerowID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(SerowID, avoidGoldMin);
rmAddObjectDefConstraint(SerowID, avoidForestMin);
rmAddObjectDefConstraint(SerowID, avoidTownCenterFar);
rmAddObjectDefConstraint(SerowID, avoidSaigaFar);
rmAddObjectDefConstraint(SerowID, avoidMarcoPoloSheepFar);
rmAddObjectDefConstraint(SerowID, avoidIbexFar);
rmAddObjectDefConstraint(SerowID, avoidSerowFar);
rmAddObjectDefConstraint(SerowID, avoidJapan);
rmAddObjectDefConstraint(SerowID, avoidTaiwan);
// rmAddObjectDefConstraint(SerowID, avoidEdge);
if (i == 0 )
{
rmAddObjectDefConstraint(IbexID, staySWHalf);
rmAddObjectDefConstraint(SerowID, staySWHalf);
}
else if (i == 1)
{
rmAddObjectDefConstraint(IbexID, stayNEHalf);
rmAddObjectDefConstraint(SerowID, stayNEHalf);
}
if (i < 2)
rmPlaceObjectDefAtLoc(IbexID, 0, 0.50, 0.50);
rmPlaceObjectDefAtLoc(IbexID, 0, 0.50, 0.50);
rmPlaceObjectDefAtLoc(SerowID, 0, 0.50, 0.50);
}
// *******************************************************************************************************
// Text
rmSetStatusText("",0.46);
// ********************************************** Treasure ***********************************************
int nuggetLV4count = (cNumberPlayers - ObsUIPlayer);
int nuggetLV3count = ((cNumberNonGaiaPlayers - ObsUIPlayer) * 2);
int nuggetLV2count = ((cNumberNonGaiaPlayers - ObsUIPlayer) * 5);
// Treasures center
int Nugget4ID = rmCreateObjectDef("nugget4");
rmAddObjectDefItem(Nugget4ID, "Nugget", 1, 0.0);
rmSetObjectDefMinDistance(Nugget4ID, 0);
rmSetObjectDefMaxDistance(Nugget4ID, rmXFractionToMeters(0.6));
rmAddObjectDefConstraint(Nugget4ID, avoidNuggetFar);
rmAddObjectDefConstraint(Nugget4ID, avoidNatives);
rmAddObjectDefConstraint(Nugget4ID, avoidTradeRouteShort);
rmAddObjectDefConstraint(Nugget4ID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(Nugget4ID, avoidImpassableLand);
rmAddObjectDefConstraint(Nugget4ID, avoidGoldTypeMin);
rmAddObjectDefConstraint(Nugget4ID, avoidTownCenterFar);
rmAddObjectDefConstraint(Nugget4ID, avoidSaigaMin);
rmAddObjectDefConstraint(Nugget4ID, avoidMarcoPoloSheepMin);
rmAddObjectDefConstraint(Nugget4ID, avoidIbexMin);
rmAddObjectDefConstraint(Nugget4ID, avoidSerowMin);
rmAddObjectDefConstraint(Nugget4ID, avoidForestMin);
rmAddObjectDefConstraint(Nugget4ID, avoidEdgeMore);
for (i=0; <= nuggetLV4count)
{
rmSetNuggetDifficulty(4,4);
rmPlaceObjectDefAtLoc(Nugget4ID, 0, 0.50, 0.50);
}
int HardID = rmCreateObjectDef("nugget3");
rmAddObjectDefItem(HardID, "Nugget", 1, 0.0);
rmSetObjectDefMinDistance(HardID, 0);
rmSetObjectDefMaxDistance(HardID, rmXFractionToMeters(0.6));
rmAddObjectDefConstraint(HardID, avoidNuggetShort);
rmAddObjectDefConstraint(HardID, avoidNatives);
rmAddObjectDefConstraint(HardID, avoidTradeRouteShort);
rmAddObjectDefConstraint(HardID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(HardID, avoidImpassableLand);
rmAddObjectDefConstraint(HardID, avoidGoldTypeMin);
rmAddObjectDefConstraint(HardID, avoidTownCenterFar);
rmAddObjectDefConstraint(HardID, avoidSaigaMin);
rmAddObjectDefConstraint(HardID, avoidMarcoPoloSheepMin);
rmAddObjectDefConstraint(HardID, avoidIbexMin);
rmAddObjectDefConstraint(HardID, avoidSerowMin);
rmAddObjectDefConstraint(HardID, avoidForestMin);
rmAddObjectDefConstraint(HardID, avoidEdgeMore);
for (i=0; <= nuggetLV3count)
{
rmSetNuggetDifficulty(3,3);
rmPlaceObjectDefAtLoc(HardID, 0, 0.50, 0.50);
}
int NuggetID = rmCreateObjectDef("nugget2");
rmAddObjectDefItem(NuggetID, "Nugget", 1, 0.0);
rmSetObjectDefMinDistance(NuggetID, 0);
rmSetObjectDefMaxDistance(NuggetID, rmXFractionToMeters(0.6));
rmAddObjectDefConstraint(NuggetID, avoidNugget);
rmAddObjectDefConstraint(NuggetID, avoidNatives);
rmAddObjectDefConstraint(NuggetID, avoidTradeRouteShort);
rmAddObjectDefConstraint(NuggetID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(NuggetID, avoidImpassableLand);
rmAddObjectDefConstraint(NuggetID, avoidGoldTypeMin);
rmAddObjectDefConstraint(NuggetID, avoidTownCenterFar);
rmAddObjectDefConstraint(NuggetID, avoidSaigaMin);
rmAddObjectDefConstraint(NuggetID, avoidMarcoPoloSheepMin);
rmAddObjectDefConstraint(NuggetID, avoidIbexMin);
rmAddObjectDefConstraint(NuggetID, avoidSerowMin);
rmAddObjectDefConstraint(NuggetID, avoidForestMin);
rmAddObjectDefConstraint(NuggetID, avoidEdgeMore);
for (i=0; <= nuggetLV2count)
{
rmSetNuggetDifficulty(2,2);
rmPlaceObjectDefAtLoc(NuggetID, 0, 0.50, 0.50);
}
// *******************************************************************************************************
/* // ************************************************ Cows *************************************************
int cowcount = 4;
for (i=0; <cowcount)
{
int CowID = rmCreateObjectDef("cow"+i);
rmAddObjectDefItem(CowID, "cow", 2, 4.0);
rmSetObjectDefMinDistance(CowID, 0.0);
rmSetObjectDefMaxDistance(CowID, rmXFractionToMeters(0.6));
rmAddObjectDefConstraint(CowID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(CowID, avoidImpassableLandShort);
rmAddObjectDefConstraint(CowID, avoidNatives);
rmAddObjectDefConstraint(CowID, avoidEdge);
rmAddObjectDefConstraint(CowID, avoidNuggetMin);
// rmAddObjectDefConstraint(CowID, avoidCow);
rmAddObjectDefConstraint(CowID, avoidTownCenterMed);
rmAddObjectDefConstraint(CowID, avoidForestMin);
if (i==0)
rmAddObjectDefConstraint(CowID, stayInAreaA);
else if (i==1)
rmAddObjectDefConstraint(CowID, stayInAreaB);
else if (i==2)
rmAddObjectDefConstraint(CowID, stayInAreaC);
else
rmAddObjectDefConstraint(CowID, stayInAreaD);
rmPlaceObjectDefAtLoc(CowID, 0, 0.5, 0.5);
}
*/
// *******************************************************************************************************
// Text
rmSetStatusText("",0.47);
// ******************************************** Embellishment ********************************************
// CargoDebris
int CargoDebrisID = rmCreateObjectDef("CargoDebris");
rmAddObjectDefItem(CargoDebrisID, "ypPropsCargoDebris", rmRandInt(1,2), 2.0);
rmSetObjectDefMinDistance(CargoDebrisID, 4);
rmSetObjectDefMaxDistance(CargoDebrisID, 6);
rmAddObjectDefConstraint(CargoDebrisID, avoidTradeRouteSocket);
rmAddObjectDefConstraint(CargoDebrisID, avoidForestMin);
rmAddObjectDefConstraint(CargoDebrisID, avoidGoldMin);
vector CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.10, 0.15));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.20, 0.25));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.30, 0.35));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.40, 0.45));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.50, 0.55));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.60, 0.65));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.70, 0.75));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.80, 0.85));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
CargoDebrisLoc = rmGetTradeRouteWayPoint(tradeRouteID, rmRandFloat (0.90, 0.95));
rmPlaceObjectDefAtPoint(CargoDebrisID, 0, CargoDebrisLoc);
for (i=1; < 3)
{
int MountainID = rmCreateArea("Mountain"+i);
rmSetAreaSize(MountainID, 0.0026, 0.0026);
rmSetAreaCoherence(MountainID, 0.80);
rmSetAreaSmoothDistance(MountainID, 1);
rmSetAreaWarnFailure(MountainID, false);
rmAddAreaToClass(MountainID, rmClassID("geyser"));
rmSetAreaBaseHeight(MountainID, 10);
rmSetAreaTerrainType(MountainID, "yellow_river\stone2_yellow_riv");
rmAddAreaConstraint(MountainID, avoidNuggetMin);
rmAddAreaConstraint(MountainID, avoidCowMin);
rmAddAreaConstraint(MountainID, avoidTradeRouteShort);
rmAddAreaConstraint(MountainID, avoidTradeRouteSocket);
rmAddAreaConstraint(MountainID, avoidNativesFar);
rmAddAreaConstraint(MountainID, avoidGoldTypeMin);
rmAddAreaConstraint(MountainID, avoidTownCenter);
rmAddAreaConstraint(MountainID, avoidSaigaMin);
rmAddAreaConstraint(MountainID, avoidMarcoPoloSheepMin);
rmAddAreaConstraint(MountainID, avoidIbexMin);
rmAddAreaConstraint(MountainID, avoidSerowMin);
rmAddAreaConstraint(MountainID, avoidForestMin);
rmAddAreaConstraint(MountainID, avoidGeyser);
rmAddAreaConstraint(MountainID, avoidNW);
rmAddAreaConstraint(MountainID, avoidImpassableLandShort);
if (i == 1)
rmAddAreaConstraint(MountainID, stayNEHalf);
else
rmAddAreaConstraint(MountainID, staySWHalf);
rmAddAreaConstraint(MountainID, avoidEdgeMore);
rmBuildArea(MountainID);
rmCreateAreaMaxDistanceConstraint("stay in geyser area "+i, MountainID, 0.0);
}
// *****************************************************************************************************
// Text
rmSetStatusText("",0.48);
// ******************************************* Sea Resource ********************************************
int FishSalmoncount = (cNumberPlayers - ObsUIPlayer) * 3;
int FishSardinecount = (cNumberPlayers - ObsUIPlayer) * 3;
int waternuggetcount = (cNumberNonGaiaPlayers - ObsUIPlayer) * 4;
int whalecount = (((cNumberNonGaiaPlayers - ObsUIPlayer) * 3) + rmRandInt(1,2));
int Junkcount = (cNumberPlayers - ObsUIPlayer) * 1;
int RandomJunk = rmRandInt(0,1);
int waterSpawnPointID = rmCreateObjectDef("Flag");
rmAddObjectDefItem(waterSpawnPointID, "HomeCityWaterSpawnFlag", 1, 0.0);
rmAddClosestPointConstraint(flagVsFlag);
rmAddClosestPointConstraint(flagLand);
// rmAddClosestPointConstraint(flagEdgeConstraint);
for(i=1; <cNumberPlayers)
{
vector TCLocation = rmGetUnitPosition(rmGetUnitPlacedOfPlayer(TCID, i));
vector closestPoint = rmFindClosestPointVector(TCLocation, rmXFractionToMeters(1.0));
rmPlaceObjectDefAtLoc(waterSpawnPointID, i, rmXMetersToFraction(xsVectorGetX(closestPoint)), rmZMetersToFraction(xsVectorGetZ(closestPoint)));
}
rmClearClosestPointConstraints();
int Fisch1=rmCreateObjectDef("Fish 1");
rmAddObjectDefItem(Fisch1, "FishSalmon", 1, 0.0);
rmSetObjectDefMinDistance(Fisch1, 0.3);
rmSetObjectDefMaxDistance(Fisch1, rmXFractionToMeters(0.5));
rmAddObjectDefConstraint(Fisch1, avoidFish);
rmAddObjectDefConstraint(Fisch1, avoidFishLand);
rmPlaceObjectDefAtLoc(Fisch1, 0, 0.5, 0.5, FishSalmoncount);
int Fisch2=rmCreateObjectDef("Fish 2");
rmAddObjectDefItem(Fisch2, "FishSardine", 1, 0.0);
rmSetObjectDefMinDistance(Fisch2, 0.3);
rmSetObjectDefMaxDistance(Fisch2, rmXFractionToMeters(0.5));
rmAddObjectDefConstraint(Fisch2, avoidFish);
rmAddObjectDefConstraint(Fisch2, avoidFishLand);
rmPlaceObjectDefAtLoc(Fisch2, 0, 0.5, 0.5, FishSardinecount);
int nuggetW= rmCreateObjectDef("nugget water");
rmAddObjectDefItem(nuggetW, "ypNuggetBoat", 1, 0.0);
rmSetNuggetDifficulty(5, 5);
rmSetObjectDefMinDistance(nuggetW, rmXFractionToMeters(0.0));
rmSetObjectDefMaxDistance(nuggetW, rmXFractionToMeters(0.5));
rmAddObjectDefConstraint(nuggetW, nuggetVsFlag);
rmAddObjectDefConstraint(nuggetW, avoidLand);
rmAddObjectDefConstraint(nuggetW, avoidNuggetWater);
rmPlaceObjectDefAtLoc(nuggetW, 0, 0.5, 0.5, waternuggetcount);
int whaleID=rmCreateObjectDef("whale");
rmAddObjectDefItem(whaleID, "HumpbackWhale", 1, 0.0);
rmSetObjectDefMinDistance(whaleID, 0.0);
rmSetObjectDefMaxDistance(whaleID, rmXFractionToMeters(0.5));
rmAddObjectDefConstraint(whaleID, whaleVsWhaleID);
rmAddObjectDefConstraint(whaleID, whaleLand);
rmPlaceObjectDefAtLoc(whaleID, 0, 0.5, 0.5, whalecount);
if (RandomJunk == 1)
{
int JunkID=rmCreateObjectDef("Wokou Junk");
rmAddObjectDefItem(JunkID, "Privateer", 1, 0.0);
rmSetObjectDefMinDistance(JunkID, 0.0);
rmSetObjectDefMaxDistance(JunkID, rmXFractionToMeters(0.5));
rmAddObjectDefConstraint(JunkID, ShipVsFlag);
rmAddObjectDefConstraint(JunkID, avoidLand);
rmAddObjectDefConstraint(JunkID, avoidJunk);
// rmAddObjectDefConstraint(JunkID, avoidWaterNugget);
rmPlaceObjectDefAtLoc(JunkID, 0, 0.5, 0.5, Junkcount);
}
// *****************************************************************************************************
// Text
rmSetStatusText("",0.50);
// ****************************************** Advance Trigger ******************************************
// QQ Group1:85442352 QQ Group2:456359856 E-mail:[email protected]
int PlayerType = rmRandInt(1,2);
int Chi1 = rmRandInt(1,2);
int Chi2 = rmRandInt(3,4);
string ToActive = "Active";
string ID = "ByID";
// ***************************************** Installation Path *****************************************
rmCreateTrigger("GameStart");
rmSetTriggerRunImmediately(true);
rmSetTriggerPriority(5);
rmSetTriggerEffectParam("IdleProc","true);trQuestVarSet(\"Path\",1);}}/*");
rmCreateTrigger("Path active runImmediately{if(trQuestVarGet(\"Path\")!=1){"+"showSPCNote(\"Error!\",\"<color=0,255,255>Use-the-English-path-to-install-the-Age-of-Empires-III,please.\");"+"uiMessageBox2(20948);trEndGame();trYouWin(true);xsDisableRule(\"_Path\");}}/*");
rmSetTriggerActive(false);
rmSetTriggerPriority(5);
rmCreateTrigger("aoebbs");
rmSwitchToTrigger(rmTriggerID("aoebbs"));
rmSetTriggerRunImmediately(true);
oxyA("}}");
// ********************************************** Trigger **********************************************
// Text
rmSetStatusText("",0.60);
oxy("rule _0start active runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 1.00000000){");
oxy("trSetLighting(\"spcCC5b\", 420.00000000);");
oxy("xsDisableRule(\"_0start\");");
oxy("xsEnableRule(\"_revolutionLighting\");");
oxyZ("}} /*");
oxy("rule _revolutionLighting inactive runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 419.00000000){");
oxy("trSetLighting(\"hc_revolution\", 250.00000000);");
oxy("xsDisableRule(\"_revolutionLighting\");");
oxy("xsEnableRule(\"_6lISBOM\");");
oxyZ("}} /*");
oxy("rule _6lISBOM inactive runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 250.00000000){");
oxy("trSetLighting(\"Lisbon Storm\", 50.00000000);");
oxy("xsDisableRule(\"_6lISBOM\");");
oxy("xsEnableRule(\"_7spcJC4aflashback\");");
oxyZ("}} /*");
oxy("rule _7spcJC4aflashback inactive runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 50.00000000){");
oxy("trSetLighting(\"spcJC4aflashback\", 120.00000000);");
oxy("xsDisableRule(\"_7spcJC4aflashback\");");
oxy("xsEnableRule(\"_8minescent\");");
oxyZ("}} /*");
oxy("rule _8minescent inactive runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 420.00000000){");
oxy("trSetLighting(\"minescene\", 300.00000000);");
oxy("xsDisableRule(\"_8minescent\");");
oxy("xsEnableRule(\"_1start\");");
oxyZ("}} /*");
oxy("rule _1start inactive runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 300.00000000){");
oxy("trSetLighting(\"New England Start\", 130.00000000);");
oxy("xsDisableRule(\"_1start\");");
oxy("xsEnableRule(\"_2start\");");
oxyZ("}} /*");
oxy("rule _2start inactive runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 130.00000000){");
If ( PlayerType == 1 )
{
oxy("trSetLighting(\"yellow_river\", 140.00000000);");
}
If ( PlayerType == 2 )
{
oxy("trSetLighting(\"yukon\", 140.00000000);");
}
oxy("xsDisableRule(\"_2start\");");
oxy("xsEnableRule(\"_3patagonia\");");
oxyZ("}} /*");
oxy("rule _3patagonia inactive runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 140.00000000){");
oxy("trSetLighting(\"spcCC5b\", 150.00000000);");
oxy("xsDisableRule(\"_3patagonia\");");
oxy("xsEnableRule(\"_4hcrevolution4\");");
oxyZ("}} /*");
oxy("rule _4hcrevolution4 inactive runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 150.00000000){");
oxy("trSetLighting(\"hc_revolution\", 250.00000000);");
oxy("xsDisableRule(\"_4hcrevolution4\");");
oxy("xsEnableRule(\"_6lISBOM\");");
oxyZ("}} /*");
//This Map Trigger
oxy("rule _StartTech active runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 1.00000000){");
oxy("trModifyProtounit(\"IGCTownCenter\", 0, 2, -34);");
oxy("trModifyProtounit(\"Privateer\", 0, 0, -700);");
oxy("trModifyProtounit(\"Privateer\", 0, 2, -14);");
oxy("trModifyProtounit(\"ypJunk\", 0, 2, -6);");
oxy("trModifyProtounit(\"ypCatamaran\", 0, 2, -2);");
oxy("trModifyProtounit(\"Explorer\", 0, 0, -400);");
oxy("trModifyProtounit(\"Explorer\", 0, 0, 400);");
//Explorer Nugget
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(ExplorerID, 0)+");");
oxy("trUnitDelete(false);");
for(p=1;<=cNumberNonGaiaPlayers)
{
oxy("trTechSetStatus("+p+", 351, 0);");
oxy("trTechSetStatus("+p+", 864, 0);");
oxy("trTechSetStatus("+p+", 446, 0);");
oxy("trTechSetStatus("+p+", 1539, 0);");
if ( Chi2 == 4 )
{
oxy("trUnforbidProtounit("+p+",\"MercManchu\");");
oxy("trUnforbidProtounit("+p+",\"ypRepentantManchu\");");
oxy("trUnforbidProtounit("+p+",\"ypWokouBlindMonk\");");
oxy("trUnforbidProtounit("+p+",\"ypRepentantBlindMonk\");");
}
if ( Chi2 == 3 )
{
oxy("trUnforbidProtounit("+p+",\"MercNinja\");");
oxy("trUnforbidProtounit("+p+",\"ypRepentantNinja\");");
oxy("trUnforbidProtounit("+p+",\"ypWokouPirate\");");
oxy("trUnforbidProtounit("+p+",\"ypRepentantSmuggler\");");
}
if (rmGetPlayerCiv(p) == 11)
{
oxy("trUnforbidProtounit("+p+",\"xpColonialMilitia\");");
oxy("trUnforbidProtounit("+p+",\"xpGatlingGun\");");
oxy("trModifyProtounit(\"SPCAmelia\", "+p+", 0, -650);");
oxy("trModifyProtounit(\"SPCCooper\", "+p+", 0, -700);");
}
if (rmGetPlayerCiv(p) == 18)
{
oxy("trPlayerOverrideArtCulture("+p+",\"WesternEurope\");");
oxy("trTechSetStatus("+p+", 72, 2);");
oxy("trTechSetStatus("+p+", 1572, 2);");
oxy("trTechSetStatus("+p+", 1384, 0);");
oxy("trTechSetStatus("+p+", 1385, 0);");
oxy("trTechSetStatus("+p+", 1386, 0);");
oxy("trTechSetStatus("+p+", 1520, 1);");
oxy("trTechSetStatus("+p+", 409, 1);");
oxy("trTechSetStatus("+p+", 449, 1);");
oxy("trTechSetStatus("+p+", 260, 1);");
oxy("trTechSetStatus("+p+", 264, 1);");
oxy("trTechSetStatus("+p+", 450, 1);");
oxy("trTechSetStatus("+p+", 269, 1);");
oxy("trTechSetStatus("+p+", 270, 1);");
oxy("trTechSetStatus("+p+", 275, 1);");
oxy("trTechSetStatus("+p+", 300, 1);");
oxy("trTechSetStatus("+p+", 461, 1);");
oxy("trTechSetStatus("+p+", 464, 1);");
oxy("trTechSetStatus("+p+", 522, 1);");
oxy("trTechSetStatus("+p+", 523, 1);");
oxy("trTechSetStatus("+p+", 537, 1);");
oxy("trTechSetStatus("+p+", 579, 1);");
oxy("trTechSetStatus("+p+", 665, 1);");
oxy("trTechSetStatus("+p+", 1098, 1);");
oxy("trTechSetStatus("+p+", 1099, 1);");
oxy("trTechSetStatus("+p+", 525, 1);");
oxy("trTechSetStatus("+p+", 527, 1);");
oxy("trTechSetStatus("+p+", 1426, 1);");
oxy("trTechSetStatus("+p+", 1427, 1);");
oxy("trTechSetStatus("+p+", 1108, 1);");
oxy("trTechSetStatus("+p+", 1116, 1);");
//oxy("trTechSetStatus("+p+", 1125, 1);");
oxy("trTechSetStatus("+p+", 1126, 1);");
oxy("trTechSetStatus("+p+", 1127, 1);");
oxy("trTechSetStatus("+p+", 278, 1);");
oxy("trTechSetStatus("+p+", 279, 1);");
oxy("trTechSetStatus("+p+", 280, 1);");
oxy("trTechSetStatus("+p+", 281, 1);");
//oxy("trTechSetStatus("+p+", 282, 1);");
oxy("trTechSetStatus("+p+", 283, 1);");
oxy("trTechSetStatus("+p+", 284, 1);");
//oxy("trTechSetStatus("+p+", 285, 1);");
//oxy("trTechSetStatus("+p+", 286, 1);");
oxy("trTechSetStatus("+p+", 287, 1);");
oxy("trTechSetStatus("+p+", 288, 1);");
oxy("trTechSetStatus("+p+", 1069, 1);");
oxy("trTechSetStatus("+p+", 1664, 1);");
oxy("trTechSetStatus("+p+", 292, 1);");
oxy("trTechSetStatus("+p+", 341, 1);");
oxy("trTechSetStatus("+p+", 389, 1);");
oxy("trTechSetStatus("+p+", 1662, 1);");
oxy("trTechSetStatus("+p+", 272, 1);");
oxy("trTechSetStatus("+p+", 407, 1);");
oxy("trTechSetStatus("+p+", 462, 1);");
oxy("trTechSetStatus("+p+", 416, 1);");
oxy("trTechSetStatus("+p+", 417, 1);");
oxy("trTechSetStatus("+p+", 418, 1);");
oxy("trTechSetStatus("+p+", 289, 1);");
oxy("trTechSetStatus("+p+", 290, 1);");
oxy("trTechSetStatus("+p+", 479, 1);");
oxy("trTechSetStatus("+p+", 480, 1);");
oxy("trTechSetStatus("+p+", 428, 1);");
oxy("trTechSetStatus("+p+", 429, 1);");
oxy("trTechSetStatus("+p+", 1110, 1);");
oxy("trTechSetStatus("+p+", 1122, 1);");
oxy("trTechSetStatus("+p+", 451, 1);");
oxy("trTechSetStatus("+p+", 505, 1);");
oxy("trTechSetStatus("+p+", 504, 1);");
oxy("trTechSetStatus("+p+", 507, 1);");
oxy("trTechSetStatus("+p+", 506, 1);");
oxy("trTechSetStatus("+p+", 509, 1);");
oxy("trTechSetStatus("+p+", 519, 1);");
oxy("trTechSetStatus("+p+", 520, 1);");
oxy("trTechSetStatus("+p+", 399, 1);");
oxy("trTechSetStatus("+p+", 397, 1);");
oxy("trTechSetStatus("+p+", 398, 1);");
oxy("trTechSetStatus("+p+", 485, 1);");
oxy("trTechSetStatus("+p+", 495, 1);");
oxy("trTechSetStatus("+p+", 400, 1);");
oxy("trTechSetStatus("+p+", 142, 1);");
oxy("trTechSetStatus("+p+", 1140, 1);");
oxy("trTechSetStatus("+p+", 1557, 1);");
oxy("trTechSetStatus("+p+", 1519, 1);");
oxy("trTechSetStatus("+p+", 1128, 1);");
oxy("trTechSetStatus("+p+", 1129, 1);");
oxy("trTechSetStatus("+p+", 1522, 1);");
oxy("trTechSetStatus("+p+", 1523, 1);");
oxy("trForbidProtounit("+p+",\"SettlerNative\");");
oxy("trForbidProtounit("+p+",\"Corral\");");
oxy("trUnforbidProtounit("+p+",\"xpColonialMilitia\");");
oxy("trUnforbidProtounit("+p+",\"xpGatlingGun\");");
oxy("trUnforbidProtounit("+p+",\"xpSPCColonialMilitia\");");
oxy("trUnforbidProtounit("+p+",\"Settler\");");
oxy("trUnforbidProtounit("+p+",\"Factory\");");
oxy("trUnforbidProtounit("+p+",\"FortFrontier\");");
oxy("trUnforbidProtounit("+p+",\"SPCXPFortWagon\");");
oxy("trUnforbidProtounit("+p+",\"Church\");");
oxy("trUnforbidProtounit("+p+",\"Arsenal\");");
oxy("trUnforbidProtounit("+p+",\"Sheep\");");
oxy("trUnforbidProtounit("+p+",\"Stable\");");
oxy("trUnforbidProtounit("+p+",\"FieldHospital\");");
oxy("trUnforbidProtounit("+p+",\"Hussar\");");
oxy("trUnforbidProtounit("+p+",\"WallStraight5\");");
oxy("trUnforbidProtounit("+p+",\"WallStraight2\");");
oxy("trUnforbidProtounit("+p+",\"WallConnector\");");
oxy("trUnforbidProtounit("+p+",\"House\");");
oxy("trUnforbidProtounit("+p+",\"WallConnector\");");
oxy("trUnforbidProtounit("+p+",\"Dragoon\");");
oxy("trUnforbidProtounit("+p+",\"xpTomahawk\");");
oxy("trUnforbidProtounit("+p+",\"Saloon\");");
oxy("trUnforbidProtounit("+p+",\"Outpost\");");
oxy("trUnforbidProtounit("+p+",\"Caravel\");");
oxy("trUnforbidProtounit("+p+",\"Frigate\");");
oxy("trUnforbidProtounit("+p+",\"Monitor\");");
oxy("trUnforbidProtounit("+p+",\"Capitol\");");
oxy("trUnforbidProtounit("+p+",\"Priest\");");
oxy("trUnforbidProtounit("+p+",\"Surgeon\");");
oxy("trUnforbidProtounit("+p+",\"Grenadier\");");
oxy("trUnforbidProtounit("+p+",\"Falconet\");");
oxy("trUnforbidProtounit("+p+",\"Culverin\");");
oxy("trUnforbidProtounit("+p+",\"Mortar\");");
oxy("trUnforbidProtounit("+p+",\"xpMantlet\");");
oxy("trUnforbidProtounit("+p+",\"ArtilleryDepot\");");
oxy("trUnforbidProtounit("+p+",\"xpPetard\");");
oxy("trModifyProtounit(\"SPCXPWashington\", "+p+", 0, -1050);");
oxy("trModifyProtounit(\"SPCXPNathaniel\", "+p+", 0, -850);");
}
}
oxy("xsDisableRule(\"_StartTech\");");
oxyZ("}} /*");
// Text
rmSetStatusText("",0.65);
for(i=1;<=cNumberNonGaiaPlayers)
{//For i Start.
if (rmGetPlayerCiv(i) == 18)
{//XPSPC
oxy("rule _Colonialize"+i+" active runImmediately { ");
oxy("if(trTechStatusCheck("+i+",522,2) || trTechStatusCheck("+i+",523,2) || trTechStatusCheck("+i+",537,2)){");
oxy("trModifyProtounit(\"SPCXPWashington\", "+i+", 0, 200);");
oxy("trModifyProtounit(\"SPCXPNathaniel\", "+i+", 0, 200);");
oxy("xsDisableRule(\"_Colonialize"+i+"\");");
oxyZ("}} /*");
oxy("rule _Fortressize"+i+" active runImmediately { ");
oxy("if(trTechStatusCheck("+i+",579,2) || trTechStatusCheck("+i+",665,2)){");
oxy("trModifyProtounit(\"SPCXPWashington\", "+i+", 0, 200);");
oxy("trModifyProtounit(\"SPCXPNathaniel\", "+i+", 0, 200);");
oxy("xsDisableRule(\"_Fortressize"+i+"\");");
oxyZ("}} /*");
oxy("rule _Industrialize"+i+" active runImmediately { ");
oxy("if(trTechStatusCheck("+i+",685,2) || trTechStatusCheck("+i+",1098,2) || trTechStatusCheck("+i+",1099,2)){");
oxy("trModifyProtounit(\"SPCXPWashington\", "+i+", 0, 200);");
oxy("trModifyProtounit(\"SPCXPNathaniel\", "+i+", 0, 200);");
oxy("trModifyProtounit(\"xpColonialMilitia\", "+i+", 0, 70);");
oxy("trModifyProtounit(\"xpSPCColonialMilitia\", "+i+", 0, 42);");
oxy("trTechSetStatus("+i+", 314, 2);");
oxy("trTechSetStatus("+i+", 291, 2);");
oxy("xsDisableRule(\"_Industrialize"+i+"\");");
oxyZ("}} /*");
oxy("rule _Imperialize"+i+" active runImmediately { ");
if (rmGetPlayerCiv(i) == rmGetCivID("XPSPC"))
oxy("if(trTechStatusCheck("+i+",525,2)){");
oxy("trModifyProtounit(\"SPCXPWashington\", "+i+", 0, 250);");
oxy("trModifyProtounit(\"SPCXPNathaniel\", "+i+", 0, 250);");
oxy("trModifyProtounit(\"xpColonialMilitia\", "+i+", 0, 100);");
oxy("trModifyProtounit(\"xpSPCColonialMilitia\", "+i+", 0, 60);");
oxy("trTechSetStatus("+i+", 1817, 2);");
oxy("trTechSetStatus("+i+", 1004, 2);");
oxy("trTechSetStatus("+i+", 481, 2);");
oxy("xsDisableRule(\"_Imperialize"+i+"\");");
oxyZ("}} /*");
}//XPSPC
oxy("rule _Explorer"+i+" active runImmediately { ");
oxy("if(trPlayerActive("+i+")){");
oxy("if(trCountUnitsInArea(\""+rmGetUnitPlaced(ExplorerID, 0)+"\","+i+",\"unit\",35) >= 3){");
oxy("if(trCountUnitsInArea(\""+rmGetUnitPlaced(ExplorerID, 0)+"\",0,\"OutlawMusketeer\",45) == 0){");
// oxy("xsDisableRule(\"_HeroN"+i+"\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(ExplorerID, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(ExplorerID, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(ExplorerID, 0)+");");
oxy("trUnitChangeProtoUnit(\"Explorer\");");
oxy("trChatSend(0,\"Player"+i+" has rescued an Explorer, who joins the cause.\");");
for(p=1;<=cNumberNonGaiaPlayers)
{
oxy("xsDisableRule(\"_Explorer"+p+"\");");
}
oxy("}}}");
oxy("else{");
oxy("xsDisableRule(\"_Explorer"+i+"\");");
oxyZ("}} /*");
oxy("rule _TownA"+i+" active runImmediately { ");
oxy("if(trPlayerActive("+i+")){");
oxy("if(trCountUnitsInArea(\""+rmGetUnitPlaced(TownCenter2, 0)+"\","+i+",\"unit\",15) >= 8){");
oxy("if(trCountUnitsInArea(\""+rmGetUnitPlaced(TownCenter2, 0)+"\",0,\"ypWokou\",25) == 0){");
oxy("if(trCountUnitsInArea(\""+rmGetUnitPlaced(TownCenter2, 0)+"\",0,\"ypWaywardRonin\",25) == 0){");
oxy("if(trCountUnitsInArea(\""+rmGetUnitPlaced(TownCenter2, 0)+"\",0,\"ypFugitiveDacoit\",25) == 0){");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(TownCenter2, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Shrine2, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Shrine1, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerAsian2, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerAsian1, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerJapanese1, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerJapanese2, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(RicePaddy, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(TownCenter2, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Shrine2, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Shrine1, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerAsian2, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerAsian1, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerJapanese1, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerJapanese2, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(RicePaddy, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(TownCenter2, 0)+");");
oxy("trUnitChangeProtoUnit(\"TownCenter\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Shrine2, 0)+");");
oxy("trUnitChangeProtoUnit(\"ypShrineJapanese\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Shrine1, 0)+");");
oxy("trUnitChangeProtoUnit(\"ypShrineJapanese\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerAsian2, 0)+");");
oxy("trUnitChangeProtoUnit(\"ypSettlerAsian\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerAsian1, 0)+");");
oxy("trUnitChangeProtoUnit(\"ypSettlerAsian\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerJapanese1, 0)+");");
oxy("trUnitChangeProtoUnit(\"ypSettlerJapanese\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(SettlerJapanese2, 0)+");");
oxy("trUnitChangeProtoUnit(\"ypSettlerJapanese\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(RicePaddy, 0)+");");
oxy("trUnitChangeProtoUnit(\"ypRicePaddy\");");
oxy("trTechSetStatus("+i+",2016,2);");
oxy("trChatSend(0,\"Player"+i+" occupied a town.\");");
oxy("trTechSetStatus("+i+", 2210, 2);");
oxy("trChatSend(0,\"Player"+i+" has recovered a pirate map showing them the location of all Treasures.\");");
oxy("trOverlayText(\"Player"+i+" occupied a town. \",3.0);");
for(p=1;<=cNumberNonGaiaPlayers)
{
oxy("xsDisableRule(\"_TownA"+p+"\");");
}
oxy("}}}}}");
oxy("else{");
oxy("xsDisableRule(\"_TownA"+i+"\");");
oxyZ("}} /*");
oxy("rule _TownB"+i+" active runImmediately { ");
oxy("if(trPlayerActive("+i+")){");
oxy("if(trCountUnitsInArea(\""+rmGetUnitPlaced(TownCenter1, 0)+"\","+i+",\"unit\",15) >= 8){");
oxy("if(trCountUnitsInArea(\""+rmGetUnitPlaced(TownCenter1, 0)+"\",0,\"OutlawMusketeer\",25) == 0){");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(TownCenter1, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(PlantationID, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Arsenal, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur1ID, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur2ID, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur3ID, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Settler1ID, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Settler2ID, 0)+");");
oxy("trUnitConvert("+i+");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(TownCenter1, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(PlantationID, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Arsenal, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur1ID, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur2ID, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur2ID, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Settler1ID, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Settler2ID, 0)+");");
oxy("trUnitHighlight(10, true);");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(TownCenter1, 0)+");");
oxy("trUnitChangeProtoUnit(\"TownCenter\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(PlantationID, 0)+");");
oxy("trUnitChangeProtoUnit(\"Plantation\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Arsenal, 0)+");");
oxy("trUnitChangeProtoUnit(\"Arsenal\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur1ID, 0)+");");
oxy("trUnitChangeProtoUnit(\"Coureur\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur2ID, 0)+");");
oxy("trUnitChangeProtoUnit(\"Coureur\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Coureur3ID, 0)+");");
oxy("trUnitChangeProtoUnit(\"Coureur\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Settler1ID, 0)+");");
oxy("trUnitChangeProtoUnit(\"Settler\");");
oxy("trUnitSelectClear();");
oxy("trUnitSelectByID("+rmGetUnitPlaced(Settler2ID, 0)+");");
oxy("trUnitChangeProtoUnit(\"Settler\");");
oxy("trTechSetStatus("+i+",2016,2);");
oxy("trChatSend(0,\"Player"+i+" occupied a town.\");");
oxy("trTechSetStatus("+i+", 2077, 2);");
oxy("trChatSend(0,\"Player"+i+" recovered a recent geological survey showing them all ore locations.\");");
oxy("trOverlayText(\"Player"+i+" occupied a town. \",3.0);");
for(p=1;<=cNumberNonGaiaPlayers)
{
oxy("xsDisableRule(\"_TownB"+p+"\");");
}
oxy("trTechSetStatus("+i+", 278, 1);");
oxy("trTechSetStatus("+i+", 279, 1);");
oxy("trTechSetStatus("+i+", 285, 1);");
oxy("trTechSetStatus("+i+", 286, 1);");
oxy("trTechSetStatus("+i+", 280, 1);");
oxy("trTechSetStatus("+i+", 287, 1);");
oxy("trTechSetStatus("+i+", 288, 1);");
oxy("trTechSetStatus("+i+", 1069, 1);");
oxy("}}}");
oxy("else{");
oxy("xsDisableRule(\"_TownB"+i+"\");");
oxyZ("}} /*");
}//For i End.
// *****************************************************************************************************
// Text
rmSetStatusText("",0.70);
rmSetStatusText("",0.90);
// *********************************************** TEST ************************************************
float Debug1 = rmGetHomeCityLevel(cNumberNonGaiaPlayers);
oxy("rule _Debug active runImmediately { ");
oxy("if((trTime()-cActivationTime) >= 1.00000000){");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Debug Mode\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>ObsUIPlayer:<color=0,255,255>"+ObsUIPlayer+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Breite:<color=0,255,255>"+Breite+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Breite0:<color=0,255,255>"+Breite2+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Breite4:<color=0,255,255>"+Breite4+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Breite7:<color=0,255,255>"+Breite7+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>TC1:<color=0,255,255>"+TC1+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>TC2:<color=0,255,255>"+TC2+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>EXP:<color=0,255,255>"+EXP+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Chi3:<color=0,255,255>"+Chi3+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>playerTiles:<color=0,255,255>"+playerTiles+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>size=2*sqrt(cNumberNonGaiaPlayers*playerTiles):<color=0,255,255>"+size+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>InvisibleProjectileCount:<color=0,255,255>"+InvisibleProjectileCount+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>InvisibleProjectileDistance:<color=0,255,255>"+InvisibleProjectileDistance+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>PlayerNumType:<color=0,255,255>"+PlayerNumType+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>OneVOnePlacement:<color=0,255,255>"+OneVOnePlacement+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>(FFA)TeamLocation:<color=0,255,255>"+TeamLocation+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>tpvariation:<color=0,255,255>"+tpvariation+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>socketcount:<color=0,255,255>"+socketcount+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>RandomJunk:<color=0,255,255>"+RandomJunk+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>rmGetHomeCityLevel(Last Player):<color=0,255,255>"+Debug1+"\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Unittype1463:<color=0,255,255>\"+kbGetUnitTypeName(1463));");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Unittype1480:<color=0,255,255>\"+kbGetUnitTypeName(1480));");
oxy("trChatSendSpoofed(0,\"<color=0,254,254>Unittype1666:<color=0,255,255>\"+kbGetUnitTypeName(1666));");
oxy("trChatSendSpoofed(0,\"<color=0,254,0>AGG Map : <color=0,254,255>China Map\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,0>Last modified date : <color=0,254,255>2018.10.21 18:10:10\");");
oxy("trChatSendSpoofed(0,\"<color=0,254,0>Welcome to our QQ Group. : <color=0,254,255>85442352\");");
oxy("trChatSendSpoofed(0,\"<color=0,255,255>Debug Mode\");");
if (rmGetNomadStart()!=true)
{
for(p=1;<=cNumberNonGaiaPlayers)
{
if (rmGetPlayerCiv(p) >= 14 && rmGetPlayerCiv(p) <= 18 )
{
oxy("trChatSendToPlayer(0,"+p+",\"{63974}\");");
}
else if (rmGetPlayerCiv(p) >= 19 && rmGetPlayerCiv(p) <= 26 )
{
oxy("trChatSendToPlayer(0,"+p+",\"{63973}\");");
}
else
{
oxy("trChatSendToPlayer(0,"+p+",\"{31536}\");");
}
}
}
oxy("xsDisableRule(\"_Debug\");");
oxyZ("}} /*");
// ******************************************** Trigger End ********************************************
oxy("rule _Temp inactive { if(true){");
oxyZ("xsDisableSelf();");
// *****************************************************************************************************
// Text
rmSetStatusText("",0.95);
// Text
rmSetStatusText("",1.00);
} //END
/*
*/